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GTAbear

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Everything posted by GTAbear

  1. The issues i have been able to understand, has all been in the bottom of the log, but that is most likely because it has been associated with a load of a plugin through console. Because of that, the way i would suggest to isolate a crash issue, would be to first, disable all plugins so only LSPDfr is running. Then, manually from Console, load each plugin/ callout one by one and wait for a crash. Because you loaded the plugin manually and into a functional running LSPDfr, the crash reason should be in the bottom of the log. That method does however have a weakness, if a crash is related to a conflict with an already earlier loaded plugin, then the crash-message could appear higher up, in an other part of the log! But it would always be smart to study the log from bottom and up, and use search-backward for the name of the plugin you loaded just before the crash. In case you dont know the console cmd to load a plugin from the folder ..\GTAV\plugins Its F4 | <type> loadPlugin (smart-list will actually suggest "loadPlugin" asa you typed loa Press TAB to accept smart-lists suggestion) Press <space> Observe that all plugins in ..\GTAV\plugins -now is smart-listed and you can browse down (arrow-keys) to the one you want to load, and insert it in the load-string by pressing TAB Finally press ENTER. (It is actually quite amusing to read the log 😛 You can find notes like: LSPD First Response: [TRACE] Daniel Rockford (G_M_Y_POLOGOON_01) was damaged. LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at 0. Could see player: False Ooooops -Sorry Daniel... : )
  2. If that part alone is looked at, then i would say 'properly'. You would have to code a plugin where you would change all peds relationship inside an area or create a collection of the hostile peds and change their behavioural-state from belonging to a Hating group to a neutral relationship. If you are a coder, the function you should look at would be: Game.SetRelationshipBetweenRelationshipGroups("gangs", "police", Relationship.Hate); At the same time you would have ruined a great gameplay feature.... -imo
  3. How odd.. Do you only sleep your pc, and never shut it completely down? It could be worth a try, to cold-reboot How does basegame GTAV work? Do test that as well, and do also try an update at Steam or Epic. Lastly -reinstall LSPDfr.
  4. There is a 'fix' for that, but it has to done every time a callout 'hangs': Go OFF-duty! All callouts are removed! I have noticed that callout-hangs ca be caused by AI police not getting a purp into their car. The problem in those cases is that you cant overtake an arrest. The AI that froze/cuffed the Purp, need to finish the sequence A hard and dirty fix in that case is to ....Shoot the Purp! 😲
  5. You should * disable all your addons * Update your GTA !UNLESS you have a retail! Test. If your AI object-populating looks normal, start adding RAGE-PH, latest Edd. Test Then add the most needed addons, one by one and Test for each Then you should be able to find the plugin that causing the issue. Also smarter peeps than me, would like to see your RAGE-PH-log This one: RagePluginHook.log Add that to your post.
  6. Thats very useful, even though there are no search function! Thanks a lot! Ricy Btw, the Ped did exactly the same :p, but was 'freezable' with the method .BlockPermanentEvents = true; Now guess who will not get out of the car 🤣 Nae, i know how to fix that. I have to use two keys, one for getting in and one for getting out, i had hoped for a state-machine controlled with only one key, but if the clear path to the door is blocked, the 'get-in' cmd has to be given several times (one for each obstacle) so a toggle-bool is unhandy. Thanks again for your help! --------edit: No -Hostile Peds do not stay in the car. They jump in, but then they are re-stated as Hostile (Relationship-group-wise) and they will jump out of the car. I have tried changing the relationship to Neutral, and even Friendly, but that state is 'over-ruled' by something in main game-loop The code that does not work:
  7. Does Does anyone know the name of this prop? https://media.discordapp.net/attachments/165029423840493568/1017984495040864256/unknown.png I would like the Player to be able to pick it up, and get the money for himself -the bend bastard.. -or try to implement some type of 'deliever-to-the-desk-at-the-open-police-station' gameplay, and then reward the player. It also have the gameplay feature that it makes most sense to hunt down the purp that is holding the stolen money, when there is a foot-race, but first the name of this prop is needed. Everything else is vapour-ware
  8. Thanks for pointing me in that direction! I had NO idea that there was Rage internal functions. I have a reference for GTAV: https://docs.fivem.net/natives/?_0xAC6E290D Witch is the only documentation/ reference i have found I would love to see a reference for RAGE's internal functions! Do you know a link to one
  9. If you still have the issue after a clean start, then it could be setting in your antivirus that disallow you to install Repeat: Where do you have your game from?
  10. I actually think it should qualify as a 'feature'. The pile ups and insults from (seriously unpleasant) drivers, are ways to raise the stress-level. The uncomfortable feeling you get is pr design 😛
  11. I believe you forgot to tell what MOD-pack you use..
  12. When you run into that kind of issue, make sure you are on clean page. Shut your system completely down! In windows you do that from the menu Power| shutdown BUT, you need to hold SH as you select shutdown!! If you do not, your system will not be cleaned out! Then retry with Rage Plugin Hook Indecently, IF you have GTA from either Steam or EPIC, you really dont need to Back-up. Its only if you have Retail that it is important. Where do you have your game from? Also be sure to read the pinned topics about starting up.
  13. OMG..! I dont know what to say.. -Except Thankyou!! Some how there must be a fail in my installation, or perhaps more likely in me.. I have eye-sight issues, and even though i use size 14 in editor-font, the hints are next to impossible to read. I need to invoke screen-mag (winKey+(+), but that will make VS even more difficult no navigate THANKS for your time !!
  14. I have search for hours, but i just cant find a function that returns x-coordinate-position ( and ofcause y & z). I believe i need these coordinates to be able to get the Ped-ID for the Ped closes to Player. I have this: But i cant get x, y, z, so i do not have any coordinates for xf, yf & zf How can i get those? OR!!! Is there a much better way to get the ID of the closest Ped, to either a car or Player? tyia.
  15. I found the solution for this issue. It is a Native function so the qualifyer is NativeFunction.Natives.SetVehicleDoorOpen( ----------------------------------------------------------- Does anyone have a short example with SetVehicleDoorOpen I cant get VS to eat this: if (Game.IsKeyDown(System.Windows.Forms.Keys.D)) { SetVehicleDoorOpen(EmergencyVehicle, 2, true, false); } SetVehicleDoorOpen gets underlining and VS says 'its not valid in this context'(?) The reference says: EmergencyVehicle Is defined and working in other context. its not that Maybe i am missing a reference.. I have I cant figure out where i have a mistake.
  16. Njao.. VS say "are you missing an assembly reference", but not what it is, and it does not offer to insert anything. Maybe i have not that feature implemented ..idk
  17. I want to add to this, that it is necessary to have an assembly-reference to System.Windows.Forms In VS 2022 that is done in right-panel on References-context-menu: Add-reference If that is missing, VS throws an error saying that System.Windows.Forms is unknown. Learned it the hard way...
  18. Thank You! I like it. The search feature is very strong!
  19. I have found: https://docs.fivem.net/natives/?_0xAC6E290D I think it is a GTA reference and not sure if it is outdated. Someone with real deep insight would have to verify it (?)
  20. Right-click the folder-icon. In properties tab General Use "Open with" button Change And browse to en execute-file of RagePluginHook Then select and Ok it You can do that with every folder and other .exe
  21. Thanks! I can see that the example handles a lot of GTA 'stuff'. All That about sound and weather -That is really not necessary in a pluging i hope.. When i have managed to actually make a working plugin, i will post my code. Is there a preferred forum for that, or should it just be here? -Or maybe gitHub
  22. No i targeted 4.8. I have been told that RPHook is 4.8, and that is is best to use the same .NET as in RPH for plugins -Is that wrong? I will add my log RagePluginHook.log
  23. ERROR: Could not load plugin from "C: Plugins PluginTest.dll". Assembly PluginTest.dll (PluginTest, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Parameter name: assemblyPath

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