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Medicmojo

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Everything posted by Medicmojo

  1. For the background radio chatter, you can use a scanner app like Broadcastify to run in the background. Sounds great in game, get to pick what location you want, etc. Won't (usually) match what is going on in game, of course - but certainly adds to the realism effect. Or, before I checked out Broadcastify, I found some MP4s posted online that were basically radio chatter sound loop files - specifically for games like this, or Patrol Officers, etc.
    Nice work! Seems to be working great! Just played a bit to test it in a few spots on the map - city streets, county roads/highway, and the freeway. When responding, pretty much all AI vehicles seem to move over to either side of the road when/if they are able. My favourite feature (again, just based on a quick test) is the new AI action where they will move around your vehicle when on a traffic stop. I experimented a bit with this - feels like you can now actually create a "safety lane" for your character - park your vehicle half on the shoulder or side of the road, and halfway into the driving lane. Instead of stacking up honking traffic, cars will move around and carry on past! I also seemed to notice that all traffic heading in the same direction will slow down significantly, starting a fair distance behind the t-stop, then will either move completely into the next lane if they can, or at least squeeze over a half lane to move past, then speed back up. Great feature - very realistic feeling! Some vehicles (motorcycles) didn't, tho - not sure if intended.......but, this would be great to act on as well - pull them over for "Move Over Law" violations! Looking forward to seeing how this update plays out when I have time for my next patrol!
  2. Alright, thanks for getting back to me. Maybe I will give it a try again and see what happens. Thanks for your work!
  3. Hey there! Great "sounding" mod (pun intended! 😉) - installed it yesterday. No crashes, but.........I noticed a hit to my FPS. Any ideas why - maybe just from the extra audio files or something like that? I don't have a high-end system......probably more in the midrange - typically am happy with mid 30 to mid 40 FPS when I go on duty in the city (usually about 10 FPS or so higher in the county). After installing your mod, I was getting consistent FPS under 30, sometimes down to 23 or 24. Uninstalled it just now, and back to the mid 30 to 40 FPS again. Any ideas?
  4. Nice update - thanks! Simple things like adding the "spooling" sound for the seatbelt itself......cool! Hope you are able to figure out adding the icon soon, that would be a great addition! (the icon itself is probablly the easy part, right? Getting it show or flash on the screen as part of your script is the harder part.......)
  5. HOLY SMOKES!!! Yes, you certainly did......that is awesome! I will send you a msg.....
  6. Cool - glad you got the icon thing figured......hope it works well for you. Thanks for the "driveby marksman pistol" link - I will definitely be checking that out. Might be worth looking at, in order to not have to mess around with the realistic weapons setting in STP.
  7. OK....well, that is why I included the individual icons for anyone to use as the needed. It should be realitvely easy to paste those overtop of whichever HUD weapon slot you are using for the LIDAR gun. Do you have any experience with editing the .ytd texture files out of OpenIV? Uniform items? Vehicle skins? I think you could probably even use the basic Paint program - might work better with Photoshop or GIMP or whatever. If not, let me know......I could probably throw something together for you. Regarding using the "marksman pistol" though........didn't I read something somewhere about that one being a problem? Or, was that simply breaking the vehicle window everytime you drew that pistol - which Opus has worked around by having the roll down feature?
  8. Thanks Steve!! Definitely a fan of your YouTube content!
    • 7,143 downloads
    • Version 1.1
    Hey folks! I am fairly new to the LSPDFR game and community, and one of my favourite (and most frustrating, sometimes!) parts of the game is all the mods/scripts/plug-ins/etc that you can add, to build the game into what you want it to be. I know I have benifited a lot from so many of the mods out there, figured it was about time for me to contribute back.......at least in some small way. Over the past few weeks, I have been working with GIMP a bit - getting more comfortable with making my own changes to put into my game. One change I made was coming up with an actual ProLaser 4 LIDAR icon to put into the vanilla GTAV weapon wheel HUD - replacing the "Vintage Pistol" icon. This is meant to go along with Opus49's amazing Lidar gun script. I created 3 variants to choose from - see the photos for what they look like on the in-game HUD. The first is a "realistic" coloured icon - basically a stock photo of a ProLaser 4, that I scaled down and then pasted into the hud.ytd file. Not completely happy with that one - looks great in GIMP and on the OpenIV file, but maybe the game itself can't render photo-quality well?? The second is "semi-realistic" - a side view of the PL4, made into grey-scale line drawing. The final option is a GTAV "cartoon" style - matching the style of the other vanilla icons. I am happy with how both of those turned out. Pick whichever one works best for you! If you have followed the suggested install for the Lidar gun script, and are using it in the "Vintage Pistol" slot, then you can just drop into OpenIV the "weapons_dlc_bb" I have included for each variant (install path below). If you chose to replace a different weapon slot, I have also included the individual icon versions - but you are on your own for editing the file to where you need it to go! My first upload, so go easy on me, lol. Any problems, please let me know. This is pretty basic stuff, I know......but it was a pain the arse to do! Honestly not sure if anyone else is even interested, but I figured if I could save someone else the effort, why not? By the way, if anyone knows how to edit the actual text that comes up with the Weapon Wheel, please let me know! Would love to change "Vintage Pistol" to "LIDAR"...... *** INSTALLATION *** Download this ZIP folder, and open with program of your choice - save where you can find it again easily. 1. Using OpenIV, and ensure "Edit Mode" is on - navigate to the following location --> mods / update / update.rpf / x64 / data / cdimages 2. Open up "scaleform_generic.rpf" 3. Once inside that .rpf, scroll down to the texture dictionary section and find "hud.ytd" 4. Double click "hud.ytd" to open it; scroll down to find "weapons_dlc_bb" 5. Right click on that, choose "replace", then find the "weapons_dlc_bb.dds" file from this download that you want to use 6. Pick the file you want by left clicking, then "open" - that will put you back into OpenIV, then click on "save". 7. Exit/close out of OpenIV If you haven't seen it already, here is a link to the Lidar Gun script by Opus49 and BenH6021......
  9. Hey there! Just wanted to ask.....is there a (reasonably easy) way to edit the text/weapon names that comes up with the Weapon Wheel in game? I know you can edit the actual icons through OpenIV, but could "Pistol" be changed to "Glock 17" for example, or maybe "Stungun" to "Taser X26"........that sort of thing. Or, is that be hard-coded and buried in the game files somewhere? I certainly not a programmer, but if there is a file somewhere that could be edited, that would be pretty cool!
  10. So.......lol, after all this time, I have figured out it is even easier than all the other ways. The "trick" those YouTubers use?? Yeah......just the delete button on your keyboard! Yep, while in game and in CompuLite, just click on the name so it is highlighted, and then the "delete" button. If your keyboard has a NumPad........not sure if that one works. I use the one on the main part of the keyboard.
  11. These look great - looking forward to putting them in my game!! Awesome that you broke down the EUP menu numbers for us!!
  12. Ahhh, ok, fair enough - sorry, I missed that part. I thought he was starting over completely.
  13. @Jeffdadawg - DUDE!!!!!! YOU GOT IT, MAN!!! Without making this sound too weird.......love you buddy! * happy dance * Your "phone notification" clue was the one. Googled that a bit, and linked on to a few other support posts in here about notifications for STP, callouts, and such, not coming through. All mentioned the "phone notifications" setting being turned off. So, yeah - loaded into my game, confirmed my issue was still happening. Then, went to the in-game pause menu / settings / notifications --> there are 10 or so to choose from, and sure enough, the "phone" option in mine was toggled "off". Toggled it back "on", and went back into game........BINGO! All the notifications started coming up like usual again - ped checks, search results, breathalyzer/drug swabs, the "force duty" vomit-load of info spilling up the left side. I tell you, a beautiful sight to behold, lol! Have no idea when/why/how that ever got toggled off. I don't recall ever seeing that menu before, so I can't imagine I actually toggled it off myself last week. And, then so weird that it would stay that way through game save reloads and even fresh installs. You wouldn't think that would be a default option. Apparently, in the regular GTA V, those phone notifications happen a lot - players want an options to turn it off. Anyhow, whatever, however. Thanks again, man. Now.............back to work rebuilding my game! *sigh*
  14. Ummmmm.......sorry to butt in here, but I as far as I know, you most definitely need to have the "lspdfr" folder copied over into you GTA main game directory. That folder has all the vanilla audio, character, and data files, along with the "keys.ini" and "lspdfr.ini". I think the only 2 things you can ignore from that LSPDFR 0.4.9 manual download is the "licenses" folder, and there is an "RPH_Readme.txt" file. I remember from previous installs that there was an SDK folder/file of some sort, that you didn't need either.....but that one doesn't seem to be in the new download material.
  15. LOL........gotta admit, you got my hopes up when I saw another reply had been made!
  16. LOL.....yeah, that was an essay!! Like I said, I was trying to give as much info as possible right from the start, and reduce the back and forth questions as much as possible. Hopefully the length of the read didn't turn people off.....? I appreciate your reply. To answer a couple of your points, though...... The reason the log only picks up those 5 plugins, is because those are the only 5 I have installed currently - basically only enough to test for the issue still occurring on the fresh download/install of GTA V and LSPDFR. Was not expecting the problem to persist after completely nuking the previous install and starting over from scratch. But, I wanted to take it step by step, and test along the way. So, yeah.......pretty bare bones game right now, with no other plugins installed. Also, as I mentioned, this is occurring with clean downloads/installs (direct from his webpage) of Bejoijo's plugins yesterday - even updated to the "Death Penalty" version of CompuLite he put out the other day. Everything on the list at the end of my initial post was fresh downloads - not something I had saved, where I could have messed up a setting somewhere. That is the part that I truly cannot understand. If I had f*&ked something up along the way before, fine. My fault. I learn from it (hopefully), and put in the work to rebuilding the game again. This just doesn't make any sense to me. I will definitely look into that phone setting for notifications thing you mentioned - though, again, with a clean install, you wouldn't think it would be turned off by default. And, why do some notificiations come through, but not others (of which many seem to be specfically related to STP?). The audio point is interesting as well - not sure where I will have to look for that, though. Again, weird how some audio replies come through fine, but others do not. And, the lack of audio occurs the same, no matter whether I am using earbuds or just through my laptop speakers.
  17. I would certainly be interested in this feature - any chance you could reload your pictures? I am sure the animations would look great. Would be fantastic if the action would lead to an effect (or, at least a chance of) on the AI. I know the one through the Main menu seems to have a variable effect - or is that just random? You know how sometimes the driver refuses to get out of the vehicle, you ask again, maybe one more time......then the message pops up about trying something else? I have had some success with the "intimidate" menu option.
  18. *** EDIT *** -->> SOLUTION FOUND!! thanks to @Jeffdadawg, pointed me towards checking my "phone notifications" setting. Had to look around for that - it is located in the in-game PAUSE menu, under "SETTINGS" / "NOTIFICATIONS" / "PHONE". This option can be toggled ON or OFF - apparently, helpful in the regular GTA V, as it can incessantly spam your character's phone messages or other notifications. Players wanted a way to turn that off. However, some LSPDFR menus and plugins use that feature to display the info we WANT to have in game - callouts loading in, dispatch callout info, ped checks, etc. Every issue I mention in my long "essay" post below was fixed, by simply turning the Phone Notifications back "ON". Somehow, this must have been toggled off (by me, or whatever.....I don't know) - and weirdly perisisted through reloads of previous save games and even fresh installs. **** Figured it was time to come on here, and ask the experts for some help with this. Asked the same thing in one of the Facebook groups I am with, but only got a couple of suggestions....which haven't help. Overall, I think this is an LSPDFR issue, versus GTAV - so, I hope I have picked the right support forum. If I had to narrow it down to one or two issues - the problem seems to be centered around parts of Stop The Ped and the left side of my screen (where the usual notification texts show above the mini-map)......I will explain that more down below. This will end up being a long post, I apologize in advance - but, I want to give the LSPDFR gurus as much info as possible. ***** TL;DR summary: had an issue suddenly crop up in my working game build this week. While going on-duty (either by "ForceDuty" or via Police Locker Room) the usual chain of mods/plugins that always spool up the left side of the screen, won't appear (with a couple exceptions) But, it looks like everything seems to load in properly via the ingame RPH console. All those mods/callouts/etc work in game. Except, noticed issues with Stop The Ped - where the typical information notes that appear just above the minimap don't show up for ped checks, along with the audio back from dispatch. Vehicle plate checks seem to function normally. Also, no information appears during ped/veh searches, breathalyzer/drug/field sobriety test, observations on contact. All other functions of STP work. This issue has persisted - despite reloading backup "save games", AND, now even with a completely fresh install of everything!! If interested, keep reading below for more details......thanks! ***** After the Contract update in mid-December, I waited a few weeks to update to the new LSPDFR (build 8037) for GTAV v2545. Had a few laptop upgrades (internal SSD, increased RAM) as Christmas gifts, time committments, etc. I started with a new game build in the first week of January. I debated on just updating the game I had on the go, versus a fresh build. Based on the comments of a few of the YouTubers I follow and like.......decided to go for a complete rebuild from scratch. Downloaded everything new and fresh, and through the month of January, worked my way through buildiing my game back up. Took it slow - adding a few things, then loading/checking the game, then adding a few more. Keep a handwritten log of what/when I add things, to help work my way back when I run into a problem. I only got into LSPDFR last summer, but learned to get into the habit of making "save games" during the build process. After making a number of changes/mods, if things are running smoothly, I stop and make a copy of the entire GTA V folder from my SteamLibrary/steamapps/common, and save/date/number it onto an external HDD. Try to keep the last 2 functioning saves, plus a complete clean copy of GTA V and the first save game (major function mods), available for me to use. That brings us to last Sunday. I was feeling pretty good about my game build - seemed to be working well and running smoothly, with not too many crashes. I hadn't gotten all the way back up to where I was in December, before the update - had most of the common major mods in, changed some audio (sirens, weapon sounds) and some other minor mods, as well as some of the smaller random mods that I like (I am in Canada, so having Tim Hortons coffee cup props is pretty cool!), 6 or 7 callout packs, and changed out most of the default emergency vehicles. Hadn't yet done any significant map mods (Joshua Road or Sandy Shores Remastered, City Lights, etc) that were on my list, was only using the EUP pack included uniforms, and did not have any DLC addon vehicle packs loaded. Also, I have never installed any graphic (NVE, Reshade, etc) mods. Played for a couple hours on Sunday - as I said, things were running well......figured it was a great time to make a save game point - that was #6 for this build. On Monday and Tuesday, I didn't have any time to actually play - but I did tinker around in the game a bit. Made a couple of adjustments to the in-game graphics settings - trying to squeeze out a few more FPS! (may not sound too great, but I am happy with a steady average 30 - 40 FPS). Cautiously edited a few of the .xml files in CompuLite (Charges/Citations), some of the Custom Questions/Answers.......and, maybe experimented with a few new skins and vehicle models to match those. (I know the obvious answer is that I messed something up......but, wait for it......). Wednesday, I had time to play. Loaded up the game - no issues or delays with the load of GTA V Story Mode, the RP hook, LSPDFR. All the main plugins showed up fine on the loading screen. No indications there would be any problem. Until I went "on Duty". Yes, I usually use the RPH console and "ForceDuty" (but, I did confirm that this happens through the Police Locker Room "Go on Duty" option as well). That is when I got the first inkling that something was off. You know how when you go on duty, there is usually that chain of mods/plug-ins/whathaveyou spooling up the left side of the screen, just above the minimap? Many come in a big rush - Stop The Ped, Ultimate Backup, HeliAssist, the callout packs, etc - then a pause, then a couple more, pause, then the last couple. Yeah, well.......that didn't happen. Only 4 items popped up (if it matters, those were: OCSprayed!, HeliAssist, Normal Callouts, and Custom Pullover). I checked through the RPH console - and, to my admittedly unpracticed eye, it seemed like everything else had loaded in........all the Callout packs were in there "loaded successfully", with no obvious failure messages that I could see. OK, weird......but, figured I would still go ahead and play. Went out on patrol, everything seemed to be fine. My replacement vehicles were there, with the new skins. Checked CompuLite - my edited Charges were there. I could access all the Callouts through Callout Interface - could force a callout from that. If not, random callouts would pop up as per usual. The Stop The Ped menus (context and main) both worked, Ultimate Backup worked, EUP worked, etc. I think a couple of times, I noticed having problems "accepting" a call - but, nothing consistent. The other, bigger issue, was when I went to interact with people at the calls or on a traffic stop...... I began noticing that a lot of the usual notification text or information messages that usually appear above the minimap weren't there. For example - using STP, I would first go to "request a vehicle/plate check". The text of me requesting that from dispatch would show, and then after a couple seconds, the text with the Dispatch answer (no flags, or expired insurance, etc), along with the audio report, would come back. OK, no worries there - just like normal. As I approach and walk up to the veh - the information text to "use STP to question from either side" appears. Cool. Once at the side of the veh, I can open up the STP menu like normal - all the options are listed. I ask the driver for "all documents" or whatever. The animations all play, as they hand me the papers - but, nothing pops up as a notification.......no DL, Reg, or Ins info. I then use the STP menu to "request ped check from dispatch" - again, the text of me asking for it shows up...........but then there is absolutely no response back from dispatch. Nothing. No audio. No information text spools up above the minimap either. In the past, if I missed something, or when it came to writing up charges later, I would go into the Pause menu - click on the Brief/Notification tabs, and all that info is in there, right? Well, not for me anymore. The only text in there will be my requests to dispatch. However, CompuLite does show the information - about the ped or the veh. Then, I noticed similar problems when it came to searches of peds or vehicles. I could select either option via the STP menus, the animations would happen as per usual, but no information results would show above the minimap. Would have no idea of what was found. (*** as a side note - with more experimentation the past few days, I have noticed a few other things with the searches and other information notifications. First, if I have the "large screen/pause game" version for search results selected in the .ini file, it DOES show up. But, only if I do the search - if I get "my buddy" to do the pat down, nothing shows. Also, I have noticed that the same lack of information appearing seems to be with almost everything else you would expect to appear above the minimap - breathalyzer or drug swabs results, narcotic IDs or weapon serial checks, field sobriety results, etc. And, while I get the sound "bong" that indicates an observation made (red eyes, shaking, etc) on initial contact with a ped, no information appears ***). Just to be clear - this happens on both ped vehicle stops and ped foot stops. So, that brings us to Wednesday when it first started happening. I restarted the game a few times, restarted my laptop a couple times. No change. Finally, I figured it was time to make use of the save game, right? Thought maybe I somehow messed something up the past couple of days tinkering around........too bad, my loss. So, I deleted that active game folder, and pasted in/installed my save game #6. Pain in the ass, but has always worked before for me. Not this time. Same problem. Okaaaaay........I went back to save game #5. Nope - nothing changed. What the hell? After some more frustration on Thursday, I said to hell with it. Deleted that game, and went with my "save game #1", from the first week of January - basically the fresh install, with only the major function mods installed (LSPDFR, ScriptHookV, ScriptHookVDotNet, RageNativeUI, Simple Trainer, OpenIV, and a couple others). Yep.......you guessed it. Same problem persisted!!!!!!!!!!!!!!!!! What. The. Actual. F&*k. Asked around a bit yesterday on Facebook.....tried a couple of things. Nothing changed. So.......last night, after a big sigh of resignation........I deleted everything. Might as well start from scratch. (since I am posting tonight.............you can probably guess where that got me) Last night, I downloaded/installed a completely new copy of GTA V from Steam. Didn't even use my prior clean save copy. Confirmed I could load into the game/Story Mode - drove around a bit with Franklin, wreaked some havoc, etc.......everything looked good. Downloaded/installed a new copy of LSPDFR 0.4.9 (build 8037). Created a "mods" folder - copy/pasted the "update", "x64", and the "x64a - w.rpf" files into it. Downloaded/installed new copies of: RageNativeUI (v1.8.2, dated Dec 19th); Simple Trainer; ScriptHookV (v1.0.2545.0); ScriptHookVDotNet (v3.3.2 initially, but have now changed to v3.4.0); and the SkipIntro/Load Game Faster mod. From there, I first went back to Steam, and confirmed I could still load into regular GTA V Story Mode. Then, I loaded into LSPDFR via Rage - stopped the RPH loadin to get to the settings, and adjusted the timeout to 60000, ensured the PlugIns were checked off, made a backup, saved/launched from there. No apparent issues. No delays loading, and came into the LSPDFR mod of the game. Created my character, and went "on-duty" for the first time. OK - nothing else spooled up the side of the screen, but I wasn't too worried - because I didn't really have any other mods installed yet that I would expect to show up. Hopped in a car, drove around - confirmed I could pull vehs over, get dispatched on the vanilla calls, etc. Made some basic changes in Simple Trainer for font colours, weapon load out, etc. Drove around a bit. Everything looked good. Closed out of the game. Figured I would get ahead of the curve for the mods I had planned - downloaded/installed new copies of Gameconfig 1.0.2545 v27, PackFile Limit Adjuster, and Heap Adjuster. Loaded in and checked the game. No problems I could see at this point. Feeling pretty confident, you know? I mean, common.........a totally fresh install of everything is a real pain, but worth it if it gets rid of the issue. Then........then, I go to Bejoijo's website, and download fresh copies of StopThe Ped (v4.9.5.1) and Ultimate Backup (v1.8.7.0). Also, his "FreeGTAMemory" plugin (which I have had before with no issues). Fired up the game, made sure FreeGTA was checked off in Rage. No issues loading. But......sure enough. Same problems as soon as I went "On Duty" - none of the plugins showed loading up, via the chain spooling up on the left side. But, RPH console showed all loaded successfully (I think). Went out on patrol, same problems with traffic/ped stops and searches as described earlier. Throughout the day today, I have tried a couple of things, with no results. Avoided making any changes to .ini files if possible, except for a couple key conflicts. Added in CompuLite and a couple callout packs - "Normal Callouts" will have the info show up when I go on duty, but nothing from SuperCallouts, Compulite, STP, or UB. Seriously? WTF?? How can that be? How can a problem that showed up suddenly, during a fairly well-functioning game, persist despite going with previous save games, and then even with a completely fresh download/install of everything? Am I missing something really easy here? Outside of LSPDFR and/or GTA V? I even made sure my Windows 10 was up to date. On the one hand, I CAN play the game without any crashes or errors (although, I haven't gone much longer than 15 or 20 mins the past few days) - but, the functionality is off, which takes away from the game. Anyone have any ideas? In summary, here is what I currently have loaded into the game. I have also attached the RPH, ScriptHookV, and ScriptHookVDotNet logs currently sitting in my game file, hoping that might give some clues...... - GTA V (v2545) - LSPDFR 0.4.9 (build 8037) - RagePluginHook (v1.90.1298.16281, dated Dec 31 - included with the LSPDFR download) - RageNativeUI (v1.8.2, dated Dec 19) - Simple Trainer (v14.1, dated Jan 08) - ScriptHookV (v1.0.2545.0, dated Dec 20) - ScriptHookVDotNet (v3.4.0, dated 20 days ago) - Skip Intro mod - Game Config (1.0.2545, v27, dated Dec 21) - Pack File Limit adjuster (v1.1, left at default of 5028 - had no issues with this before) - HeapAdjuster (v1.0 - increased from default 750 to 1000MB - had no issues with this before) - FreeGTAMemory - Stop The Ped (v4.9.5.1) - Ultimate Backup (v1.8.7.0) - CompuLite (v1.5.2.7) - Super Callouts 3.0 - Normal Callouts 1.0.1 Alright - if you have made it this far, thanks so much for sticking through a long read. Just wanted to paint as good of a picture as I could. I really appreciate your time, and hope can help me figure this out. RagePluginHook.log ScriptHookV.log ScriptHookVDotNet.log
  19. What a rip off!! LOL......thanks for checking into that, and confirming what I thought I had found/not found. I am still pretty new to all of this.......often get really lost searching through the EUP stuff! Weird that the standard male EUP doesn't have a drop leg taser, but the female does. I think I have seen some other EUP packs with male drop leg taser holsters.........I might poke around some more for those - might be able to add your texture to those. Let you know if I find anything......
  20. Thanks.....appreciate that!
  21. Hey there - love the look of this mod!! Would be awesome for the "taskforce"-type patrols. I didn't even realize that the standard EUP had a drop leg holster for the Taser! Just looking to confirm the install path - is it the same for both male and female EUP? Because.......under the female bikerdlc folder, I found the "accs_014_u.ydd" right away - and the model shows a a green taser in a drop leg holster from one of the utility belts. Replaced the green ytd with your "accs_014_a_uni.ytd" file, no problems - now the model shows the yellow Taser. However, in the the male bikerdlc folder, there is no matching "accs_014_u".......???? I picked my way through all the other male EUP folders, couldn't find it. I also checked all the other male "accs" files I found, in case the male version had a different name......didn't stumble across the model anywhere else. I did install it in the folder you mentioned.......no luck so far finding it in the EUP 8.3 menu. Am I missing something easy?

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