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Birthofahero10

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  1. Like
    Birthofahero10 got a reaction from Original Light in 05/02/13 - New Artwork and Screenshots   
    i dont know why but this gave me a massive erection.
  2. Like
    So, I was thinking that after a day of April fools jokes and such that perhaps a few people would appreciate some real news regarding our community, LCPDFR and our plans for the future.  I used to do something like this at the beginning of the year however we were a little sidetracked and honestly didn't have much news that we were ready to share - something which has changed considerably.
     
    The first thing that I want to say is that right now, as I speak, we're actually in the middle of a huge surge in popularity, traffic and activity and although the numbers are still a little rough, I can quite confidently say that the past few days have been our most active ever.  Yesterday alone we saw over 400 registrations - a phenomenal number for one day.  Today, we've had 414 so far.  Put simply, we're doing our biggest numbers ever and as the guy that sat for years and watched this project grow slowly, the past few days have been really exciting for me.
     
    We have now surpassed GPM in total member count, which I'm pretty sure was the only thing that was left to surpass them on.  Indeed, just a year ago when we really started to expand and grow I don't really think anyone expected that we'd do so well in the long term.  Back at the time, we understood the surge of traffic, all the new content and our sudden boost in popularity, but we didn't really think that it would continue that way - we thought of it as something that would come and stay, or even go, but certainly not come and then keep coming and coming (don't read that the wrong way please!).  Back in late summer 2011, all I could hope for was that we could be a viable and progressive alternative, and now I feel pretty silly for setting my expectations so low.
     
    On the subject of all this development and activity, 2013 is shaping up to be quite a big year for us.  Aside from the blockbuster release of GTA V later on in September, there's a lot more going on closer to home with the recently announced ELS v7 coming out, for the first time ever on LCPDFR.com, in a little bit and also with LCPDFR and another project I've been working on for the past couple of months in close collaboration with Lt.Caine and LMS.  Basically, as a lot of you will know, I've always wanted to make a lighting system that's a decent alternative to ELS.  Years ago I put out a small and unfinished script called Illumination which used GTA IV's native method to draw light coronas in the game world, making a decent LED lightbar and an absolutely horrible traffic advisor.  This didn't really go anywhere because of how bad it was, the complications of the whole thing and the popularity of ELS at the time.  A while back I decided to revisit it, and didn't really get much closer although I did come up with some ways of making things look a whole lot better but nonetheless it was scrapped and forgotten about.  The real breakthrough came early this year, however, when Lt.Caine sent me a message after something like 2 years of being away.  After a few days, we had a basic plan put together, which brings me to the first announcement I have for everyone:
     
    Emergency Lighting System (ELS) Dot Net
     

     
    ELS Dot Net is a special version of ELS, running on the .Net Framework and being developed primarily by myself.  It is a corona based system, like a few of the ones that have been shown of recently, although it has several key differences:
    Fully customisable and distributable patterns and vehicle configurations The ELS interface everybody knows and loves Several different light types, such as LEDs and halogen bulbs Realistic rotator lightbar emulation (with rotating beacons and environmental lighting) Built-in visibility checks for coronas shining through solid objects and such AdvancedHook integration for flashing headlights and taillights (agan, these are customisable) I hope to get some video of some of the cool features of ELS.Net released in the next week.
     
     
    The next thing I want to address is LCPDFR, and where we're headed with it.  For the past few months, LMS has been really hard at work with the mod, doing his best to write a whole host of new systems for it which I'll talk about a little later on this year - most likely in a couple of months.  All of our development energy and focus as far as LCPDFR is concerned has, however, been directed towards these improvements which I suppose you could describe better as a complete rewrite, because that, to be quite frank, is what they are.  We wanted to go further with the mod in the sense that instead of adding new callouts or pursuit features, we wanted to make the very core of it much more powerful and easy to build on.  After many months, we're finally almost there with almost all of the features of the ever elusive 0.95 RC3 ported over and re-worked for the new engine.  I thought that instead of waffling about the things LMS has been doing, it would be better to briefly list some examples of the new functionality present:
    PedIntelligence class - it handles AI for peds, meaning that now instead of people not giving a damn that you're pursuing a highly armed suspect right in front of them, they'll actually notice and care about it! Pursuits - We have some really powerful stuff for all sorts of chases, both in cars and on foot.  Instead of using ranges and distance checks, officers can now lose sight of the suspects, and if they do, will spread out and search a perimeter like in real life (helicopters are really useful now). Drastically improved Police AI - Suspect with a gun?  Cops will start shouting at him to drop it. Misc. Improvements - New tasks for things like pulling over (they do it a lot better now), ability to get the side of the street that a vehicle is on (useful for traffic stops) and full support for controllers. All in all, we're trying our best to make the next version of LCPDFR (which is most likely going to be 1.0) as powerful as we can given our limited resources not to mention all of our other commitments.  I'm sorry that it has taken this long for us to provide some concrete information about the state of the project - we've just been incredibly busy with all sorts of other things and only a few weeks ago were we anywhere near certain of what direction we were headed in with it.  That being said, the one thing I can say with confidence is that you will see a release of LCPDFR this year, unless of course LMS gest run over by a bus or something and my screen spontaneously combusts sending highly charged lethal glass shards through my body, but that won't happen hopefully!
     
    To conclude, I'm feeling really optimistic about the next 8 months.  I think we've got a lot of exciting things on the way and from what we can tell, we're obviously doing something right on the community side of things given our recent statistics.  I think we've all proven that LCPDFR, both the mod and this awesome website, has been nothing short of a total game-changer.
     
    On behalf of the entire team here, I'd like to thank everyone for their continued support, even after 3 and a half long years.  We've really made something special here, and it's not going to stop anytime soon.
     
    Sam.
  3. Like
    Birthofahero10 reacted to Pengi in NEW GTAV SCREENS   
    Duhna duhna duhnaduhnaduhnaduhaduhna.
     
    Even Bigger Jaws!!!!
    (Family Guy Reference)
  4. Like
    Birthofahero10 reacted to Darkangel in when i press crt + p   
    You don't have a clue how computers work do you?

    Sorry if i'm sounding like a dick but kind of getting sick of helping you and you just ignore everything we say.

    If it was skipping and lagging restoring your computer won't help anything. Unless I fell asleep for 500 years and now when you do that it upgrades your computer. If you had a virus or something wouldn't just effect GTA 4.

    Now listen to the people trying to help you and go to the run menu ( NOT IN GTA 4) in your windows and type dxdiag.exe

    Than tell us your specs so we can help you.


    Also stop bumping threads people will get to you soon enough your not the only one on this forums....

    Admins if you think I was to harsh just tell me lol
  5. Like
    Birthofahero10 reacted to Slimory in Can I report this to the police?   
    suspension's don't last forever, maybe a week, but if you don't do something he will walk all over you, i spent a majority of my school years out of school because of bullies, if they want to suspend you for standing up for yourself then fuck'em, but that's just me..

    EDIT: Guess i'm not a very good example ;)
  6. Like
    Birthofahero10 reacted to Ridgerunner in Uniform texturing   
    Use the techniques found in this vehicle tutorial

    You'll want to export the textures you want to change. Then use that as your template to work off of. If you're replacing patches/badges stay to the original size as much as possible or you'll get a stretched look in game. You can use OpenIV to preview the texture on your model without having to load the game each time to test. Also keep in mind you are only modifying the texture and not the model itself. So whatever limitations the model has you're stuck with. This is one of the reasons I'm working on new police ped models. That should get you started in the right direction.
  7. Like
    Birthofahero10 got a reaction from Slimory in LCPDFR & PPM   
    lol that was the most random thing ive seen in a thread in awhile haha
  8. Like
    Birthofahero10 reacted to Asuna in How to avoid the "DSOUND.DLL ERROR"   
    This is your brain

    and this is your brain when Asuna explains something

  9. Like
    Birthofahero10 reacted to Asuna in How to avoid the "DSOUND.DLL ERROR"   
    This is a workaround for the Application Error:

    DO NOT say the fix did not work for you because you use windows 7 or vista, the video was made on a windows 7 computer and runs GTA flawlessly until i screw it up

    Exception EFCreateError in module DSOUND.dll at 000116C5
    Cannont create file 'C:\Program files (x86)\Rockstar Games\Grand theft
    Auto IV\asilog.txt'. Access is Denied.
    OR
    Exception EFCreateError in module DSOUND.dll at 000116C5
    Cannont create file 'C:\Program files (x86)\Rockstar Games\EFLC\asilog.txt'. Access is Denied.

    Step 1: Right click your GTAIV shortcut, OR LAUNCHGTAIV.EXE in your gta folder
    Step 2: click run as administrator
    Step 3: ????
    Step 4: PROFIT

    ALTERNATE AND RECOMMENDED WAY, PERMANENTLY AVOID THE ERROR AND that pesky UAC that always asks "are you sure you want to put this file here? I can't allow it unless you say so"
    Unlock your GTA Folders

    Yes, user is a brony B.F.D.


    just saying..mods might wanna pin/sticky this
  10. Like
    Birthofahero10 got a reaction from Slimory in LCPDFR & PPM   
    on PPM the headlights flash nice and and bright about the only good thing that comes from PPM lol but no i dont think you can
  11. Like
    Birthofahero10 got a reaction from Sgt.Person in Police Scanner mod   
    Im in the process of creating a police scanner mod similar to the one used in ppm but for LCPDFR instead...its gonna be the same basic idea by using a radio station as the actual scanner so you wont have to hear the in game GTA 4 police chatter. Im not sure if this has already been created if so let me know and any pointers to make this good would be appreciated. so what do yall think?
  12. Like
    Birthofahero10 got a reaction from JamesCraftStudios in Blue ELS Light Reflection   
    I will say that there are alot of topics that answer this but ill go ahead and answer this for you. Go into your GTA IV directory and you will see the ELS files find the one that says configuration and right click it. Go to properties and change opens with: to notepad, word, etc. then click ok. Now, double click the configuration settings and go down. You will see police, police2, noose, etc. and numbers beside them. just change the number. The color to number is at the bottom of the file. I hope this helps and have fun ;)
  13. Like
    First off, I would like to congratulate G17's Development Team for creating such a successful modification for Grand Theft Auto 4 as through hard work comes great content. Secondly I applaud the lovely forums belonging to the team and the excellent team of Management including but not limited to its Community Team. Finally, I praise the community, as itself is very helpful, responsive, mature, and alive. Thank you G17
  14. Downvote
    Birthofahero10 got a reaction from JAM in SparkIV   
    Google is your friend

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