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SergeantBlake

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  1. Like
    SergeantBlake got a reaction from Redline1 in LSPDFR Australia Discussion Thread 2.0   
    good lord
  2. Like
    SergeantBlake got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0   
    good lord
  3. Like
    SergeantBlake got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0   
    tl;dr plz
  4. Like
    SergeantBlake reacted to Jenkins87 in LSPDFR Australia Discussion Thread 2.0   
    Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
     
    I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
     
    It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);

     
    I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
     
    The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.

     
    All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
     
    My last KS render of the GTS-R before I added the 90 series;

     
    And here is the (near) final version with the 90 series in Zmodeler;

     
    I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
    This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;

     
    The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;

     
    But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;


     
    As creepy old Larry would say; But wait, there's more!
     
    I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
    The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
    What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
    I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;

     
    Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;

    It also has a custom specular map, and looks pretty awesome at night :)
     
    My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.



     
    And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
    The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.

     
    That about wraps it up for now... The "todo" list just gets longer and longer each day!
  5. Like
    SergeantBlake got a reaction from Tyler2351 in The dowloand didnt start.   
    I wonder if, with the new title update, Rockstar is behind this?
     
    Think about it, they tried their best to stop LCPD:FR and things working with V, so it makes sense.
  6. Like
    SergeantBlake got a reaction from Gonzy in How to turn of LCPDFR restoring from crash?!   
    Open up the LCPD:FR RESPONSE CONFIGURATOR in your LCPD:FR folder of your GTA IV Root Directory. Many people don't notice this, but if you go onto option tab 2, right at the top, there is a button called auto save. Turn that off. Make sure all .fr files have been deleted from your GTA IV Directory by going to the search box and typing .fr and then try again.
    Leave a like and respond if it worked!
  7. Like
    SergeantBlake got a reaction from Justice890 in LCPDFR Install Help + Vehicle Help   
    For vehicles, you will need a program like SparkIV or OpenIV.
     
    SparkIV Tutorial
    OpenIV Tutorial
    I CANNOT STRESS THIS ENOUGH.
     
    BACK. UP. YOUR. GAME. FILES.
    to do so:
     
    open up OpenIV/SparkIV if your in sparkiv go to the side and scroll all the way down to the bottom, click on CDI images. if your on openiv, you should see models.  export all .img files in there and put them in a SAFE PLACE THAT IS NOT LIKELY TO FAIL ANYTIME SOON. if you dont want to have to replace all vehicles when one stuffs up, back up each individual vehicle
     
    If your new, I suggest getting ELS.
    Emergency Lighting System (ELS) is what most 3rd-Party vehicles use. It basically animates your emergency light bar and gives you control over your sirens. You can do things like have the lights without sirens and so on.
    Kind Regards,
    Sergeant Blake.
  8. Like
    SergeantBlake got a reaction from A8 in Callouts not working   
    No problem! Glad we could help! Post back here if your still having problems in relation to this callouts issue.
    Use this, it's much more easier than spawning cars in the console. It's called Simple Native Trainer.
    It doesn't have support for starting LCPD:FR callout's though. So you will need to still do it manually.
    http://www.gta4-mods.com/script/simple-trainer-version-65-f2115
  9. Like
    SergeantBlake got a reaction from A8 in Callouts not working   
    Aye, no problems.
    As for the main problem. If you wish to quickly generate a call (which still must be manually accepted with the Y key), press the ~ key, it should be located under your ESC key if your using windows. Once in there, you will see lots of green writing. This is the console.
    Type startcallout to get a random callout.
  10. Like
    SergeantBlake got a reaction from FRGamer in Callouts not working   
    Aye, no problems.
    As for the main problem. If you wish to quickly generate a call (which still must be manually accepted with the Y key), press the ~ key, it should be located under your ESC key if your using windows. Once in there, you will see lots of green writing. This is the console.
    Type startcallout to get a random callout.

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