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Callout Interface Issues

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CalloutInterface: [DEBUG] Detected CalloutEvent.NotAccepted, marking incident as open

[8/25/2026 6:04:33 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [VehAccidentsCalloutsSTP2] Tow Truck Assistance: Interstate2

[8/25/2026 6:04:33 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[8/25/2026 6:04:33 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected that the player ignored [VehAccidentsCalloutsSTP2] Tow Truck Assistance: Interstate2

[8/25/2026 6:04:33 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting

[8/25/2026 6:04:48 PM.293] LSPD First Response: CalloutInterface: [INFO] starting callout [Adam69 Callouts] Sovereign Citizen

[8/25/2026 6:04:48 PM.293] LSPD First Response: CalloutInterface: [DEBUG] waiting for callout delay: 1 s

[8/25/2026 6:04:48 PM.985] LSPD First Response: CalloutInterface: [INFO] starting callout Possible Illegal Fishing

[8/25/2026 6:04:48 PM.985] LSPD First Response: CalloutInterface: [DEBUG] waiting for callout delay: 1 s

[8/25/2026 6:04:49 PM.295] LSPD First Response: CalloutInterface: [DEBUG] starting callout: [Adam69 Callouts] Sovereign Citizen

[8/25/2026 6:04:49 PM.295] LSPD First Response: Creating SovereignCitizen from Adam69Callouts.Callouts.SovereignCitizen, Adam69Callouts, Version=0.4.7.0, Culture=neutral, PublicKeyToken=null

[8/25/2026 6:04:49 PM.295] LSPD First Response: [TRACE] Callout created: #4

[8/25/2026 6:04:49 PM.300] LSPD First Response: CalloutInterface: [DEBUG] received message: Sovereign Citizen report: refusal to comply with lawful orders or obstruction.

[8/25/2026 6:04:49 PM.300] LSPD First Response: CalloutInterface: [WARNING] callout message was received but there is no matching callout in the data model

[8/25/2026 6:04:49 PM.303] LSPD First Response: [pdComp] Imported Callout Interface callout message: Sovereign Citizen report: refusal to comply with lawful orders or obstruction.

[8/25/2026 6:04:49 PM.304] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_ANDREAS_AVE

[8/25/2026 6:04:49 PM.305] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident

[8/25/2026 6:04:49 PM.305] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [Adam69 Callouts] Sovereign Citizen Status = New

[8/25/2026 6:04:49 PM.305] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [Adam69 Callouts] Sovereign Citizen

[8/25/2026 6:04:49 PM.307] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout

[8/25/2026 6:04:49 PM.307] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting

[8/25/2026 6:04:49 PM.307] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [Adam69 Callouts] Sovereign Citizen

[8/25/2026 6:04:49 PM.307] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[8/25/2026 6:04:49 PM.307] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [Adam69 Callouts] Sovereign Citizen

[8/25/2026 6:04:49 PM.316] LSPD First Response: CalloutInterface: [DEBUG] start time: 8/25/2026 5:46:25 AM for [Adam69 Callouts] Sovereign Citizen

[8/25/2026 6:04:49 PM.316] LSPD First Response: CalloutInterface: [DEBUG] waiting 67 in-game minutes for [Adam69 Callouts] Sovereign Citizen

[8/25/2026 6:04:49 PM.992] LSPD First Response: CalloutInterface: [WARNING] player tried to start a new callout while one already in progress

[8/25/2026 6:04:50 PM.205] LSPD First Response: GetAudioFileForAction: No file found for: SUSPICIOUS_PERSON_02

[8/25/2026 6:04:50 PM.205] LSPD First Response: GetAudioFileForAction: No file found for: SUSPICIOUS_PERSON_02

[8/25/2026 6:04:50 PM.205] LSPD First Response: PlayAction: Failed to find SUSPICIOUS_PERSON_02

[8/25/2026 6:04:51 PM.421] LSPD First Response: [TRACE] we're on the lspdfr page

[8/25/2026 6:04:51 PM.421] LSPD First Response: [TRACE] 7FF6C216560F

[8/25/2026 6:04:52 PM.040] LSPD First Response: [TRACE] navigated away whilst loading

Does anyone know why my callout interface would be sending me callouts every single second.. I also have an error that stays on screen that says "Callout Already Running" Even though I'm not pressing anything and my forcallout command is =None in the .ini file. I also have callout multiplier set to 20, tried 0, tried 1000, not sure what to do.. I have about 5-6 callout packs but deleting the interface will work to fix the issue, so it's not the callout packs. Any help would be much appresh, thanks..

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Update: Finally figured out is has something to do with my nve and a certain mod. I'm not sure what mod it is but if I uninstall nve then lspdfr works and without loading lspdfr nve works perfect besides a horizontal line that appears on startup and occasionally seeing it in game. I think I had uninstalled and reinstalled it once and changed a setting and that fixed it but I have given up now. I deleted nve and went with some reshaders and texture packs. Hopefully the new files will all work together.

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