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malikhagen

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Everything posted by malikhagen

  1. It’s a LAPD texture for a LAPD style FPIU. My point was that, there is no real good 2020 LAPD FPIU, which fulfills all of the „LAPD criteria“. So this one is very user friendly
  2. which agency will this be replacing?
  3. either they have pushbars which are unrealistic with LAPD setups, other lightbars or in the case of Kane104's FPIU which has a lot of LAPD texture options but is N-ELS. This one is available for everyone and the vehicle setup (ELS config) is already perfect
    • 57 downloads
    • Version 1.0.0
    I think this is what most players with a LAPD/ SoCal area are looking for. A real compatible 2020 FPIU that suits the LAPD look, with a real LAPD livery. Let me bring it to you: This livery is originally coming from @Tactical Donut 's Los Santos Police Dept. LAPD pack: https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/31838-els-los-santos-pd-mega-pack-lapd/ I kept the reflective seal and moved the LAPD Seal from @vladimir850 over it and replaced the decals at the back and created a CA Exempt plate. Installation: Simply Download Tactical Donut's pack and replace the livery included in my file with the livery in the pack Check out my other Mod: https://www.lcpdfr.com/downloads/gta5mods/datafile/53997-realistic-los-angeles-street-names-compass/
  4. What is the workaround when wanting to replace the livery? It seems like the ref is blocking it
  5. Game wont let me load in. This is from the Event Viewer: Faulting application name: GTA5.exe, version: 1.0.3788.0, time stamp: 0x69b036bd Faulting module name: ELS.asi, version: 0.0.0.0, time stamp: 0x58740c42 Exception code: 0xc0000409 Fault offset: 0x0000000000043ca7 Faulting process id: 0x5068 Faulting application start time: 0x1DD00CB471B3978 Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ELS.asi Report Id: 8e9a1c34-b0bf-4773-8573-ac02c01a1449 Faulting package full name: Faulting package-relative application ID:
  6. @Marcellglxy if u two are still wondering, this will work for GeorgieMoons 2020FPIU and the LSPD (LAPD style) Vehicle Pack
  7. The Website seems to be down quite often is there any workaround?
  8. Thank you or your feedback. Can you DM me your scripts folder as well as your SHVDN log?
  9. This is a great addition for immersion! Is there any chance to turn off the PTT sound, since it's currently doubling the sound with Grammar Police.
  10. Where does EPC pull the Street Names/ Area codes from? Is there a possibility to manually change that?
  11. That is exactly how I wanted it to be used! Very happy :) Enjoy Brother
  12. is there a chance to make a non Lore version (BHFD)?
  13. honestly it’s not that difficult. ChatGPT explained to me how the structure works and then just messed around a couple of times. You basically just need time and a lot of patience.
  14. Thank you, I really appreciate that. I'm working on a customizable .ini config as of right now. I will need some time to get a in-game menu done.
    • 1,988 downloads
    • Version 1.1.0
    This script replaces GTA V street names with realistic Los Angeles equivalents and adds a lightweight compass + jurisdiction display. Please note, that this is my first ever mod created with the help of AI. Highly Inspired by @Venoxity 's SimpleHUD and the Vcompass mod by MNHC Mods. Features: Real LA street names (300+ replacements) City vs County detection Clean HUD (no vanilla districts) Built-in compass (no external mods required) Optimized for LSPDFR LA/ OC based ZIP codes Installation: Drop the .cs file into your /scripts/ folder. Requirements: - ScriptHookV - ScriptHookVDotNet v3 THIS WILL BE WIP!!! SMALL DISCLAIMER/ INFO The Areas/ Streets might not be 1:1 geographically. I kept my focus on what for me makes the most sense. If you like to change Areas or Streets, you can open the .cs file with Notepad++ and change the name of the street or area to your preference. What you can expect in the future: I'm currently working on a postal map as well as a in-game menu Have Fun! I really appreciate the overall positive feedback! Please hit me up if you have any experience in scripting. Please be gentle on me since this is my very first mod :)
  15. Hi, As I was playing LSPDFR today while in a pursuit, the suspect's car was stuck in a sketchy place, I decided to deploy teargas as a non lethal option. However I noticed, that it pretty instantly killed him. I was wondering if there is a mod that fixes that by doing less damage or if anyone has had the time to have a deep look into the weapons.meta file to figure that out. Lmk!
  16. I really love the concept of the mod and I hope it works great for y'all. However when I'm in a pursuit the suspects driving is super realistic and fun to pursue, but the Police AI is maybe slightly better but still crashing a lot. Is there something I'm missing?
  17. This is peak!!! Just one issue, whenever it starting the checking CCTV footage its crashing my game
  18. will you release the real pursuit AI here on LSPDFR as well? Can't wait!
  19. I can just repeat what @Gamerjp570 is saying, you are doing an absolute hell of a job, with how you are engaging in the issues and listening to feedback. I wanted to ask you if, if you got the time of course you could look in to the backup pursuit behavior. I think I'm not the only one who is bothered about backup smashing into everything on their path. I have no clue how you do those mods with coding etc. But I just assume it would be a similar looking project. Like I said, you are doing a good job man, keep it up and Happy New Year to anyone reading this!

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