Everything posted by yoep
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Automatic Roadblocks
Hi It sounds like the plugin is having some issues. If you can, please DM me a log file from one of the game sessions in which you tried these topics as mentioned above. 1. Seems like it, the plugin uses LSPDFR units, so you might have the same issue then when using the backup option from LSPDFR 2. If you can give me an example locations, I'll do some additional testing as it might be indeed an issue 3. That shouldn't be the case, so if you can, please provide a log file 4. Same as above
- 248 comments
- 17 reviews
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Automatic Roadblocks
That's currently not possible as it's using the language settings from the game when loading the localization file.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi Thanks for reporting the issue. @Officerporci already identifier that this bug is still persistent and a ticket has been raised by him some time ago: https://github.com/yoep/AutomaticRoadblock/issues/165 If you want, you can add additional details to the ticket or follow it for any additional updates on it.
- 248 comments
- 17 reviews
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Automatic Roadblocks
You can use the CleanAll functionality for that, which is Ctrl+C (CleanAllKey) if you're using the default key bindings.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi I'm aware of this and it's already patched for the next release. https://github.com/yoep/AutomaticRoadblock/issues/163 It's not really a bug as, according to the game's logic, there are junctions/intersections at those points. So when a roadblock is being placed, it will block off junctions/intersections to force a suspect into the direction of the "main roadblock". This however, like your example shows, needs some additional work to iron out those weird intersections. If you want, you can disable this feature within the AutomaticRoadblocks.ini file under the option "EnableIntersectionRoadblocks".
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi You can ignore the "API Documentation" directory as it's meant for developers who want to integrate this plugin into their plugin. According to your latest logs, everything seems to work fine now.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi Your issue is related to PoliceSmartRadio and not this plugin. I've also noticed that you're not using this plugin but the Roadblocks functionality from UltimateBackup. The Automatic Roadblocks plugin isn't even loaded in your game session, so double check your installation of this plugin. [10/1/2023 12:33:04 PM.127] LSPD First Response: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) [10/1/2023 12:33:04 PM.127] at PoliceSmartRadio.DisplayHandler.cascadeCurrentButtonPages(Boolean pageRangeCheck) [10/1/2023 12:33:04 PM.127] at PoliceSmartRadio.DisplayHandler.goToPreviousPage(Boolean playSounds) [10/1/2023 12:33:04 PM.127] at PoliceSmartRadio.DisplayHandler.<>c.<MainLogic>b__55_0() [10/1/2023 12:33:04 PM.127] at Rage.GameFiber.Main()
- 248 comments
- 17 reviews
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Automatic Roadblocks
Automatic Spike Strips are included in the plugin and can be toggled on and off in the in-game menu.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi Could you send me the RagePluginHook.log file in a DM? The info from the screenshot doesn't contain any useful information.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi I'll have a look at this. But if I remember correct, this was originally a mistake as the cops would drive away with the cars, but if no cops where spawned, the cars just stayed. If that's the case, it's fixed in version 0.7 which you can download from Github (linked in the description above).
- 248 comments
- 17 reviews
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Razer & Corsair Keyboard Police Lights
Hi If you go to the "connect" tab, you should be able to see that GTAV is known as an application that supports Chroma integration (due to this plugin). Make sure that this app "GTA5.exe" is enabled.
- 113 comments
- 13 reviews
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[Automatic Roadblocks] Searching for testers
The first crash seems to have been caused by LSPDFR itself during the loading phase as it seems that Automatic Roadblocks didn't even get a chance to load. Second one seems to have indeed been fine, so you're also unable to replicate the model loading issue that was originally reported
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[Automatic Roadblocks] Searching for testers
Hi You're using the latest version from LSPDFR, however a newer version on Github already exists called version 0.7.0. I'll DM you with the latest Debug build and info of what to do.
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[Automatic Roadblocks] Searching for testers
Hi @ChrisvC @Theflamingnuke Sorry for the late response as I was with vacation the last weeks. Yes I'm still looking for some testers for a newer version as I seems like it didn't work for a lot of people, but I'm unable to replicate the issue. If you still want to participate, please let me know. Kr, yoep
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Automatic Roadblocks
I'm looking for testers to troubleshoot the issues for the latest version of the plugin. If you want to participate, please read the following post:
- 248 comments
- 17 reviews
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[Automatic Roadblocks] Searching for testers
Hi I'm the author of the Automatic Roadblocks plugin and I'm searching for some testers for one of the newer versions. Last time I've published version 0.7+, it caused loading issues for a lot of people crashing the game while loading. Until now, I'm unable to recreate this issue and I'm searching for some testers who are willing to test the newer versions and troubleshoot this issue together. I've received some logs from the community in the past, but I was unable to determine the root cause of the issue. I've already added a lot of bug fixes within the newer versions and new features which I'm currently unable to release due to the above mentioned issue. Some features & bug fixes that have been added within the newer versions: Added road/intersection closure functionality Added additional animations to the manual roadblocks Fixed spike strips deploying too late Fixed some cleanup issues Reduced radio scanner audio volume ... If you want to help, please leave a comment or DM me.
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Automatic Roadblocks
Hi There was a new version available with a lot of fixes for these issues. The issue with it was that it for some reason didn't load the models for most people and got the plugin stuck during loading. I unfortunately couldn't find the origin cause and didn't still find the time to continue on the fix. If however you want to still give it a try, you can find it on Github: https://github.com/yoep/AutomaticRoadblock/releases/tag/0.7.0 Hi This has been a known issue and had been fixed in version 0.7.0 that was released some time ago but rolled back due to issues (see above comment). If you however still wont to try it, you can download it from Github: https://github.com/yoep/AutomaticRoadblock/releases/tag/0.7.0
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi Sorry for the late response. This is the exact same flow for the manual placed roadblocks. However, this is a bug as I forgot that when Cops are disabled, nobody is driving away with the vehicles, so they stay in-place. This bug was however fixed and released with version 0.7.0 in which they would be instantly removed if Cops were disabled for manual roadblocks or the Cops would otherwise drive away with them.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi Please use the included RageNativeUI version of 1.9.0+ as the error shown indicates you're using an older version.
- 248 comments
- 17 reviews
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Automatic Roadblocks
I've started investigation on the freeze within the 0.7.0 version. Additional logs would be welcome to help the investigation. Once a roadblock has been hit/bypassed or the pursuit has ended, all vehicles and cops are released from the plugin and handed back to LSPDFR. The persistence state on the units is also removed and handed back over to the Game's cleanup manager. This means that invoking the cleanup through the plugin does indeed no longer clean those units are they're no longer being tracked anymore. Having version 1.9.0.0 of the RageNativeUI should be sufficient for the plugin to work.
- 248 comments
- 17 reviews
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Automatic Roadblocks
@KnightHawkOne You're crash is caused by the LSPDFR api. I'll have to do a check to see if something in the background changed. @unitedOrange66 Are you sure that you uploaded the correct log file? I cannot find any crashes of the plugin with a "[ERROR]" in the file.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Can you DM me your RagePluginHook.log so I can have a look at it? I'll see if I can find a fix for it.
- 248 comments
- 17 reviews
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Automatic Roadblocks
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi Some of the issues derekisatwood reported have been fixed already on the latest development version and will be released this week. I'm still looking into the remaining ones to get them fixed before shipping the release. If you encounter any others, please let me know.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi Thanks for reporting the issues. This first one is known, but I currently have no idea what's causing them to leave area instantly. For the others I'll have to do some additional investigation. Hi Could you please provide some additional info of what isn't working with the spike strips? Are they not spawning Are they deployed too late ...
- 248 comments
- 17 reviews