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Hunter0119

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  1. Hey buddy.. it seems like you did not finish configuring the .xml files for these vehicles. You can only get them to work by going in and editing each one individually. I would suggest fixing that before uploading a "finished" mod to download. To those of you looking to download this.. DO NOT. It will break your game.
  2.    RWieber79 reacted to a comment on a file: ApxRadio UI
  3. My game keeps crashing around the palmer taylor power station out in the county. I think it has something to do with my open iv trying to load in those assets because in my log I always get the game crash around the TRACE: 'platform:/levels/gta5/_hills/country_01/cs1_09_sea.rpf' which I found is the textures and buildings for the palmer taylor power station. Does anyone know also if my .log file is too large? I do have a lot of mods installed like some map addons, real life traffic mod that replaces vanilla cars w/ real ones, some road/ light textures, and a reshader. Nothing else would have loaded into my game at the time of the crash so I know it can't be my addon vehicles or stuff like that. I do have the latest game config/heap adjusters/pack file limit adjusters, updated them all to my settings in the .ini's.. I'm at a loss at this point so if someone could at least compare their open IV log to mine that would be really helpful. It's a whole MB so I figured that was kind of large but let me know if yours also looks like that.. Thanks OpenIV.log
  4.    Hunter0119 reacted to a comment on a file: ApxRadio UI
  5.    malikhagen reacted to a comment on a file: ApxRadio UI
  6. Can you make a setting to disable controller support?? I think that was a bad feature as myself along with probably 90 percent of the community at this point already have a billion things mapped on our controllers.. It conflicts with too many mods so I am deleting until you update. thanks
  7. Terrible mod.. don't download.. doesn't let you change anything so might as well not even have an .ini file.. Keys that are loaded by default are not worthwhile.
  8. I love the liveries.. Lightbars tho.. idk about
  9. Update: Finally figured out is has something to do with my nve and a certain mod. I'm not sure what mod it is but if I uninstall nve then lspdfr works and without loading lspdfr nve works perfect besides a horizontal line that appears on startup and occasionally seeing it in game. I think I had uninstalled and reinstalled it once and changed a setting and that fixed it but I have given up now. I deleted nve and went with some reshaders and texture packs. Hopefully the new files will all work together.
  10. Don't waste your time with these.. Only stage 3 lights, they look okay but I have els and so does 99 percent of the player base so these cars are pretty much useless for that. Look ok though
  11. Pasted content Does anyone know why my callout interface would be sending me callouts every single second.. I also have an error that stays on screen that says "Callout Already Running" Even though I'm not pressing anything and my forcallout command is =None in the .ini file. I also have callout multiplier set to 20, tried 0, tried 1000, not sure what to do.. I have about 5-6 callout packs but deleting the interface will work to fix the issue, so it's not the callout packs. Any help would be much appresh, thanks..
  12.    BJ USA reacted to a comment on a file: Sioux Falls, SD Police Department based Liveries
  13. Hunter0119 changed their profile photo
  14. so it won't work with nve? I have nve and quant v and a reshader lol
  15.    Fugs111 reacted to a comment on a file: Sioux Falls, SD Police Department based Liveries
  16. Is it see through like in the example photos? If so why even post it.. it's not done.
  17. Seriously great texture pack! South Dakota has the best Highway Patrol/Police liveries imo.. not biased or anything. Now if they just add a map dlc of SD then I'd be at home

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