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enart

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  1. Love
    enart reacted to MattexD in Disable random pursuits   
    Yes, you can disable random chases:
    try changing this setting in the LSPDFR (.ini) file:
    Ambient.DisableEscapedSuspectEncounter = true  
     
  2. Love
    "Mods - update - update.rpf - x64 - data."
  3. Love
    enart reacted to Kipila in ERR_GEN_MAPSTORE2 Error   
    I had same error after installation of NVE.
    Switching option "Main.DisableMultiplayerMap" to true in lspdfr.ini solved the problem.
  4. Like
    enart reacted to ToastinYou in Guide to Creating a Callouts Plugin [LSPDFR+RPH]   
    Hey there! Looking to create a callouts plugin of your own? Well, I'm here to help you.
    So, let's get started. The requirements are as follows:
    1) Have some general knowledge of C#, to learn the basics of C# I recommend reading Sections 1-17 here: http://rbwhitaker.wikidot.com/c-sharp-tutorials
    2) Have Visual Studio Community Free, or any other version other than a trial, found here: https://www.visualstudio.com/en-us/visual-studio-homepage-vs.aspx
    3) Have the files "RagePluginHookSDK.dll" and "LSPD First Response.dll", found in the downloads of RPH and LSPDFR.
     
    Alright, once you have met those requirements, we can move onto the steps of starting your first callouts plugin!
    1) Create a folder called "References" anywhere easily accessible to you.
         - In this folder, place your files "RagePluginHookSDK.dll" and "LSPD First Response.dll".

    2) Open Visual Studio.
         - Once VS has fully loaded, at the top right click "File", "New", "Project".
         - At the left click the arrows next to "Installed", "Templates", and click on "Visual C#".
         - Then, in the middle box click "Class Library".
         - Under "Name" at the bottom, in the box type whatever you want your project/callouts plugin to be called.
         - Under "Location" choose where you want to save the project, this is recommended to be an easily accessible area.
         - Click "OK".

    3) When all loads in, you should get a screen of code like this:
     
    4) First, click "Project" at the top of the screen, then "Add Reference..".
         - A window will pop with a bunch of gibber jabber on it. Click the arrow next to "Browse".
         - At the bottom left, click "Browse.."
         - Once in Windows Explorer, navigate to your folder "References".
        - Hold the left control key and select both the files in the folder References (Rage SDK and LSPD DLL).
        - Make sure both boxes for the two files are ticked. Then, click "OK".

    5) At the top of your code where everything says "using blahblah;". Replace all of those with the following lines below:
    These basically state what references you're using, simple as that.
    6) Over to the right, rename Class1.cs to Main.cs.
    7) Then, you need to replace the code below the using statements with the following (explanations in the code, after "//"):
    So this basically concludes our Main.cs file, all we have to do later on, as stated near the end of Main.cs above our method RegisterCallouts(), is register the callouts that we make, which we are about to do.
    8) Next, we need to double click on "Properties" to the right. Under the dropdown box "Target framework:" select .NET Framework 4.6.
         - Then click Control+S and exit the Properties tab.

    9) Over to the right, right click on ExamplePlugin and click "Add" then "New Folder", naming it "Callouts".
         - Then, right click on the "Callouts" folder, click "Add" then "Class..".
         - Name it whatever your callout name is, for this example we're going to be creating a simple "Pursuit in Progress" callout, so name it "PursuitinProgress.cs".

    10) In it, use this code below:
    Everything is explained in the code to help you out. I recommend you experiment with it to change things to your liking.
    11) Now, go to Main.cs and under the RegisterCallouts() method you need to add the following:
    12) Lastly, double click "Properties" to the right. Then, click "Build" to the left. Under "Platform Target:" select x64.
         - Thank you @Stealth22 for informing me of this!

    Save and you're good to go! You got your first callout. You can ultimately expand upon this information I have provided with you to make your own unique callouts plugin!
         - To actually use the plugin, you have to click "Build" at the top of VS, click "Build Solution", make sure there are no errors, then go to wherever your project "ExamplePlugin" is located, go into bin > Debug. There you will find your references that were used and your "ExamplePlugin.dll". Drag and drop this file into GTA V > Plugins > LSPDFR and boot up GTA V! Also, if you want to quickly debug and make solving crashes easier, install "ExamplePlugin.pdb" to the same spot you installed ExamplePlugin.dll.

     
    If you have any questions, please ask me!
    If I forgot something or messed up something (as expected), please let me know.
  5. Like
    enart reacted to Albo1125 in Guide to using the LSPDFR API and Documentation   
    As per popular request, I've fully explained how to properly create LSPDFR API plugins and the entire thought process behind it. I've also included an example project that I will elaborately discuss in the PDF file, along with some development tips.
    There is also an entire appendix documenting the available LSPDFR API functions and their use.
    Enjoy! 
    If you're new, I recommend following the PDF guide first and checking your results against the finished project afterwards for maximum effectiveness.
    Guide to using the LSPDFR API and Documentation - Albo1125.pdf
    Guide to using the LSPDFR API - Finished Project.rar
    Note: It should be self-explanatory but please don't re-upload my example plugin as your own.
    I've also created a video guide to supplement the above files.
    If you're looking for a guide to access my own APIs, like the Traffic Policer API, check this out:
     
  6. Like
    enart reacted to UnknownBastion in Small / Large Tow Truck Issue?   
    This is an active bug with StopThePed. For now, you can only use the Flatbed.
  7. Like
    enart reacted to JBin818 in Carvariation.meta and carcols.meta location?   
  8. Love
    enart got a reaction from katie in How to stop Tow Truck from using Siren [ELS]   
    I know it's been two years but no one has replied yet. In tow truck els file under <sounds> set all AllowUse from true to false. Hope it helps.
  9. Like
    enart reacted to MrMistyMoist in Can't go on duty   
    Looks like you have a weapon file that was not installed correctly. If you've tried adding in a weapon, or changing an existing one, that is why. 
  10. Like
    Hi! It looks like I found out what caused my Texture problem. I deleted a bunch of my Addon Cars, played for like an hour, and no more texture loss!
    Here is what I use for the moment:
     
    - gameconfig with 1x traffic 1xpeds (Means Gta base)
    - 1 Addon Car as a DLC
    - medic4523's Fire/EMS pack (also a DLC)
    - police, police2, police3, police4, sheriff and sheriff2 in patchday20
     
    I am not sure if the amount of cars caused this problem or if it was a specific car (too high polygons maybe). I'll keep on trying to add cars and eventually find out where my Limit is.
    I hope this helps your Problem as well.
  11. Like
    Update:
    It works now, I removed "stations_fibp", "stations_sahp" and "stations_sasp", those were the files causing the problems
  12. Like
    enart got a reaction from mtm in lspdfr crash   
    Thank you very much for your help!
    Updating Stop The Ped and Ultimate Backup didn't help but after removing Arrest Manager, PoliceSmartRadio, Traffic Policer and Wilderness Callouts everything works fine.

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