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GTAbear

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Everything posted by GTAbear

  1. warn does not matter But At least AutomaticSirenCutout is reported as in need of updating. Try and disable it The general method for troubleshooting is to disable all mods, and then add them in sequence each with a new test-run But if you know when the fail was introduced and also know you added a MOD just before, then testrun without that newly added mod
  2. If that is your complete log, then you are not even initialised the game completely. There are no crash-info. Have you a newly verified GTAV? I would start with that (takes over an hour for me...) After verifying get the newest LSPDFR pack here: https://www.lcpdfr.com/lspdfr Get the manual version, and just drag everything into your GTAV folder. Make sure to allow RPHook to security approve all the files in GTAV when you open RPHook for the first time. If you have a virus-scanner installed, you should also make exceptions for all files in GTAV-folder.
  3. Charlie686 knew better: That got it.. Have there been a plugin like that ?! For me its been kind of a drag finding speed-limit, because there really isent any info except actual signs along some roads, In game logic there are also no options for readouts of speed-limit in a node on the grid, so im a bit confused.. The reality of the gameplay is actually that only cars being actively pursued are speeding, there are no ambient speeding outside city roads (25 and 15 m/H zones).
  4. I can tell you what i use for my plugin, but thats just plain info, not anything that is shown dynamically: 15 m/H Winewood Residential 25 m/H Inner City roads 35 m/H various out-of-city-roads 45 m/H 50 m/H 60 m/H Highway 70 m/H Freeway But you are asking for a plugin -right?
  5. Typical key-conflict, but At least CodeRedCallouts is reported as in need of updating. Try and disable it The general method for troubleshooting is to disable all mods, and then add them in sequence each with a new test-run But if you know when the fail was introduced and also know you added a MOD just before, then testrun without that newly added mod
  6. your lspdfr crashes before you go on duty, so you do not load any plugins. Do you have a folder named mods? If you do then rename that folder to _mods and try loading the game again. Do you have newest RageNativeUI ? https://github.com/alexguirre/RAGENativeUI/releases -Just drag & drop both files RageNativeUI.xml and RageNativeUI.dll into the GTAV folder, then again try loading the game.
  7. Do you have any plugins installed? Since you do not have a log you have to disable any/ all, and then retry vanilla-lspdfr
  8. Not correct log Please drag this file ..GTAV| RagePluginHook.log Into this topic
  9. When you first started RPHook, did you get a list of files that RPHook wanted to make safe for windows-defender? It should look like :
  10. The two excepts does not include the important info Please drag this file ..GTAV| RagePluginHook.log Into this topic
  11. Could you be more specific in respect to what it is you are missing? Compulite has a charge and court-sentence system, where previous felonies are show and count in the sentences. That gives a good 'finalizing-feeling' after an arrest. Maybe one of the most missed features are realistic/ sane EMS-crews including actual transport of injured Peds plus coroner. (excluding running over injured victims, rambling about tequila and being general obnoxious.. ) The infamous StopThePed has a coroner, but STP is no longer maintained, and some cant use it (i never did, because of the DL-page, witch not exactly makes a safe impression : ( But STP is immersive I have tried making features that i miss. Plugin is in beta. Link in signature.
  12. Not the right log Please drag this file ..GTAV| RagePluginHook.log Into this topic But at least LPCallouts is reported as in need of updating. Try and disable it The general method for troubleshooting is to disable all mods, and then add them in sequence each with a new test-run But if you know when the fail was introduced and also know you added a MOD just before, then testrun without that newly added mod
  13. At least HeliAssistance is reported as in need of updating, and must be disabled The general method for troubleshooting is to disable all mods, and then add them in sequence each with a new test-run But if you know when the fail was introduced and also know you added a MOD just before, then testrun without that newly added mod
  14. You have: LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK Origin: Game fiber "Plugin "LSPD First Response" main fiber". Have you updated RAGENativeUI since last hook-update? It should be 1.9.2 You find this file in the dl-section on this portal
  15. Please drag this file ..GTAV| RagePluginHook.log Into this topic
  16. I have not found the reason for what started it, so i cant reproduce. I made some more test and this time my driving Ped felt like going into business as competitor to RayanAir.... That was also completely unexpected, and i also have no idea why that happened. In fact the method is unpredictable In another test, The driver acted with exemplarity, and joined callout-chases, called backup and made arrests. I was just an observer.. That is kind of not playing a video-game But i will build a dll if you like, just tell me a key for the activation. I have it on Digit-7. It does not interfere with weapon-select on Digit-7.
  17. Im confused.. Your civilian-cop should not be chased or shot at at all? Do you mean that ON duty he wont be a cop? Remember that you cant play LSPDFR if you are in the midst of a GTAV-story-chapter. Finish it, or abort it, before you hook
  18. Go to youTube and search for GTAV graphics. You find a lot of video that suggests different setups for different HW, but to find exactly your combo will be pure luck
  19. There are at least two things to look for in a log The first thing is to see if the user has outdated plugins Search for the phrase Player went on duty. After this phrase, all user-installed plugins are listed, but then you need to know witch of these that are to old/ not updated, and unfortunately the resource for this is ...in it self not updated That is ...p In your case at least: HeliAssistance HypersCallouts InsaneCallouts Are outdated, and should be disabled, but the general method for troubleshooting is to disable all mods, and then add them in sequence each with a new test-run. But if you know when the fail was introduced and also know you added a MOD just before, then testrun without that newly added mod The other thing to look for is actual crashes, where an exception is thrown. Those happens where something went 'wrong' in the processes running on your pc It will typically be found in the last 100 or so traces. In your log, there are non.
  20. Yes, instead of launching like that try: https://www.lcpdfr.com/forums/topic/125624-rph-does-not-open-game/
  21. The way i have it implemented should make it useable in any mod or as seen here, base-game. But in my further tests i have seen something quite remarkable. The 'ride-shotgun' method kind of set playerCharachter under AI-control, because the route and the explicit driving is now controlled by the AI. In case of a AI controlled critical event, especially shoot-outs PlayerCharacter is 'In for the ride'. You loose control over PlayerCharacter and the AI takes over! That results in PlayerCharacter moving/ driving, shooting, and talking completely autonomous! You can lean back, touch nothing and the game plays itself! That is something quite amusing -at least for while.. when the game-critical situation is terminated, the controls goes back to You.
  22. Exception message: The type initializer for 'RiskierTrafficStops.Systems.ConfigMenu' threw an exception. Disable that plugin, and retry
  23. At least SimpleCallouts SuperCallouts is reported as in need of updating. Try and disable those -But the general method for troubleshooting is to disable all mods, and then add them in sequence each with a new test-run But if you know when the fail was introduced and also know you added a MOD just before, then testrun without that newly added mod
  24. ? rubberband ?? What do you mean by that? But in general pursuits are fast. You have to get close enough so the escaping car does not get out of view, then you will be able to pursuit the car for hours -If you want, and no other police-cars interfere and drive into the escaping car. But i am ofcause only refering to the game-mechanic in Base-game! If you have any plugins /Mods loaded, they could change the mechanics. Do you? If so Please drag this file ..GTAV| RagePluginHook.log Into this topic

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