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puma

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  1. Like
    puma reacted to F5544 in F5544 WIP Dodge Charger High interior, 2015 conversion.   
    doors fixed. now putting a detailed engine in it.
  2. Like
    puma reacted to F5544 in F5544 WIP Dodge Charger High interior, 2015 conversion.   
    engine

  3. Like
    puma reacted to Sam in Community Team & Staffing Update (August 1st, 2014)   
    Community Team & Staffing Update (July 28th & August 1st, 2014)
     
    In keeping with the continuous development of the site, we're in the process of making a few changes and additions to the Community Team.  As such, LukeD and willpv23 will be joining the team as our newest pair of community moderators.
     
    Luke and Will are both longstanding LCPDFR members and are well known figures throughout the community.  Many will know Luke as the author of popular GTA IV script modifications and LCPDFR API plugins like Callouts+.  Will, on the other hand, was a staff member on LCPDFR's old SA-MP server, FCRP.
     
    Additionally, we're also going to be making some changes to the International Community forums.  This might include the possibility of adding new forums for new languages, and we might take suggestions for these at a later date.  In the mean time, however, SuperStumpje will be joining the team as the new Dutch Forum Moderator.
     
    In my original post, I also mentioned that we'd be adding a new member to the team and trying out a new role.  Sometimes we're criticsed for dealing with issues concerning modding but not actually having mainstream modding experience. In some ways there's some merit to this, so Sgt.Kanyo will be joining us in an advisory capacity, offering his take and advice on a range of community management and moderation issues.  I can't stress enough that the Community Team is exactly what it says on the tin - a team of members who dedicate their time and their effort to the community and its improvement.  We're always looking for people that we think can help us with this, and the team here is always committed to delivering the best for everyone.  We do have to make some difficult decisions, but it is because we do this that this site is still going and growing.
     
    As always, we hope that everybody will join with us in welcoming our new staff members to the team.
     
    Sam.
  4. Like
    puma reacted to Raylan Givens in Happy birthday Srgt.Scales   
    Happy Birthday to me!!!!! Haha! Thought I would make my own B-day topic! Hey everyone also Have a very good Christmas and happy New Year!!!!
  5. Like
    puma reacted to NickieB in 1 on 1 help   
    lol, I'm glad you liked it. 
  6. Like
    puma reacted to Grump in 1 on 1 help   
    Ok thanks i'll try that/

    HAHAHA, even you get a rep up from me... It's all good tho
  7. Like
    puma got a reaction from Grump in 1 on 1 help   
    next thing you know your back in their house getting your "hard drive aha ha ha ha ha ha ha wow that was agood one i'm still cracking on that joke : )
  8. Like
    puma reacted to Sam in LCPDFR 1.0, 100,000 Members, GTA V and more   
    Now that we've officially announced LCPDFR 1.0 and unveiled a big preview of the brilliant new features and additions it has, I feel like it is a good time to elaborate on the timeline leading up to this and indeed, our timeline going forward.  Back in February, we set up a new SVN for LCPDFR and carried over LMS' code that he was working on at the time.  Eventually we made the decision that we'd abandon what we'd done with RC3 and instead focus on this new batch of code, which was built from scratch solely by LMS.  Over time, more features were added and most of the old functionality from RC2 was converted over to the point where it actually started to resemble LCPDFR again, at which point we decided to go ahead with it and call it 1.0.  With 1.0, we've all come a long way since the beginning of the mod 4 years ago.  Back then, it was coded in a really horrible fashion by someone that was completely new to programming (me, sadly).  When LMS joined the team, he started to add his own code which was of course far more advanced than anything I could ever do and as such, he started to make more and more of the backend of the mod with me focusing more on the polish and realism.  Indeed, this continued to the point where he started coding his stuff in an entirely different language, C# and merged it all together in with my old VB.Net code.  Eventually I started learning C# and we began to develop only in that, although much of the old code still remained and was still used for the traffic stops, hardcode mode, frisking and many other things.  This was the set-up that we used up until 0.95 which is where we began converting most of the features over to C#.  As well was this, LMS also started adding in more backend for the mod, giving us things like Callout Managers, Backup Managers and Pursuit Managers.  Ultimately this is what LCPDFR 0.95 RC2 was built on - a much better system but at the same time it was technically the same foundation as even as far back as 0.80.  Clearly this was not the best approach as far as the continued development of the modifcation was concerned, so when LMS offered to rewrite the mod from the ground up, I gladly took him up on the offer and now a year and a bit on, this is where we are.
     
    Regarding our next steps, LCPDFR 1.0 entered its initial closed testing phase a few months back.  In these few months, we've added so much more functionality and polish to the point where there is a very noticeable difference between the mod today and the mod back then.  In fact, most of the features that we showed in the preview were added recently, including Hardcore mode, advanced helicopter logic, character selection, the police station interior update and the new arresting, detaining and frisking options.  We're slowly but steadily getting happier with the amount of content in LCPDFR now and at this point in time, the focus is on developing example callouts for the Callout API that you'll be able to edit and use as a base for any custom callouts you want to make.  Aside from this, we're also hard at work at fixing bugs and polishing things up to make them more realistic, fluid and presentable.  Now, this could take another month or two, although the great news is that we are making very good progress as the weeks go by.  LCPDFR 1.0 now contains a lot of stuff that we're all very proud of and it will be released in some form or another later on this year.
     
    Of course, LCPDFR 1.0 isn't the only thing that's noteworthy at the moment, however, with the console release of GTA V right around the corner and with our community just recently surpassing the amazing 100,000 member mark.  In relation to GTA V and the community, we're in the final stages of our forum restructure and re-organisation and this may actually be rolled out as early as tomorrow.  When this does happen, we'll probably need to take the site offline for an hour or so while we perform the changes and move things around, although we'll let everybody know as early as we can beforehand.
     
    Finally reaching the 100,000 members mark was definitely one of the many highlights of these past 4 years and I don't really think there's any other way to put it other than to me, and I'm sure many others here on the team, it was simply the best feeling in the world.  Looking back at some of the struggles and battles that we've had over the years, there were honestly points where it felt like we were in real trouble as a community - especially during the summer of 2012 and early 2013 as we were relentlessly hit with just about every kind of denial of service attack known to man.  Of course, there were the events of 2011 where GPM and myself parted ways and just out of sheer desire to surpass them, we started relentlessly pushing the community forward as hard as we could.  Even just to think that back then, we only had something like 10,000 members really shows just how much this place has grown and expanded over the past few years.  To consider all of this, all of the things we've been through and all of the work that we've done, it really was just the best moment for me when we smashed our online users count yesterday and also when we went over 100,000 registered members the day before.
     
    With GTA V just around the corner, the dynamics of the community will once again begin to shift.  While of course there'll be no LCPDFR or modding of any sort yet, we're going to support GTA V as best we can and just like we did with GTA IV in 2011, we'll provide a new home for an active and hopefully ever-growing GTA V community too.  Ultimately, by the end of the year our goal is to have released LCPDFR 1.0 and provide everyone with the best community and gameplay experience as we possibly can.  There's one other thing as well though, and that's our next big milestone.  If GTA V does make its way to PC (and let's hope and pray that it does), we're going to do absolutely anything and everything in our power to get code running on it.  If we do, I can assure everybody that it'll only be a matter of time before LSPDFR makes it way onto your system.  I, for one, just can't wait to go wild on GTA V as a cop.
     
    Finally, I'd just like to say a big thank you to everyone for having the patience to stick with us.  I understand that the website is about a whole lot more than just LCPDFR now, but I also get that there are so many hungry people that are dying to get their hands on the next version.  I honestly wasn't expecting such a positive response yesterday when we unveiled the feature preview so when I saw the messages of support and excitement flow in, it actually caught me a little bit off guard and it was just really an amazing thing to see.  In a way it sort of reminded me of the LCPDFR fever which used to grip the website prior to a release of a new version - everything just seems so exciting and so right.  It'd been a long time since we'd all felt that and it was definitely a very welcome change.
     
    On behalf of the entire team here, thanks again for your support and for being part of this unique community,
    Sam.
  9. Like
    puma reacted to Sam in Community Team & Staffing Update (August 27th, 2013)   
    Community Team & Staffing Update (August 27th, 2013)
     
    As many of you probably will have noticed, we've been expanding the size of our Community Team even more to better cater for the ever growing community and to help us be even more efficient and effective in our community moderation.
     
    Iconography,  and Yard1 have now joined the Community Team as junior moderators as well as Sgt. Jackson who was formerly the French Forum Moderator.
     
    As was the case last time, our new staff will be working initially under the guidance and supervision of myself and Nicolai, the Community Team supervisor, as well as the existing staff team.  I'm hopeful that with these additions, we'll be in a better place to address some of the concerns which have been raised recently regarding the conduct of members in the community.
     
    As always, I also hope that everybody will join with us in welcoming our new staff members to the team,
    Sam.
  10. Like
    puma reacted to Chris780 in What the heck is going on here.   
    Okay, first I want to just add, can this post please not be moved to suggestions because it isn't. It's a discussion topic... Thanks :)
     
     
     
    I don't know how many times this needs to be said, by mods, or staff, but it's time that people get this through their skulls. 
     
    Every single post I see, every single mod I see uploaded, some gallery pictures, every single friggin thing on here, SOMEONE has to be a smart ass and comment something rude or asinine. It's pathetic! So much DRAMA is filled on this website it's like a 6th Grade Girls Locker-room!! No one can get along with fellow modders, every 2 minutes someone is supposedly stealing someones work.
     
    Jesus christ, this isn't a "Policing Community" anymore! Obviously a lot of the younger kids here want to be police officers. What kind of friggen example are we setting to the new members of the community? If you want to be a cop in real life, then talk shit on here, good luck getting anywhere with that attitude. 
     
    There's a difference between CONSTRUCTIVE criticism, and DESTRUCTIVE criticism. 
     
    Everyone needs to grow up and get over their goddamn issues with people because you're just contributing the poor future of this place.
  11. Like
    puma reacted to Sam in ELS Dot Net (Formerly Illumination 2.0)   
    After a pretty major code rewrite, ELS-DN is now beginning to take shape and I think it is at a point of functionality where I can begin to show some of the stuff it can do.  As promised a few weeks ago, I do plan on getting some video footage out, although that will require some of the front-end (controls, displays, etc.) to be complete which might take a little while.
     
    As posted in the gallery a few hours ago, this is the latest screenshot of the code in action:
     


     
     
    What ELS-DN can currently do:
    Load vehicle configuration files Load pattern configuration files Process user-defined patterns Support up to 50 user-defined lights per car Support AI vehicles Simulate rotating beacon (almost fully) and LED lights (partially) Dynamically and automatically create environmental lights Flash the headlights and taillights individually (this has some problems which LMS is working on) Display an exact replica of the ELS display panel (uses the same exact code - Lt.Caine has been helping with this)  
    Vehicle configuration files:
     
    Probably one of the best bits about ELS-DN is the vehicle configuration files.  They work by creating a folder in scripts/ELSDN called Vehicles, and then creating a new folder for each vehicle inside there.  Inside each vehicle folder is a configuration file and a patterns folder which contains three separate folders for primary, secondary and warning patterns (those of you who've used ELS will be familiar with these).
     
     
    The vehicle configuration file stores everything about the vehicle itself, including up to 50 custom light definitions (meaning you can create some really hideous Christmas trees), the model which the config file is assigned to and the default patterns for it too.
     
    Vehicle configuration files are designed to be easily shared, all you have to do is plop the vehicle's folder into your Vehicles folder and it's ready to go.
     
     
    Pattern configuration files:
     
    The pattern configuration files allow you to make your own fully customisable patterns.  A pattern is either primary, secondary or warning in type and is assigned to a specific vehicle.  This means that every vehicle has its own patterns folder with its own patterns.
     
     
    Next steps:
     
    Unfortunately there's a lot of work that needs to be done on the user interface, in particular the controls and adding stuff like the ability to browse through patterns, etc.  On top of that, I need to complete support for different light types (LEDs and bulbs) and then think about siren controls, which may or may not make it into the first version.  Hopefully, though, I should have some sort of video to show fairly shortly.
  12. Like
    puma reacted to Ridgerunner in ELS Dot Net (Formerly Illumination 2.0)   
    Since GTA IV was not integrated with mod editors everything takes a lot of time and skill (to make a proper mod).  This is even true about simple mods (which this is not).  It can be very time consuming and frustrating for authors.  Please bear in mind that everyone has lives outside of the internet (school/work, etc) so there are times when modders have some extra time to work on their projects and a lot may get done, hence you'll see various updates and then there are times when real life priorities hold precedence.  Sam and company do a lot of things behind the scenes to keep the site running smoothly and that takes a lot of time away from the modding,  Something that you guys may not know, but as every great modder does, there are times when the hours and hours of work and progress get trashed or gutted because something else works better or there is a decision to move in a different direction with the mod.  So then the process starts over (maybe some content is carried over), but it can set the mod back a lot.  This is a decision that the author will make because they feel that the changes are needed to make the best mod possible.  These are some of the reasons for the delay of  the release of this mod.  I'm sure Sam is still working on this, as there is a lot of excitement over this mod and maybe now as the schools start getting out he may get more time to spend on this. 
  13. Like
    puma reacted to NickieB in NickieB's Official Release/Preview Thread   
    NickieB's Official Release/Preview Thread
     
    All of my work will be posted here and on the site whenever there are updates. 
     

     
     
     
     
     
     
     
     
     
  14. Like
    puma got a reaction from FCV96 in vdH PoliceHelper 1.2.0 beta   
    i think it is not an issue with els 7 it is more likelty  with braveheart's policing scrip 242 that it is why i took it out : (
     
     
  15. Like
    puma reacted to Him1250 in Current Generation Police Vehicles (2011-Present)   
    For the last few months now, there has been multiple topics on the LCPDFR forums about current generation police vehicles. So I thought I would create this topic, so our members can find these vehicles very fast, and stress free. These Vehicles will be broken down to to separate sections. So Here We Go!
     
     
    **Note: The reason tahoes were not added was The Current Generation Tahoe has had the same body style since 2006-2007. These cars have all new body styles for 2011-2013.**
     
    **I DO NOT Support Mod Theft.**
     
    Ford: 
    1. 2013 Ford Police Interceptor By UndercoverChicken:http://gtapolicemods.com/downloads.php?do=file&id=2180
    2. 2013 Ford Police Interceptor SUV "MSP" By UndercoverChicken:http://gtapolicemods.com/downloads.php?do=file&id=2105
    3. 2013 Ford Police Interceptor (ELSV7) By CJ24:http://www.gta-modding-chest.com/database/220-2013-ford-police-interceptor-liberty-city-police-department-els7/index.html
    4. 2013 Ford Police Interceptor (ELSV7) Slicktop By CJ24:http://www.gta-modding-chest.com/database/219-2013-ford-police-interceptor-liberty-city-police-department-slicktop-unmarked-els7/index.html
    5. 2013 Ford Police Interceptor (ELSV7) By CJ24: http://www.gta-modding-chest.com/database/214-2013-ford-police-interceptor-liberty-city-police-department-els7/index.html
    6. 2012 Ford Police Interceptor SUV Slicktop By EVI:'?do=embed' frameborder='0' data-embedContent>>
    7. 2013 Ford Police Interceptor Pack By BPM/soutar4x:'?do=embed' frameborder='0' data-embedContent>>
    8. 2012 Ford Police Interceptor "MSP" By EVI:'?do=embed' frameborder='0' data-embedContent>>
    9. 2011 Ford Police Interceptor By Bxbugs123:http://gtapolicemods.com/downloads.php?do=file&id=516
    10. 2011 Ford Police Interceptor "Unmarked" By Bxbugs123:http://gtapolicemods.com/downloads.php?do=file&id=517
    11. 2013 Ford Police Interceptor Sedan Pack By BPM: http://www.mediafire.com/?1cs56v5ts4cqfsj ** I do not support mod theft.  I someone posted it because he might be interested in it.**
    12. 2013 Ford Explorer "LCPD" By KevinDV: http://www.gta-modding-chest.com/database/292-2013-ford-explorer-v1-1l-els-liberty-city-police-department/index.html
     
     
    Dodge:
    1. 2012 Dodge Charger LCPD Detective By Fartknocker:http://gtapolicemods.com/downloads.php?do=file&id=2164
    2. 2012 Dodge Charger Slicktop By Voodoo:http://gtapolicemods.com/downloads.php?do=file&id=2138
    3. 2012 Dodge Charger Slicktop By Voodoo:http://gtapolicemods.com/downloads.php?do=file&id=2004
    4. 2012 Dodge Charger "Florida Highway Patrol" By Voodoo:http://gtapolicemods.com/downloads.php?do=file&id=1981
    5. 2012 Dodge Charger By NickieB:http://gtapolicemods.com/downloads.php?do=file&id=2204
    6. 2012 Dodge Charger By EVI:'?do=embed' frameborder='0' data-embedContent>>
    7. 2012 Dodge Charger "MSP" By EVI:'?do=embed' frameborder='0' data-embedContent>>
    8. 2011 Dodge Charger "Unlocked" By Dhruv:http://www.gta-modding-chest.com/database/191-2011-dodge-charger-r-t-hemi-rel-dev/index.html
    9. 2011 Dodge Charger By RobertB:'?do=embed' frameborder='0' data-embedContent>>
    10. 2013 Dodge Charger "LCPD" By CJ24:http://www.gta-modding-chest.com/database/111-liberty-city-police-department-pack-charger-cvpi-tahoe-els/index.html(In this pack)
    11. 2012 Dodge Charger "Unmarked" By CJ24:http://www.gta-modding-chest.com/database/78-2012-dodge-charger-unmarked-els/index.html
    12. 2013 Dodge Charger " Texas DPS" By CJ24:http://www.gta-modding-chest.com/database/101-texas-dps-highway-patrol-pack-els/index.html(In this pack)
    13. 2012 Dodge Charger "Non-ELS" By CJ24:http://www.gtainside.com/en/download.php?do=getfile&id=47440&t=1
    14. 2012 Dodge Charger By Spidereon:http://www.gta4-mods.com/vehicles/2011-dodge-charger-rt-max-police-els-f19414
    15. 2012 Dodge Charger "FBI" By Spidereon:http://www.gta4-mods.com/vehicles/2011-dodge-charger-rt-max-fbi-els-f19431
    16. 2011 Dodge Charger "NYPD" By ReadTheRules1/EVI:http://www.gta4-mods.com/vehicles/nypd-2012-dodge-charger-v2-els-f13008
    17. 2011 Dodge Charger "LAPD" By ReadTheRules1, Cj24, EricJames2011: http://www.gta4-mods.com/vehicles/lapd-2012-dodge-charger-f11284
    18. 2012 Dodge Ram Pack By BPM:http://www.mediafire.com/?620e482akhm4k46
    19. 2012 Dodge Charger By PFCbarefoot:http://www.gamefront.com/files/21083885/Beta+2012+Dodge+Charger+Take+2.zip
    20. 2011 Dodge Charger "LCPD Unmarked" By hlsavor:'?do=embed' frameborder='0' data-embedContent>>
    21. 2011 Dodge Charger "LCPD" By BPM:http://www.mediafire...dge Charger.rar
    22. 2013 Dodge Charger "US Border Patrol" By CJ24:http://www.gta-moddi...els7/index.html
    23. 2013 Dodge Charger "Slicktop Charger and Tahoe Pack" By CJ24:http://www.gta-moddi...els7/index.html
    24. 2013 Dodge Charger "LAPD Mega Pack" By CJ24:http://www.gta-modding-chest.com/database/242-los-angeles-police-department-vehicle-pack-els7/index.html
    25. 2011 Dodge Charger "NYPD" By Gangrenn: '?do=embed' frameborder='0' data-embedContent>> (V2.0)
    26. 2011 Dodge Charger "NYPD" By Gangrenn: '?do=embed' frameborder='0' data-embedContent>>
    (V1.0)
    27. 2013 Dodge Charger "Leftwood Sheriff" By Tim98: '?do=embed' frameborder='0' data-embedContent>>
    28. 2013 Dodge Charger "Federal Signal Valor" By Tim98: '?do=embed' frameborder='0' data-embedContent>> (Beware Model has a history of RC20 Errors)
    29. 2013 Dodge Charger "2 Vehicle Pack" By Tim98:'?do=embed' frameborder='0' data-embedContent>>
    30. 2013 Dodge Charger "Code 3 x2100 by Beckugan1: http://www.gta-modding-chest.com/database/284-2013-dodge-charger-liberty-city-police-release/index.html
    31. 2011 Dodge Charger "Unmarked" by hlsavior: http://www.gta-modding-chest.com/database/287-unmarked-vehicles-package/index.html
     
     
     
     
     
     
    Chevy:
    1. 2012 Chevy Caprice "NLPD" By Voodoo:http://gtapolicemods.com/downloads.php?do=file&id=2035
    2. 2012 Chevy Caprice "PAPD" By KevinDV:http://www.gta-modding-chest.com/database/140-2012-chevrolet-caprice-ppv-ny-nj-papd-v1-0vs-els/index.html
    3. 2013 Chevy Caprice "3 Versions" By BPM:http://www.gtainside.com/en/download.php?do=comments&cat=371&start=42&id=47383&orderBy=
    4. 2012 Chevy Caprice "LCPD" By KevinDV: http://www.gta-modding-chest.com/database/293-2012-chevrolet-caprice-v1-1l-els-liberty-city-police-department/index.html
     
     
     
    If any of you guys/gals found this helpful, make sure to hit that green arrow next to this post! 
    Please let me know if there are any models out there that I am missing! 
     
     
     
          Thanks! 
              -Him1250
     
     
     
     
     
     
     

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