Everything posted by EscapeZZ
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XScanner
- 650 comments
- 52 reviews
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XScanner
- 650 comments
- 52 reviews
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ROLLCALL MDT — Windows 11 Edition | LSPDFR
- 82 comments
- 8 reviews
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system.runtime.dll lost, all plugins crash(after maleware attack).
Allright i have checked, and can´t find a file with this name in my gta5 folder. Otherwise i have taken all calloutpacks out and put it back step by step. It seem´s more callouts triggert the crash(maybe because of the own fuel system). Thanks for your help :)
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system.runtime.dll lost, all plugins crash(after maleware attack).
Hi, I've been having a problem ever since a malware attack. Ever since then, every LSPDFR plugin crashes (LSPDFR itself runs normally); as soon as I load another plugin, it crashes. Everything was working fine before the malware attack. The RagePluginhook Log Helper shows that system.runtime.dll is missing. I’ve already reinstalled LSPDFR and Rage. I’ve also moved the system.runtime.dll file to the GTA V main directory, but Rage doesn’t seem to recognize it. (The same goes for the DamageTrackerLib.dll file.) Here’s my RagePluginhook log: RageLog I hope someone can help me. Thanks a lot Translated with DeepL.com (free version)
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PR Interactive Evidence v1.0.0
- 18 comments
- 1 review
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How do you organize your different settings? (LAPD, LSPD, DSP)
Hi, I have a slightly weird question :D How do you organize your different setups? Like, if you have a setup for Texas, one for Florida, etc. Do you always back up the entire ELS and mods folders, or do you have a way to organize them without constantly moving folders back and forth or reinstalling the cars and EUPs all the time? Best regards
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EUP Menu Invisible
I found that in a older topic with the same issue, maybe that helps:
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Realistic Police Megaphone for LSPDFR
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Realistic Police Megaphone for LSPDFR
I love this mod. The idea is really cool, especially for traffic stops and felony stops. 2 suggestions: 1: A button to switch between the megaphone and normal speech (especially when transporting suspects in the car and wanting to ask them questions, etc.) 2: Is there a way to trigger the LSPDFR traffic stop using the “pull over” command? Hope you know what I mean :D Just like in NPCAI, where saying “I will pat you down” automatically executes the pat-down command. Greetings :)
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RPH Crash after updating / After the last updates, my game wont launch
Glad to hear :)
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pdComp Real Life Vehicles
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RPH Crash after updating / After the last updates, my game wont launch
Go to your mods folder, \update\update.rpf\common\data save your visualsettings.dat, dlclist.xml on your desktop. Delete the whole update.rpf from your mods folder. Go to: Grand Theft Auto V\update\update.rpf\. There is a red banner: copy to mods folder. after this place your dlclist.xml, visualsettings.dat back in your update.rpf(in your mods folder). Install the modded gameconfig and launch the game :).
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RPH Crash after updating / After the last updates, my game wont launch
Hi, Maybe I can help you. I had the same problem. Normally, you keep your modded update.RPF file and update the gameconfig inside it. After I completely deleted the old update.rpf from the mods folder, replaced it with the one from the “original GTA,” and replaced the modded gameconfig there, it worked again. I have no idea what exactly caused the issue—maybe something else was changed in the update.rpf. First, rename your mods folder to _mods and see if the game starts that way. greetings
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Common Data Framework broken?
Thank you, you a life saver :D I updatet the RawCanvasUI and delete a RawCanvasUI that´s in the LSPDFR Folder(Idk what plugin put it in there). Now it´s all working fine :)
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Common Data Framework broken?
Hi, i wanted to patrol a little bit and after i go onduty lspdfr crashes. Also Riskier Traffic Stops seems not working anymore because of the Common Date Framework. I try to reinstall the files a few times, with no sucess. When i put Riskier Traffic stops in it tells my that the Common Date Framework cant not be loaded. Without Riskier Traffic stops(that not cause the crash) policing redefined crashes with this log message: Log Message: 6/29/2026 5:52:29 PM.695] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_F_Y_BUSINESS_03' as high. [6/29/2026 5:52:29 PM.701] LSPD First Response: [6/29/2026 5:52:29 PM.701] LSPD First Response: ============================== [6/29/2026 5:52:29 PM.701] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [6/29/2026 5:52:29 PM.701] LSPD First Response: ------------------------------ [6/29/2026 5:52:29 PM.701] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [6/29/2026 5:52:29 PM.701] LSPD First Response: ------------------------------ [6/29/2026 5:52:29 PM.701] LSPD First Response: Exception type: System.NullReferenceException [6/29/2026 5:52:29 PM.701] LSPD First Response: Exception message: Object reference not set to an instance of an object. [6/29/2026 5:52:29 PM.701] LSPD First Response: ------------------------------ [6/29/2026 5:52:29 PM.701] LSPD First Response: Inner exceptions: [6/29/2026 5:52:29 PM.701] LSPD First Response: ------------------------------ [6/29/2026 5:52:29 PM.701] LSPD First Response: Stack trace: [6/29/2026 5:52:29 PM.701] LSPD First Response: at CommonDataFramework.Modules.PedDatabase.PedData..ctor() [6/29/2026 5:52:29 PM.701] at CommonDataFramework.Modules.PedDatabase.PedData..ctor(Ped holder, PedAddress address) [6/29/2026 5:52:29 PM.701] at CommonDataFramework.Modules.PedDatabase.PedDataController.GetPedData(Ped ped) [6/29/2026 5:52:29 PM.701] at PolicingRedefined.Interaction.Assets.PedAttributes.PedRuntimeData..ctor(Ped reference, EPedMood pedMood) in D:\Dev Projects\GTA V\PolicingRedefined\PolicingRedefined\Interaction\Assets\PedAttributes\PedRuntimeData.cs:line 66 [6/29/2026 5:52:29 PM.701] at PolicingRedefined.Interaction.Assets.PedAttributes.PedRuntimeDataController.GenerateAndRegisterPedRuntimeData(Ped ped) in D:\Dev Projects\GTA V\PolicingRedefined\PolicingRedefined\Interaction\Assets\PedAttributes\PedRuntimeDataController.cs:line 28 [6/29/2026 5:52:29 PM.701] at PolicingRedefined.Interaction.Assets.PedAttributes.PedRuntimeDataController.GetPedRuntimeData(Ped ped) in D:\Dev Projects\GTA V\PolicingRedefined\PolicingRedefined\Interaction\Assets\PedAttributes\PedRuntimeDataController.cs:line 51 [6/29/2026 5:52:29 PM.701] at PolicingRedefined.Interaction.Modules.General.AmbientUnderInfluenceController.AmbientOnDrugsProcess() in D:\Dev Projects\GTA V\PolicingRedefined\PolicingRedefined\Interaction\Modules\General\AmbientUnderInfluenceController.cs:line 81 [6/29/2026 5:52:29 PM.701] at Rage.GameFiber.Main() [6/29/2026 5:52:29 PM.701] LSPD First Response: ============================== [6/29/2026 5:52:29 PM.701] LSPD First Response: [6/29/2026 5:52:29 PM.703] LSPD First Response: [FATAL] Forced termination [6/29/2026 5:52:29 PM.708] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager Here a my full log: Pasted content I dont changed anything since i last played. Maybe someone has the same issue :) Greetings
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Policing Redefined
Hi, my game crashes after a few minutes. I think it has something to do with the commondata framework: Log Greetings :)
- 745 comments
- 58 reviews
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Idea for a Scene/Backup Organizing mod
Hey, I’ve had an idea for a mod for a while now. But since I’m not familiar with creating mods myself, I just wanted to suggest this idea—maybe someone will like it. Everyone knows the NPCs in GTA, especially the backup NPCs. Everyone knows that they sometimes really ruin the immersion. I don’t know to what extent you can influence them, but there are also mods like MTFO that make the NPCs smarter. What I’ve been wanting for years is a plugin that would allow for better organization on the scene. Unfortunately, the backup NPCs are pretty clunky right now and keep bumping into each other. It would be cool if you could set a marker during backup to specify how each unit should be positioned, maybe even with a marker for the direction. That way, you could, for example, block off streets by positioning units across them or lining up all units one after another in a single lane. It would also be cool to be able to assign more tasks to the backup NPCs themselves. Right now, they just either follow you around or guard the suspects. I’m thinking along the lines of being able to place markers to block off a street and stop traffic there—similar to normal traffic control, but instead of a circle, it would be a street, e.g., from point A to point B. Covering certain areas (you place a marker at the spot where the NPC is supposed to monitor the area). Something like that. What do you think of my idea, and is it possible? Best regards, Daniel
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Scripts not working/Scripthookdotnet "GTA Feed post Error"
Here is my RagePluginHook.log :) LOGFILE If you see some callout packs or something else what maybe can cause the error i will remove it. I also tested different script mods, but on all is the same error with the "GTA.FeedPost:
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Scripts not working/Scripthookdotnet "GTA Feed post Error"
It depends on which scripts I use. The only ones I've been able to get to work so far are “Enable All Interiors.” With all the others, it shows the error.
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Scripts not working/Scripthookdotnet "GTA Feed post Error"
Thanks for your response :) I have removed Real Pursuit AI now but the other scripts(shot spotter, more speeders) shows the same error. This is my scripts folder by the way:
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Scripts not working/Scripthookdotnet "GTA Feed post Error"
Hi, I'm using the latest version of Nightly and Scripthookv, but I keep getting the same error. I've also tried several older versions of Scripthook.NET, but unfortunately without success. Does anyone have any idea how I can fix this error, or which version I should use? Thanks for your help Best regards Screenshot from the LOG: Screenshot and complete Logfile: Pasted content
- Website loading speed slow(Server Problems?)
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LSPDFR Performance Tipps?
Hi, Quick question: how can i improve my performance in LSPDFR? I dont know what plugins and callout packs are outdatet and cause performance issues? What else can i do to improve my performance? Without forceduty i got like 80-100FPS. When i load forceduty i have 30-40 FPS with my RTX 4070. I made some screenshots from my Plugins, Callouts and Scripts that i have running. Thanks for helping and greetings 🙂
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realistic police shouts and commands?
And for my character's voice lines? I remember there used to be a mod for that, but I can't find it anymore.