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GTAPatrols2026 HWYCallouts V1.3 1.3

(0 reviews)

4 Screenshots

Welcome to my second callout pack! This is a Highway Patrol Based callout pack. You can obviously be other police when using this, just be aware that the police that spawn in this mod are highway patrol officers. You can change cars in the ini file including add-on. Default is policeb and Police2 so the game will run without you changing the ini file.

How to install: Place the files that are not located in the open-source folder into the plugins/lspdfr folder. The open-source folder is for open source reference.

V 1.3

-INI file updated. Now has the ability to turn callouts on or off. Will still show up in callout manager but callout will not launch if false in ini file.

-contains two more new callouts: Racers reported and Pedestrian struck by vehicle. Each have at least two scenarios

-slight adjustment to all callouts ensuring pursuits properly register in LSPDFR if a pursuit scenario is started


V1.2 contains two new callouts. Suspicious vehicle and a large animal struck by vehicle. Each callout has multiple scenarios.

V 1.1 contains one new callout, a speed trap callout. The other three callouts remain unchanged.

---------------------------------------------------

Current / Future Callout Plans:(Blue Underline indicates in newest version)

Racers reported, get ready to call backup once you spot them

Suspicious/Passed out driver

Speed Trap

Traffic Stop Backup

MVA Accident

Highway Pursuit

Large Animal Struck by vehicle on highway

Pedestrian Struck by Vehicle

Highway Patrol is recieving calls about a commercial load spilling on highway

More accidents/MVA's and scenarios

Traffic Control: Tow truck, road workers, powerlines, construction,

Spike Strips

Speed trap showcase: (Skip to 3:40 to see multiple cars get clocked and one pulled over if you wish)

How the speed trap works:

Once callout is accepted, driver needs to be close to AI Cop that is blipped for them to activate radar for the first time. There is also a ten second wait the first time to allow you to get in a good position. Once radar is activated, AI cop will clock drivers and blip any drivers over speed defined in .ini file (70 MPH default). The cop should be able to radar about three lanes. AI cop will only clock traffic in the right of way lanes of traffic. If its on the left side on the highway, it will radar the right lanes and ignore opposite lane traffic. Same goes for if sitting on right side, it will radar the left lanes and ignore the opposite lanes of traffic. You can press Y on the keyboard to deactivate/reactivate the AI cops radar. A max of two blips per 20 seconds can be blipped by the AI cop. Blips automatically disappear after about 20 seconds if player did not pull over a blipped car. Player needs to manually end the callout, this allows callout to last as long as player wants.

V 1.0 Showcase:

Version 1.0 contains three callouts.

Highway Patrol requesting Traffic Stop Backup:
Spawns 1 of 4 scenarios: Tow Truck assistance

officer requests for you to take over traffic stop

Pursuit starts when player arrives

First officer writes ticket and then callout ends

Serious MVA: 2-4 cars can spawn in a crash. When you arrive, control the scene, Call EMS and/or coroners. Call Tow trucks.

Note: Not seen in video, added a clipboard for police to write on. Its not perfect but its about as good as its going to get for V1.0

Third callout is a sports car pursuit on the highway

All 3 callouts use a location helper I created so they should spawn on highway within 2 miles of player but not too close.

.ini file allows you to choose which highway patrol cars you would like to spawn with this mod.

---------------------------------------------------

Edited by 1803 Creations

What's New in Version 1.3

Released

V 1.3

-INI file updated. Now has the ability to turn callouts on or off. Will still show up in callout manager but callout will not launch if false in ini file.

-contains two more new callouts: Racers reported and Pedestrian struck by vehicle. Each have at least two scenarios

-slight adjustment to all callouts ensuring pursuits properly register in LSPDFR if a pursuit scenario is started

V 1.2 Contains 2 new callouts. Animal Struck by Vehicle and Suspicious Vehicle

V 1.1 contains an added speed trap callout.

See main description of callouts for video and detailed description.


Short Description

Highway Patrol based callout pack for LSPDFR

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Substantial)

AI helped me code this project.

User Feedback

Recommended Comments

error404vibes

Members

@1803 Creations I tried this callout for the first time, and I want to be honest with you — it still needs work. For now, I’ll pass and uninstall it. It feels rushed, like it was made just for the sake of being released. If you want it to be a successful callout, you should put more effort into it. That being said, I do like the idea behind “HWY Callouts.”

  1. Large Animal Struck – You could add a GPS route to the destination. I also don’t understand why there’s an NPC spawning next to the dead animal who is immune to bullets. After killing or catching the suspect in the vehicle, the red marker should disappear from the map.

  2. Pedestrian Struck – Again, there’s an NPC standing right in the middle of the highway. It would be more realistic if there were a parked car with hazard lights on in front of the body, and the NPC either inside or near the vehicle.

  3. Racers Reported – I activated the callout through the Callout Manager, and it deleted the car I was in. Also, if all participants in the race die, the callout does not end.

  4. Serious Highway MVA – When I arrive at the scene, there’s just a large white circle on the map. You could add some dialogue here.

  5. Speed Trap – I don’t think the location is well chosen. You should review the spawn points — I couldn’t catch anyone speeding.

  6. Suspicious Vehicle – As soon as I arrive, before I even get a chance to stop my car, I get a “medical emergency…” message. Make it more realistic: let the player exit the vehicle, approach the driver, and then after 1–3 seconds display that message.

  7. Highway Patrol Traffic Stop Backup Required – The spawn is not good, and the situation plays out too quickly. The officer gets out, talks to the driver, says he’ll issue a ticket, gets back in the car, and both leave — the ticket isn’t even handed over. It feels very rushed.

https://imgur.com/a/LOv3fUx

Personally, I don’t like that there’s no key to end the callout (like END or DEL).
Also, after a callout ends, everything that was spawned (NPCs, animals, objects, etc.) should be properly cleaned up.
And please make the map checkpoints have a transparent background — the solid color you used looks bad.

Please don’t take this the wrong way — this is just my opinion.

1803 Creations

Members Author

2 hours ago, error404vibes said:

@1803 Creations I tried this callout for the first time, and I want to be honest with you — it still needs work. For now, I’ll pass and uninstall it. It feels rushed, like it was made just for the sake of being released. If you want it to be a successful callout, you should put more effort into it. That being said, I do like the idea behind “HWY Callouts.”

  1. Large Animal Struck – You could add a GPS route to the destination. I also don’t understand why there’s an NPC spawning next to the dead animal who is immune to bullets. After killing or catching the suspect in the vehicle, the red marker should disappear from the map.

  2. Pedestrian Struck – Again, there’s an NPC standing right in the middle of the highway. It would be more realistic if there were a parked car with hazard lights on in front of the body, and the NPC either inside or near the vehicle.

  3. Racers Reported – I activated the callout through the Callout Manager, and it deleted the car I was in. Also, if all participants in the race die, the callout does not end.

  4. Serious Highway MVA – When I arrive at the scene, there’s just a large white circle on the map. You could add some dialogue here.

  5. Speed Trap – I don’t think the location is well chosen. You should review the spawn points — I couldn’t catch anyone speeding.

  6. Suspicious Vehicle – As soon as I arrive, before I even get a chance to stop my car, I get a “medical emergency…” message. Make it more realistic: let the player exit the vehicle, approach the driver, and then after 1–3 seconds display that message.

  7. Highway Patrol Traffic Stop Backup Required – The spawn is not good, and the situation plays out too quickly. The officer gets out, talks to the driver, says he’ll issue a ticket, gets back in the car, and both leave — the ticket isn’t even handed over. It feels very rushed.

https://imgur.com/a/LOv3fUx

Personally, I don’t like that there’s no key to end the callout (like END or DEL).
Also, after a callout ends, everything that was spawned (NPCs, animals, objects, etc.) should be properly cleaned up.
And please make the map checkpoints have a transparent background — the solid color you used looks bad.

Please don’t take this the wrong way — this is just my opinion.

Thanks for your suggestions.

2 hours ago, error404vibes said:

@1803 Creations I tried this callout for the first time, and I want to be honest with you — it still needs work. For now, I’ll pass and uninstall it. It feels rushed, like it was made just for the sake of being released. If you want it to be a successful callout, you should put more effort into it. That being said, I do like the idea behind “HWY Callouts.”

  1. Large Animal Struck – You could add a GPS route to the destination. I also don’t understand why there’s an NPC spawning next to the dead animal who is immune to bullets. After killing or catching the suspect in the vehicle, the red marker should disappear from the map.

  2. Pedestrian Struck – Again, there’s an NPC standing right in the middle of the highway. It would be more realistic if there were a parked car with hazard lights on in front of the body, and the NPC either inside or near the vehicle.

  3. Racers Reported – I activated the callout through the Callout Manager, and it deleted the car I was in. Also, if all participants in the race die, the callout does not end.

  4. Serious Highway MVA – When I arrive at the scene, there’s just a large white circle on the map. You could add some dialogue here.

  5. Speed Trap – I don’t think the location is well chosen. You should review the spawn points — I couldn’t catch anyone speeding.

  6. Suspicious Vehicle – As soon as I arrive, before I even get a chance to stop my car, I get a “medical emergency…” message. Make it more realistic: let the player exit the vehicle, approach the driver, and then after 1–3 seconds display that message.

  7. Highway Patrol Traffic Stop Backup Required – The spawn is not good, and the situation plays out too quickly. The officer gets out, talks to the driver, says he’ll issue a ticket, gets back in the car, and both leave — the ticket isn’t even handed over. It feels very rushed.

https://imgur.com/a/LOv3fUx

Personally, I don’t like that there’s no key to end the callout (like END or DEL).
Also, after a callout ends, everything that was spawned (NPCs, animals, objects, etc.) should be properly cleaned up.
And please make the map checkpoints have a transparent background — the solid color you used looks bad.

Please don’t take this the wrong way — this is just my opinion.

2 hours ago, error404vibes said:

@1803 Creations I tried this callout for the first time, and I want to be honest with you — it still needs work. For now, I’ll pass and uninstall it. It feels rushed, like it was made just for the sake of being released. If you want it to be a successful callout, you should put more effort into it. That being said, I do like the idea behind “HWY Callouts.”

  1. Large Animal Struck – You could add a GPS route to the destination. I also don’t understand why there’s an NPC spawning next to the dead animal who is immune to bullets. After killing or catching the suspect in the vehicle, the red marker should disappear from the map.

  2. Pedestrian Struck – Again, there’s an NPC standing right in the middle of the highway. It would be more realistic if there were a parked car with hazard lights on in front of the body, and the NPC either inside or near the vehicle.

  3. Racers Reported – I activated the callout through the Callout Manager, and it deleted the car I was in. Also, if all participants in the race die, the callout does not end.

  4. Serious Highway MVA – When I arrive at the scene, there’s just a large white circle on the map. You could add some dialogue here.

  5. Speed Trap – I don’t think the location is well chosen. You should review the spawn points — I couldn’t catch anyone speeding.

  6. Suspicious Vehicle – As soon as I arrive, before I even get a chance to stop my car, I get a “medical emergency…” message. Make it more realistic: let the player exit the vehicle, approach the driver, and then after 1–3 seconds display that message.

  7. Highway Patrol Traffic Stop Backup Required – The spawn is not good, and the situation plays out too quickly. The officer gets out, talks to the driver, says he’ll issue a ticket, gets back in the car, and both leave — the ticket isn’t even handed over. It feels very rushed.

https://imgur.com/a/LOv3fUx

Personally, I don’t like that there’s no key to end the callout (like END or DEL).
Also, after a callout ends, everything that was spawned (NPCs, animals, objects, etc.) should be properly cleaned up.
And please make the map checkpoints have a transparent background — the solid color you used looks bad.

Please don’t take this the wrong way — this is just my opinion.

Thanks for your suggestions,

Usually the NPC's that are in the callout are supposed to be witnesses and/or stayed on scene when crashing into something. I will look into them being invincible as they should not be.

Speed Trap: I always see lots of speeders but I also use my speeders mod that spawns speeders near the player on the highway. Try spawning on Great Ocean HWY and set the radar down? The Speed Limit is 50 mph there.

Racers: I will look into ending the callout if all spawned speeders die but if only one dies, I wont end it.

Suspicious Vehicle: I'll add a delay

Highway Patrol Traffic Stop has four scenarios, I will look into adding the a ticket prop for the ticket scenario.

I personally think using a key to end a callout is annoying, I try to use my keyboard as least as possible. I use the StopThePed menu which can be opened on my controller and it works to end every/any callout every time. If its a huge deal and many people request it, Ill look into adding it.

Also: This is an open-source callout pack so if you have the time and want to make improvements/changes, I have no problems with that as long as you don't sell and give me (1803 creations) original credit if you upload.

Not sure when I will get around to updating this as I am focusing/learning on how to create my own game in nReal engine but you will likely see some of your suggestions in the next update.

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