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JhnDoe

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Everything posted by JhnDoe

  1. I appreciate that very much! I put a lot of work into this. As we speak, I am updating it so if you hold off for about 20 minutes you'll get the new update as well!
  2. I’ll keep that in mind for future updates. For now, I ask that you give it a shot as a sandbox tool and use your imagination to see how the investigation would go if you were watching a tv show like the first 48 and NYPD blue. I avoided structure because I felt it was too rigid. But, I’ll see how others feel and maybe change the flow to timed events. Thanks for the feedback.
    • 5,250 downloads
    • Version 3.1.1
    Updated >Created an Investigative Tool Menu (with policing tools) Decrypting phone number (useful for callouts where you get a phone call about a possible crime) Fingerprint scanner for suspects (so you can see if they are the perp) Fingerprint Collection Checking for National Warrants if they don't have a local one or say they might in another state when asked if they have one New Video: WATCH ME How to use in RP:Arrive: Secure the area and tap F1 to shut down the road. Then use Traffic Policer 2025 to close the road. Identify: If it’s your own call, use Start Investigation. If it’s another mod’s call, use Assume Jurisdiction. If it’s Automatically Spawned - it automatically uses Start Investigation and adds the case to the case board. You just need to input the victims name. I do the victims name then perps after I find them. E.g. victim - perp: John Doe - Jane Doe Forensics: Select Process Scene to drop markers. Walk to each marker, read the description, and collect the evidence. Follow-up: Spawn a witness or a family member to get a statement before clearing the scene with the End key. And it can be on your time. This Script is either fast paced or slow it’s all up to you! Even after you end a scene with end key you can use the POI to generate leads via witnesses or family members The Detective Bureau: Universal Investigation ScriptEver finish an LSPDFR callout and feel like the RP just "stops" once the suspect is handcuffed? The Detective Bureau is designed to extend your investigation by adding high-fidelity forensic procedures and scene management tools to any situation in Los Santos. Key Features:Universal Jurisdiction: This is the game-changer. Whether you are using a built-in LSPDFR event, a 3rd-party callout (like SuperCallouts), or you just stumble upon an organic crime scene, you can use the "Assume Jurisdiction" feature. The script will "sense" the nearest deceased subject and allow you to begin processing. Dynamic Scene Processing: Deploy forensic markers that drop randomized evidence based on the case type (Homicides drop casings/blood; Accidents drop glass/skid marks). Walk the scene and collect evidence manually using the "E" key or right dpad if using controller. Traffic Control (F1): It will erase traffic at the scene because sometimes they are parked on or over your victim. I also use Traffic Policer 2025 mod to stop the traffic. POI Management: Need to interview the victim's family? Need to track down a witness who fled away? Use the Persons of Interest menu to generate leads and interview targets on the fly. You can also RP with existing peds. Immersive Banners: Full Dispatch audio-visual support with blue banners and randomized victim models to ensure no two scenes look the same. (Text based only) Case Management: Tracks up to 20 cases that refresh. Manually add the victims name to the Investigation Docket and continue your investigation until you can close the case. During accident scene if you go into DMV you can Select Search Incident Vehicle and go find the perp who hit the ped! MDT which syncs with the Case Board in the menu. Notifications allows you to request family contact information and send the notification as well as let the Lieutenant know the case has been closed. Amongst others. Three events: Narcotics Event, Car theft Event, Gang Event. Found in start investigation inside Detective Bureau menu. Ambient-Auto Investigations: After you make Detective through the Dept Hub you will get random cases. Property Investigations: X key, it is global, but should be used near doors at prop houses allows you to enter the interiors to investigate. Only 3 interiors. DMV: You can check abandoned vehicles to see if the plate has been flagged in a crime. You can also check vin numbers for paperwork to see if a vehicle is stolen or if the ped didn't register it. How to use in RP:Arrive: Secure the area and tap F1 to shut down the road. Then use Traffic Policer 2025 to close the road. Identify: If it’s your own call, use Start Investigation. If it’s another mod’s call, use Assume Jurisdiction. If it’s ambiently spawned - it automatically uses Start Investigation and adds the case to the case board. You just need to input the victims name. I do the victims name then perps after I find them. E.g. victim - perp: John Doe - Jane Doe Forensics: Select Process Scene to drop markers. Walk to each marker, read the description, and collect the evidence. Follow-up: Spawn a witness or a family member to get a statement before clearing the scene with the End key. And it can be on your time. This Script is either fast paced or slow it’s all up to you! Even after you end a scene with end key you can use the POI to generate leads via witnesses or family members If you don't already have an account - create one on LCPDFR. And don't forget to drop me a comment letting me know what you think! Donations: https://buymeacoffee.com/jhndoelcpdfr
  3. It’s great. I can’t wait for the vice callouts! Are they going to be structured or can I use my Ambient Detective Mode to further the investigations?
  4. I am trying this out as soon as possible!
  5. That makes sense. I could just add a script in my mod that ranks you up for similar behavior then you could use Expandeds mod for the going on duty LOL Honestly, the only thing LSPDFR Expanded is missing is a rank up structure. So either @RicyVasco adds this feature or I could add it to Ambient Detective Mode complimenting his Mod. Suggestions? Free is always best!
  6. No place to turn in evidence? Also, @BlueLine Vibes videos show armory and other things this mod doesnt have. Is there another version he uses? Also, could you make it where you can sit at the desk without having to write a report? I need it for immersion for my mod. Thanks! Set all cars available to true
  7. It now has more features to fill a users time as a detective. I am working on a really big update and the current ones are epic! I will showcase my mods new features soon!
  8. I don't think the Grammar Police creator added that to his config file.
  9. Inside grammar police folder in plugins under default or custom ini file [Hotkeys] HotkeysModifier=None BusyKey=D5 ClearKey=D4 NoKey=None PanicKey=None SceneKey=D1 TrafficControlClearKey=D7 TrafficControlSlowKey=D2 TrafficControlStopKey=D3 TrafficStopKey=D6 YesKey=None
  10. JhnDoe replied to LMS's topic in API Development
    I’ve been using SHVDN3 because I couldn’t find the RPH DLL. I tried Nuget but vs comm won’t let me reference it. SHVDN3 has been working well so far, but it cannot keep dead peds dead as it conflicts with RPH. Any suggestions or maybe a direct link to what I need? Thank you.
  11. You can assign keybinds to certain statuses like clear- which puts you back as available and ends most callouts, busy, traffic stop, etc. I use keybinds when I'm not using a mic.
  12. I might have to try this out. I like that it comes with its own dialogue system.
  13. @Lennyy I accidentally forgot to change out my old .dll before I uploaded so I'm doing that now, but how do I upload the updated version? I feel terrible I should've checked. I apologize for the inconvenience.
  14. So update, I have it up and running. Right now, it can investigate dead peds that are organically found and that are apart of an rph plugin - more specifically I use supercallouts dead body. It also has the ability to solve murder cases say another detective started (roleplay purposes) So you don’t always have to spam super callouts dead body event. A showcase of all the new features will be displayed here soon. It honestly feels like that true crime show “48 hours” because you can work a scene for evidence visit multiple witnesses. And gain enough evidence to pinpoint your perp. Instead of making it a timed escalation event I left it to users to decide how they want their case to go. It’ll benefit streamers especially. I have thought about including a narcotics version too but no one has really responded on what would be cool or what they’d like to see (not that I can implement them all) but suggestions would be helpful. @Lennyy
  15. @Lennyy I figured out that rph and shvdn conflict with dead bodies. So, I did what any dev would do lol and I started over and made sure to run as support based mod for RPH. I am testing the mod now to see how well it works and if it’s even worth the salt. When I’ve finished it how do I upload it for your guys’ approval?
  16. @Lennyy have any other devs experienced same issue with dead peds using shvdn?
  17. @Lennyy It’s severely limited when it comes to dead peds. Rph engine revived shvdn created dead peds every time no matter what. Tried applying constant damage and LSPDFR crashed. Using a script/wrapper vs engine is like typing one key at a time for a million plus line file.
  18. I tried that too lol shvdn is a bit tricky but I’m getting it down. The mod is not ready yet I want it to be almost perfect before I ask to submit it to the site.
  19. @Lennyy any idea how to get ped to spawn dead using shvdn? I have tried multiple angles and I have been able to replicate it twice then it reverts to the ped being alive when I arrive. Thanks!
  20. Ambient Detective Showcase: https://m.youtube.com/watch?v=dZDIGXh3YmI&pp=ygUVQW1iaWVudCBkZXRlY3RpdmUgbW9k Thank you Lennyy!
  21. @Gan Ceann I have a better showcase it’s more descriptive with some RP style while showcasing it. Where should I place the link or is this section good? Thank you!
  22. Yes sir thank you i apologize. Where can I post a new upcoming mod showcase? I’m a new user here. Thank you!

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