Everything posted by lovkal
-
Slots
Could you be a little more specific, please? :)
-
Lenny's Mod Loader - Coming Soon
This might just make me get into LSPDFR again! I've always found modding the game incredibly tedious.
-
Just a few suggestions
I think hfd350 is talking about arrests not being registered in statistics if they are made through external plugins, such as StopThePed.
-
Question to why modded police cars won’t load into game
Hello! Installing vehicle mods is made a lot easier with Albo1125's Modding DLC Pack V. That allows you to install your own vehicles, weapons and peds without having to find the correct patchday archive. Please attach the RagePluginHook.log file with your post.
-
All-in-one plugin installation Package.
Very in-depth and helpful! I didn't know that keybind overlaps could cause so many crashes.
-
Cop Holster does not work.
Hello. Are you using Emergency Uniforms Pack? If you are, then you have to edit your Cop Holster.ini file and add the following lines: <Item FuncHolster = "true" FuncIntim = "true"> <Model>PLAYER_ZERO</Model> <FuncIntimMeshes> <Item> <Component>8</Component> <Drawable>8</Drawable> </Item> <Item> <Component>8</Component> <Drawable>11</Drawable> </Item> <Item> <Component>8</Component> <Drawable>17</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>11</Holstered> <Unholstered>17</Unholstered> </Item> </Weapons> </Item> <Item FuncHolster = "true" FuncIntim = "true"> <Model>PLAYER_ONE</Model> <FuncIntimMeshes> <Item> <Component>8</Component> <Drawable>6</Drawable> </Item> <Item> <Component>8</Component> <Drawable>12</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>6</Holstered> <Unholstered>12</Unholstered> </Item> </Weapons> </Item> <Item FuncHolster = "true" FuncIntim = "true"> <Model>PLAYER_TWO</Model> <FuncIntimMeshes> <Item> <Component>8</Component> <Drawable>7</Drawable> </Item> <Item> <Component>8</Component> <Drawable>8</Drawable> </Item> <Item> <Component>8</Component> <Drawable>9</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>8</Holstered> <Unholstered>9</Unholstered> </Item> </Weapons> </Item> <Item FuncHolster = "true" FuncIntim = "true"> <Model>MP_F_FREEMODE_01</Model> <FuncIntimMeshes> <Item> <Component>7</Component> <Drawable>6</Drawable> </Item> <Item> <Component>7</Component> <Drawable>8</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>8</Holstered> <Unholstered>2</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>1</Holstered> <Unholstered>3</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>6</Holstered> <Unholstered>5</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>81</Holstered> <Unholstered>82</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>29</Holstered> <Unholstered>30</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>9</Holstered> <Unholstered>10</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>33</Holstered> <Unholstered>142</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>27</Holstered> <Unholstered>143</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>51</Holstered> <Unholstered>144</Unholstered> </Item> </Weapons> </Item> <Item FuncHolster = "true" FuncIntim = "true"> <Model>MP_M_FREEMODE_01</Model> <FuncIntimMeshes> <Item> <Component>7</Component> <Drawable>6</Drawable> </Item> <Item> <Component>7</Component> <Drawable>8</Drawable> </Item> <Item> <Component>7</Component> <Drawable>9</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>8</Holstered> <Unholstered>2</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>1</Holstered> <Unholstered>3</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>6</Holstered> <Unholstered>5</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>110</Holstered> <Unholstered>111</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>119</Holstered> <Unholstered>120</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>42</Holstered> <Unholstered>43</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>16</Holstered> <Unholstered>18</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>56</Holstered> <Unholstered>104</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>38</Holstered> <Unholstered>105</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>53</Holstered> <Unholstered>106</Unholstered> </Item> </Weapons> </Item>
-
Graphics Card and CPU recommendations
Probably not. You need a certain type of motherboard that is compatible with the Ryzen processor. More specifically, a motherboard with the AM4 socket.
-
Graphics Card and CPU recommendations
I'd go with the i5-8500. Scratch that, the Ryzen 5 2600X is a lot cheaper and it seems to be a tiny bit worse than the i5 8600, but it's barely noticeable so go with the Ryzen.
-
LSPDFR 0.4 API Update
Non-developer here, is this why my arrestees keep escaping the back of my cruiser and running off? 🙂
-
Still waiting...
*ignore*
-
Passing a passerby / vehicle
Sorry, what do you mean? If you would like to search/pat down/frisk people and their vehicles, Police Search is the mod you want. If this isn't what you wanted, type it in Polish and I can get my friend to translate for us 🙂
-
LSPDFR 0.4 - Official Discussion Topic
Sorry if this thread isn't meant to be used for bug reports, but the walk style set by the LSPDFR menu seems to: a) override the walk style set by EUP and b) reset itself back to Normal after an arrest so you have to pick the walk style you want again.
-
Save walk style?
If you're using the EUP menu, it should be permanent. Unless LSPDFR overrides it, I haven't really tried.
- How to take character photo?
-
Where did the 0.4 featured Scenarios go?
I think I've experienced one so far, some guy blew up his car during a traffic stop.
-
Emergency Uniforms Pack 8.0
They look gorgeous!
-
Emergency Uniforms Pack 8.0
T A Z E R H O L S T E R S A Z E R H O L S T E R S Awesome! Will there be any uniforms for other city police departments in the future? Vinewood PD, Rockford Hills PD, Paleto Bay PD and so on?
-
What file is causing the problem?
Yeah, you're right. I try to do that but I don't have a good patience, sadly 🙂
-
What file is causing the problem?
Hi. I've modded my game quite a few times, but only a few of them have been a success. Most of the time I end up removing the mods folder entirely and starting over since the game crashes on start-up. Rather than removing everything and starting over from scratch, wouldn't it be nifty if one could figure out exactly which file is causing the issue and fixing that one file instead? Is there a way to see which file the game is having trouble loading? RagePluginHook.log does not track this, and I haven't had much luck with OpenIV.log either.
-
Patrol Weapons with Flashlights
- 26 comments
- 4 reviews
-
LSPDFR 0.4 - Official Discussion Topic
So I've made my own agency which I can call for backup. But how do I assign which areas they patrol?
-
A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.
These can be linked again as Bejoljo has returned!
-
[WIP] CitationOne - A new way of patrolling
It looks very fresh! Love the style!
-
Difference between gameconfig.xml files
Hi. What exactly is the difference between the gameconfig.xml found in update/update.rpf/common/data and the gameconfig.xml found in common.rpf? Do I have to replace both when replacing a gameconfig file? Thanks in advance!
- v0.4