Reputation Activity
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ApparentlyRohan got a reaction from Will in Schedule when Updates ReleaseRight now, the only way to post an update to a mod is by uploading a new version. Then, that version immediately gets released if it passes security checks. The only way to not have it immediately release is hide the entire mod to the public then unhide it when you want it released.
Is it possible to add a way to schedule new releases or some way to not immediately release the mod once the update passed security checks? Possibly an ability to hide certain versions instead of the entire mod?
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ApparentlyRohan got a reaction from Quasar in AI Disclosure Improvements/SuggestionsPreface: I have seen there has been a lot of discourse in different LSPDFR discords about vibe coding and the AI disclosure. I recently updated an older mod and had to fill out the AI disclosure. To be honest, I was a little confused. The wording was vague. There is no clear distinction between the 3 different tiers(minor, moderate, substantial). The suggestions below aim to improve that. Also some additional thoughts.
There are 4 main ways a developer can use AI to aid in their development of a mod: Ideation/Design work, Implementation(the actual methods/code), Debugging, Marketing(Description and Images).
Currently, the first 3 ways are represented with 1 option and the last option (Marketing) is represented with 2 options. This feels lobsided and where I think the disconnect is happening.
As an example: If the AI did a substantial amount of debugging which in turn changes a lot of code, I would think one would have to choose "substantial" for mod and mod content. Therefore, my mod would be slapped with the "Made with AI" tag. This gives users the impression in this scenario that I vibe coded this out with Claude Code and posted it on the forums with no thought behind it.
How I would improve the system?
My theoretical new disclosure system would look like this:
This gives each aspect of script development its own disclosure giving the user a clear picture of how the developer uses AI and whether the AI is an aid or the developer.
If this new system feels too invasive, I would understand that. However, I think the hesitation in telling the truth comes from what the consequence is if you did use a lot of AI; the dreaded black tag, "Made with AI". Many devs nowadays use AI as an aid within development. This system hurts those devs just as much as the devs who are using Claude Code to build plugins ("AI Slop").
If this system does not get implemented, I would maybe suggest changed how the tag is phrased.
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ApparentlyRohan got a reaction from CossackGames in AI Disclosure Improvements/SuggestionsPreface: I have seen there has been a lot of discourse in different LSPDFR discords about vibe coding and the AI disclosure. I recently updated an older mod and had to fill out the AI disclosure. To be honest, I was a little confused. The wording was vague. There is no clear distinction between the 3 different tiers(minor, moderate, substantial). The suggestions below aim to improve that. Also some additional thoughts.
There are 4 main ways a developer can use AI to aid in their development of a mod: Ideation/Design work, Implementation(the actual methods/code), Debugging, Marketing(Description and Images).
Currently, the first 3 ways are represented with 1 option and the last option (Marketing) is represented with 2 options. This feels lobsided and where I think the disconnect is happening.
As an example: If the AI did a substantial amount of debugging which in turn changes a lot of code, I would think one would have to choose "substantial" for mod and mod content. Therefore, my mod would be slapped with the "Made with AI" tag. This gives users the impression in this scenario that I vibe coded this out with Claude Code and posted it on the forums with no thought behind it.
How I would improve the system?
My theoretical new disclosure system would look like this:
This gives each aspect of script development its own disclosure giving the user a clear picture of how the developer uses AI and whether the AI is an aid or the developer.
If this new system feels too invasive, I would understand that. However, I think the hesitation in telling the truth comes from what the consequence is if you did use a lot of AI; the dreaded black tag, "Made with AI". Many devs nowadays use AI as an aid within development. This system hurts those devs just as much as the devs who are using Claude Code to build plugins ("AI Slop").
If this system does not get implemented, I would maybe suggest changed how the tag is phrased.
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ApparentlyRohan got a reaction from Lepoisson in AI Disclosure Improvements/SuggestionsPreface: I have seen there has been a lot of discourse in different LSPDFR discords about vibe coding and the AI disclosure. I recently updated an older mod and had to fill out the AI disclosure. To be honest, I was a little confused. The wording was vague. There is no clear distinction between the 3 different tiers(minor, moderate, substantial). The suggestions below aim to improve that. Also some additional thoughts.
There are 4 main ways a developer can use AI to aid in their development of a mod: Ideation/Design work, Implementation(the actual methods/code), Debugging, Marketing(Description and Images).
Currently, the first 3 ways are represented with 1 option and the last option (Marketing) is represented with 2 options. This feels lobsided and where I think the disconnect is happening.
As an example: If the AI did a substantial amount of debugging which in turn changes a lot of code, I would think one would have to choose "substantial" for mod and mod content. Therefore, my mod would be slapped with the "Made with AI" tag. This gives users the impression in this scenario that I vibe coded this out with Claude Code and posted it on the forums with no thought behind it.
How I would improve the system?
My theoretical new disclosure system would look like this:
This gives each aspect of script development its own disclosure giving the user a clear picture of how the developer uses AI and whether the AI is an aid or the developer.
If this new system feels too invasive, I would understand that. However, I think the hesitation in telling the truth comes from what the consequence is if you did use a lot of AI; the dreaded black tag, "Made with AI". Many devs nowadays use AI as an aid within development. This system hurts those devs just as much as the devs who are using Claude Code to build plugins ("AI Slop").
If this system does not get implemented, I would maybe suggest changed how the tag is phrased.
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ApparentlyRohan got a reaction from Guess1m in Secondary collaborators are not shown on the mod pageHello,
I am a developer for the mod MTFO: Move the F*** Over. @Guess1m also develops the mod with me. Before the site design, it was very visible who all the developers were in a project. I had added him onto the mod before and it showed. Currently, I do not see any of that information anymore. I also do not see a place to add new developers.
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ApparentlyRohan got a reaction from Michael21107 in Secondary collaborators are not shown on the mod pageHello,
I am a developer for the mod MTFO: Move the F*** Over. @Guess1m also develops the mod with me. Before the site design, it was very visible who all the developers were in a project. I had added him onto the mod before and it showed. Currently, I do not see any of that information anymore. I also do not see a place to add new developers.
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ApparentlyRohan reacted to Yasd in Mod (Menu) that Organizes Plugin MenusDoesn't exist and is hard to manage.
An alternative would be: