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1803 Creations

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Everything posted by 1803 Creations

    • 711 downloads
    • Version 1.0.0
    Files go into GTAV\scripts folder. Showcase: This script will display the speed limit for the road currently on as defined in the json file. This has no actual influence on AI Driving, it is just used to show speed limits. Press F10 in game to turn on/off. Default is turned on when script is loaded. The JSON file is used to configure speed limits . If a road is missing, you can add it, I added East Joshua Road to the Json file and after reloading scripts in-game, it did work. (There is a default for roads not defined in the JSON file too).
  1. Glad you liked it! It works well for me too when I have multiple add-on stations that need cars and creating car gens in the Ymap is cool but this mod guarantees the cars near the player will spawn!
  2. Try this: https://www.youtube.com/watch?v=xJMhUqOh2Os
    • 9 downloads
    • Version 1.0.0
    This is a map that was moved and edited to Great Ocean Hwy, Tongva Hills. I made it a Highway Patrol Station, but the texture files are included to change the signs. The original map was created by Planete's GAME and is named "Police Center Harmony" This map was edited and moved by me with the assistance of AI. I do not claim original ownership. I moved and edited props. Original map: https://www.gta5-mods.com/maps/police-center-paleto-bay-ymap-fivem Showcase: How to install: (Required) Place the 2 ymap files in Custom Maps: Grand Theft Auto V\mods\update\x64\dlcpacks\custom_maps\dlc.rpf\x64\levels\gta5\_citye\maps\custom_maps.rpf\ (Optional) The San Andreas Highway Patrol Tongva Hills graphic is included in the download. To make the sign outside the building work, you will need to replace the ydr and ytd "apa_mp_h_acc_artwallm_02" files in the location below: Grand Theft Auto V\mods\update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\props\high\int_mp_h_props.rpf\ The apa_mp_h_acc_artwallm_02 files can be customized if you know how to use texture toolkit. You will have to replace the ydr file and ytd files to make/use your own sign. I've also included a texture. Its 512x512 (you're welcome) MAP EDITOR (Optional) If you want to load some business workers and highway patrol AI peds and if you have map editor: >Copy the tongvahillspatrolpostpeds.xml file to your GTA directory >load map editor, load map, tongvahillspatrolpostpeds.xml If you want to change your station to police or sheriff, using map editor to change the peds is easy so hopefully this allows for easy flexibility.
  3. According to another user, Scripthookdotnet has an update that resolves the issue. https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases. Make sure that is the update that you've ran and that should fix the issue.
  4. Thanks for the update! According to another user, Scripthookdotnet has an update that resolves the issue. https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
  5. I've thought about doing it by class but the emergency vehicle class is rather large, Between all police, fire, ems, and service vehicles (like tow), I don't think it makes much sense to have all of them grouped as one. My mod allows you to customize exact vehicles which I think is a better approach for allowing full customization.
  6. Try deleting and replacing all files from the ones in the download. Remove all cars from the new .ini file and only add one stock car model (infernus or bullet should work). See if that solves your issues.
  7. The notification system does not blip but it would be telling you every 5 seconds that a car spawned. Look in the ragepluginhook.log file, search for "speeders" and see if there is any information in there that helps.
  8. Try setting the spawn rate to 5 seconds and turning on notifications in the ini file and see which/if car models are spawning. A good spot to sit is in the median after passing through Braddock tunnel. If you sit there for at least a minute with a radar and cars spawning every 5 seconds, you should see at least one car hit 80 MPH for sure.
  9. Yes, for an update: you can reuse the old .ini file if you re-name it. Re-name it to the same name as the new files (1803 speeders.ini).
    • 593 downloads
    • Version 1.0.0
    This is a callout pack centered around being a Transport Police officer. Files go into the GTA5/plugins/lspdfr folder Showcase: V1.0 contains one callout and the features below. Traffic Stop Transport Required: There is an AI officer on scene with an arrested suspect. Suspect needs transferred to a jail. Once you arrive on scene, the suspect will automatically get in the back of your car and is ready for transport. You can use any jail drop off point compatible with LSPDFR. It will auto-create a path but you can go to any jail drop off. Features: Uses LSPDFR cars Suspect automatically leaves AI cops car and gets into your car Future plans: Transfer prisoner: Transfer from a jail to another jail due to capacity issues Warrant Call: Stay on scene as officers may need an extra police transport during a warrant arrest This project is open-source. See my Github https://github.com/1803creations
  10. I will look into the issue, I have not noticed any ped spawning without cars. As far as the driving issues goes, can you give me the area you are seeing this? I know there is sometime an issue in North Chumash where they will drive off the highway and am testing that fix.
  11. Yes, exactly, I chose the default police peds so police for police, sheriff for sheriff and highway for highway. I will look into changing it
  12. I will look into adding a readme, I think the description and updates say where to put the files but Ill take that into consideration. As far as pulling in LSPDFR data, this is currently a scripthookdotnet script which keeps it independent of needing LSPDFR running. For example, if you didnt want to run LSPDFR and wanted to play as a civilian, the script will still run and you will see more police around so when you have stars, my spawned police will chase the player if they are a wanted civilian.
  13. Yes, .dll, .ini and .pdb files go into the scripts folder. Older version have .cs files for open-source reference. New versions of open-source projects I upload are all now on Github. ( instead of .cs files added with download).
  14. Gotya, thanks for the update/info. Ill keep testing the backup system. Thanks!
  15. Are you referring to the backup option? I don't think there is an option for the backup to follow yet. If you spawned a partner and didnt call them for backup using Y, then they should be driving around. The backup option is for traffic stop backup, the AI will recognize when you are in a traffic stop and stay on scene (if you call it) and then will get back in and exit when you cancel/end traffic stop. I am deff testing and messing around with the backup code to make it better. I may include a "follow you around in car" or even get in car and ride passenger option later but neither of those features are included in this first version.
  16. The description states: "How to install: .cs files are for open-source reference. The other files go into GTAV\plugins\lspdfr folder,"
    • 919 downloads
    • Version 1.1
    This is a callout pack that will spawn gang scenarios. Showcase: Successful takedown: The first release will have the callout below: Hookies: Gang spotted at Hookies Bar in North Chumash, Multiple open carry and gang activity spotted. Features: Persistent World compatible. There is a .json file included to import names into Admin Tool Database (shown in video) All spawned gang members are wanted if imported. Can you take them all down? Peds will respawn so if you arrest and incarcerate them, they will spawn if the callout is ran again. open-source, on github: GitHub1803creations - OverviewGTAV / LSPDFR / FIVEM Developer. 1803creations has 14 repositories available. Follow their code on GitHub.Plans to create more names so if arrested and incarcerated, other names can spawn. Not in V1.0 yet.

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