Everything posted by Jerhodmyles122
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🚔 Blood Chief Justice Framework (BCJF)
@sledge5581 Avec plaisir ! 😊 Merci d'avoir confirmé que le mod est installé dans le bon dossier. Dans ce cas, si tu en as la possibilité, envoie-moi ton fichier de logs BCJF ainsi que les logs de RagePluginHook/LSPDFR. Ils me permettront de voir exactement ce qui se passe et de trouver plus rapidement l'origine du problème. Je prépare également une vidéo de démonstration ainsi que de futures mises à jour pour améliorer la compatibilité et ajouter encore plus de fonctionnalités. Merci encore pour ton retour et ton soutien ! 🚔
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🚔 Blood Chief Justice Framework (BCJF)
@sledge5581 Merci pour ton retour ! 😊 Oui, une vidéo de démonstration est prévue prochainement afin de montrer le fonctionnement du mod ainsi que son installation. Concernant Police Redefine, il est possible qu'il y ait un conflit de compatibilité. Je vais effectuer quelques tests pour vérifier cela. Peux-tu également vérifier que BC Justice Framework est bien installé dans le dossier GTA V\Plugins\LSPDFR et non directement dans GTA V\Plugins ? Une installation dans le mauvais dossier peut empêcher le mod de fonctionner correctement. Si le problème persiste, envoie-moi ton fichier de logs BCJF, ainsi que les logs de RagePluginHook et/ou LSPDFR, et indique-moi exactement ce qui ne fonctionne pas (erreur, crash, fonctionnalité qui ne répond pas, etc.). Cela m'aidera à identifier et corriger le problème plus rapidement. Merci ! 🚔
- 🚔 Blood Chief Justice Framework (BCJF)
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Ambient Emergency Traffic
@john xtremo make sure you Have the latest version of AET WHICH IS AET V1.2.0 and the lastest version of Rph and lspdfr and make sure for AET you completely delete the folder that contains logs and ini and all that and replace the dll and pdb and reload everything and try again and see what happens
- 30 comments
- 2 reviews
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🚔 Blood Chief Justice Framework (BCJF)
@PlayerLSPDFR Merci beaucoup, et oui tu as totalement raison : il faut avancer étape par étape. Je ne veux pas précipiter le développement du mod. L’objectif est de construire une base solide, puis d’améliorer et d’ajouter les systèmes petit à petit, mise à jour après mise à jour. Certaines idées sont très ambitieuses, donc il faut les intégrer correctement pour éviter de rendre le mod instable. J’aime beaucoup ton idée concernant les renforts. Faire apparaître les unités depuis le poste de police le plus proche, ou utiliser des unités déjà en patrouille dans la zone, rendrait le système beaucoup plus réaliste. C’est exactement le genre de détail qui peut améliorer l’immersion. Le système judiciaire, les preuves, le suivi des suspects, les arrestations, les transferts et les futurs systèmes de carrière seront développés progressivement. Je veux vraiment que BCJF devienne quelque chose de solide, immersif et amusant, mais sans brûler les étapes. Merci encore pour tes idées et ton soutien. Tes suggestions sont vraiment utiles, et je suis content de voir que tu comprends la vision du projet.
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🚔 Blood Chief Justice Framework (BCJF)
@PlayerLSPDFR Merci beaucoup pour tous ces retours et toutes ces idées. Franchement, je vais devoir te recruter comme "Idea Man" du projet 😂. Ce qui est drôle, c'est qu'une partie de ce que tu as mentionné est déjà prévue dans les futures mises à jour du mod. Le système judiciaire, les améliorations des arrestations, les transferts de détenus, le suivi des dossiers, les systèmes plus immersifs et beaucoup d'autres choses sont déjà dans notre feuille de route. J'aime particulièrement tes idées concernant l'escorte réaliste des suspects, les transferts vers les prisons, le suivi des détenus et le fait de voir évoluer leurs dossiers au fil du temps. Ce sont exactement le genre de fonctionnalités qui peuvent rendre l'expérience beaucoup plus immersive. Pour la version actuelle, nous posons les bases du système. Ensuite, à chaque mise à jour, nous allons améliorer les systèmes existants, ajouter de nouvelles fonctionnalités et développer davantage tout l'univers BCJF. Merci encore pour ton soutien, tes suggestions et ton enthousiasme. Continue à partager tes idées, je les lis toutes et plusieurs d'entre elles pourraient très bien finir dans le mod à l'avenir.
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🚔 Blood Chief Justice Framework (BCJF)
@SejeChrille next update I will have a massive video explaining everything and what in the new update and some gameplay @PlayerLSPDFR Merci beaucoup pour votre soutien ! C'est exactement ce que je souhaite : continuer à améliorer le mod au fil des mises à jour et recueillir les retours de la communauté. BC Justice Framework vient tout juste de commencer avec la version 0.0.0, et beaucoup d'améliorations sont déjà prévues pour les prochaines mises à jour. Prenez votre temps pour le tester lorsque les nouvelles fonctionnalités seront disponibles. Tous les retours, suggestions et idées sont les bienvenus, car ils aident énormément à faire évoluer le projet. Et merci également pour votre proposition de don, c'est très apprécié. Le simple fait que des joueurs suivent le projet et aient envie de le voir grandir me motive déjà beaucoup. J'espère que les prochaines mises à jour vous plairont !
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🚔 Blood Chief Justice Framework (BCJF)
@PlayerLSPDFR Muchas gracias por tus palabras y por todo el apoyo. Comentarios como el tuyo son exactamente la razón por la que decidí comenzar este proyecto. Mi objetivo es intentar dar más profundidad e inmersión a LSPDFR y hacer que cada arresto, investigación y decisión tenga más significado. De hecho, varias de las ideas que mencionas ya están en mi lista de futuras mejoras. El sistema judicial, la persistencia de los detenidos, los sistemas de carrera, los rangos policiales, la gestión de unidades y las mejoras en arrestos y escoltas son temas que me interesan mucho. La versión 0.0.0 es solamente la base del proyecto. Todavía queda mucho camino por recorrer y muchas funciones por desarrollar, pero estoy tomando nota de todas las sugerencias que recibo. También me alegra saber que te gustaría compartir el proyecto o incluso apoyarlo en el futuro. Eso significa mucho para mí. Gracias nuevamente por el apoyo y por compartir tus ideas. Siempre es un placer leer sugerencias de personas que disfrutan este tipo de experiencias inmersivas.
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🚔 Blood Chief Justice Framework (BCJF)
@PlayerLSPDFR ¡Muchas gracias por tu comentario y por tomarte el tiempo de compartir tus ideas! Entiendo perfectamente lo que quieres decir. Uno de los objetivos principales de BC Justice Framework es precisamente dar más significado a cada arresto y que las acciones del jugador tengan consecuencias y seguimiento a largo plazo. La persistencia de los detenidos, el seguimiento de sus expedientes, los traslados a prisión, los tiempos de condena y la posibilidad de consultar toda su información son ideas que me gustan mucho y que encajan perfectamente con la visión a largo plazo del proyecto. También estoy de acuerdo en que el sistema actual de arrestos en GTA V y LSPDFR puede sentirse limitado. Sistemas de arresto más realistas, escoltas de sospechosos, arrestos por fuerza, control físico de individuos que no cooperan y una mejor interacción entre oficiales son aspectos que me gustaría explorar en futuras actualizaciones. BC Justice Framework acaba de comenzar con la versión 0.0.0, pero tengo muchos planes para seguir expandiendo el sistema poco a poco. Gracias nuevamente por el apoyo, los comentarios como el tuyo ayudan mucho a definir el futuro del proyecto.
- 🚔 Blood Chief Justice Framework (BCJF)
- 🚔 Blood Chief Justice Framework (BCJF)
- 🚔 Blood Chief Justice Framework (BCJF)
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🚔 Blood Chief Justice Framework (BCJF)
- 772 downloads
- Version 0.2.0
🚔 Blood Chief Justice Framework (BCJF)Have you ever wanted a justice system that goes beyond simple citations and arrests?Blood Chief Justice Framework (BCJF) is a customizable law enforcement framework built for LSPDFR that expands traffic stops into a complete justice process—from the initial stop all the way to court, booking, evidence collection, and jail management. This release focuses on creating a strong foundation that future updates can build upon. 🔹 Current Features🚓 Traffic Stop SystemAutomatic traffic stop detection Civilian profile generation Traffic stop history tracking Driver interaction tools Traffic stop action menu Driver command system Release subject system Commands Include: Step Out Follow Me Stop Here Return To Vehicle Leave Scene 💬 Advanced Dialogue SystemChoose the exact question you want to ask. The civilian's response is selected randomly from the available responses for that question. Included Categories: Traffic Stop Greetings Documents DUI / Alcohol Drug Impairment Search / Investigation Commands Arrest / Booking Court / Release Everything is XML-driven and fully customizable. 📋 Citation BuilderBuild citations directly from XML files. Features: Multiple citation categories Large citation database Fine tracking Notice To Appear support Citation history tracking Court integration ⚠️ Warning BuilderIssue warnings using the same framework. Features: Citation warnings Charge warnings Notice To Appear support Warning history tracking 🔒 Arrest Report BuilderCreate arrest reports using charge selections. Features: Multiple charge categories Court integration Arrest history tracking Charge stacking support 🔍 Investigation SystemPerform roadside investigations. Included: Frisk / Pat Down Breathalyzer Drug Swab Vehicle Search Results are saved directly into the civilian's profile. 📦 Evidence SystemTrack investigative findings. Features: Evidence records Officer tracking Civilian evidence history Permanent profile storage ⚖️ Court SystemCourt cases are automatically generated and tracked. Features: Pending cases Finalized cases Verdict tracking Jail sentence tracking License actions Court history 📸 Mugshot SystemProcess suspects through booking. Includes: Front Mugshot Right Profile Mugshot Left Profile Mugshot IMPORTANT NOTE THE LOCATION OF THE MUGSHOT ROOM IS BY THE STAIRS IN THE BACK U WILL SEE A BLUE DOOR AND AN OFFICE WITH A WHITE BOARD 🔐 Jail SystemBook suspects into cells. Features: Cell management Prisoner booking Prisoner release Cell locking Cell unlocking Release tracking 👮 Officer Profile SystemTrack officer information. Includes: Officer profile Officer statistics Officer activity tracking 👤 Civilian Profile SystemEvery civilian has a persistent profile. Includes: Name Age Address Licenses Gun Licenses Citation History Warning History Arrest History Evidence History Court History Warrant History Probation Status Parole Status Times Stopped 🛠 CustomizationBCJF was designed around customization. All generated XML files can be modified. You can: Add citations Remove citations Add charges Remove charges Add warnings Remove warnings Add dialogue categories Add questions Add responses Change fines Change penalties Customize everything to your liking Simply follow the formatting examples already included inside the XML files. The framework automatically loads your changes the next time the game starts. 📁 Generated FilesBCJF automatically creates: Config Files XML Files Data Files Log Files No manual setup is required after installation. 🚧 Version 0.0.0This is the first public foundation release. BCJF is still in the early stages of development. There are many excellent policing and justice mods available for LSPDFR, and BCJF is not trying to replace them. Instead, BCJF is building its own path with long-term plans for expansion and customization. This release establishes the groundwork for future development. This is only the beginning. 🔮 Future PossibilitiesPotential future updates may include: Expanded Traffic Stops Career Systems Advanced Court Features Expanded Evidence Systems Additional Realism Features Expanded Booking Features Additional Investigation Features More Dialogue Packs Additional XML Content More Automation Systems 💬 SupportIf you have: Questions Suggestions Feedback Bug Reports Please leave a comment. Comments are currently the primary support method. However, comments may not be monitored forever. A dedicated Discord server is planned for future support, updates, announcements, and community discussions. DISCORD SERVER LINK IS NOW AVAILABLE: https://discord.gg/aYfA2T4rjt Thank you for downloading and supporting BC Justice Framework. Stay safe, officer. -
Ambient Emergency Traffic
@Bear82 Thank you for clarifying that. I completely agree — at this stage I don't want to assume AET is the sole cause either. Other plugins that modify traffic, emergency services, backup systems, vehicle spawning, or patrol behavior could potentially interfere with AET's spawning logic. I appreciate you providing both configurations. The fact that you're able to reproduce the behavior across multiple settings is useful information, even if another plugin ultimately turns out to be involved. I'll review the configurations and continue comparing them against the intended behavior, particularly: • EnablePolice not appearing to disable police spawns • CityPoliceVehicles appearing regardless of zone settings • The crash occurring after going on duty with the default configuration For now, I would also be interested in knowing which traffic, backup, patrol, or ambient-world plugins you have installed, as that may help identify a potential conflict. Thank you again for taking the time to test and provide detailed feedback. Reports like this are extremely valuable when tracking down issues.
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
@Bear82 Thanks for the additional information and logs. Based on what you've described, this appears less likely to be a configuration issue and more likely to be either a bug or an unexpected interaction occurring after the plugin loads. The most important detail is that police vehicles continue spawning even when EnablePolice is disabled. If that behavior can be reproduced on a clean/default configuration, then the setting is clearly not being respected somewhere in the spawning logic. The fact that only CityPoliceVehicles appear regardless of the EnableZoneSystem setting is also useful, as it suggests the zone vehicle selection may not be functioning correctly and could be falling back to the city vehicle pool. I'll review the logs and investigate both the police enable/disable logic and the zone-selection system. Thank you for taking the time to test with both custom and default configurations and for providing the logs. That information is extremely helpful.
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
@Bear82 Thanks for the report! If only the vehicles listed under “CityPoliceVehicles” are spawning everywhere on the map, then that definitely isn’t the intended behavior. A few questions: • Are you using the latest version of AET? • Does the issue occur with a completely default .ini file? • When “EnableZoneSystem” is enabled, are all zone vehicle lists populated correctly? • If you disable the zone system entirely, do the correct police vehicles spawn from the standard vehicle pools? The fact that no errors are appearing in AmbientEmergencyTraffic.log is helpful, as it suggests the plugin is running successfully and not encountering configuration parsing errors. If possible, could you send: • Your full .ini file • Your AmbientEmergencyTraffic.log file • A list of any traffic/emergency-related plugins you’re currently running If multiple users report the same behavior, I’ll investigate it as a potential bug in the zone selection system. If it’s only occurring on one setup, it’s likely a configuration issue or a conflict with another plugin. I appreciate the detailed report!
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
@Legendary6amer9 put your vehicle model name like police but your name of your car so example under police,police2,hellcatw15,demon in all caps and it should work and u should start seeing them in game if not lmk because I did make sure we can add dlc car and addons and all that stuff
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
@nova2727 It shouldn’t 💀 that’s not how I script it for either version and tested it they spawn anywhere and everywhere even in traffic but thank you I will take a look at the code base again to make sure I didn’t change that part of the spawning
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
@Bear82 Thank you! I appreciate it! The system is mainly built around LSPDFR backup handling. It checks for nearby AET units first and falls back to normal LSPDFR backup when needed. Third-party backup plugin support may vary depending on how those plugins work internally, but compatibility improvements are always considered for future updates. Hope you enjoy the update, and thanks again for the feedback!
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
@JMMA2506 ¡Muchas gracias! Me alegra mucho que estés disfrutando el mod. Aprecio mucho tus comentarios y sugerencias. Esa idea en realidad es muy interesante. Tener oficiales ambientales respondiendo naturalmente a llamadas o situaciones alrededor del mundo para hacer que todo se sienta más vivo es algo en lo que he pensado antes. Todavía no puedo prometer nada, pero definitivamente lo tendré en cuenta para futuras actualizaciones. ¡Gracias de nuevo por jugar AET y por tomarte el tiempo de dejar tu opinión!
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
@Lepoisson Appreciate the catch. Gameplay version is 1.1.0 — assembly metadata wasn't updated during packaging. Will be corrected in a future update.
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
@OfficerKingsley that’s the standalone version it will be updated to support custom vehicles and all that just like the lspdfr version just wait on the update
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
@CosworthGaming uhhh well that's the think u have no idea what this mod is going to become so it will stay rage bc it has to for what is coming BUTTTITT I will always make another version of this mod for standalone just tweak it a bit
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
- 30 comments
- 2 reviews
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Ambient Emergency Traffic
- 5,635 downloads
- Version 1.2.0
Hello and welcome to Ambient Emergency Traffic (AET)! Ambient Emergency Traffic is a lightweight immersion plugin for LSPDFR designed to make the world of GTA V feel more alive by increasing ambient police, EMS, and fire department traffic throughout the map using GTA V’s normal AI systems. Instead of forcing scripted events, pursuits, or crazy emergency situations everywhere, AET simply lets GTA take its natural course while adding more emergency vehicles into traffic to create a more active and realistic world during patrols. You will now see: • More police units patrolling the streets • More ambulances driving throughout the city • More fire trucks naturally moving around the map • A world that feels more alive while on patrol Features: • Ambient police traffic • Ambient EMS traffic • Ambient fire traffic • Full logging system • Optional debug blips • Fully customizable INI • Auto-generated configuration • Lightweight and performance friendly • Vanilla GTA V vehicle support Supported Vehicles: • POLICE • POLICE2 • POLICE3 • AMBULANCE • FIRETRUK Everything is fully customizable through the generated INI file, allowing you to adjust spawn settings, debug settings, cleanup settings, vehicle limits, and more. If you ever have any problems with the logs, INI, or generated files, simply delete the AmbientEmergencyTraffic folder and reload the game and go on duty. Everything will automatically regenerate for you again. Looking for the Standalone Version? Standalone Version: https://www.lcpdfr.com/downloads/gta5mods/scripts/54215-ambient-emergency-traffic-standalone-version/ If you have any questions, concerns, problems, bugs, or suggestions, feel free to comment down below. And you can see what coming in future updates and requests what u wanna see in future updates Official Discord Server: https://discord.gg/uwfhMMtge Thank you for checking out Ambient Emergency Traffic (AET), and enjoy your patrols! Created by Blood Chief.- 30 comments
- 2 reviews