Everything posted by JhnDoe
-
Marking AI Content on Your Files
But if non developers see this I want them to know what makes a developer special isn’t the fact he can manually write code it is his ideas that make him or her special. Like LSPDFR was a very novel idea and that’s why it’s so popular not because cyan could write code. Non devs don’t even know what it took to write it lol but they see the awesome idea he had and turned into the greatest mod on the net. The coding aspect is just a divider amongst each other. Whether someone read it from a book and wrote every line or in today’s world someone leveraged the LLM to cut down on keystrokes. If you do this someone else will just find a way to get their mod out there. Another site will populate that you can’t contest with because only rockstar owns the rights to the game itself. So I get the we could stop all AI but it’s not feasible without forcing another actor onto the stage and I nor you want someone competing with LSPDFR.
-
Marking AI Content on Your Files
Like I originally said, I didn’t want to debate or argue. Just clarification. Which you provided. I appreciate it. Moving forward I’ll keep in mind how it will be perceived and ask if I’m ok with the perception of any work I do. Thank you.
-
Marking AI Content on Your Files
Writing it is as simple as knowing what directives you need then knowing what classes and objects you intend to use then using the documentation for shvdn or rph that was translated after that it’s the logic to get it to fire using ontick and start etc. so if someone knows how to write the code and just has AI do the mundane parts it sounds as if you didn’t write every single line yourself you didn’t make the mod. I get people just using AI entirely. What I’m saying is it clumps those who leverage it with those who rely on it entirely. I could literally prompt the entire LLM to write the script lol and get it to work flawlessly because I know to avoid certain things like gta v’s native hex codes because I understand how the engines work. GTA V used hex code, ragepluginhook deciphered them then a documentation manual with the wrapped naming conventions associated with the output of the hex gave modders the ability to inject their own variant. Or I could have it build my skeleton and I handle the logic because it’ll be easier since it has nuances. And yes everyone starts from somewhere for those of you who started before AI it was textbooks and meetups the former being a “sort” of AI since it’s coming from a an external source “a book” from someone who happened to know it. They’re both external sources lol. And I’ve met tons of developers who were carrying those gigantic three ring binders as referencing tools. So we make fun of the person that leverages AI, which has a vast and very quick library recall over the guy that wants to manually comb through possibly 1000 pages of text to find the same thing that the LLM would find in a second and I find that hilarious. But, my point is I either write the entirety of the file or be clumped with prompters who can’t figure out why it’s crashing their game or what even makes it work. Same could be said for someone who reads it out of a book. Someone already wrote it. You didn’t just know how to write the code at birth. And you yourself likely referenced a ton of pre-written material that was later transferred to the web. If you used any textbook you are the same as someone using AI because it also got its references from a textbook uploaded to the internet.
-
Marking AI Content on Your Files
I don’t applaud myself on remembering every single syntax or method as these can be easily found in hard cover books and the internet (heck the compiler tells you now) and autocomplete is AI lol copilot etc is embedded in these softwares. I prize remembering structure which is why I can use cs cpp py Lua Swift etc. I’m not upset I get it - people who don’t understand code let alone the structure are able to do something once seen as “genius” level only and it kills the narrative that developers had. But it was never their ability to write code it was their ideas that made them genius. Again thank you, and if you could expand on and maybe educate non dev’s about the difference between letting an LLM write the whole code compared to leveraging that would be great. After all transparency is a two way street. And right now it’s a one-way mirror observing and interrogating those who use it professionally.
-
Marking AI Content on Your Files
Do you see this as bad - leveraging an LLM that has library recall at a level that’s faster than combing through documentation to use a wrapper instead of raw hex code from gta v’s engine? I mean that’s what your ragepluginhook does and then you just assign it a name and then provide the documentation. You read 0x7 etc then rename it once you see it deals with say health of player or shooting a gun etc. If I could write every line of code but it takes me 3 months whereas, an LLM that I can leverage takes me 3 days you’re saying out of ethics just write it or I’m lazy? I’m not saying you are explicitly saying this - I’m inferring. Thanks! I like what you’ve built and I know how it works. Which is why an LLM is perfect because I know that there is documentation for the verbiage to use in files. The documentation is the translator for the hex code you “deciphered” from gta v’s engine by hooking and sniffing (hacking). So when I saw this I thought hmm what’s the message here? Write every line of code for “ethics” or is it to prove who has the ability to actually code? I’m not looking to argue or debate just clarity. Thanks! I guess what I’m saying is it causes a misconception for those who can code who like the rapid building and not writing every single line that gets repetitive. Like directives for c# why do I need to write out using system.windows.forms on every single file that I write that may be I have 10 files in one project? And the misconception is that some non developer (I dislike this word - developer) thinks well he cheated but you kind of have to know the structure to get something to work. Else you get unintended behavior from game or a CTD every single time.
-
Detain a Vehicle
- 1,015 downloads
- Version 1.1.0
A Mod that lets you detain vehicles for investigations. Can be done anywhere. Who hasn’t wanted to do DUI/ Wanted Checkpoints? Installation: Scripthookv by alexander blade drop in main GTA V Folder ScriptHookVDotNet google Nightly build drop in main GTA V Folder Drag scripts folder drop into main GTA V Folder Setup your Checkpoint I would choose a two lane road so its easier on traffic flow. Press period key to activate, once activated you can use the period key to detain a car. I use traffic policer 2025 so I don't have to get them out of the vehicle and press Left shift + O as in Oscar to do breathlyzer, I press Left Control + O to use druglyzer. If good use K key to release them. If not, use PR or STP to arrest them and search them. You could release them first and then use PR and STP to get them out of the vehicle so the animation is cleaner instead of them warping out of the vehicle. Either way, Always release the car even if you arrest them so the tow truck can take the car. Press end key to close the script. Watch the tutorial video below: -
Ambient Detective Mode - Revamped
Sorry everyone not sure what the issue is. The mod is still waiting for approval. @SuperPyroManiac @Gan Ceann any idea when it would be? Just curious thanks!
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
I’ve considered adding a crime lab but interiors are my least favorite thing to do and animating peds lol
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
Waiting for new update to be approved but the readme has everything you need to know. New update waiting for approval should be good to go now. Make sure you watch the showcase video and view the readme.
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
I haven’t put it in yet because I’m still working on it. But maybe tonight. I’ll tag you when it’s up.
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
Did you by chance check version of ScriptHookV? I’d just redownload ScriptHookV even if it’s the current version. Also, check for DetectiveMode.dll inside scripts folder. Ever since the new update from gta v and Microsoft there’s been a lot of issues.
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
Yeah every time i update i forget to do that. I’ll try and get to it tonight. Do you have the old file on your computer? You could copy and paste the old ini into your scripts folder and see if that works until I get to it. If it does awesome if not I will get to it as soon as I can. Consider donating please so I can keep building mods. Even a dollar helps. And I’m open to reasonable suggestions. Thanks! You could drive them there and then use police rp menu once it’s uploaded.
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
You can pick them up and drive them there. And then use Narrative Overlay once I finish and upload it. Maybe one day a dev whose niche is interiors will make an interrogation room. I downloaded it from the site and it worked. Make sure you have all the requirements which are given in the readme
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
This is another mod I’m currently working on so it’s not up yet. I have a few things I’m still working on with it. But I plan on uploading it soon just working a lot more and getting home late I’m barely able to get the updates out.
- 115 comments
- 3 reviews
-
🚓 JBCallout – Dynamic Callout Pack for LSPDFR
- 16 comments
- 1 review
-
Policing Redefined
I like this a lot more than STP and UB but how do you write citations? I like this a lot more than STP and UB but how do you write citations?
- 712 comments
- 49 reviews
-
Ambient Detective Mode - Revamped
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
I just downloaded the exact file from the site and replaced my master scripts file with version 2.2.0 and it’s working. So either you are missing a dependency or your computer is flagging it.
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
have you also updated the RageNativeUI.dll that sits above RagePluginHook.exe? Also, did you exclude your GTA V root directory in your windows defender? I am literally pouring over every option. I'm working on the new update right now and should have it up tonight. Once its up download the newest ADM-R Ambient Detective Mode - Revamped version and let me know if it resolves the issues you are having.
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
I'm working on it now. Will you try F7 just to see if it got remapped? If not, I will continue to dig around. I've been playing on it all day so I'm not sure why it won't work for you. I know I have the master file but it doesn't make sense. One other thing, if you go into the vanilla game of GTA V story mode - the actual game (Not Ragepluginhook) does it have notifications above the map?
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
After the new GTA V update, I deleted my ScripthookV and ScriptHookVDotNet and even though they were the same version I just re-downloaded them and it worked for me. I also deleted my NativeUI and re-downloaded it too. Try all of those and I will continue to look into the issue. I am doing that now and I won't stop until I figure out why its doing that. DM me from this point on its easier to track conversations.
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
- 115 comments
- 3 reviews
-
Ambient Detective Mode - Revamped
I just seen this after I uploaded it. Maybe in the next update. Let me know please if current .ini lets you change those three keys.
- 115 comments
- 3 reviews