Everything posted by witchy
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Dynamic Lighting System
I am so tempted to upgrade my DLS 1.4 to V2 but until I can find some DLS V2 config pack with all the addon vehicles from EUPFR UE I am stuck. Sadly since the release of V2. Many of the addon lore vehicles have no V2 files.
- 272 comments
- 20 reviews
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San Andreas Highway Patrol (SAHP) [Add-on | Lore-Friendly]
I used to use all real life cars but I have had far more enjoyment using upgraded lore vehicles with DLS lighting. I love that you included the CHP vapid with the early 2000's rotators. Its a fun car to use, I also like using the CHP landroamer with the same light bar. You should add it to this pack. It was in the JASAHP pack that I have been using for several years.
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ReportsPlus - External MDT [NEW Custom Reports]
I wish for single player and just one computer that we did not have to have the server extension for it to work. I mean it works for the ALPR but in order to get data from peds it seems like i have to turn the server on for it to work and send licenses and other info to the program. Is there anyway to make it all work without using a server on one pc? I guess I should hook up the 2nd monitor I have or try finding the ipad I misplaced in my boxes somewhere and do it right. At any rate, its a great mod. I love using the extra images and sound data. I cannot see using this without it.
- 339 comments
- 43 reviews
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Advanced Emergency Lighting Overhaul [Legacy / FiveM Server & Client]
Might of been a bad idea to remove coronas. This mod looks great with LED lights but the old school rotator lights on some of my CHP vehicles are now basically invisible and barely noticeable even at night except the reflections. Did this change anything other than visualsettings? I hope not or it will be difficult to uninstall. BTW I fixed my issue by just reinstalling visualIV and my preffered visualsettings file. Not sure which file in Aelo killed the CHP rotators. Whats weird is my rotators like the MX7000 on a few lspd cars were fine using aelo.
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SirenSetting Limit Adjuster
- 333 comments
- 15 reviews
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SirenSetting Limit Adjuster
Sorry about that. I see them now. .So where and how do I fix these? Seems to be duplicate IDs for maybe 5 vehicles. Is this in a meta file somewhere or the DLS config? Luckily its only a few vehicles.I do not have duplicate addon vehicles so its weird. I only have addons in my mods dlcpacks folder. ------------------------------------------------------------------------------ CONFLICT: Fire_Truck_Improved and Fire_Truck_Improved share ID 29 CONFLICT: MX7000_pr and MX7000_pr share ID 298 CONFLICT: SASPK9 and SASPK9 share ID 292 CONFLICT: 2024_01 Sirens2 and edge share ID 19 CONFLICT: 2024_01 Sirens2 and edge share ID 19 CONFLICT: SAHP/LSPD Motorcycle and SAHP/LSPD Motorcycle share ID 193 ------------------------------------------------------------------------------------- Found the siren2 and others in the carcols.meta So where and how do I fix these? Is it as easy as giving one of them a new ID number not used or deleting one of them in one of the carcols (mod or original file)?Luckily its only a few vehicles. Thanks in advance.
- 333 comments
- 15 reviews
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Questions about sirens activating on their own when getting back in vehicle
Where did you move this? There is no link in your "Topic moved" graphic.
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[NON-ELS/DLS/DLC-Add On] Del Perro Police (SM) Pack
Curious, The traffic version of the scout has a traffic advisory speed sign on its roof. How do we activate it so it raises and lowers?
- 44 comments
- 4 reviews
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Rich's Police Enhancements
Love the mod but I wish it would not keep warning me about ELS. The mod seems to work with DLS which is what I use. Maybe making the mod recognize that to would be great.
- 386 comments
- 30 reviews
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MCCallouts
I have enableallinteriors installed but i noticed that many of the store callous in this pack, the liquorstore or clothing store doors are locked. The only way I can get in is to shoot the door and then it usually opens. The enable all interiors mod also throws errors about scripthookdotnet 2 sometimes being outdated but its the most current. Any ideas?
- 237 comments
- 20 reviews
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- lspdfr callout
- rph
- translation
- legacy
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Tagged with:
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SirenSetting Limit Adjuster
Not sure how to read this as it lists no errors, do you see anything causing a conflict? I do notice the old police bike is reverting to the wrong settings to, yet there is a config in live lights that works fo it but its defaulting to the wrong setup. I have a conflict with the pranger, the BCSO Alamo (with valor bar) and the old police bike so far. Every other vehicle seems ok.
- 333 comments
- 15 reviews
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Questions about sirens activating on their own when getting back in vehicle
So I have had this issue off an on for years and i hope i am in the right forum, When I am on traffic stops or even at accident scenes I leave my lights on. Usually I go to stage 2/ steady burn but also 3 if a dls car isn't set up for it. The issue I have seems to not be a mod issue but just how lspdfr works. I will activate my lights and hit shift, the stop initiates or even when i make a stop without stopping a car and get out. When I go back to my car to use the computer or I am done with the stop I get in the vehicle and the siren sound activates until I turn the lights off completely . This seems to not happen all the time but most the time it does. Is there anyway to stop the siren from activating when I get in a vehicle with lights on? I do not think sound should activate if I did not have the siren sound activated when I got out. I wish there was some way to disable this from happening. Is this just a hard coded limitation with the game?
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FN 509 MRD-LE [Add-On | Replace | Animated]
After installing this mod to the letter as a replacement for the combat pistol in lspdfr the game now crashes and throw errors which makes no sense if it was truly just a replacement, my game had none of these errors until I installed this mod. What a mess. FIX, was a space in weapons meta
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Slaker's Realistic Weapons Mechanics
Will this mess up my EUPFR UE installation and will it change the look of the combat pistol I changed using the FN509 mod?
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Charges Reborn
Thats a shame because I love STP. I took a look at policing redefined but the github page does not have much info. working on consolidating mods atm. Its a real balancing act of giving up some features you love for others with their own quirks or missing features.
- 49 comments
- 4 reviews
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Callout Interface
Is there an extension sommewhere so the ALPR system in this mod will sync up with stoptheped/computlite? The ALPR is never accurate when I get a hit. I love this mod except for the fact that its never accurate on a vehicle hit.
- 446 comments
- 46 reviews
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Charges Reborn
appreciate the suggestions. Yes ALPR in callout interface is completely off. Every vehicle I get a hit on is false. I will stop using the ALPR in it.
- 49 comments
- 4 reviews
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Charges Reborn
I am using compulite for court and I use stop the ped with traffic policer. so far your charges seem best. I was hoping to find out what the best system is for LSPDR to have these charges stick to a suspect in game. I was just hoping I am using the best set of mods for LSPDFR as far as charges and the court system working as it should. I do notice at times when I pull someone over or stop them. Only a specific set of charges are shown in the system. Sometimes I notice that the choices of charges I have are limited depending on if I stop someone in a vehicle and other times the choices of charges are missing choices if I stop them on foot which can be frustrating sometimes because the choices that are sometimes missing are relevant to the current suspect I have stopped. The choice of charges seems to be dynamic depending on the type of stop which is weird. also sometimes I will get a hit on a vehicle with ALPR in callouts interface menu about a warrant or invalid license etc, and when I run them after the stop on computite there is no such warrant or invalid license. seems to be hit or miss but thats unrelated to this mod. I
- 49 comments
- 4 reviews
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LiveLights - siren setting live editor
I have another question. I fixed the EUPFR UE DLS lights for the BCSO scout by selecting the BCSO Valor in the list of lights within live lights which fixed the screwed up default bcsoscout config. My question is how do I keep it saved to a vehicle in game. Once I select the config I want for the vehicle and exit live lights. The vehicle defaults to a screwed up light config. It will not stay on the config settting that I selcted in livelights. I tried copying all settings as well and exporting but that ended up just screwing up the bcsoscout config which I did not want. Cant I just select the config i want in the livelights list and have it saved for the specific vehicle or do I havge to go into open IV and do a more in depth edit of carcols? I was hoping it would be as simple as selecting it in livelights and making it stick. 2nd question. When editing specific lights on light bars, is there a way to move the lights up down left and right and spin? I found a few lights on some vehicles that were inside the lightbar or just not displaying properly (like the traffic advisory lights blinking like orange balls of light and not square LEDs like they should be. I could not find a way in livelights to adjust where the light is while they are on and place them where I want. I only found options for color, light type, etc. Thanks in advance, I do find it very fun to have this tool to mess with the light options. I am learning as I go. Thanks for making this software.
- 37 comments
- 4 reviews
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- rph
- open source
- legacy
- rph
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Tagged with:
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SirenSetting Limit Adjuster
I noticed the PRANGER used in EUPFR UE. which is a dls vehicle, has some messed up lights. The lightbar outward facing leds on the sides left are right and huge and offcenter when the bar is activated. They act as if Sirenlimitadjuster is out of date but I know its not. How easy is it to go into this mod and fix it? Should I just turn those specific lights off or do I change them? Its the only vehicle in the pack doing this. Thanks in advance.
- 333 comments
- 15 reviews
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Automatic Siren Cutout
Great mod but the problem I see is when i do a traffic stop and get out of the car it often shuts my lights off. It also beeps the siren when i get out. Is there anyway to have this mod not mess with my light staging and stop turning them off? I like the mod but it should not turn lights off completely. I have DLS and Siren limit Adjuster. Seems to work with them except for this problem I am having.
- 262 comments
- 34 reviews
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Immersive Law
do you have this for lore or california charges? I am using your stoptheped upgrade which is awesome in conjuction with compulite and charges reborn but sadly i have no charges for parked vehicle violations which is a huge problem and many changes are missing like expired insurance/registration and stolen firearms and police badges.
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EUPFR Policing Redefined Configurations
This is great but I wish it had all the cars and departments that EUPFR UE uses on this site already. I edited it a lot but even stock it includes all the addon carpack configs already. Sadly the 9.10 config file just uses basic cars and many of the vehicles in EUPFR UE are not set up in this. You will have to edit this a lot if you want to use all of the vehicles. Contrary to popular belief. EUPFR UE works great. The way to fix it is a lot of the vehicle packs are incorrectly set up with backslashes. All you have to do is edit your DLCLIST.xml file and make sure all addon packs have forward slashes. Many of them are not correct by default. Very easy fix.
- 358 comments
- 17 reviews
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Charges Reborn
- 49 comments
- 4 reviews
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Rich's Police Enhancements
Traffic Yielding is a really much welcome feature. I have always been annoyed by all traffic stopping to the side of a police car with lights activated, its great to see they will go around on the sides and not stop dead. Is this mod compatible with stop the ped?
- 386 comments
- 30 reviews