Everything posted by BB.
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ChillLSCallouts
Die Ideen klingen wirklich gut, ich schaue welche wir in Zukunft implementieren können, aktuell haben wir ja noch einiges vor uns, siehe coming soon. Ich bedanke mich für das nette Kompliment
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- 5 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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ChillLSCallouts
Thank you for your suggestions and kind words. I'll definitely take a look and see if we can implement something like that in a future update.
- 88 comments
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- lspdfr callout
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ChillLSCallouts
Thank you for downloading. Thank you very much for downloading the pack! If you encounter any bugs or have any suggestions for future updates, please let me know. I read every comment and will reply as soon as possible. Thank you for the suggestions! These callouts are already planned and will be added in future updates. Stay tuned! Thank you! That's a great suggestion. I might add more details like that to the OIS callout in the future. In general, I want to focus more on investigative callouts, as I think they offer a different and more immersive gameplay experience. In fact, the new Mansion Raid Assistance callout already includes several investigative elements and plots that you'll have to work through during the scene. Yes, I could definitely do something like that. However, I don't want to make it a typical gang shootout, since there are already plenty of callout packs that feature those. I'd rather approach it differently, for example, by having you investigate the aftermath of a gang shootout, or having a gang shootout unexpectedly break out while you're already investigating another callout. I think that would make the experience more unique and immersive.
- 88 comments
- 5 reviews
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- lspdfr callout
- rph
- legacy
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ChillLSCallouts
- 88 comments
- 5 reviews
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- lspdfr callout
- rph
- legacy
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ChillLSCallouts
Thank you for your compliments! I really appreciate your support. I hope you enjoy the callouts, and if you encounter any bugs or have suggestions for future updates, feel free to let me know.
- 88 comments
- 5 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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ChillLSCallouts
- 88 comments
- 5 reviews
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- lspdfr callout
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- legacy
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ChillLSCallouts
Thanks a lot for the feedback. Yes, removing the extra dialogue step for NPCAI users could be an option in the future. The main issue right now is that the next scenario stage is normally triggered through the built-in dialogue system, and so far I haven’t found a reliable way to progress the callout only through NPCAI conversations. We are looking into it though, and if we find a stable way to make it work, we will definitely consider adding it. The limited spawn locations are also something we are aware of. We are already working on adding more locations, especially around Sandy Shores, Grapeseed, and Paleto Bay, so calls should feel less spread out and more varied in future updates. More callouts are also planned, including some that should make better use of NPCAI, like investigations, interrogations, and more dialogue-heavy situations. You can also check the “coming soon” section for some of the planned content. If you have any specific callout ideas or scenarios you would like to see, feel free to send them over.
- 88 comments
- 5 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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ChillLSCallouts
- 88 comments
- 5 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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ChillLSCallouts
Yes, please let me know if the issue only occurs with this call or if it’s a general problem, so I can implement a proper bug fix. Thank you in advance
- 88 comments
- 5 reviews
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- lspdfr callout
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ChillLSCallouts
Hello, yes, it should be compatible. It worked well for both me and my testers. Could you tell me if the problem only occurs with the Trespasser callout, or if it happens with every callout in my pack?
- 88 comments
- 5 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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Emergency Lighting System
- 2,691 comments
- 236 reviews
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Los Santos Police Department Mega-pack [ELS]
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ChillLSCallouts
Thank you for your suggestion! I've added it to the coming soon list. As soon as we've released the current work in progress, we'll start working on that one.
- 88 comments
- 5 reviews
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- lspdfr callout
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ChillLSCallouts
Hello! I just uploaded a new version with a fix for the OIV installer. Please let me know if you're still having any issues with it. Also, thank you for the compliment! I really appreciate it.
- 88 comments
- 5 reviews
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- lspdfr callout
- rph
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ChillLSCallouts
Did you change anything in the INI file? Also, are you talking to the correct officer, the bigger/fat one? He should be the one you interact with.
- 88 comments
- 5 reviews
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- lspdfr callout
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ChillLSCallouts
Oi, obrigado pela sua mensagem. Atualmente estamos trabalhando em traduções para outros idiomas. Isso ainda vai levar um pouco de tempo, porque somos apenas duas pessoas trabalhando no pack. As traduções planejadas por enquanto são: alemão, espanhol, francês, italiano e português. Os pacotes de idioma provavelmente serão lançados aos poucos, não todos de uma vez. Ainda precisamos de um pouco mais de tempo, principalmente porque também estamos trabalhando em novos callouts ao mesmo tempo. Obrigado pela compreensão.
- 88 comments
- 5 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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ChillLSCallouts
- 88 comments
- 5 reviews
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- lspdfr callout
- rph
- legacy
- enhanced
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ChillLSCallouts
Yes, that’s the issue. Maybe I’ll figure out a way to work around it, for example by triggering the scenario after a few seconds or handling it differently through the NPCI dialogue. However, that would take significantly more time, and for now I want to focus on fixing the actual core issue first. I’ll take a closer look at it and see if there’s a proper way to implement it through NPCI dialogues only. For now, I’ll release the fix so the NPCs correctly know what their role is, what they are doing, and what the callout is about.
- 88 comments
- 5 reviews
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- lspdfr callout
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ChillLSCallouts
Hey, thanks a lot for the report. You were right: the NPCAI hookup had a couple of bugs on my end, so the context like role, scenario, and mood wasn’t actually reaching the NPCs, even though it looked like it should. Sorry about that, that’s on me. I think I broke it again after testing and changing parts of the code. The fix should be done now. I’m currently testing it, and it will be included in the next update. I really appreciate you taking the time to flag it! If the issue still happens after the update, please let me know. You will still need to talk to the NPCs normally first, since not everyone uses the NPCAI integration. However, after the regular dialogue, the NPCs should still understand what the callout is about and react with the correct context.
- 88 comments
- 5 reviews
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- lspdfr callout
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ChillLSCallouts
Does the blue marker guy not say anything at all? Because if you interact with him by pressing Y, he should normally give you clear instructions on what happened and what to do next. If he does not say anything, please send me your log file.
- 88 comments
- 5 reviews
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- lspdfr callout
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Best way to spawn pedestrians randomly at the side of the road?
I think he is referring to the plugin map editor. Thanks for the tip, I’ll check that out. I’ll also make sure they don’t spawn in sight of the player.
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Definitive Callouts
- 84 comments
- 6 reviews
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- rph
- lspdfr callout
- legacy
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🚓 JBCallout – Dynamic Callout Pack for LSPDFR
- 16 comments
- 1 review
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CrashOppsRollover
- 13 comments
- 2 reviews
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Realistic Holster
- 141 comments
- 11 reviews