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Jerhodmyles122

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  1.    Jerhodmyles122 reacted to a comment on a file: Ambient Emergency Traffic
  2.    Jerhodmyles122 reacted to a comment on a file: LSPDFR Partners Beta
  3.    Bear82 reacted to a comment on a file: Ambient Emergency Traffic
  4. @Bear82 Thank you for clarifying that. I completely agree โ€” at this stage I don't want to assume AET is the sole cause either. Other plugins that modify traffic, emergency services, backup systems, vehicle spawning, or patrol behavior could potentially interfere with AET's spawning logic. I appreciate you providing both configurations. The fact that you're able to reproduce the behavior across multiple settings is useful information, even if another plugin ultimately turns out to be involved. I'll review the configurations and continue comparing them against the intended behavior, particularly: โ€ข EnablePolice not appearing to disable police spawns โ€ข CityPoliceVehicles appearing regardless of zone settings โ€ข The crash occurring after going on duty with the default configuration For now, I would also be interested in knowing which traffic, backup, patrol, or ambient-world plugins you have installed, as that may help identify a potential conflict. Thank you again for taking the time to test and provide detailed feedback. Reports like this are extremely valuable when tracking down issues.
  5.    Lepoisson reacted to a comment on a file: LSPDFR Partners Beta
  6. @javier0911 i know the known issues which is listed in the full description that i know of and i will fix and improve it next update and yes u should be able to change the colors of the blips yourself and for the red big blip is the suspect and the the small blips are the partners
  7.    Jerhodmyles122 reacted to a comment on a file: LSPDFR Partners Beta
  8. @Bear82 Thanks for the additional information and logs. Based on what you've described, this appears less likely to be a configuration issue and more likely to be either a bug or an unexpected interaction occurring after the plugin loads. The most important detail is that police vehicles continue spawning even when EnablePolice is disabled. If that behavior can be reproduced on a clean/default configuration, then the setting is clearly not being respected somewhere in the spawning logic. The fact that only CityPoliceVehicles appear regardless of the EnableZoneSystem setting is also useful, as it suggests the zone vehicle selection may not be functioning correctly and could be falling back to the city vehicle pool. I'll review the logs and investigate both the police enable/disable logic and the zone-selection system. Thank you for taking the time to test with both custom and default configurations and for providing the logs. That information is extremely helpful.
  9.    JMMA2506 reacted to a comment on a file: LSPDFR Partners Beta
  10. @Bear82 Thanks for the report! If only the vehicles listed under โ€œCityPoliceVehiclesโ€ are spawning everywhere on the map, then that definitely isnโ€™t the intended behavior. A few questions: โ€ข Are you using the latest version of AET? โ€ข Does the issue occur with a completely default .ini file? โ€ข When โ€œEnableZoneSystemโ€ is enabled, are all zone vehicle lists populated correctly? โ€ข If you disable the zone system entirely, do the correct police vehicles spawn from the standard vehicle pools? The fact that no errors are appearing in AmbientEmergencyTraffic.log is helpful, as it suggests the plugin is running successfully and not encountering configuration parsing errors. If possible, could you send: โ€ข Your full .ini file โ€ข Your AmbientEmergencyTraffic.log file โ€ข A list of any traffic/emergency-related plugins youโ€™re currently running If multiple users report the same behavior, Iโ€™ll investigate it as a potential bug in the zone selection system. If itโ€™s only occurring on one setup, itโ€™s likely a configuration issue or a conflict with another plugin. I appreciate the detailed report!
  11. @javier0911 and @impliedstone yeah those are known issues if you see in the description and yes I plan to fix all known issues and improve and make it better and etc for you Guys @Bray Great question! LSPDFR Partners is still in a very early beta stage, so many planned features are not implemented yet. The goal of this plugin is not to replace Stop The Ped or Police Radio. Instead, it focuses on creating persistent AI partner units that patrol independently, respond to incidents, maintain assigned patrol areas, and remain active throughout your patrol. Current features include: โ€ข Independent patrol units โ€ข Assigned patrol districts โ€ข Backup response system โ€ข Pursuit detection โ€ข Traffic stop detection โ€ข Callout detection โ€ข Shooting detection โ€ข Officer down support โ€ข Unit status tracking โ€ข Partner chatter At this time, passenger-seat patrols and having a partner drive the player around are not implemented. However, thatโ€™s an interesting feature suggestion and something I can consider for a future update. Thank you for the feedback!
  12.    Lightning200 reacted to a comment on a file: LSPDFR Partners Beta
  13.    boomer2840 reacted to a comment on a file: LSPDFR Partners Beta
  14. @JMMA2506 ยกMuchas gracias, amigo! Me alegra mucho saber que te gusta la idea y que te emociona el futuro de LSPDFR Partners. Todavรญa estamos en una fase beta muy temprana, pero tengo muchas ideas y mejoras planeadas para futuras versiones. Y sรญ, una posible integraciรณn con Ambient Emergency Traffic es algo que he pensado. Ambos mods comparten una visiรณn similar de hacer que el mundo policial se sienta mรกs vivo, activo y realista. Por ahora seguirรกn desarrollรกndose por separado, pero nunca se sabe lo que puede traer el futuro. Gracias por tu apoyo, tus ideas y por seguir el desarrollo del proyecto. ยกEspero que disfrutes las prรณximas actualizaciones!
  15. @Lepoisson AGAIN omggg im sorry well last time u told me was for a different mod i have but this one too well thank you i will fix that @nova2727 the backup is your partner the 6 partner that spawn in and also some of them once respond because they might be busy or too far or not in that area or districts so that how it should be
    • 417 downloads
    • Version 0.0.0
    LSPDFR Partners V0.0.0 Beta LSPDFR Partners is a modern AI partner and patrol system for LSPDFR that allows multiple independent police units to patrol the map, respond to incidents, provide backup, and operate separately from the player. This beta release focuses on building the core foundation of the plugin and establishing the patrol and response framework for future updates. Current Features: โ€ข Independent AI patrol units โ€ข City patrol areas โ€ข Highway patrol areas โ€ข County patrol areas โ€ข State patrol areas โ€ข Everywhere patrol areas โ€ข Assigned Area patrol spawning โ€ข Near Player patrol spawning โ€ข Manual backup requests โ€ข Pursuit support detection โ€ข Traffic stop support detection โ€ข Callout support detection โ€ข Shooting support detection โ€ข Officer down support detection โ€ข Ambient pursuits โ€ข Partner chatter system โ€ข Unit status tracking โ€ข Active unit management menu โ€ข Vehicle protection system โ€ข Auto vehicle recovery โ€ข Secondary officer support โ€ข Configurable response modes โ€ข Configurable patrol areas โš ๏ธโš ๏ธโš ๏ธKnown Beta Issues:โš ๏ธโš ๏ธโš ๏ธ โ€ข Pursuit support units currently respond to the scene but do not actively join pursuits. โ€ข Shooting support units currently respond to the scene but do not actively engage suspects. โ€ข Traffic stop support units currently respond to the scene but do not perform cover officer duties. โ€ข Callout support units currently respond to the scene but do not actively participate in callout objectives. โ€ข Some support systems are still considered work-in-progress and may be expanded in future updates. โ€ข Additional AI behavior improvements are planned. This release is intended as a public beta to gather feedback and identify bugs before future updates. Support & Feedback: If you encounter bugs, issues, crashes, suggestions, balancing concerns, or feature requests, please leave a comment below. When reporting an issue, please include: โ€ข What happened โ€ข What you expected to happen โ€ข Whether the issue can be reproduced โ€ข Any log information if available Your feedback helps improve the plugin and shape future updates. Thank you for testing LSPDFR Partners Beta.
  16.    Jerhodmyles122 reacted to a comment on a file: Ambient Emergency Traffic
  17. @Legendary6amer9 put your vehicle model name like police but your name of your car so example under police,police2,hellcatw15,demon in all caps and it should work and u should start seeing them in game if not lmk because I did make sure we can add dlc car and addons and all that stuff
  18. @nova2727 It shouldnโ€™t ๐Ÿ’€ thatโ€™s not how I script it for either version and tested it they spawn anywhere and everywhere even in traffic but thank you I will take a look at the code base again to make sure I didnโ€™t change that part of the spawning
  19.    Bear82 reacted to a comment on a file: Ambient Emergency Traffic
  20. @Bear82 Thank you! I appreciate it! The system is mainly built around LSPDFR backup handling. It checks for nearby AET units first and falls back to normal LSPDFR backup when needed. Third-party backup plugin support may vary depending on how those plugins work internally, but compatibility improvements are always considered for future updates. Hope you enjoy the update, and thanks again for the feedback!
  21.    JMMA2506 reacted to a comment on a file: Ambient Emergency Traffic
  22. @JMMA2506 ยกMuchas gracias! Me alegra mucho que estรฉs disfrutando el mod. Aprecio mucho tus comentarios y sugerencias. Esa idea en realidad es muy interesante. Tener oficiales ambientales respondiendo naturalmente a llamadas o situaciones alrededor del mundo para hacer que todo se sienta mรกs vivo es algo en lo que he pensado antes. Todavรญa no puedo prometer nada, pero definitivamente lo tendrรฉ en cuenta para futuras actualizaciones. ยกGracias de nuevo por jugar AET y por tomarte el tiempo de dejar tu opiniรณn!
  23.    Lepoisson reacted to a comment on a file: Ambient Emergency Traffic
  24. @Lepoisson Appreciate the catch. Gameplay version is 1.1.0 โ€” assembly metadata wasn't updated during packaging. Will be corrected in a future update.
  25.    Jerhodmyles122 reacted to a comment on a file: Ambient Emergency Traffic
  26. @OfficerKingsley thatโ€™s the standalone version it will be updated to support custom vehicles and all that just like the lspdfr version just wait on the update

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