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Armouredivision

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Everything posted by Armouredivision

  1. Same here. I use immersive dispatch and the dispatch has gone almost silent. Same issue with ultimate backup too.
  2. Also, can you make it so that the last selected loadout automatically gets equipped when going on duty instead of having to equip it from the armory. Add a setting to enable/disable this feature for personal preference.
  3. Suggestion: 1) Can you make it so that we can replace the text displayed in the menu for "Rifle" "Shotgun" and "Less Lethal". It will let us set up whichever weapon we want. 2) Also please add trunk opening and grabbing animation for equipping these.
  4. [NON-ELS] [FiveM Ready] [RB & BB] 2018 Dodge Charger - Vehicle Models - LCPDFR.com
    • 196 downloads
    • Version 1.0.0
    Detroit PD Skyline Livery for the 2018 Dodge Charger. It will fit on GeorgieMoon's base model. Gameplay Showcase https://www.buymeacoffee.com/armouredivision
  5. If its not too much trouble, can you include an on-foot Minimap/HUD disabling system within it? Using separate mod for this prevents this plugin from hiding HUD in Dashcam view.
  6. I was going through the list and it will create an issue with the weapon entires you have used <Item>Glock 17</Item> <Item>Glock 19</Item> <Item>Beretta 92</Item> <Item>Desert Eagle</Item> <Item>Revolver</Item> <Item>HK45</Item> <Item>M15</Item> <Item>Kahr CT380</Item> <Item>Zastava PPZ</Item> Player will not be able to do serial check unless Keywords, such as Glock, Beretta, Desert Eagle etc, are added to WeaponForCheckStrings=handgun,revolver,pistol,smg,rifle,firearm,shotgun,Mk2,LMG in StopthePed ini or entries are edited so that they have these strings in them, e.g., change <Item>Glock 17</Item> to <Item>Glock 17 Pistol</Item> I recommend the latter.
  7. Can you add something like bomb defusing (press and hold a key for x seconds when near the bomb).
  8. Please add Female Cop walking style to the list. Great Mod btw.
  9. I have it in the project file. Am I allowed to share the template?
    • 240 downloads
    • Version 1.0.0
    Livery for Vapid Kennel Based on Marana (AZ) Animal Control. Installation - Extract the File(s). Open OpenIV and turn on Edit mode. Navigate to /mods/update/x64/dlcpacks/kennel/dlc.rpf/x64/vehicles.rpf Open kennel.ytd Drag and Drop kennel_sign_1.dds into kennel.ytd Save.
  10. There seem to be an issue with 3d audio in the latest release. Rotating the camera around the vehicle (3rd person camera) moves the sound source while the vehicle is still in the center of the scene. It was better in the last release.
  11. I edited "HUD_SUBTITLE_TEXT" in frontend.xml (update>common>data>ui) to displace the subtitles upwards. alignX="C" alignY="B" posX="0.0" posY="-0.08" sizeX="1.1" sizeY="0.20"
  12. // Set your shotgun weapon name and it's components. Components parameter can be more than one (comma delimited) ShotgunWeaponName=WEAPON_PUMPSHOTGUN ShotgunWeaponComponents=COMPONENT_AT_AR_FLSH,COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER This is from STP ini. Will Beanbag shotgun feature work if I set up mk2 shotgun here?
  13. Will this work for all vehicle pursuits or just your MW Blacklist pursuits?
  14. Love the vehicle pack but the K9 cage is too shiny. Is it supposed to be like this? EDIT : NVM, it is due to default.fxc shader.
  15. Amazing plugin. What I like about it is that it is not intrusive and interaction relies on STP's questioning and Ped's responses create roleplaying scenarios. A ped is brandishing firearm - ask him why - he says he is a cop and you have an impersonator. Once I even found fake police badge on one such Ped upon searching him. You said you were working on traffic accident event. Please don't make it so that it's just two banged up vehicles and drivers spawning out of thin air. It would be nice if actual traffic accident takes place near you.
  16. This is also affecting Heli Heading audio (Suspect Heading North, South etc) as well as Accepting Backup Audio. Instead of Over-the-Radio audio clip, it is playing normal cop voices. This issue was not there in older versions.
  17. Plugin is playing "SUSPECT_SPOTTED_XX" cop voiceover audio. Usually in the middle of dispatch giving description of the Suspect Vehicle (Model, Make, Heading etc) Like this Attention All Units - SUSPECT_SPOTTED_XX audio - Northbound - Diving a Graphite Dundreary SUV on a ...... I think it is using cop voiceover in place of Dispatch audio for suspect spotted.
  18. Please tell me where can I find this top? Download only has textures.
  19. Vehicle and light setup are awesome! Can you please make this compatible with LSPDFR to be used as prisoner transport? I added it in SP and the vehicle works fine but some STP functions such as the prompt for putting the arrested ped in vehicle when near the vehicle door just don't show up. Please change "boot" with "door_pside_r" so that transport backup cop can open the right door for the prisoner.

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