Mason1993
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Mason1993 reacted to Slendis for a file, San Andreas State Troopers Pack (AST) [ELS] -
Mason1993 reacted to benceb for a file, MedicSystemThe 0.5.4 update has been released and is now available for download on my support page!
👉 Discord: https://discord.gg/cKdbzUJvM9
0.4.2 Version
🎨 Cleaner Info Display
The UI has been redesigned for a cleaner and more minimal look, making all information easier and faster to read.
🛠️ Crash Fixes & Stability Improvements
Fixed several critical bugs that were causing crashes. Overall stability has been significantly improved.
📋 Role Selector System
You can now choose your role when going on duty:
🚑 Paramedic
👨⚕️ Doctor
🤖 AI Unit Backup (EXPERIMENTAL)
You can now request AI units as backup.
⚠️ This feature is still in BETA. AI behavior may be unpredictable and occasional mistakes can occur. Use with caution!
I am excited to announce that my supporter page is officially live! You can now get Early Access to MedicSystem v0.5 before the official public release.
By becoming a supporter, you gain immediate access to the latest features and improvements, while directly helping me dedicate more time and resources to making this the most realistic EMS experience for GTA V.
Video about MedicSystem 0.5:
MedicSystem is my first self-developed EMS/medical gameplay mod for GTA V, created to bring a more realistic paramedic experience into singleplayer.
Main Features
Dynamic vital signs (the patient’s condition changes over time)
Patients can worsen and die if left untreated
Medical equipment handling (use and manage EMS tools during treatment)
Body bag option for deceased patients
Support for additional ambulances
Medication administration during treatment
In critical situations, a patient can be brought back to life with the right actions (CPR / defib / advanced care)
This project is under active development and is constantly improving based on feedback.
🎮 Key Bindings
F6 – Duty Menu
(go on duty, set status, callout options)
E – Vehicle / Ambulance Interaction Menu
(near the ambulance, usually at the rear)
G – Patient Menu
(patient treatment when close to the patient)
K – Equipment Menu
(place / pick up medical equipment)
The mod is available in both Hungarian and English.
You can change the language in the MedicSystem configuration file.
This is my first self-developed MedicSystem mod for GTA V, created with the goal of delivering a highly realistic EMS and medical gameplay experience.
The development requires a lot of time, effort, and continuous testing to achieve the best possible realism and stability.
Join the community and stay updated:
👉 Discord: https://discord.gg/cKdbzUJvM9
Every bit of support means a lot and helps the project grow.
Thank you for your support! 🚑
If you find any bugs or have suggestions, feel free to join my Discord server and let me know there. All feedback is greatly appreciated!
You may occasionally encounter Hungarian text in the English version.
This can happen because the project was originally developed in Hungarian, and the English localization is still being refined.
These instances are known and are gradually being corrected. Thank you for your understanding and patience.
This mod was developed with the help of AI tools during the development process. AI was used as a support to speed up workflow, assist with problem-solving, and improve certain systems, while all core ideas, design decisions, and final implementation were created and controlled by the developer.
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Mason1993 reacted to timnboys for a file, ClearTheWayVThis is a simple script that is based on ragehook to make cars move over when only having your emergency lights running not your siren
no keys because it works as a standalone script what I basically mean is it doesn't need any user interaction it does everything by itself
I am trying to enhance the "default" without script behavior so the pullover behavior or "move over" behavior is improved because to be honest when I play the game every time I get to a crowded area in gta v I keep crashing into people because they don't move over correctly.
So I guess the gist of what I am trying to say is be respectful, don't say the obvious everyone knows this works without a script by default in gta v.
Also just wanted to say if you appreciate & like my work please consider giving me a donation as every bit helps considering how that makes me & my work feel appreciated and encourages me to continue making great scripts like this.
Please Follow community guidelines when posting, as in be respectful don't use rude language,etc.
Support - what to do if you encounter a bug or have problems:
Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder in a spoiler so it doesn't make the page too long for people not interested on reading the log. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible without having to ask you for this information I need to help you, as if I don't get this information I cannot help you because I will not know what is causing the problem and will result in delayed resolution of the problem due to asking you for the needed information before proceeding.... please as said above provide this information with your initial comment (not a review) to allow the most quick resolution of the problem as possible. Leaving a review for support issues is against community guidelines, and will not even be answered at all, will be reported instantly instead.
README/Install Instructions:
extract the dll file from the zip file using 7-zip or winrar or whatever and then copy the dll file to your plugins folder to here C:\Program Files (x86)\Steam\steamapps\general\Grand Theft Auto V\plugins and that is where you place the dll file to make this script work If you have your game on any other drive replace the C:\ part with your drive you have the game on. User Submitted Videos:
FirstThirtyMinutes:
If any of you post a video review/or use my script in your video's please notify me about it and I will feature your videos here like I did for firstthirtyminutes.
Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. DMCA Takedown Requests & actions will be taken if this is violated.
Do you have questions? Or do you need help with the script? Please make a comment, not a review for support and your question/support issue will be handled as soon as possible.
Important Notice regarding Obfuscation Used to Protect Copyright
Due to using Max Obfuscation Settings inside the .Net Framework Obfuscator that is used to protect copyrighted logic & such inside the software/plugin, it is likely a antivirus might see the obfuscation and several other obfuscation settings like anti-tamper/anti debug/etc that are used to further protect and prevent copyright infringement of the software/plugin as a False Positive.
To Date as of 8/23/2023 there has only been one lesser known antivirus named "Ikarus" that has even thought this plugin is a virus/trojan which it is not and is only due to the extreme protection settings set in the .Net Framework Obfuscator used to protect the software/plugin that causes this.
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Mason1993 reacted to Chris's Modding for a file, Real Traffic AI╔══════════════════════════════════════════════════════════════════════════════════════╗
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║ 🚦 𝗥𝗘𝗔𝗟 𝗧𝗥𝗔𝗙𝗙𝗜𝗖 𝗔𝗜 ║
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Real Traffic AI is a civilian traffic behaviour enhancement for GTA V, designed to make the world feel calmer, smoother, and more believable.
The mod refines how NPC drivers accelerate, brake, merge, react to traffic, and respond to the road around them, creating flow that feels more natural, stable, and predictable. Rather than completely rewriting GTA V’s traffic system, Real Traffic AI is built to feel like a natural evolution of vanilla behaviour — preserving the character of the original game while quietly removing many of its most frustrating quirks.
The goal is simple: make everyday driving in GTA V feel more grounded, more immersive, and far less chaotic.
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║ ║
║ 🔥 𝗪𝗛𝗔𝗧’𝗦 𝗡𝗘𝗪 𝗜𝗡 𝘃𝟭.𝟴 ║
║ ║
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Real Traffic AI v1.8 is a major step forward for the project, focused on smoother flow, stronger road awareness, and more believable day-to-day civilian behaviour.
This public release introduces a wide range of improvements across general driving, traffic response, and overall stability, helping traffic feel more composed and immersive during both patrol and free roam.
Highlights include:
• Smoother overall traffic flow
• Improved road awareness and spacing behaviour
• Better emergency vehicle interaction
• AI indicator behaviour for more natural driving decisions
• Redesigned configuration layout for cleaner setup and tuning
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║ 📦 𝗖𝗨𝗥𝗥𝗘𝗡𝗧 𝗣𝗨𝗕𝗟𝗜𝗖 𝗕𝗨𝗜𝗟𝗗 ║
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• Real Traffic AI — v1.8 Public Release
Stable public version currently available now.
• Real Pursuit AI — v1.3 Public Release
Stable public version currently available now.
• Real Duty Callouts — v1.1.1 Public Release
Stable public version currently available now.
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║ 🧪 𝗖𝗨𝗥𝗥𝗘𝗡𝗧 𝗕𝗘𝗧𝗔 𝗕𝗨𝗜𝗟𝗗𝗦 ║
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╚══════════════════════════════════════════════════════════════════════════════════════╝
• Real Traffic AI V2.0 - Early Access
• Real Pursuit AI V1.4 - Beta 2
• Real Duty Callouts V1.2 - Beta 1 COMING SOON
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║ ❤️ 𝗦𝗨𝗣𝗣𝗢𝗥𝗧 𝗗𝗘𝗩𝗘𝗟𝗢𝗣𝗠𝗘𝗡𝗧 ║
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Developing, testing, balancing, and maintaining these projects takes a huge amount of time behind the scenes.
Supporting the project on Patreon is the best way to help keep development moving forward and allows more time to be spent improving behaviour, maintaining compatibility, and building future updates.
Patreon supporters receive:
• Early Access — Get access to new versions and major updates before they go public
• Exclusive Beta Testing — Try early builds of upcoming projects before full release
• Direct Support — Help fund the time and effort needed to keep development active and push these mods further
👉 Patreon: https://www.patreon.com/cw/ChristianLineham
If you choose not to subscribe, I still hope you enjoy the public releases. Drive safe 🚦
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║ ║
║ 🧠 𝗔𝗕𝗢𝗨𝗧 𝗥𝗘𝗔𝗟 𝗧𝗥𝗔𝗙𝗙𝗜𝗖 𝗔𝗜 ║
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Real Traffic AI focuses on believable everyday driving, not spectacle or artificial challenge.
NPC drivers behave with more confidence, consistency, and road awareness, while highways feel more natural and traffic responds more smoothly to changing density, road types, and interruptions without constant panic braking or erratic reactions.
The result is a living world that feels more stable, more immersive, and far more believable whether you are patrolling, commuting across the map, or simply exploring free roam.
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║ 🚓 𝗥𝗘𝗔𝗟 𝗗𝗨𝗧𝗬 𝗖𝗔𝗟𝗟𝗢𝗨𝗧𝗦 ║
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Procedural, realism-focused patrol callouts.
Real Duty Callouts is a callout project built around realistic patrol work, investigations, and officer safety. Rather than focusing on fast-paced arcade-style scenarios, it is designed around slower, more deliberate policing where observation, communication, and decision-making matter most.
Real Duty Callouts v1.0 Beta 1 is now available.
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║ ║
║ 🎯 𝗗𝗘𝗦𝗜𝗚𝗡 𝗣𝗛𝗜𝗟𝗢𝗦𝗢𝗣𝗛𝗬 ║
║ ║
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Real Traffic AI follows a strict realism-first design philosophy:
• Stability first — Behaviour should remain reliable over long play sessions
• Realism over chaos — Traffic should feel believable, not random or overdramatic
• Flow over aggression — Smooth movement matters more than constant harsh reactions
• Compatibility focused — Designed to work cleanly with LSPDFR and other AI-based mods
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║ 🧩 𝗧𝗘𝗖𝗛𝗡𝗜𝗖𝗔𝗟 𝗗𝗘𝗧𝗔𝗜𝗟𝗦 ║
║ ║
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• Fully script-based
• No game files modified
• Safe to add or remove at any time
• Designed for long, stable play sessions
• Compatible with LSPDFR and most traffic-related mods
• Built with performance in mind through controlled and throttled update logic
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Mason1993 reacted to Chris's Modding for a file, Real Pursuit AIIMPORTANT ANNOUNCEMENT: REAL PURSUIT AI V1.3 IS CURRENTLY NOT COMPATIBLE WITH GRAND THEFT AUTO V ENHANCED AND CAUSING ISSUES ON LEGACY. AN UPDATE IS IN PROGRESS AND BETA'S ARE ON MY PATREON. A PUBLIC RELEASE WILL TOWARDS THE END OF NEXT MONTH. THANK YOU FOR YOUR PATIENCE.
🚔 ℝ𝔼𝔸𝕃 ℙ𝕌ℝ𝕊𝕌𝕀𝕋 𝔸𝕀
Real Pursuit AI is a police pursuit behaviour enhancement for GTA V, designed to make pursuits feel controlled, believable, and stable — without aggressive, erratic, or chaotic AI driving.
Rather than reinventing pursuits, Real Pursuit AI refines them. The mod focuses entirely on how police units behave once a chase is underway, ensuring it feels like a natural evolution of vanilla behaviour, not a disruptive overhaul. It is built from the ground up to shine during long chases and extended play sessions, while remaining fully compatible with LSPDFR.
🚀 𝕎ℍ𝔸𝕋'𝕊 ℕ𝔼𝕎: 𝕋ℍ𝔼 𝔽𝕆𝕌ℕ𝔻𝔸𝕋𝕀𝕆ℕ 𝕌ℙ𝔻𝔸𝕋𝔼
This update establishes a massive new structural foundation for future expansion while introducing highly requested features:
NEW - Player Lead Mode: Dynamically allows the player to influence pursuit positioning. AI units smoothly adapt to your role in real time with controlled lead reclaim behaviour—designed to feel intentional, not chaotic.
Steadier Pursuits: Reduced rapid decision-switching and oscillation between aggressive and passive states.
Smarter PIT Manoeuvres: Improved alignment validation and new retry cooldowns to prevent unrealistic, repeated PIT attempts.
Smoother Flow: Better close-range spacing, reduced brake overcorrection, and improved pacing between primary and secondary units.
🧠 𝔻𝔼𝕊𝕀𝔾ℕ ℙℍ𝕀𝕃𝕆𝕊𝕆ℙℍ𝕐 & ℂ𝕆ℝ𝔼 𝔽𝔼𝔸𝕋𝕌ℝ𝔼𝕊
Real Pursuit AI prioritises measured, realistic police conduct over spectacle-driven action. Instead of constant ramming or unstable driving, pursuit units maintain spacing, formation, and restraint.
Stability First: No experimental or high-risk behaviour.
Realism Over Spectacle: Grounded police tactics, not arcade chaos.
Consistency Over Aggression: Predictable behaviour that holds up over long patrol sessions.
Clean Integration: Designed to work perfectly alongside LSPDFR.
⚙️ 𝕋𝔼ℂℍℕ𝕀ℂ𝔸𝕃 𝔻𝔼𝕋𝔸𝕀𝕃𝕊 & ℕ𝕆𝕋𝔼𝕊
Built specifically for long-session stability.
Focuses exclusively on police pursuit AI behaviour (does not modify civilian traffic logic, wanted levels, police spawning, or dispatch systems).
Lightweight, script-based, and performance-friendly (no configuration file required).
Fully compatible with ScriptHookVDotNet v3.7.0+ and LSPDFR.
Note: Extremely scripted or heavily modified mod setups may still expose edge cases.
📦 ℝ𝔼ℚ𝕌𝕀ℝ𝔼𝕄𝔼ℕ𝕋𝕊
ScriptHookV: Download Here
ScriptHookVDotNet (v3.7.0 or newer): Download Here
❤️ 𝕊𝕌ℙℙ𝕆ℝ𝕋 𝔻𝔼𝕍𝔼𝕃𝕆ℙ𝕄𝔼ℕ𝕋
Building major foundation updates requires countless hours of writing custom AI logic, hunting down edge cases, and endlessly testing stability so you don't have to.
If Real Pursuit AI has ever made you think, "Yeah, this feels way better than vanilla," please consider supporting the project on Patreon! Your support directly funds:
Deep-dive development: Turning complex ideas (like Player Lead Mode) into reality.
Future-proofing: Keeping the mod compatible with GTA V, LSPDFR, and ScriptHook updates.
Ecosystem expansion: Fueling the ongoing development of the Real Traffic AI and Real Pursuit AI mods.
If you want to help keep these mods stable, realistic, and constantly improving while getting your hands on new content first, Patreon is the best way to do it. ❤️
👉 Patreon: https://www.patreon.com/cw/ChristianLineham
(And if you don’t subscribe—that’s totally fine too. Enjoy the mod, and happy policing! 🚓)
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Mason1993 reacted to 1803 Creations for a file, 1803's More Speeders on HighwaysAre you tired of clocking AI drivers at a max speed of 78 MPH? Then this the script for you! This is probably my favorite script I've been working on. This really does add a new layer to speed traps/patrols.
Files go into the GTA/scripts folder. DO NOT run both the scripts, one is a test script, one is the fully functioning script. The .cs /txt files are for open source reference. I plan to continue to update this. Any community notes/suggestions will be taken into consideration.
Showcase:
https://www.youtube.com/watch?v=muJ_mrpz3Zg
Version 1.6 (Updated 3/2/26):
-rename to 1803 Speeders, ini file does not need replaced, just renamed if updating.
-Rewrite from Scripthookdotnet V2 to V3.
-Added over 100 ped models to now spawn
-Game chooses name so should be random and not often repeating
Version 1.5 (Updated 2/4/26):
Added and removed locations. Maps of locations also added with download.
Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.
Version 1.4 (Updated 1/23/25):
Turned off notifications by default. Notifications can be turned on/off in the ini file now.
Version 1.3: (Updated 1/19/25)
Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.
Cars/drivers only delete if driving and over 1000M away from player.
Version 1.2: (Updated 1/18/25)
.INI file added. This file goes into the scripts folder. You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass). Make sure to update all files (MoreSpeeders) in the scripts folder for this to work. Old versions will not read/use the .ini file.
-Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.
Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the Version 1.1 testing Youtube video link.
Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.
What's New in Version 1.1
NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.
Video for testing spawner:
https://youtu.be/ZZPelfO7U2E
Script (non-testing version) description is below:
How to update:
Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.
Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)
Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.
AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.
Clean-up added to delete vehicles/peds once they are over 1000M away.
-Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.
Plans Version 1.2:
-Add more locations like Los Santos County Highways
-Add more Cars
-.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.
Version 1.0
This script spawns a car every 10 seconds at approx. 350 meters away from the player.
Once spawned and snapped to the road, the AI driver is able to drive up to approx 100 MPH if on a straight road with no other cars in the way.
When testing this mod, I have been able to clock AI drivers around 80-90 MPH on highways, at least one every 30 seconds.
I have told the script to change driving behavior and let the game control driving behavior f near EMS lights which allows the cars to be slowed down to be pulled over and/or allows for them not to wreck scene management during other callouts or scenes.
--This will spawn cars everywhere you are near. If you are in the middle of a forest, beach, airport, or military base, you will notice the cars spawning inside those locations.
--If you are in a pursuit and/or traveling over 100MPH, you will likely see the cars spawn on the map, if you are stationary/driving under 80 mph, you shouldn't see the cars spawn on the map.
--Sometimes the spawned cars will drive off the road or not drive correctly. Just use a "clean world" mod if you see more than a couple of cars off the road. All/any spawned units can be safely deleted without any issues. I would say over 90% of the spawned cars spawn correctly so you may get a couple every 5 mins that are not driving right.
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Mason1993 reacted to BJ USA for a file, RoadWorthy🚔 Equipment Enforcement: Road Worthy v6.9
The Equipment & Standards Overhaul
Dynamic vehicle safety violations for proactive traffic enforcement. In the standard Los Santos environment, every NPC vehicle is showroom-perfect. This lack of realistic mechanical wear makes traffic enforcement feel repetitive and purely RNG-based. Road Worthy is a background simulation engine that injects realistic mechanical failures and safety violations into the world, giving you legitimate, visual probable cause for every stop.
🛠️ The Core Engine: "Probable Cause Generator"
Road Worthy doesn't just spawn blips; it physically alters the state of nearby vehicles to create observable equipment violations.
Equipment Violations: The engine cycles through distinct equipment configurations, ranging from minor electrical flickers to critical structural failures.
Encounter Frequency: With default settings, you can expect to encounter a violator roughly every 2 to 5 minutes of active driving, depending on local traffic density.
Smart Selection Logic: The system scans a 350m radius and intelligently selects candidates for violations. It maintains a buffer—ignoring any vehicle within 45m—to ensure violations don't "pop-in" right in front of you.
Automatic Exclusions: To maintain immersion, the engine automatically ignores Emergency (Police/EMS), Service (Buses/Taxis), Motorcycles, and even specific models like the "Stretch" or "Tourbus" defined in your .ini.
Disable Blips: For officers who prefer a purely visual challenge, violation blips can be disabled entirely in the configuration settings.
MAX INI SETTINGS FOR DEMO VIDEO - YOUTUBE DEMO - MAX INI SETTINGS - DEMO ONLY
🚦 Equipment Profiles & Modernized Scanning
Ghost Car (Bright Purple - 27) Operating with no lights at night.
Faulty Alternator (Gray - 13) The lights won't stay on; lights flickers intermittently, indicating failing power delivery preceding a total electrical blackout.
Aggressive High Beam Flashing / Signal for help / loose wire? - (Green - 2) The entire lighting system (front and rear) flashes rapidly. This indicates a severe short circuit or an aggressive driver attempting to clear traffic.
Smoking Engine (Light Gray - 15) Heavy engine smoke pouring from the compartment. The vehicle is physically restricted to a crawl due to severe mechanical failure and neglect.
Shredded Tire (Light Blue - 22) Vehicle operating on a shredded tire or bare rim. Results in erratic handling, grinding, and a top speed limited to 13.5f.
Missing Plate (Dark Orange - 21) You can now encounter vehicles operating with Missing Plates. This violation is tied to a Stolen status, turning a simple equipment observation into a potential felony hit.
Dealer Tag (Dark Orange - 21)
Note on Modernized Plate Readers: Congrats! Your reader now recognizes these blank or dealer plates as stolen and pulls owner details—even without a physical plate—via NOOSE-derived chassis-signature telemetry. This breakthrough, repurposed from Humane Labs forensic imaging research, identifies the vehicle through unique thermal and geometric markers. The physical plate is absent, but the system still has a chance to gather vehicle and/or owner details via localized beat intelligence.
Shattered Window (Gold - 46) Frequency of smashed safety windows. Side or rear glass is shattered, potentially indicating a vehicle burglary or a prior hit-and-run collision.
Headlight Out (Beige - 36) A single headlight is non-functional. Unlike a shattered lamp, the housing is intact but the bulb is out, creating a high-visibility equipment violation at night.
Mechanical Damage (Gold - 46) Significant body deformation or collision history. Though the engine functions, the vehicle shows severe rear damage, suggesting it may have been involved in an accident or theft.
📦 Installation Guide
Prerequisites: SHVDN (ScriptHookV.NET) is required.
The ScriptHookVDotNet v3 included is optional. The current version of RoadWorthy is designed to work with any version of ScriptHookVDotNet v3.
Deployment: Drop RoadWorthy.dll into your /scripts/ folder.
Configuration: The mod will generate RoadWorthy.ini on the first launch.
GlobalSpawnChance: Controls how frequently violations occur (Default: 2%).
MaxActiveViolations: Sets a hard limit on world violations (Default: 1).
ShowBlips: Toggle to true or false to enable/disable GPS markers.
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Mason1993 reacted to BJ USA for a file, Street-Legal-EnforcementStreet-Legal-Enforcement V6.9
A precision enforcement tool for Law Enforcement roleplay, designed for verifying vehicle equipment compliance, window tint levels, and license plate legitimacy.
👮 CORE FEATURES
VLT Spectrometer Tool
Portable device used to measure Window Tint percentages.
Deployable via the [T] key when standing near a vehicle.
Provides digital readouts to serve as evidence for citations.
Neon & Underglow Detection
Integrated logic to identify illegal roadway lighting.
Supports a wide range of vehicle classes and custom lighting setups.
Note on Neon Spawning: While the engine naturally spawns neon lights on select ”tuner” cars,
this mod expands this variety significantly across a wider range of vehicle classes if enabled in the
configuration.
Plate Style Identification
Recognition logic to help officers identify misused "Show Plates," "Antique" tags, or retired registration styles.
Facilitates the discovery of "Exempt" or "Souvenir" plates being used on unauthorized vehicles by flagging restricted plate indices.
All based on .ini settings and role play opportunities
⚙️ TECHNICAL SPECIFICATIONS
Ensure all three files are present in your directory for full functionality:
Street-Legal-Enforcement.dll
Street-Legal-Enforcement.pdb
Street-Legal-Enforcement.ini (Use this file to customize detection thresholds and keybinds)
Note on Accuracy: While game engine lighting can vary visually, the Spectrometer tool provides the authoritative VLT reading for all legal and enforcement proceedings.
📋 ENFORCEMENT PROTOCOL
Observation: Identify visual non-compliance, such as illegal underglow or suspicious plate types.
Verification: Initiate a traffic stop and utilize the VLT Spectrometer to confirm exact tint levels.
Action: Reference the tool’s output to justify equipment violation charges.
Check out https://www.youtube.com/@pixelpgaming to see a normal guy playing GTA 5 LSPDFR.
BJ-USA
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Mason1993 reacted to Charlie686 for a file, 686 Callouts11/01/26 - 686 Callouts has updated to introduce Custom Pursuits!
You can now create your own pursuit callouts (customising pursuit speeds, vehicles, weapons & more). Read the Custom Pursuit section of the file description for more information.
686 Callouts v2.1.2.0
Designed with stability, replayability, and configurability in mind.
686 Callouts is compatible with Stop The Ped, Callout Interface & ExternalPoliceComputer.
Join 10,000+ people in LSPDFR-TS, the home of 686 Callouts.
Receive support, provide suggestions & use our automatic log reader.
686 Callouts with AI Voices & 8 exclusive callouts (including SWAT RAID) is now available on Ko-Fi for £2.99!
Standout Features
23 Callouts.
Offensive Weapon Reported | You are given a precise description of the suspect, and you need to track them down.
Photography of a Police Station | Inspired by the videos online.
Large Vehicle Pursuit | For those who prefer pursuits that don't exceed 100 MPH.
Stolen Pedal Bike | A stolen bike has been spotted, and you need to apprehend the rider.
Vehicle on Sidewalk | You need to get the sidewalk cleared, but maybe this isn't just an innocent mistake.
Disorientated Individual | Camera operators have raised concerns over an individual.
Suspected Stalker | First, establish the situation with the victim, then speak to the suspect.
Stolen Item | After conversing with the victim, you'll be given access to a GPS tracker to track down the suspect.
Fare Dodger | Station staff have contacted you about a fare dodger, you need to question them.
Vehicle Fire | You've received a call from an informant, and need to prevent someone innocent coming in harms way.
Kidnapping | A taxi slant at a Kidnapping call. With 4 outcomes, it will keep you on your toes.
Solicitation | Inspired by Assorted Callouts, there are 5 outcomes where you might need to go incognito.
Subway Disturbance | A witness reports some concerning information, keep the subway violence-free!
Car Bomb | Defuse the bomb & hope that it doesn't attempt an explosive getaway.
Protest | Face off an angry crowd of both protestors & members of the public.
Aircraft In Distress | An aircraft needs to make an emergency landing - meet it at the runway. With 8 outcomes, who knows why?
Alleyway Robbery | Inspired by More Robberies, this is a simple callout taking advantage of hidden locations across Los Santos.
High Risk Escort | Inspired by Protection Squad, lead a convoy between Mission Row and Bolingbroke Penitentiary.
Attempted Break-In | A difficult callout - locate the suspicious items around a property to see if you can crack the case.
Terrorist Attack | Experience a shootout like never before! Can you stop the danger to the public before they're all dead?
Lane Closure | Close a lane of traffic to allow the mechanic to attempt repairing a vehicle.
VIP Evacuation | Attackers have taken a VIP hostage! Infiltrate the area and lead an extraction.
Area Surveillance | Head to an area and provide a police presence. Keep an eye on your surroundings!
Translation System.
686 Callouts features the most in-depth and advanced translation system found in any callout pack, ever. Play 686 Callouts in any of the included 17 languages, to experience callouts in the most immersive way for you. Everything can be translated - even the notifications when a call becomes available.
Languages include 🇬🇧 🇯🇵🇷🇺🇵🇱🇪🇸🇩🇪🇹🇷🇨🇿🇸🇰🇨🇳 and more!
Outcomes.
686 Callouts tries to achieve a level of replayability not found elsewhere. Most callouts don't just feature 1/2 outcomes, but 5 or 6. There's a real sense that no callout is the same, and you have to approach each call with a level of uncertainty.
Career Statistics.
Featuring an in-built statistics system, 686 Callouts will hold you accountable with an accurate reflection of your actions as an officer.
Naturally, configurability for this can be found in your included .ini file.
Custom Pursuits V2 (NEW)
Within 686 Callouts, you can create your own pursuit callout and create an unlimited number of pursuits, with the ability to share your pursuit files with your friends and customise them with options such as:
Minimum & maximum speeds
Pursuit difficulty
Vehicle & Ped models
Weapon probabilities & models
And so much more....
Get started at Plugins/LSPDFR/686Callouts/Data/Pursuits.
Crash Prevention.
686 Callouts includes extensive crash prevention. Inevitably, you may run into a problem. To provide the stability needed for a smooth patrol, there are several systems in place to ensure 686 Callouts runs without causing any issues.
What to expect in the future
I am actively working on the early access version of 686 Callouts, which brings new callouts, new mechanisms & AI Voices for my members. It is available here.
FAQ & more details
How do I install 686 Callouts?
Drag & drop the 'Plugins' folder, the 'lspdfr' folder and the 'CalloutInterfaceAPI' file into your GTAV folder.
Someone told me to remove 686 Callouts, should I?
No. Do not fall victim to poor advice. Get in touch with me directly.
What configurability is offered?
A lot. Just check the .ini file!
Can I translate your plugin?
Yes - please contribute via the GitHub repository.
686 Callouts is great, but don't take my word for it -- take theirs!
Officer Benzo.
Double Doppler.
Geoffery_Gamer.
SSTGaming.
SteveTheGamer55.
unitedOrange66.
___
© 2021 Charlie686.
686 Callouts is copyrighted; you may not modify or redistribute it in any capacity without my express approval.
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Mason1993 reacted to 739493356 for a file, Blaine County Sheriff's Office Packhi
Contains 15 liveries
Base models used and their respective units;
Raz3r w/ MassMan edits
21-24 Tahoe
Traffic x1
--
Raz3r
2025 Tahoe
Patrol x1
--
GeorgieMoon
21 Durango
Patrol x1
--
18 Durango
Patrol x1
--
2015 FPIU
Patrol x1
--
18 Charger
Patrol x1
--
20 F350
Patrol x1
--
18 F150
Patrol x1
--
18 FPIU
Patrol x2
--
18 Tahoe
K9 x1
Patrol x1
--
14 Charger
Patrol x1
--
Kane104
20 FPIU
Patrol x2
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Mason1993 reacted to CrypticFade3 for a file, Policing Redefined - Realistic Questions and DialoguePolicing Redefined: Realistic Questions and Dialogue
Police Redefined: Realistic Questions and Dialogue is all about realism and variety.
This pack completely rewrites and expands the existing question files , keeping the original structure, but replacing every entry with authentic, handcrafted questions and interactions that make traffic and pedestrian stops feel more believable than ever.
What’s New?
The goal was simple: take the existing system and make it feel real.
No overhauls, no new mechanics, just better writing, more depth, and realistic results.
Each category has been completely rebuilt from scratch to reflect realistic situations, from dangerous finds to the harmless everyday stuff, bringing you the following;
General Greetings Dialogue Stop Initiation and Interrogation Dialogue License and ID Questions Instructions and Commands Scene Management Citation and Warning Dialogue Wrap-Up Dialogue Routine Traffic Stops Vehicle Document Violations Vehicle Equipment Violations Motor Vehicle Accident Commercial Vehicle Inspection Animal Related Incidents Property Crimes Public Violations Alcohol Questions Narcotic Questions Weapon Questions Police Impersonation Questions Field Sobriety Tests Breathalyzer Test Drug Swab Test Pat Down Dialogue Arrest Dialogue
All in all, these new configurations give you;
152 questions total 2,200 answers in total And much more to come!
Easy to Use
No setup or configuration needed, just drop the XML file in place of your old one and you’re good to go.
You can find these by going to your GTA V Directory --> Plugins --> LSPDFR --> Policing Redefined and then dragging them in and replacing them. Simple as that!!
Requirements
Policing Redefined
Support & Community
Need help or have ideas for future updates? Join the my Discord Server: https://discord.gg/rBvM3m9cdv
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Mason1993 reacted to CrypticFade3 for a file, Policing Redefined - Realistic Search ItemsPolicing Redefined: Realistic Search Items
Police Redefined: Realistic Search Items is all about realism and variety.
This pack completely rewrites and expands the existing search item files , keeping the original structure, but replacing every entry with authentic, handcrafted items that make searches feel more believable than ever.
Over 500 brand-new items have been added across all three categories; Red, Yellow, and Green, giving every pat-down and vehicle search a fresh layer of detail.
What’s New?
The goal was simple: take the existing system and make it feel real.
No overhauls, no new mechanics, just better writing, more depth, and realistic results.
You’ll find items that make sense for the world:
Firearms that sound authentic and consistent
Drug paraphernalia that fits street-level encounters
Tools, personal belongings, and small details that tell a story
Each category has been completely rebuilt from scratch to reflect realistic situations, from dangerous finds to the harmless everyday stuff.
Authentic and Immersive
Every single line has been written by hand to keep searches engaging, grounded, and unpredictable. Whether you find a “loaded magazine,” “folded receipt,” or “set of lock picks,” everything feels like something a real person might carry.
Easy to Use
No setup or configuration needed, just drop the XML file in place of your old one and you’re good to go.
You can find these by going to your GTA V Directory --> Plugins --> LSPDFR --> Policing Redefined and then dragging them in and replacing them. Simple as that!!
Requirements
Policing Redefined
Support & Community
Need help or have ideas for future updates? Join the my Discord Server: https://discord.gg/rBvM3m9cdv
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Mason1993 reacted to 739493356 for a file, Santos Police Department Livery PackLittle simple Massachusetts based medium-sized department pack I decided to make for fun a couple of days ago, the feedback of some people made me feel like turning it into an actual pack and my first public release, so here it is
Contains 21 liveries in total
Base models used and their respective units;
Raz3r w/ MassMan edits
21-24 Tahoe
Patrol x3
Traffic x1
Supervisor x1
--
GeorgieMoon
15 FPIU
Patrol Fleet Services x1 (Spare unit, no unit number)
--
18 Tahoe
Street Crimes Unit Ghosted x1
--
18 Charger
Patrol x1
--
16 FPIS
Patrol x1
Shift Commander x1
--
Kane104 2020 & M Peralta 2025 edit
25 FPIU
Patrol x4
Traffic x1
K9 x1
--
2020 FPIU
Patrol x4
Community Policing x1
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Mason1993 reacted to Nightz Development for a file, Blaine County Traffic Lights & Signs Remastered [Nightz Development]If you ever felt Blaine County looked Empty or Dead and it was not a vibing little Town Well Time to Introduce Blaine County Traffic Lights & Signs Remastered.
Features:
Adds Traffic lights to 21 intersections in Blaine County. [More to Come]
Adding Traffic Signs soon
DISCLAIMER, THE ROUTE ONE UPDATED MAP IS NOT COMPATIBLE JUST YET. WE WILL RELEASE A PATCH SOON.
Join Our Discord For News & Sneaks Peaks that are Coming Soon https://discord.gg/UpJKHT3hUN
Remastered/Patch Fix By
Nightz Development
Original Creator
FAQ
Q: How can I download or purchase additional Nightz Development products?
A: You can join our Discord server to browse and download products. Some items may also be available on LCPDFR.
Q: How can I get in touch with Nightz Development for collaboration or other inquiries?
A: Feel free to reach out through Discord or on LCPDFR. We’re open to collaborations, feedback, and any questions you may have.
Q: How often are maps and products updated?
A: Updates are released based on ongoing development and user feedback. Some updates may coincide with new map releases or enhancements.
Q: What should I do if I encounter an issue with a map, even after reading the provided documentation?
A: Please join our Discord server and open a support ticket. A developer or support team member will assist you as soon as possible.
TOS
[1] You shall not claim any products, scripts, or items created by Nightz Development as your own. Respect the effort and originality put into these creations.
[2] You are not permitted to rip, modify, or alter any of Nightz Development's files without express permission.
[3] These files are approved for use in FiveM servers only. Any other usage must receive explicit consent.
[4] Do not redistribute, resell, or upload these files anywhere else without direct permission from Nightz Development. Unauthorized distribution, whether free or for profit, will result in the removal of these files from your possession and potential further action.
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Mason1993 reacted to EinsteinCoomer for a file, More Charges & Citations for ReportsPlusEver thought that there were charges or citations missing for certain callouts/events?
Don't feel like changing the XMLs yourself?
Well look no longer with these expanded vanilla charges and citations for ReportsPlus, adding you guessed it, more charges and citations for your immersive needs when making your reports!
Current Charges Added/Changed:
(F) Outstanding Warrant (Violent Crime)
(F) Outstanding Warrant (Non-Violent Crime)
(F) Felon in Commission of a Crime
(M) Failure to Comply With a Lawful Order
(F) Possession of a Firearm (Unregistered) -> (F) Possession of an Unregistered Firearm
(F) Possession of a Firearm (Tampered Serial Number) -> (F) Unreadable Serial Number
(F) Possession of a Firearm (Stolen) -> (F) Possession of a Stolen Firearm
(M) Possession of Burglary Tools
(F) Possession of a Forged Government ID
(M) Fictitious Plate
[Removed (F) Evading Arrest because it does not hold purpose in the presence of (F) Attempting to Flee/Elude Police]
Current Citations Added/Changed:
Pretty sure none have been changed yet.
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Mason1993 reacted to crunchy0156 for a file, Brockton PD, MA - Livery Package (4K)Hey... I present to you...... A livery pack!
So my buddy lives in Brockton and he told me I should make a livery pack of his local PD so I did it in a vc with him.
These liveries are for 4 vehicles
Livery list:
2x for 2013 Ford Explorer (Generic SUV) - Patrol & K9
3x for 2016 Ford Explorer (Generic SUV) - School, Patrol & K9
3x for 2020 Ford Explorer (Generic SUV) - School, Patrol & K9
1x for 2018 Ford Taurus (Generic Sedan) - Patrol
The liveries are for Ripples Liberty I pack, I would have made liveries for all of the pack's cars but my buddy told me these are the only or most common vehicles, so yeah.
When using these liveries, it's recommended to use Blue & Blue lights, since you know, Brockton PD lights are blue and blue..
I might do more, not sure. I plan on doing every department of Massachusetts including MSP, just gotta find the right vehicles.
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Mason1993 reacted to doublehook for a file, NPCINPCI 2.1 is LIVE!
NPCI brings you a new way of interacting with PEDS inside of LSPDFR and adds a whole new level of immersion to your gameplay experience!
ANNOUNCEMENT:
The new update (2.1) is OUT. This new version finally brings the Microsoft Speech Platform to NPCI, but with a twist! You can now CHOOSE between WSR or MSP in the INI file. You can also tweak the confidence level threshold for each engine in the INI file to find your sweet spot. Lower the value to loosen up the speech recognition or increase the value to tighten it up (you can do it in .01 increments).
*** Because both engines (WSR & MSP) are intertwined in the new NPCI 2.1 update - YOU MUST have Microsoft Speech Platform installed to use NPCI 2.1, even if you don't intend on using the new Microsoft Speech Platform. If you do not have MSP installed, you can download it from the links below: ***
Microsoft Speech Platform: https://www.microsoft.com/en-us/download/details.aspx?id=27225
Language Packs: https://www.microsoft.com/en-us/download/details.aspx?id=27224
-- For the speech platform install, download the larger 2.6 MB SpeechPlatformRuntime.msi, NOT the 2.2 MB one.
-- For English users - download the "MSSpeech_SR_en-US_TELE.msi"
Here's the complete list of changes in NPCI 2.1:
Spoiler
Need support? Join the NPCI Discord and help grow the NPCI community - join us here:
Want to show some love for all my hard work on NPCI - join my Patreon here: https://www.patreon.com/cw/Doublehook
How to use the new PED go to crosshair location action:
Spoiler
NEW XML Nested Phrases Update:
Spoiler
NPCI v2.1 brings a ton of new features, such as PED actions by voice, Player actions by voice, new PED animations, PED idle animations, a built in animation viewer, the ability to cycle through 49 different walk styles (with the option to set a default walk style when loading up LSPDFR), and more! Interactions in NPCI 2.1 have never felt more alive!
There are 2 versions available in the download: "NPCI 2.1 for PR" & "NPCI 2.1 for STP". Make sure you install the correct one!
Installation:
Spoiler
XML Customization
Spoiler
Demonstrations
These videos are using voice activation and NPCI 2.1 only. No menus, just straight up voice commands. I just added an early preview for NPCI 3.0 as well, so enjoy!
Keep an eye out on my YT page (https://www.youtube.com/@doublehookmedia) for more videos! I'll be posting videos to show you how to modify your XML files, including the PED animations and idle animations. I'll also go over how to create new PED emotion categories and explain how to customize them to create your own PED animations.
What is NPCI?
Spoiler
Suggested "must have" LSPDFR plugins & addons to use alongside NPCI
Policing Redefined & Grammar Police. While NPCI works the same for both PR & STP when it comes to the available features, NPCI runs much smoother with the better coded Policing Redefined, so if you want the best NPCI experience, I strongly suggest you go with PR!
Tutorials
Spoiler
Suggestions & Bug Reporting:
All bug reports and suggestions will be done through Discord. Join my Discord server here: https://discord.gg/9RMrrvm5qH
Future releases
• Add audio voices for the responses (with optional onscreen text)
• Add in more PED and Player action animations
• Future enhancements using AI interaction for more natural, conversational, and unscripted exchanges.
© 2025 NPCI by doublehook. All rights reserved. Do NOT reverse engineer, modify, or share the contents of my plugin without my express written consent
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Mason1993 reacted to Midwest Mods for a file, (ELS) Blaine County Sheriff's Office MEGA Pack (Addon)(R/B/W)BCSO Mega Pack
Vehicle List
2010 Challenger (Traffic Unit)
2011 CVPI
2011 CVPI (Liberty)
2014 Charger
2014 FPIU
2016 Impala
2018 FPIU
2018 Charger
2018 Charger (K9 Unit)
2020 Tahoe
2020 Durango
2022 Mustang Mach-E
2023 RAM 1500
2023 F150 Police Responder
2024 Mustang GT Police Spec (Marked Traffic Unit)
2025 Tahoe
2025 Durango
2025 Durango (K9 Unit)
2025 F150 Police Responder
2025 RAM SSV Classic
Fully loaded interiors/ trunk equipment
Working takedowns and alley lights
This pack was in beta in my Discord for about 3 months and went through a ton of changes and ultimately this is what it's turned into. A melting pot of cars with similar but varying light setups. If that's your jam, here you go.
UPDATE
A slick top version of this pack is in production. Release date TBD. Stay tuned and join the Discord to track progress and get the inside scoop on all new things coming in 2026. That is also where you can find my Patreon.
Have suggestions, ideas, or need to report a bug? https://discord.gg/VfEsXF5Qfe
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Mason1993 reacted to againstallodds for a file, Kuchera CalloutsKuchera Callouts v2.0.2.1 by againstallodds
General
Kuchera Callouts is designed to be a highly replayable LSPDFR callout pack, allowing players to build upon the provided scenarios and use other modifications to further enhance scenes, investigations, and day-to-day police work. This callout pack offers a range of high-intensity calls that will have players seeking cover, as well as regular day-to-day calls that a typical police officer might encounter. Some callouts might seem high-intensity upon response, only for players to later discover that the suspects have already fled the scene. Customization options are available, letting players edit the included .ini file to modify police vehicle models, peds, and callout activation.
Two Versions
Base - No other mods or callouts required, perfect for a more vanilla experience. Callout Interface [new] - You will need to download and install callout interface first, in order for this callout pack to work.
Join Discord
Please feel free to join to make suggestions, share screenshots, reports bugs, or play games. I will also be releasing versions of this mod on the discord for beta testing before releasing the final product here.
Key Features
Replay Factor - This callout pack has a vast number of coordinates and potential outcomes to ensure replayability. Every situation can end differently; even when you believe a situation is resolved, the suspect might surprise you. Enhanced Interactions [new] - Instead of having players repeatedly press the 'Y' button to progress through a memorized chat dialog, I've incorporated a range of randomized one-liners that suspects might say upon your arrival. These give hints on how to navigate each situation. While your imagination will guide your investigations, I recommend using this callout pack alongside other LSPDFR mods like Stop The Ped and Ultimate Backup. Although they're not mandatory, they enhance the experience. Note: This pack doesn't spoon-feed you with dialogues on how to manage situations - that's up to you. For instance, if you see someone walking away from an accident scene, it's intentional. Suspect and Vehicle Items - Specific callouts may have items added to the suspect or vehicle inventory to guide your police action (e.g., burglary tools for silent alarms, drug paraphernalia for drug related calls, fake police badges for police impersonation calls). Always be alert; some suspects might carry weapons, like knives or broken bottles Realistic Calls - I have included a number of more "realistic" day to day calls that a police officer may respond to. Note, these calls can still lead to some hectic situations. Location Based Calls - You will only receive calls that are designated for your style of patrol. (patrolling the county will get you county calls, patrolling the city will get you city calls, etc). In addition, a number of the callouts will take you down into parking garages, alleyways, and nooks that you never knew existed in GTA. Search Areas - Some callouts will utilize a search area instead of a blip to have you do some real police work and investigate an area for the reported crime. False Alarms - There is a small chance that the call you are headed to is an ambush or false alarm or anything in-between. Customization - This callout pack also comes with a .ini that you can edit to add your own city and county specific peds and vehicles along with the ability to disable callouts if you do not want them to dispatch. Scene Observations [updated] - Certain callouts include a scene observation notification that can assist you in building a case against a suspect and establishing probable cause.
Callouts Included
50+ Callouts
Traffic Accident [updated] - [Infinite Locations] - Multi vehicle accident with possible injuries and violent outcomes. Investigate the scene to find the cause of the accident and clear the road to reopen the roadway. Vehicle In Ditch - [140 Possible Locations] - Respond to the scene and assist the driver with medical aid if needed, clear the vehicle from the ditch. Vehicle On Train Tracks- [30 Possible Locations] - Respond to the scene and remove the vehicle from the train tracks before a train arrives. Abandoned Vehicle - [170 Possible Locations] - Reports of a vehicle abandoned on the shoulder, clear the vehicle and remove it from the side of the road. Foot Chase - [Infinite Locations] - Officers involved in foot chase require immediate assistance. Animal Struck [updated] - [Infinite Locations] - Vehicle struck animal in roadway, investigate the cause of the accident and reopen the roadway. Active Shooter - [63 Possible Locations] - Reports of an active shooter, respond to the scene and neutralize the threat. There is a possibility you arrive and there is nothing going on, the call was a false alarm. Backup Required - [259 Possible Locations] - Officer out with a suspect requires backup. Animal In Roadway - [Infinite Locations] - Respond to the scene and use your siren and lights to remove the animal from the road. Disabled Vehicle - [Infinite Locations] - Reports of a disabled vehicle in the road, assist in clearing it and reopening the roadway. Disorderly Conduct - [Infinite Locations] - Respond to the scene and investigate. Possible fighting, drunk behavior, persons carrying weapons, ambush, or nothing at all. High Speed Chase - [Infinite Locations] - Assist officers in high speed chase of suspects fleeing in vehicle. Object In Road - [Infinite Locations] - Reports of object in the road causing a hazard, respond and remove the object from the road. Person With Gun / Knife - [Infinite Locations] - Respond to the scene and resolve the issue. Police Impersonator - [Infinite Locations] - Respond to the scene and search for the police impersonator, conduct a traffic stop and investigate the allegations. Security Assistance [updated] - [111 Possible Locations] - Security Officer requesting assistance. Respond and investigate. Silent Alarm - [309 Possible Locations] - Alarm tripped, respond to the scene and assist. This callout has a chance of being a false alarm. Solicitation [updated] - [140 Possible Locations] - Reports of solicitor on side of the road. Investigate the report and remove them if needed. Stolen Motorcycle / Bicycle - [Infinite Locations] - Respond to the scene and make contact with the suspect, investigate if the vehicle is stolen and act accordingly. Suspect With Warrant [updated] - [Infinite Locations] - Respond to the scene and search for the subject, make contact and act accordingly. Traffic Stop Backup - [343 Possible Locations] - Officer conducting traffic stop requesting backup. Trailer Chase - [Infinite Locations] - Semi truck on the run with a trailer attached. Trailer Chase Small - [Infinite Locations] - Pickup truck on the run with a trailer attached. Transit Assistance [updated] - [55 Possible Locations] - Public bus driver requesting assistance with unruly passenger. Unknown Trouble - [Infinite Locations] - 911 hangup, respond to the scene and investigate. It could be anything from an ambush to a false alarm. Vehicle BOLO - [Infinite Locations] - Reports of stolen vehicle, suspect with warrant, or possibly a false alarm. Conduct a traffic stop on the reported vehicle. Air Assist - [Infinite Locations] - An air unit is tracking a vehicle and has requested for it to be pulled over. Officer Down - [Infinite Locations] - Officer has been shot and needs immediate assistance. Street Fight - [Infinite Locations] - Reports of active street fight, respond and put an end to the fight. Mutual Aid Pursuit - [Infinite Locations] - A neighboring agency is requesting assistance with a pursuit entering your jurisdiction. (If you are city patrol, county units will be requesting assistance. If you are in the county, city units will be requesting assistance. Fire Assist [new]- [160 Possible Locations] - Assist FD on a medical emergency call at a residence. Investigate the cause of the medical emergency. Department Operation [new]- [60 Possible Locations] - Respond to the scene and enforce a county mandate. Close down the beach, close down the state park, tackle illegal fishing, crack down on gang activity, or simply enforce motorists riding without a helmet. Bar Fight [new]- [40 Possible Locations] - Respond to the scene and investigate the cause of the fight. Domestic [new]- [400 Possible Locations] - Respond to the scene and investigate the cause of the domestic. Escaped Fugitives [new]- [Infinite Locations] - Escaped fugitives have stolen a D.O.C. vehicle and are on the run. Medical Escort [new]- [Infinite Locations] - Escort the ambulance to the hospital, code 3. Priority Escort [new]- [Infinite Locations] - Escort the evidence vehicle to the destination. Follow the regular flow of traffic and watch for an ambush. Gun Store Robbery [new]- [11 Locations] - Ammu-nation is being robbed, respond and bring order to chaos. PCP Overdose [new] - [Infinite Locations] - Respond to the scene and apprehend the suspect. Be careful as suspects on PCP can often have super human strength. Pedestrian Hit [new] - [Infinite Locations] - Pedestrian hit by vehicle, investigate the cause of the accident and render aid. Pet Trapped [new] - [180 Locations] - Pet trapped in a hot vehicle, respond code 3 and assist. Road Rage [new] - [Infinite Locations] - Road rage incident, 911 caller reports active fight. Road Rage 2 [new] - [Infinite Locations] - 911 caller reports road rage involving two vehicles chasing each other. Respond and assist. Shooting Pursuit [new] - [Infinite Locations] - Vehicle pursuit involving shots fired on officers. Shoplifting [new] - [160 Locations] - Security officer reports a possible shoplifter. Shoplifting 2 [new] - [160 Locations] - Security officer reports a possible shoplifter. Shoplifter last seen leaving on foot. (This callout will only update the suspects location once) Stolen Money Truck [new] - [Infinite Locations] - Stolen money truck stolen from San Andreas Bank, respond and bring order to chaos. Suspicious Vehicle [new] - [200 Locations] - Suspicious vehicle reported parked near callers house, investigate the call. Traffic Break [new] - [8 Locations] - Traffic break requested, respond and assist. Traffic Control [new] - [25 Locations] - Traffic alert reported in the middle of the road, respond and assist.
Recommended Mods
Stop The Ped - Aids in handling calls involving animals or peds that require taxi's. Scene Manager - Aids in general scene management and immersion.
Known Bugs
Please reports any and all bugs to my discord server as I am far more active on there.
Callout Showcase
If you are a YouTube content creator and would like to showcase the mod, I will be rotating links to videos below every 2 weeks or so. Please message me your videos in discord. I am also looking to include the communities screenshots as well, so please if you take some cool screenshots, send them to me!
Credits
LSPDFR Team - for creating this great mod LSPDFR Mod Devs - for sharing tutorials and taking part in helping each other in the LSPDFR discord. Probably the best and most helpful mod community out there. Charlie686 - for help with some animations sEbi3 - for open source Version Checker. -
Mason1993 reacted to YobB1n for a file, Yobbin CalloutsYobbin Callouts
By YobB1n | Version 1.7.1 | Released April 9, 2024
Join My Discord Server for Updates and Early Releases,
and find more of my Mods at my Website.
Introduction
YobbinCallouts is now Open-Source! Check it out here!
Thank you for downloading my callouts! I hope you enjoy them and have fun! YobbinCallouts are designed to be as realistic and engaging as possible, with many different possibilities for each callout. Feedback is always appreciated!
Requirements
LSPDFR 0.4.9 (Or Newer, if applicable)
Most Recent Version of RagePluginHook
Most Recent, Legal Copy of GTAV (Steam, Epic, or Retail All Work)
CalloutInterfaceAPI.dll file (included)
Integrations
StopThePed (Improves Traffic Control & Arrests, Tow Truck Service)
Callout Interface (Realistic interface for receiving information in real-time)
Installation Instructions
Unzip the file. Copy ALL of the Contents of the “Grand Theft Auto V” folder into your MAIN “Grand Theft Auto V” or “GTAV” Directory, which contains “GTAV.exe” in it.
Callouts
How to Use
Bug Reporting and Requests
Please report all bugs or issues so that I can work on them. Please Do NOT report bugs in the review of the plugin. Instead, please leave a message on my discord server in the bug reports channel, or a comment on the plugin page of LSPDFR with a concise description of the problem and a solution if you have one. If you have any improvements for existing callouts, or suggestions for future callouts, please also leave a message on my discord or a comment.
Support
For the best support, please either use the support channel on my server, or the official RagePluginHook Discord Server.
Support the Effort 🙂
If you enjoy the callouts please share them with your friends and leave a positive review, and report bugs so the experience can be better for everyone. Also, it would mean a lot if you consider supporting me on PayPal, https://bit.ly/3iBmnsn.
Credits
Thank You to everyone who has helped with these callouts. A special thank you to:
Rohit - has been a huge help and now a contributor to this plugin!
Echo - coding help and forcing me to be less lazy 🙂
Palfy205 (really helped me out with the callouts)
Craftycram (testing and coding advice)
Marsacom (testing and screenshots/thumbnail)
DAG403 (beta testing this most recent release)
And everyone on the LSPDFR dev discord server who has helped me out with all my silly questions, including PNWParksFan and Vincent.
Once again, thank you for downloading and have fun! Take care 🙂 Thanks to Benzo for making this awesome video!
Please do not redistribute or reupload any of my plugins to other sites. Thank You!
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Mason1993 reacted to thatmaxplayle for a file, Section136CalloutsSection136Callouts is a LSPDFR callout package featuring a verity of callouts which spice up your LSPDFR experience. Developed over nearly two years now, it certainly has the content to keep you on your feet in the city of Los Santos!
Support the pack!
99% of players will enjoy the pack for free. That's fine! However, if you'd like to chip in an financially support future development of the pack, then please consider taking out my Section136Callouts Early Access Club membership! For just £5.00 a month, you will receive all Section136Callouts beta builds with the freshest functionality, plus get a massive influence on what comes next! Get started at https://www.buymeacoffee.com/maxplayle
Join the conversation!
For discussion, information about upcoming updates, and more regarding Section136Callouts, LSPDFR in general and more - join my Discord server! You can join using the link: https://discord.gg/3bq88pY
Current Callouts
Area Search Armed Suspect Attempted Sexual Assault Detainee Transport Required Interior Burglary Mental Health Patient Escaped Officer Panic Button Person With Knife Prisoner Transfer Racing Vehicles COVID-19 Self Isolation Violation Shoplifting Stolen Emergency Vehicle Stolen Vehicle (disabled by default) Suicidal Subject Theft from Person Traffic Stop Backup Required Metro Station - Assistance Requested Airport Security Threat Commercial Vehicle Theft Concern for Welfare
Copyright and Legal Stuff
This mod (compiled plugin, compiled patch to Grand Theft Auto V source, henceforth "Mod" or "The Mod"), is the sole property of the Mod author (Max Playle, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from https://lcpdfr.com. It may not be distributed on its own from any other source unless given explicit permission. It may be included in any video as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.
YouTube Content Creators / Twitch Streamers
You can include this script in any of your YouTube videos or Twitch Streams. However, I politely request that you include a link to this page (or to https://section136.maxplayledev.org, which will redirect here) in the description/show notes of your video. Please do send me a link to any videos that include Section136Callouts, I'd be curious to know your thoughts and to see playback of the callouts from a third party perspective!
AV False Positive
Section136Callouts will trigger some online virus searching engines, such as VirusTotal. This is because the engines used to scan files submitted to sites such as VirusTotal use extremely aggressive heuristics to determine whether something contains a virus. However, as a side effect of this - binaries such as GTA plugins, which make use of memory hooking to achieve a large amount of what they do, will be flagged up. Section136Callouts does not contain any malicious code whatsoever, and you can safely ignore any warnings you receive as a false positive.
Section136Callouts should not flag up in any desktop antivirus engines, however may - on occasion, when a new version is released.
Dependencies
Whilst every effort is made to keep the dependencies bundled with the Section136Callouts download up-to-date, sometimes - being human - I do miss things. As such, you can download the following Section136Callouts dependencies externally:
RageNativeUI - https://github.com/alexguirre/ragenativeui/releases (you may need to update this library after a game update)
Newtonsoft.Json - https://www.newtonsoft.com/json
Section136Callouts may interact with maxplayledev.org Online Services to report plugin issues, authenticate users against Early Access Club and perform update checks.
If you'd rather Section136Callouts not reach out to the network whatsoever, just enable Prohibit Network Transmission in the configuration file. More information on that is at https://maxplayledev.org/section136callouts/configuration. All currently active network functionality is toggleable using the main configuration file.
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Mason1993 reacted to cp702 for a file, SirenSetting Limit AdjusterThis mod raises various siren limits in GTA V.
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have siren1 through siren32, which are all fully functioning and independent. The siren_glass limit is also raised to 32. Note that the limit of 128 total bones on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the base game, siren settings can conflict if one of them has a value over 255. Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have. If you have 400 cars, and they all have unique light patterns, that'll work.
Installation
Copy the included ASI to your game folder.
Usage
For additional lights, just use siren21 through siren32 and add extra entries to the siren settings in carcols.meta. Again, note that there is still a limit of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID. The values 0, 255, and 65535 are reserved, so don't use those specific values. No additional configuration is required.
RPH Users
SSLA does not require RAGEPluginHook, but it is compatible with it. However, it is ONLY compatible with the latest version! RPH version 1.98 has a compatibility patch that will play nicely with SSLA v2. The latest RPH version can be found bundled with LSPDFR, or on the RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in your Plugins folder. This DLL is no longer required and should be removed. RPH now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but may need to be updated to support lights 21 through 32.
FiveM Users
SSLA v2 is compatible with FiveM. The server owner must enable ASIs in server.cfg with sv_scripthookallowed true, and Each user must copy the ASI into the plugins folder in their FiveM Application Data. No changes are required to the server config.
RPH Developers
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will be length EmergencyLighting.MaxLights (a static class property) instead of necessarily being length 20. They will still all have the same length, it's just that that length will be longer than 20 if SSLA is installed.
Logging
This ASI produces a SirenSettings.log file in your game directory. It records:
Every loaded SirenSetting, its name, its ID, and its internal index; Every loaded vehicle, its name, its siren ID, and the index it was matched to; Any conflicts, where two SirenSetting entries have the same ID. License
Please link to an official upload instead of redistributing this yourself.
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Mason1993 reacted to khorio for a file, StickyWheelsStickyWheels is a RagePluginHook plugin that keeps the wheels turned the way you left them when stationary.
When you leave the vehicle the wheels will retain their angle,
entering the vehicle will not straighten them out again.
Requirements: RagePluginHook v0.41+
Usage:
Turn the wheel left or right when stationary
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Mason1993 reacted to Dr.Mamba for a file, TACSIMS Casual Callouts🔗 Join Our Discord
🚨 TACSIMS Callouts — Alpha Release
Created by: Dr. Mamba & Maminka
📦 Overview
Welcome to the TACSIMS Callout Pack – an immersive, realism-based set of 25 callouts designed to bring grounded police work to LSPDFR. This is the alpha version, and all current callouts are centered around the Sandy Shores region. Our focus is believable NPC behavior, natural dialogue, and dynamic scene variety.
✅ Features
🔸 25 unique callouts across various incident types
🔸 All callouts fully support Callout Interface API
🔸 Balanced mix of Code 2 and Code 3 responses
🔸 Dialogue-heavy scenarios for realism and immersion
🔸 Dynamic outcomes, suspect behavior, and response logic
🔸 Clean end logic and blip management
🔸 Built with modular expansion in mind
📍 Current Callouts (Alpha)
Animal Cruelty – Abandoned Dog
Cyber Stalking / Harassment
Family Dispute
Hit and Run
Kidnapping Reported
Probation Violation
Underage Alcohol Sale
Insurance Fraud – Staged Crash
Elderly Missing
Abandoning Child in Vehicle
Road Rage Incident
Vehicle Fire
Homeless Harassment
Trespassing
Misuse of Emergency Services
Seen Wanted Suspect
Fake Police Officer
Porch Pirate Theft (Disabled for time being)
Serving Subpoena
Back-Up Traffic Stop
No Alcohol License
Backup for Suspicious Vehicle/Vendor
Runaway Plane
Stolen Plane at LSIA
Domestic Caller Misuse
Bar Fight
InterstatePursuit (NEW)
Solicitation inspired by Albo(BETA)
📥 Installation
Download the .zip and extract the contents
Place the TACSIMS Casual Callouts(.dll) and related files in:
Grand Theft Auto V/Plugins/LSPDFR/
Make sure Callout Interface API is installed
Launch the game and you're good to go!
🧪 We're Actively Looking for Beta Testers!
We’d love your feedback and gameplay reports to help improve the pack before public beta. Join our Discord to:
Get early access to new locations
Help shape future updates
Suggest callout ideas
Get direct dev support
👉 Join our Discord
🔮 Coming Soon
🔹 Major location expansions beyond Sandy
🔹 Dialogue overhauls with branching outcomes
🔹 AI backup logic and EMS/FD interaction
🔹 Full agency-specific variants (LSPD, BCSO, etc.)
🔹New Callout!
Thank you for supporting realism in GTA V roleplay.
~ Dr. Mamba & Maminka
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Mason1993 reacted to SeerFC for a file, Campus CalloutsAbout This Mod
Campus Callouts is a fully scripted LSPDFR callout pack focused on ULSA located near Rockford Hills. You’ll respond to realistic campus incidents like fights, stalking, protests, trespassers, and even a school shooter scenario. As someone who loves the niche part of police calls, I decided to expand on Abel Gaming's University Callouts to introduce a fresh new scene to the university we all know and love! Each callout was scripted with immersion and replayability in mind. Whether you're calming a protest or chasing down a clown, there's always something new happening on campus.
The Origin
This pack was built with full permission from @Abel Gaming, who originally created University Callouts. Six callouts from his original mod were adapted, edited, and expanded for this project:
Fight
Noise Complaint
Stalking
Student Escort
Underage Drinking
Weapon Violation
AbelGaming was kind enough to allow the reuse and rework of his original scenarios, and this mod would not exist without his incredible foundation. Check out his work here:
University Callouts by AbelGaming
Features
15 fully integrated callouts
Full support for CalloutInterface
Randomized outcomes in multiple scenarios
Realistic school-based environment and scenario logic
Optional Blueline Dispatch audio compatibility
1.0.0 Callouts Included
Drone Use
Fight
Hit and Run
Noise Complaint
Stalking
Student Escort
Trespasser
Underage Drinking
Vandalism
Weapon Violation
Intoxicated Student
Protest on Campus
Killer Clown 911 Call
Missing Person
School Shooter
Installation Instructions
Download and extract the ZIP archive
Drag and drop the lspdfr and plugins folders, as well as the included .dll files into your GTA V directory
Overwrite if prompted
Launch the game via RagePluginHook and go on duty
The .ini file allows you to adjust keybinds and toggle features.
Located at: Plugins/LSPDFR/CampusCallouts.ini
IMPORTANT:
If you’re not using Blueline Dispatch, make sure this setting is set to False to avoid missing audio
Updating Campus Callouts
Backup your CampusCallouts.ini If you've customized keybinds
Delete the old audio folder
Install the new version as described above
Replace files if prompted
Launch the game via RagePluginHook
Requirements
GTA V (latest legal version)
LSPDFR 0.4.9+
RagePluginHook (latest)
CalloutInterfaceAPI.dll (included)
StopThePed (strongly recommended)
Support & Community
Got ideas, questions, or just want to connect?
Discord Server – Join for updates and feedback
GitHub – View or fork the open-source project
My Nexus Mods – View my VR modding roots
Credits
AbelGaming – Original University Callouts and full permission to build from his work
Jon Jon Games – Scripting support
Opus and Charlie 686 – CalloutInterface help
Everyone who replied to my DMs – Thank you!
Audio credits – See README inside the Audio folder
Videos!
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