Alright so it's been a week or so since I posted anything here, thought I should contribute some more screenies;
I've probably spent the most amount of time on converting the 1996 HSV GTS-R from Forza into a GTA police car, but I also wanted to keep all of the original GTS-R stuff (spoilers, rims etc) so that I could export both a Police version and GTS-R version from the same base model. In doing so, I accidentally created a "standard" version too.
It started life like this (after lengthy edits in 3DS Max to make it a complete sorted mesh);
I didn't like the MX lightbar but didn't have much else at the time... I've also been working on several other models that are either Australian, Australian based or very similar to our Australian versions;
The GTS-R shown here was a render done before I had been graciously given the proper 90 series lightbar that goes with this era vehicle.
All of those models were either downloaded for free, or pulled from Forza and heavily edited to make them usable (still lots of work to do on all of them)
My last KS render of the GTS-R before I added the 90 series;
And here is the (near) final version with the 90 series in Zmodeler;
I have also been working on several map mods and texture replaces for props within the map too, I started off with replacing every US flag with an Aus one.
This might sound easy at first, but believe me, there are more than 74 different US flags in the map, and some of them I am still having trouble finding;
The flag journey lead me to then turning the police stations in Australian based ones. I know this has been started elsewhere, but for now, I'm just replacing LSPD logos with various Australian police versions;
But why stop there? Ever since I discovered the cut interior of Fort Zancudo Tower 1, I've wanted to turn it into a sort of Police station within the Army base... Most of this was done with Spooner but parts were also done in Codewalker. I haven't played around with tasks and markers much before, but I added a couple of patrolling officers, along with a police mechanic working on the NSWPF Brickade;
As creepy old Larry would say; But wait, there's more!
I created some vending machine replacements for 2 of my favourite drinks... I realise Dr Pepper isn't Australian, but whatever, it's the liquid of the gods ;)
The pasito vending machine is entirely fictional, I don't think Kirks have ever had their own vending machine.
What's more, logos and things were notoriously difficult to find (thanks Kirks), so I took a photo of a 10 pack of pasito with my DSLR, and chopped the shit out of it to turn it into a vending machine.
I even added little Kirks flavours to the drink buttons, but they are not contained within the same model or texture, so I didn't bother fixing it up;
Additionally, I had already made a Mount Franklin texture for the water vending machine, but it took about 50 attempts before I realised that it was using a mix of Embedded and YTD based textures, also spread across a few patchdays to complicate matters further;
It also has a custom specular map, and looks pretty awesome at night :)
My next big thing is converting all the Fleeca banks into Commonwealth Banks, and I have tried 4 billion different things to turn those green door handles yellow, but nothing works, not even editing the *_pal.dds Palette file.
And finally, I've added a few Aussie billboard around the map too, this is an example of a billboard I created with my own image.
The holden logo and text are obviously not mine, but the vehicle in the billboard image is my own render of an older Forza4 port I did of the HSV W427 way back in like 2010.
That about wraps it up for now... The "todo" list just gets longer and longer each day!