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Zegabidor

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  1. I watched some overview videos; it’s certainly feature-packed, but it’s absolutely not worth that price XD I’m not entirely sure about the free version, but it looks a lot like the old one, which was actually pretty good. If they haven't changed anything and it still runs well, I’d recommend that plugin
  2. I haven't tested LSPDFR Expanded yet, though I’m considering it, since the latest update, LSPDFR Enhanced is arguably the best all-rounder : it’s packed with features and looks great on paper... but it’s extremely expensive (around $30 a month, I believe, and the license is verified so there's no one-time purchase option). I find that unacceptable, it’s literally double the price of the game itself, just to pay for a plugin that’s 50% AI-generated. If I were looking for a career mode, I’d probably look into LSPDFR Expanded, but personally, I use the XP and ranking system built right into NexusMDT (though that is a paid mod too—I think it's around $3 a month).
  3. When I launch the game with my graphics mods, plugins, and scripts, I usually get around 60 FPS (if I’m lucky), with drops to 45 FPS in busy areas with a lot of action, but it’s still playable. However, as soon as I start my shift (forceduty) and LSPDFR plugins kick in, my FPS quickly drops to around 30 FPS. Normally, that’d be annoying but still manageable, but it’s accompanied by constant micro-stuttering and even multi-second freezes, which make the game unplayable, even if my FPS counter still shows 30. Now, for the usual advice like "edit your lspdfr.ini" or "use fewer plugins"—I’m already running the absolute minimum, with only the essential plugins I don’t want to remove, plus just one callout plugin. Here’s my setup : MSI Cyborg 15A13V 32GB RAM Nvidia RTX 4060 (laptop) Intel i7-13620H Thanks in advance to anyone who takes the time to help ! 🙏
  4. Hey everyone ! I’m looking for some good graphics mods for my LSPDFR setup that won’t absolutely destroy my FPS. I’ve already tried VisualV + ReShade, and I even added NVE Lite on top of that. The graphics looked pretty good, but honestly, the performance hit just wasn’t worth it for me. There are also tons of different graphics mods out there, but I’m having a hard time understanding what each one actually does, which ones are compatible with each other, and how much of an impact they have on performance. For example, ENB : what exactly is it? I’ve seen it mentioned in several places, but I still don’t really understand what it does or how to install it. So I guess my main question is: What graphics mods would you recommend for LSPDFR? Preferably free ones, but I’m also open to paid mods if there’s a really noticeable difference. Here are my specs in case that helps: Intel Core i7-13620H 32GB DDR5 RAM NVIDIA RTX 4060 Laptop GPU MSI Cyborg 15 A13V Thanks in advance to everyone who took the time to read all of this and give me some advice! 🙏
  5. Not sure if this is the right spot, but… I’m working with the Policing Redefined API (mostly for backups), and I was wondering: is there a way to access and use the units defined in SpecialUnits.xml in my code? That includes the default ones like Police Bike, First Responder, etc., but also any custom units players have added.
  6.    M1ax reacted to a post in a topic: New plugin - Vault Script Dispatch
  7. And do they work with AI-generated speech synthesis feedback (like NPCAI), or is it just for processing the request?
  8. Hey everyone, I'm not 100% sure this is the right place to ask, but I couldn't really figure out where else to post this, so here goes (hopefully someone sees it 😄). I've started working on a project, kind of going in blind, that's loosely inspired by NPCAI for those of you who know it. The main focus, though, is dispatch. The idea is that you'll be able to have actual conversations with dispatch and make real-time requests. Think of something like Grammar Police, but instead of just detecting keywords and triggering a predefined action, your request would be processed by an AI that understands what you're asking and generates a proper response. The plan is to keep it fairly straightforward by using the PolicingRedefined API, CommonDataFramework, and the game's main database (I totally forgot what it's called 😅). The main reason I'm posting is to get your thoughts. First of all, do you think this is actually feasible? And second, do you have any ideas or suggestions? I'm developing this solo, so I'd really love to hear perspectives from the community that I might not have thought about. One last thing: I haven't really checked whether any existing plugins already do something similar. If you know of any, I'd really appreciate the heads-up. Feel free to check out my Discord if you're interested: https://discord.gg/C2DR5QrHCy Thanks in advance!
  9. Logan Smith Finished responding to a [SC] Blocking Traffic in Hawick, Spanish Avenue
  10. Logan Smith Responded to a [SC] Blocking Traffic in Hawick, Meteor Street
  11. Logan Smith Finished responding to a [686] Offensive Weapon Reported in Hawick, Hawick Avenue
  12. Logan Smith Was killed in Hawick, Hawick Avenue
  13. Logan Smith Responded to a [686] Offensive Weapon Reported in Downtown Vinewood, Vinewood Boulevard
  14. Logan Smith Finished responding to a [686] Suspected Stalker in Downtown Vinewood, Clinton Avenue
  15. Logan Smith Responded to a [686] Suspected Stalker in Hawick, Elgin Avenue
  16. Logan Smith Performed a traffic stop on a Stone Silver Habanero with registration 02DHA070 in Hawick, Hawick Avenue
  17. Logan Smith Reported a PC148 in Downtown Vinewood, Meteor Street
  18. Logan Smith Performed a traffic stop on a Steel Gray Sentinel XS with registration 80OOR228 in Downtown Vinewood, Vinewood Boulevard
  19. Logan Smith Arrested Chloe Sock in Downtown Vinewood, Power Street
  20. Logan Smith Responded to a [SC] Vandalizing in Downtown Vinewood, Elgin Avenue
  21. Logan Smith Finished responding to a [686] Alleyway Robbery in Downtown Vinewood, Clinton Avenue
  22. Logan Smith Responded to a [686] Alleyway Robbery in Downtown Vinewood, Meteor Street
  23. Logan Smith Performed a traffic stop on a Formula Red Intruder with registration 60BZH066 in Downtown Vinewood, Vinewood Boulevard
  24. Logan Smith Finished responding to a [686] Vehicle On Sidewalk in Downtown Vinewood, Meteor Street
  25. Logan Smith Responded to a [686] Vehicle On Sidewalk in Downtown Vinewood, Elgin Avenue
  26. Logan Smith Finished responding to a [686] Stolen Pedal Bike in Ron Alt. Wind Farm
  27. Logan Smith Arrested Laura Anderson in Ron Alt. Wind Farm
  28. Logan Smith Performed a traffic stop on a Hunter Green Fixter with registration 01BDE011 in Ron Alt. Wind Farm
  29. Okay, thanks ! I'll try this, and if it doesn't work, I can try without manual transmission ? (only with the steering whell)
  30.    Zegabidor reacted to a post in a topic: GTA V with steering wheel ?
  31. Hey, I was wondering if it’s possible to make LSPDFR more realistic by using a steering wheel on GTA V? And if so, how would you set that up? Thanks in advance for your replies!
  32.    Zegabidor reacted to a comment on a file: PIS: Persistent Identity System
  33.    OfficerAlexis reacted to a comment on a file: PIS: Persistent Identity System
  34.    Zegabidor reacted to a comment on a file: PIS: Persistent Identity System
  35.    IzzyMichiel reacted to a comment on a file: PIS: Persistent Identity System
  36. I’d like to make a small suggestion about this plugin, because I think it has a lot of potential. First of all, the idea sounds great. I tested it in-game (even if probably not long enough to really see the full results), but I still had a few ideas. Some of them are probably impossible, and I don’t know anything about creating plugins, so just a heads up — some of these ideas might not be doable. Add a system to track down a suspect through a vehicle, but also through a weapon found on a suspect (which happens pretty often after a shootout). With something like this, we could really take calls further, like tracking weapon suppliers or stolen vehicles. Add a warrant system to search for a suspect by name, but also by license plate. The suspect would then spawn on the map if they weren’t already there, and other officers could locate them and send a radio message to report their position. I probably have more ideas, but I think that’s already more than enough for now. I really hope at least some of these ideas could be possible!
  37.    Zegabidor reacted to a comment on a file: Project: Plain View
  38.    malikhagen reacted to a comment on a file: PIS: Persistent Identity System
  39. Is there future compatibility with External Police Computer? And is it really "inconvenient" to use both?
  40. Yeah, I'm reinstalling everything. I'll find the plugin causing this. I'll post here when I find it (or not).
  41. No, still no solution. I have no way to access the settings. It seems to be one of the plugins causing this, but I can't figure out which one...

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