Everything posted by GTAbear
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Disable Siren...
...But That IS the RL signal for the driver to pull over. They ignore it... They speed away.... -But thats for you to chase them down then.. Whats missing in native LCPDFR is a feature to only do the "woop-woop" -Especially on police-bikes. Also kind of missing is having emergency LIGHTS only, and no siren DURING a chase or especially when you respond the an robbery, so the purps wont know that the pOlice are coming, but thats only an emersion thingie, because the AI purps wont let you surprise them. They always 'escape' in a vehicle, before you arrive. Highspeed car chases IS the gameplay.
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LSPDFR Crashed
https://www.quora.com/What-does-Shift-Shutdown-do-in-Windows-10
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LSPDFR Crashed
always when you have that type of issue, you must restart your pc! -But not with the restart option in Power, that does not help. You need to bypass a sneaky MS trick, because MS has kind of 'removed' clean restart, its there, but its not in the Power menu. I will only tell what you should do, not why -Because that is a looong story, and you can read that online. since we are closing your PC, save all open files! * Click windows-icon in left lower corner. * Browse to the Power-section. * Press & hold SH! * Mouse-click option shut-down The trick is of cause the hold-SH part. You should observe that shutting down takes significantly longer time than usual! Thats because forced shutdown with SH will remove all the clutter and garbage you may have accumulated from crashes and other issues. A std. shut-down does not remove all this! Now you need to wait a couple of minutes, befor you power up again. That is for the sake of your Power-surply, that does not like to be turned just after it has been turned off. Give a little time. Power up, and you now have a clean slate without clutter, witch should make less problems in all programs incl. GTA
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No crash but very long idle time in loading
I noticed that of today, Hooking the game-instance takes significantly longer time (several minutes) than earlier this week. I also noticed that Rockstar made a tiny change to core-game today. It flashed by in less than a second. On EPIC i have noticed that it is beneficial to shut-down/ kill EpicGameLauncher through Taskmanager TM -AFTER!! GTA_V is COMPLETELY loaded and running (just right-click the app in TM and choose end-task) Hooking is faster, and the game is smoother. I dont know why, because TM does not show EpicGameLauncher as a particularly heavy app, but it works for me 🤓
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LSPDFR crashing on start up
@phumann15 Make it a habit to save all files you mod, in a backup-folder. It will make things so much more simple for you, if you need to roll back -Sorry to knock you with something obvious. I think you are missing an end-tag, so the engine read down to end tag of ‘LosSantosCounty’. Find ‘VehicleSet’ start tag, and check if there is a corresponding end-tag, before next block
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Looking for a collection of statements for CLI listing valid variables
I saw a youTube video where spawns of vehicles could be done through CLI. The youtuber only showed 2. I wonder if there is a complete list of valid objects, and some examples on how to write these cmd-line statements here: https://media.discordapp.net/attachments/165031822848294912/1004515102176837672/unknown.png I found one for native GTA, but that was for rocks, tables and even drink-umbrellas .. Does a list exists for fully functional vehicles, weapons and that type of more useable objects?
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Update Sugestion. Avoid user-paths conflicts with AI-path
I have noticed that in case you have created a path on the map to a location (the purple road-tint), then there wont be a yellow road-tint, in case of a call-out from dispatch. It looks like the purple tint obstruct the chase/ pursuit yellow-tint. That is kind of a bug (if i am correct and its not just a fluke that happens for me) I only have vanilla LCPDFR with no other add-ons. This issue is for: Version: RAGE Plugin Hook v1.96.1311.16366 for Grand Theft Auto V On GTA_V from Epic Fully updated.
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Suggestion to next update on LSPDFR
Moved to separate topic.
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How to put peds in ambulance
That Getting a coroner unit How is that done?!? Unfortunately i have had the need for that unit in ..4 of 5 arrests, mainly because the perpetrator stands UP every time i knock it down during a chase. Stand UP, and runs again. IRL that would NEVER happen! The purp would be pinned to ground, and cuffed! In LCPDFR they run away until they are dead, and then the coroner has a place in the picture -Unfortunately! -And even worse. There are non! Look: " No suspects awaits transportation " I am aware that there are add-ons, like the STP "Stop the PED". A visit to the site i was refereed to, made my anti-virus/ firewall go berserk! I dont install binaries from a page that is affiliated to a porn-site, that attempt to deliver malware, as soon as the page loads!😒 So @Vinum be weary with that improved arrest add-on.. Native LCPDFR Interacting with peds is flawed.
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Is Development of content other than callouts wanted?.
I have read https://www.lcpdfr.com/applications/core/interface/file/attachment.php?id=21026 I have downloaded the callout-example and studied the C# code. As a cpp dev im not scared off. I have some follow up questions, firstly about the development-environment. I have MSVS 2022 Community-ver. Is vers. 2022-cv supported? Is new call-outs at all wanted(?) -Looks like an AI could make any number of those, provided position data was used as trigger. What about adding features to core. Here i was thinking of something i struggled with in the arrest-sequence. I would like to add a marker for when a pedestrian/ perpetrator/ criminal was dead. (I managed to get real ..upset, because i could not initiate an arrest-sequence. It was because the ped-object was in state 'dead', but that was not obvious at all. -at least not to me. Would be good with a marker, or perhaps changing some 'skin tone-property' to grey ) But are core-changes/ expanding at all wanted or is working with these parts of the codebase locked development ?
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Loosing vehicles during foot-pursuit
Does Loosing vehicles during foot-pursuit also happens to everyone else? I wonder how to avoid that the vehicle you are using is stolen as you make a on-foot chase /an arrest. I loose mine almost every time i need to leave the police-vehicle. I wonder if i Can i like "lock the door" or "remove the key" from a bike? iow simply disable to vehicle for the period of time, i have to be away from it. ( Or is loosing vehicles just a kind of gameplay 😃 )