Everything posted by Vaskulis
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Rage Fatal Error
That is very strange. Could you upload the log file when starting without plugins? And maybe it's not an RPH script mod but some other mod that's causing the error (such as ScriptHookV scripts or models/textures/data files). Have you tried starting GTA 5 without any mods? Since you don't have the steam version, idk if there is an option similar to verifying the game cache. If there is, try that. Also, to rule out actual defective RAM, you could run memtest+ over night, just to be sure, though I wouldn't worry too much about that. But since the game launches fine without RPH, frankly, I'm at a loss as to what could be causing this. About your second question: Sorry, I have no idea. I don't play GTAO :) Also, I just saw that you have -enableCounterMeasuresAgainstOnlineVehicleRemoval activated. That option sometimes causes errors, so just in case, try disabling it.
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Rage Fatal Error
What happens when you start GTA 5 without RPH?
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Rage Fatal Error
The crashes occured twice when the game tried to load RepairAndWash.dll. The error messages indicate that there might be something wrong with your RAM but I wouldn't worry about that just now. First you should try removing that particular plugin and see how that goes. On top of that, I would try loading each plugin manually after the game has started, as opposed to loading them all on startup. That way you can see which plugin exactly might cause the error.
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60hz vs 75hz gaming?
You do see a difference between 60 hz and everything above 100-120 hz. I have a 144 hz screen (not that my rig can runf GTAV at 144hz) and there definitely is a difference in less demanding games (i.e. CSGO or older games like Skyrim, SWAT 4... which all run on 144 hz) but I don't think you would see much of a difference between 60 hz and 75 hz.
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How do you add attachments to a weapon
Is there a reason you prefer hashes (like better performance)? In my opinion, using the model name strings makes the code more readable.
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Line of sight detection.
As these are pretty resource hungry, what I do is to check distance first and then use the natives. And also, I perform the check in a seperate gamefiber that waits for 200 ms after every check. That way, from a the player's perspective it is still relatively fluid and realistic while also reducing resource usage by checking only five times per second as opposed to 60.
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[RELEASED!] San Andreas Record Data Access System - Real world access to your LSPDFR ped records!
Is the client going to work on Linux? Unfortunately I don't have a second windows pc so if not I'll probably miss out on this one. Looks really interesting though!
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What's up with the plugins tagged as LSPDFR plugins?
Last time I checked there were over 60, now there are 9. They are still there but aren't tagged appropriately and can't be reached through the link on the home page.
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What programming languages do I need to learn to develop GTA 5 scripts?
If you want to use RPH (i.e. to make LSPDFR plugins), C# is enough. Have a look at Albo1125's youtube series on plugin development. He also recommends a good tutorial on C#. Good luck!
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My suggestion for Lspdfr
I'm currently working on a series of gang related callouts that should be ready for release within a month or 2. On top of that, most of these already exist, just take a look around the plugin download section!
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Handling Line Crash
Normally it's no problem to edit handling lines. Try running your edited handling.meta through an xml validator like this one. Maybe you forgot a ">" somewhere... :)
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When i download LSPDFr its a trojan
If you downloaded the mod on this site, you should have nothing to fear. A few antivirus programs are a little overly sensitive. If you downloaded the automatic installer, try the manual version instead and see if that triggers your antivirus. If it doesn't, you're good to go, and if it does, well it's your choice, I won't guarantee for anything, but I've been on this forum a long time and have downloaded and installed LSPDFR myself many times, and I've never heard of anyone getting a virus from it.
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HERES A SUGGESTION- Dont Make Crap
Here's a suggestion. Don't be an entitled prick about something people do for free and for everyone to enjoy, which you didn't even pay for. Instead, I would ask you to identify the plugin that's causing the error and file a bug report on its download page. I'm sure the developer will be glad for help in improving their work. As to your problem, you could always use this plugin to delete any leftover blips and vehicles from LSPDFR crashes and callouts with bad cleanup.
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Cars included w LSPDFR too slow. Edit Handling
Maybe this is right for you. I'm using it, and I think it's great! https://www.gta5-mods.com/vehicles/realistic-driving-v
- GTA Ran out of memory
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GTA Ran out of memory
Hmm, then I guess you could try a complete reinstall as the next option, though depending on your internet connection, that's gonna take a while. Are you sure you unistalled every mod? Try removing the scripthook files as well. Not that I really think that would help though... Sorry.
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GTA Ran out of memory
Have you tried verifying the game cache through steam? Maybe something went wrong during the update. That shoud fix any damaged game files.
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Why there isnt asian police vehicle mods ???
Well as a matter of fact I am working on a callout mod right now, and have already put about 70 hours of work into it. Me being a perfectionist, I will probably work another 70 until the first release is mostly bug-free. It will have a donate button on the download page and yes, of course I will be happy if someone presses it. What I wouldn't want is that only people who pay for it are able to download and play the mod. I agree that it is a privilege and should be appreciated as such. I can't bear entitled people in comment sections telling devs how their work sucks or leaving negative reviews because the mod isn't exactly like they expected, but I still believe that everyone should be able to download mods and join constructive discussions on how to make them better. This is what makes modding communities like this one or nexusmods for example such a nice place to be on the internet. So much for my opinion. In the end, I think it should be up to the devs to be able to force payment for their mods. I was just pointing out that this site's team repeatedly discouraged paid mods or support in various forum threads (here or here or here or here for example), and that just happens to be my opinion, too. In the near future, sites that offer paid mods might emerge here and there (what with Valve giving paid mods in the Steam workshop another go), but I hope that this one won't be one of them because I would think it would hurt the community.
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Why there isnt asian police vehicle mods ???
About that "pay" part... Paying someone to make mods for you is highly discouraged in this community (and rightly so, if you ask me) and the community mods repeatedly tell people on the forums so. Modding should never be about money. That's what keeps big modding communities alive, that everybody has access to all content! I do encourage everyone to donate a little money to the creators of their favourite mods and I'm happy that this site supports that philosopy. There vehicle modders on the forums frequently asking for suggestions, my advice would be to look out for creators of such topics and ask them nicely.
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Random events
Thank you! I'll have a look at it, but I wouldn't say I understand everything that's going on there. When my exams are over and I've cleared my head of particle physics and thermodynamics, it'll probably be easier for me to learn new stuff about coding. BTW as a big fan of LA Noire I'm really excited for LS Noire! From what I've seen on YT, you're doing a great job!
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Random events
Is there a framework for random events in LSPDFR (like in @Albo1125's Traffic Policer or @khorio's Rednecks! to name a few)? I've found LSPD_First_Response.Mod.WorldEvents but it doesn't look like it's supposed to be used for creating custom events. So if there is not, I assume I would have to do it myself by starting a new GameFiber in my Initialize() override and have it check conditions and start a custom random event every once in a while. Or do I have to consider anything else?
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help
Es wäre hilfreich, wenn Du die Inhalte der Datei "RagePluginHook.log" aus deinem GTA V-Verzeichnis hochlädst, direkt nach einem Absturz. Das würde dabei helfen, herauszufinden welches Plugin genau den Crash verursacht. Ist ziemlich lang, also am besten in einen Spoiler packen oder gleich einen Pastebin-Link schicken.
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Unlock Shop Doors
Huh, I guess that could work. I could even pass a list of all the doors that any shop could have and make it open the closest two it finds, so I wouldn't even need to know which exact model of door(s) each shop has.
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Entity.IsValid() vs. Entity.Exists()
Okay, that makes sense, thank you!
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Entity.IsValid() vs. Entity.Exists()
Hello there! could someone please explain the difference and what I should check for?