Everything posted by Vaskulis
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Pursuit with 0 Suspects
Okay, so I'm attaching a log file with the following: Starting on Line 735: I let myself get hit by a vehicle and arrested the driver. When she was on the ground ready to be cuffed, I longpressed "b" to report the crime. A pursuit was started and I could access the pursuit menu. I called in Transport and terminated the pursuit manually. And then from Line 839 on: I let myself get hit by another car, arrested the driver and reported the crime after putting on handcuffs. Now I'm stuck in the state described in the edit of my original post. This is not particular to getting hit by a car. I've had the same thing happen in a variety of situations. EDIT: Turns out the second one seems to be intended. When the suspect dies or gets transported off, it goes back to normal. The first one is weird though. RagePluginHook.log
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Pursuit with 0 Suspects
I noticed that when I report a crime on a suspect after arresting them, a pursuit with zero suspects is started that you can get out of only by force ending it from the pursuit menu. EDIT: Sometimes, I also get stuck in a state where I am unable to request a callout or initiate a pullover without being able to access the pursuit menu. That one, I haven't been able to intentionally reproduce but when I encounter it again, I will enclose the log file.
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LSPDFR 0.4 - Coming February, 2019
Someone somewhere in this thread has already asked this and iirc the official answer was that you could have unlimited characters.
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LSPDFR 0.4 - Coming February, 2019
It means you have earned a right to a regular ration of LSPD-issued donuts: https://gta.fandom.com/wiki/Rusty_Brown's_Ring_Donuts
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LSPDFR 0.4 - Coming February, 2019
Why would you assume they are? 🙂
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LSPDFR 0.4 - Coming February, 2019
Not really though, seeing as the devs are in Scotland and Germany, respectively.
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LSPDFR 0.4 - Coming February, 2019
The reason the "Kifflom" line is used is that, unlike in GTAIV, there are no audio files in the cops' voices asking for ID in the game. I believe the mod that changes the line to that uses the audio from GTAIV (so a completely different voice from all the other spoken lines), which in my opinion is even more immersion breaking than "Kifflom".
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How to make a witness do a "writing on paper" animation
Damn, I've literally spent days trying to get a simple "write on paper" animation to work properly. I really should spend more time studying the nativedb before, thank you so much! 🙂
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How to make a witness do a "writing on paper" animation
Could you elaborate, please?
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Ped model name help
How do you want to spawn the ped? Are you writing a plugin and want to use it there or do you just want to spawn this specific ped while playing?
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Ped model name help
I don't, but next time you meet her, open up the RPH console and type 'kill'. It's going to show you a list of all entities (peds, vehicles, props,...) aroud you as a suggestion, sorted by distance to your character. That should help you find the model name.
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EUP only for Player Ped ?
Yes, they are only for the Freemode character models. To get NPC uniforms with a similar design and degree of quality, you'll need RDE which also comes with a lot of other stuff. I really like said other stuff, but if you want only the ped models i guess you could dive into the files and grab the files you need to replace. My advise is to give RDE a try, though it can be a pain in the ass to get working. You are definitely gonna need a modified gameconfig like this one.
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LSPDFR Crashes When Loading Into SP
Huh, well the error message does say your memory (RAM) might be corrupt, but I have had this message too, a few times and that is almost never what's the real problem, so I wouldn't worry about that just now. For now here's something else you could try: -Running both RPH and GTAV in admin mode -Redownloading and reinstalling LSPDFR and RPH -I saw you have the windows creator's update installed. If you haven't already done so, go to your windows "game" settings and untick/deactivate everything. And if none of that helps, and you think your RAM might be damaged after all, you could try running memtest (overnight, as it takes a while).
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LSPDFR Crashes When Loading Into SP
Post a log then (ragepluginhook.log), give a little more info, maybe include a screenshot of your plugins and plugins\lspdfr directories.
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LSPDFR Crashes When Loading Into SP
Try not loading the plugin on startup and instead loading it manually through the console. (I.e. when RPH starts, open its options and tick the box that says "don't load any plugins on startup" or something like that)
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LCPDFR HELP!
What do you mean by "everything green"? And what exactly does your log file say?
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Callouts und Mods - Funktionieren nicht mehr !
Kann es sein, dass du PoliceSmartRadio zuletzt installiert hast? Albo updatet seine Mods nicht immer alle gleichzeitig, doch sie alle benötigen die Datei Albo1125.Common.dll. Die Mods funktionieren nicht richtig, wenn eine veraltete Version dieser Datei installiert ist (wie zum Beispiel die, die mit PoliceSmartRadio kommt). Achte darauf, dass du seine Mods immer in aufsteigender Reihenfolge des letzten Updatedatums installierst, dann solltest du keine Probleme haben. Wenn dies das Problem ist, sollte es reichen, einfach die Version, die im Download von Arrest Manager enthalten ist, zu benutzen.
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failed to resolve MSVCP110.dll
You don't have AdvancedHook installed.
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[Fixed] Computer+ API check crashing
Just because I know a little about coding, doesn't mean I am the best person to help you fix your problem. My best advice would be to start a new thread in the support section and write a comment in the Computer+ support thread with a link to your thread. And don't forget to include your log file. That way people who know much more about Computer+ can help you.
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[Fixed] Computer+ API check crashing
Go ahead, just ask here. That way everyone can profit if they have the same question, or write me a pm if you like.
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[Fixed] Computer+ API check crashing
Well, this is the API Development forum, so my question was about a problem I encountered while writing (programming) a callout plugin. Since (if I understand you correctly) you don't know a lot about coding (yet) it is a little too specific to explain here, but if you are interested in learning , this youtube playlist by Albo1125 is a good start. It's really not that hard to learn the basics, so go ahead and try it out! :) If I misunderstood you, or you are still interested in my problem, what basically happened was that my code was trying to use a data type defined in Computer+'s code even when the player doesn't have Computer+ installed. That resulted in a crash because my code couldn't find the data type it was supposed to use.
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[Fixed] Computer+ API check crashing
Okay, first I thought I had checked and double checked everything. But then I remembered I made some little changes to the Wrapper class. (So much for "I followed it to the letter", huh?) ^^ Specifically using the enums provided by Computer+ as argument types when calling the function instead of ints. I did this because I like enums and because I thought if not using a "using" directive, the compiler would check for the assembly on method call, but it seems I was mistaken. Thank you for your help!
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[REL | WIP] LSPDFR Computer+
I'm not sure if this is the right place to ask, so I've created a thread on over at the API development forum, but I'm having a problem getting the API to work. Specifically the check wether the player is running Computer+ or not. I have followed Albo's guide to the letter and still I get the following error whenever my callout's OnBeforeCalloutDisplay overload gets called while the player does NOT have Computer+ installed: There are a few reasons why I think it might be something wrong with Computer+, so please correct me if I'm wrong. I've been looking for errors in my code for hours now. First off, I'm also using the LSPDFR+ API for which I use the same dependency check code, and it's working fine. Secondly, the minimal version number I'm checking for is 1.3.0.0 and not 1.3.4.4. Also, it doesn't seem to matter if I even check for Computer+. If it's not there, the plugin will crash as soon as OnBeforeCalloutDisplayed gets called, which, again, doesn't happen with LSPDFR+. If you think you can help me out, please reply to the forum thread. EDIT: Fixed, see forum thread
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[Fixed] Computer+ API check crashing
Hey there, I'm having a problem getting the Computer+ API to work. Specifically the check wether the player is running Computer+ or not. I have followed Albo's guide to the letter and still I get the following error whenever my callout's OnBeforeCalloutDisplay overload gets called while the player does NOT have Computer+ installed: [13.03.2017 00:34:16.933] LSPD First Response: [13.03.2017 00:34:16.934] LSPD First Response: ============================== [13.03.2017 00:34:16.934] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [13.03.2017 00:34:16.934] LSPD First Response: ------------------------------ [13.03.2017 00:34:16.935] LSPD First Response: Origin: Game fiber "CalloutManager". [13.03.2017 00:34:16.935] LSPD First Response: ------------------------------ [13.03.2017 00:34:16.935] LSPD First Response: Exception type: System.IO.FileNotFoundException [13.03.2017 00:34:16.936] LSPD First Response: Exception message: Die Datei oder Assembly "ComputerPlus, Version=1.3.4.4, Culture=neutral, PublicKeyToken=null" oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden. [13.03.2017 00:34:16.936] LSPD First Response: ------------------------------ [13.03.2017 00:34:16.937] LSPD First Response: Inner exceptions: [13.03.2017 00:34:16.937] LSPD First Response: ------------------------------ [13.03.2017 00:34:16.937] LSPD First Response: Stack trace: [13.03.2017 00:34:16.938] LSPD First Response: bei GangsOfSouthLS.Callouts.DrugDeal.OnBeforeCalloutDisplayed() [13.03.2017 00:34:16.938] bei ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 254. [13.03.2017 00:34:16.938] bei ?????????????????????????????????????????.?????????????????????????????????????????(Type ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 237. [13.03.2017 00:34:16.939] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 134. There are a few reasons why I think it might be something wrong with Computer+, so please correct me if I'm wrong. I've been looking for errors in my code for hours now. First off, I'm also using the LSPDFR+ API for which I use the same dependency check code, and it's working fine. Secondly, the minimal version number I'm checking for is 1.3.4.4 and not 1.3.0.0. Also, it doesn't seem to matter if I even check for Computer+. If it's not there, the plugin will crash as soon as OnBeforeCalloutDisplayed gets called, which, again, doesn't happen with LSPDFR+.
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Mod Beta Feature
Hello, is there a way to upload a beta version of a mod so that it is only visible to the designated testers prior to uploading a public release version? Or is the beta feature only intended for use after the first public version of the mod has been released?