Everything posted by mahamlyrics
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ChillLSCallouts
- 124 comments
- 10 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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Tagged with:
- TowTruckPlusV1.00
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TowTruckPlusV1.00
@bigroy36 Make sure you added the Correct tow truck version, One has a Static bed and one has a Movable bed. To @Hexus - Love that the idea came up and it does add immersion to the game. I prefer this kind of tow over the others for sure. But the issues I see , is that the tow truck spawns with sirens(unrealistic) and also It glitches a bit everytime the tow parks. Also an option to remove Notifications would be great. @originalgamester It doesn't overide PR tow services, you can use both if you want.
- Real Response Callouts - Standard Edition
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Response Backup
- 19 comments
- 3 reviews
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ChillLSCallouts
- 124 comments
- 10 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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Tagged with:
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pdComp - Police Computer
- 353 comments
- 28 reviews
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Callout Response
And I apologize if my first comment came off as bashing your mod, That wasn't my intent. I just really like the idea of the mod and wanted it to work for me. Just got a little flustrated . I'll be sure to join the discord.
- 66 comments
- 5 reviews
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ChillLSCallouts
- 124 comments
- 10 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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Tagged with:
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Callout Response
Negative, it appears your mod doesn't work for all call out packs. For future reference, Not everyone who has a problem will comment. 5 reviews out of 5000 downloads and 0 demo videos hardly counts as "Literally no one" Also , When responding to callouts, The units go to the location in which I accepted the units and not to the location of the actual callout!!! Is that a settings issue? Or did I somehow install something incorrectly?
- 66 comments
- 5 reviews
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Callout Response
callout after callout after callout all types and not a single auto response. and Manual Key does absolutely nothing after accepting a call.
- 66 comments
- 5 reviews
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Vehicle Accidents Callouts | PR or STP VERSIONS BETA
This Callout pack is currently my favorite. I love everything about it , not a single complaint or recommendation. I only ask please don't abandon this project. 5 out of 5 stars!!!!!
- 49 comments
- 8 reviews
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1803's More Speeders on Highways
For some reason, It doesn't spawn any of the replace vehicles I have, For example, The Infernus Is replaced in game and every spawn outside of this mod shows the replaced version, but the speeders that spawn in the Infernus is the Vanilla version of the vehicle. Also , even with multiple Models defined in the .ini . It's only spawning the infernus and nothing else, Not even the pigalle. Is there anything That I can do to fix this? -edit, Im an idiot. I was using a game folder that didn't have Infernus replaced. But the rest does still stand as far as an issue goes. -edit, So It appears after I changed the 10 second spawn to a larger number , It tends to spawn more the variety now. Weird. but works as intended now.
- 88 comments
- 2 reviews
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MedicSystem
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MedicSystem
Quick Question, Are the callouts generated at complete random locations(making it infinity possibilities) or is each callout created specifically by you? meaning the callouts will eventually repeat themselves?
- Turn on Emergency Car Headlights
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1803's More Speeders on Highways
- 88 comments
- 2 reviews
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How to edit timecycle to make nights brighter?
https://www.gta5-mods.com/tools/weather-timecycle-editor Use this timecycle modifer editor. Key Values to edit, that worked for me. Natural Ambient - Down Color (Click on each color you want to edit and change it to something brighter , I use orange but for a more realism use a light gray) Natural Ambient -Down Intensity (set value to 1.000 ) that should be more than enough. Natural Ambient - Base Color ( I used the same exact color as Down Color but I'm sure you can trying something else if you like) Natural Ambient - Base Intensity ( These values for me are all under 0.3, and I'm still not entirely sure what it edits exactly) Be sure to do this for every timecycle you want brighter nights on . HOPE THAT WORKS. Happy Gaming ! Using "light gray" color
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EmsPlus
- 53 comments
- 2 reviews
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LSPDFR Enhanced: REMASTERED (MASSIVE update)
I don't have that mod but I was most def looking for it lol , Thanks for that. And interesting you say that because in the video demo of "Move the Ped" the guy is literally using LSPD Enhanced HAHA and tbh , my problem may just be i'm using a older GTA.exe version. Or it could be the other Megaphone Script I got . I'll try to remove that and see what happens
- 285 comments
- 32 reviews
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LSPDFR Enhanced: REMASTERED (MASSIVE update)
- 285 comments
- 32 reviews
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NPCI
This mod is such a Game Changer , Dude it's FIRE....Just to tally , I'm 1000 percent in agreement with making this usable with a lspdfr partner .
- 320 comments
- 16 reviews
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Policing Redefined
- 725 comments
- 51 reviews
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Policing Redefined
Ohhhhhhhh LOL haha. Ok that makes sense. ! Got it. But is there any way to make that task a little bit longer, maybe 5 more seconds. I'll give you an example. I had two back up units. And the time it took for the second backup unit to reach their vehicle from the stopped vehicle, It teleported him in the driver seat as soon as the ped touched his car door. So a few more seconds would have made that scenario flawless. Hope that makes sense.
- 725 comments
- 51 reviews
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Policing Redefined
I'll start with Thanks for all the hard work you guys put into this mod. ! Most Def Changed the game. My question is about todays update. Specifically Normal dismiss now skips walking tasks of backup peds Are you saying that the Peds no longer walks to their vehicle ? They just teleport inside to their vehicle ? If so, They were doing that already in the first release . I'm inquiring about your reason for this , In my opinion it takes away from the realism of it all. I would prefer them walk and enter their vehicle realistically. If you guys feel like this is an option you rather keep, is there any way to get a config option? As of now, I don't really see a change of how backup returns to their vehicles from the last release but I do notice they still teleport to the driver seat after a certain amount of seconds , I'm assuming about 10 seconds. If we could make that option configurable that would be awesome because I don't hate the idea of them teleporting to their vehicle, Just seems like it would only make sense to do that if the peds are more than 3-500 meters away from their vehicle , like after a long foot pursuit or something. Thanks for taking the time to read this. Keep up the Great work.
- 725 comments
- 51 reviews