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StormSignal 2.0.0

(1 review)

3 Screenshots

StormSignal by Sloth

Weather with consequences, because Los Santos apparently needed more problems

StormSignal turns GTA V’s weather from a decorative sky filter into a living system that affects the world around you.

Weather rolls in, develops, peaks, eases, and clears. Rain can slow traffic, reduce pedestrian activity, make roads more dangerous, trigger weather-related incidents, and send civilians looking for cover. Fog and smog reduce visibility. Thunderstorms bring heavier rain, worse driving conditions, and the general feeling that the universe has personally decided your patrol needs to be more complicated.

It is not just “sunny, now rain.” StormSignal builds weather fronts so conditions change over time. Rain gradually arrives, intensifies, and fades out instead of vanishing like it remembered it left the oven on.

What StormSignal does

  • Creates evolving weather patterns across San Andreas.

  • Smoothly transitions between clear skies, clouds, rain, thunderstorms, fog, smog, snow, and clearing conditions.

  • Uses weather persistence so repeated forecast slots actually mean something.

  • Adjusts traffic density based on weather, time of day, district, industry, weekends, nightlife, and rush-hour patterns.

  • Makes drivers react to rain and poor visibility with lower speeds and longer following distances.

  • Reduces pedestrian activity during severe weather.

  • Gives pedestrians more believable routines, including seeking shelter during rain.

  • Shows your live player location on the dashboard map.

  • Displays modeled storm activity using a San Andreas-style radar view.

  • Tracks nearby observed traffic backups and shows them through GTA notifications, dashboard reports, and red map markers.

  • Provides regional outlooks for Los Santos, Blaine County, the coast, the desert, and the northern mountains.

  • Includes weather-specific LSPDFR callouts such as disabled vehicles, collisions, rain-stranded motorists, and low-visibility crashes.

  • Supports optional NPCI context for drivers and witnesses.

  • Plays National Weather Service-style alerts and patrol weather briefings.

  • Includes a compact persistent weather display that can be moved and positioned.

  • Includes optional OpenIV weather notification textures.

The radar is modeled for immersion and gameplay. It is not real Doppler radar, because GTA V cannot suddenly become the National Weather Service just because we gave it a pretty map.

How to control it

StormSignal starts automatically with LSPDFR when installed correctly.

Dashboard

Press the backtick/tilde key below Esc to open the full StormSignal dashboard.

The dashboard lets you view:

  • Current weather and event phase

  • Forecast slots

  • Next major weather change

  • Regional outlooks

  • Modeled storm activity

  • Rain and visibility levels

  • Live player location

  • Traffic backup reports

  • Weather incident reports

  • Compact display positioning

  • WebView tools and scenario testing

The compact weather panel can be moved and positioned from the WebView controls. It is designed to stay visible without taking over the entire screen like an overconfident airport departure board.

Weather callouts

Weather callouts are included with StormSignal and appear through LSPDFR when the conditions are appropriate.

  • Press E near an involved person to request a short account.

  • Hold End for one second to clear the call.

  • If NPCI is installed and available, use your normal NPCI voice key to speak with drivers and witnesses.

  • Weather callouts can be enabled or disabled in Plugins/StormSignal.ini.

INI settings

Core options live in:

Plugins/StormSignal.ini

The INI controls things such as:

  • Weather mode

  • Forecast behavior

  • Weather persistence

  • Patrol briefings

  • Weather notifications

  • Weather incidents

  • Weather callouts

  • Blackouts

  • Compact display position

  • Callout interaction keys

WebView-specific controls remain inside the dashboard where they belong, instead of being scattered across menus like loose screws in a glovebox.

The inspiration

StormSignal started with a simple idea:

Weather should change how the world feels.

A storm should not just make the road shiny. It should change how people drive, how much traffic is on the road, how pedestrians behave, what dispatch sends you, and what kind of situations you encounter during patrol.

The goal is a believable San Andreas where weather is part of the simulation rather than a random button being punched by a bored cosmic intern.

StormSignal is built for patrols that feel less scripted, more atmospheric, and a little more unpredictable in the best possible way.

Sometimes that means a calm drive through clear skies.

Sometimes it means a thunderstorm rolls across the city, traffic backs up, a motorist gets stranded, pedestrians run for shelter, and dispatch decides this is absolutely your problem.

That is StormSignal.

Edited by WarlordSloth
I forgor to change the version file in the update xD

What's New in Version 2.0.0

Released

# StormSignal 2.0.0 — What’s new

Finally thought of stuff for a 2.0.0 version so here we go!

DISCLAIMER: THIS IS STILL A WORK IN PROGRESS!! THERE MAY BE FUNCTIONS THAT MAY NOT WORK PROPERLY! (THE MAIN ISSUE AS OF NOW IS THE CALLOUTS AND MAKING THEM SMOOTHLY BUT THEY DO OPERATE!) PLEASE ADDRESS ANY AND ALL ISSUES HERE UNTIL I CAN SET UP A DISCORD!!!

- A proper San Andreas weather map. The radar now shows the real coastline, roads, Alamo Sea, and regional labels. North is at the top, and the storm direction matches the map.

- Your live location on the map. A ring marks your actual position, turns with your heading, and the dashboard shows your current street and area.

- Rain follows your position. When the game reports rain, a purple ring appears at your live map position. The separate storm shape remains a labeled forecast simulation.

- More room for the useful stuff. The radar is larger, regional forecasts sit beside it, and the next weather change gets its own clear card. Scenario and audio test controls are in a separate Tools view.

- The next weather change makes sense. If three forecast cards all show rain, the dashboard skips those repeats and tells you when a different weather type starts. It also tells you if that change is tomorrow.

- Advisory times follow persistent weather. A thunderstorm warning now remains active through every consecutive thunder slot and ends when the next weather type actually begins.

- Regional forecasts. Rain, thunderstorms, fog, and smog are more or less likely depending on where you patrol. Moving into another region updates the upcoming forecast without interrupting the current weather.

- Storm progress on the dashboard. You can see whether a weather event is building, approaching, active, easing, or clearing.

- Fixed weather call startup. Weather calls now wait until you are on duty before joining the dispatch list.

- Four weather callouts. Respond to a disabled vehicle, a single-car crash, a motorist stranded during rain, or a two-car collision in fog or smog. Calls are offered when the weather fits.

- Believable roadside scenes. Disabled and rain-stranded cars stop near the roadside with hazards on and a seated driver. Crash drivers stay with their vehicles, witnesses stay nearby, and damaged engines no longer start below the fire threshold.

- Persistent storms create more dispatch work. Two consecutive hazardous forecast slots allow two StormSignal callout opportunities; three or more allow three. Offers are spaced apart, wait until the officer is available, and never interrupt an active call.

- NPCI support. Drivers and witnesses get their own role, location, account of what happened, and mood. Use your usual NPCI voice key to speak with them. Their statements leave you to assess the cause, fault, and injuries.

- Simple callout controls. Press E near an involved person for a short account. Hold End for one second to clear the call. You can change those keys or switch weather callouts off in StormSignal.ini.

- Patrol weather information. The dashboard highlights poor visibility, wet roads, snow, and other weather hazards. Optional notifications and extra dashboard incident reports are available too.

- Fixed which WebView version the game loads. The new dashboard now replaces the old plugin in the correct folder.

- Fixed missing dashboard files in the ZIP. The files needed to open the weather dashboard and compact display are now included in the correct place.

- Your existing features stay included. The movable compact weather display, alerts, blackouts, and existing weather transitions are still there.

- One complete package. The weather system, dashboard, and weather callouts come together in the same ZIP, with instructions and the optional texture installer and uninstaller.

The radar is a forecast simulation. GTA still uses one weather condition across the whole map.

StormSignal 1.1.2

The Hotfix Patch!

- Added configurable precipitation persistence: the percentage controls both the roll chance and run length. At 40%, the selected rain, thunder, or snow type has a 40% chance to continue for three following forecast slots; no slot-count INI option is needed.

- Removed the spoken simulation disclaimer from the severe thunderstorm warning clip while preserving its existing voice and warning text. Other alert clips remain unchanged.

- Kept the nine-second smooth weather-front duration and consistent real-time transition clock.

- Fixed the release package by including WebView2Loader.dll in the dependency folder required by the dashboard at runtime.

- Rebuilt the StormSignal OpenIV texture installer and matching uninstaller using OpenIV package format 2.2.

StormSignal 1.1.1

- Weather transitions now track the native game weather and continue enforcing the active target through the configured smooth transition window.

- Random forecasts avoid abrupt jumps by favoring coherent weather progression and reducing immediate repeats.

- Added a local forecast cache with age and stale/unavailable status reporting when the provider cannot be reached.

- Added WebView2 scenario tools to preview a weather for five minutes, set the next random forecast slot, and test supported advisories.

- Added transition and local forecast status to the dashboard for troubleshooting.

- INI remains the home for core options; WebView2 retains its own sync and scenario controls.

- INI loading now logs unknown or retired option names for easier cleanup, without logging configured values.

- Smooth mode now drives GTA weather blend progress continuously in real time and only locks the target after the blend completes, preventing enforcement from snapping the transition.

- Restored the compact persistent weather panel and its move-position control in WebView2.

- Smooth transitions now pass through gradual cloud and overcast stages when moving between dry and wet weather; rain and snow intensity ease toward the destination during the front.

- Addressed a bug where the game would freeze and/or crash when a NWS tone was played while driving for some users.

STORMSIGNAL 1.1.0 CHANGELOG

THE BIG STUFF

- GTA-native weather is now the default. StormSignal reads the weather already active in GTA and takes over its schedule; external weather providers stay optional.

- The WebView forecast follows the live GTA weather and game clock. The timeline shows the current slot plus six upcoming StormSignal slots.

- The compact weather panel now supports screen-edge positions and a custom drag-to-place option in WebView settings.

- The WebView settings now call out city/ZIP/postal-code input and clearly show when a WeatherAPI key is required. Open-Meteo remains key-free.

- WeatherAPI hourly forecast timestamps now use the provider's Unix time and per-hour resolved location offset, including daylight-saving changes; the WebView identifies the provider's resolved time zone.

- Local-sync diagnostics now log the resolved location, provider time zone, provider-local current time, and next wet forecast hour without logging the API key.

- Fixed provider-mode WebView temperatures: current temperature and today's high/low now come from the selected location's API response instead of GTA-weather mock estimates.

- Added a visible in-page mouse pointer for menu interaction, plus Escape to close the full-screen WebView. The tilde key still toggles it.

- StormSignal waits for the player to spawn before taking over weather or showing the overlay, instead of photobombing the loading screen.

MORE WEATHER DESK

- The advisories page now has fictional San Andreas weather bulletins and illustrations for roleplay flavor. These are simulated notices, not live NWS alerts.

- Added varied alert audio for rain, thunderstorms, fog, snow, and blizzard conditions. New clips use the male Microsoft David voice to match the original alert set; the original recordings remain included.

- Combined the weather controller and WebView dashboard into one RPH plugin DLL. Load only StormSignal.dll; no startup.rphs edits or batch-file ritual required.

- Removed the legacy native-drawn compact HUD and its settings controls; the WebView compact panel is the only persistent StormSignal display.

- Corrected zone-to-area labels so Los Santos neighborhoods, including Vinewood Hills, report Los Santos instead of Blaine County.

- Removed the compact-display visibility toggle while its child-window behavior is under investigation; the compact panel remains visible and can still be repositioned.

- Fixed the compact-display off state to park the WebView child outside the game client instead of hiding the child window, avoiding a black Direct3D surface.

- Added the optional GTA V Legacy notification-texture install and uninstall OIV packages beside the Plugins folder.

- Updated the first in-game notification with the correct controls: F3 for settings, tilde to toggle the WebView, and Escape to close it.

- Included the supplied DisableCheatCodeInput.dll under scripts for one-step package installation. It remains a separate ScriptHookVDotNet 3 add-on and cannot be merged into an RPH plugin.

SETTINGS AND LIMITS

- External live weather sync is off by default. Open-Meteo can be selected without a key; WeatherAPI requires the player's own key.

- GTA uses one global weather state. Area names can update as the player moves, but separate simultaneous county weather is not supported by GTA's standard weather system.

- The in-game alert bulletins are fictional roleplay content. Supporting temperature and atmospheric values are estimates.

TEST STATUS

- Package contents and alert WAV formats were checked. A fresh in-game RPH session is still needed to verify runtime behavior on a player's setup. Because of course the one machine we can't borrow is everybody else's GTA install.

StormSignal 1.0.1 Update:

  • StormSignal now grabs the weather-cycle steering wheel and tells stray rain to quit squatting in the forecast. It applies the selected conditions after you spawn, then periodically reminds GTA what the weather is supposed to be. Sunny and Clear are separate forecast states, because apparently even the sky enjoys making things complicated.

The tilde forecast display now waits for a steady key press or release, so it’s less likely to go full strobe-light mode. Hold tilde for the fullscreen forecast; release it to return to the compact HUD. F3 opens the settings menu.

  • Addressed a bug where the OIV texture caused a crash in game!


Short Description

StormSignal is a configurable GTA V single-player weather mod with random or optional live weather.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

Creating assets and just the general creation of everything really!

User Feedback

Recommended Comments

WarlordSloth

Members Author

(edited)

Well, it adds a fullscreen weather layout that can be seen that's somewhat mirrored off a live forecast (or what i imagined one to look like, offline location support for weather and localized NWS alert tones and sounds that play dynamically when a certain weather is triggered! (i.e., fog, rain, and snow advisories! Like the description advertises, its not affiliated w/ either project. I just liked two features from both and was sad that they were not compatible, so I decided to mash the ideas together is all!

Edited by WarlordSloth

WarlordSloth

Members Author

Well, its just for immersion sake and for fun! Really not needed at all lol.

Cellestiis

Members

6 hours ago, WarlordSloth said:

Well, its just for immersion sake and for fun! Really not needed at all lol.

Does it actually monitor real-time weather in LS? If so, I think that's very cool.

WarlordSloth

Members Author

(edited)

Yes it does! It takes control over the weather cycle in game and OWNS it. You can also change it to your local weather VIA api key or the other resource packaged in the ini! Readme explains all! If you need help my discord can be sent!

Edited by WarlordSloth

srthewolf

Members

i like it alot actually but, it is not recognizing my location

WarlordSloth

Members Author

2 hours ago, srthewolf said:

i like it alot actually but, it is not recognizing my location

I am working on some fixes! Thank you for adressing this!

WarlordSloth

Members Author

14 hours ago, BJ USA said:

This is great, thank you!

YOOOO BIG FAN DUDE! I used to use PVO before I swapped over to PR! I miss it so much man XD

Officer034

Members

Dosent this belong in Scripts and Plugins not Misc? It has a DLL.

WarlordSloth

Members Author

(edited)

It's a weather mod- So misc lol.

Edited by WarlordSloth

OfficerDingo87

Members

(edited)

Installed all required parts, and doesnt work still....Also the uninstall fails to open

Edited by OfficerDingo87

OfficerDingo87

Members

On 10/28/2026 at 9:45 AM, Cellestiis said:

Who would have use for this?

It doesnt work anyway

WarlordSloth

Members Author

(edited)

4 hours ago, OfficerDingo87 said:

It doesnt work anyway

I dropped the new version in my game and it's working for me. Idk what you did wrong but that's def a first. I'll look into it. I'd advise to install .NET and webview if its not working. I can send you a dm and hold your hand through it all, don't worry!

Edited by WarlordSloth

OfficerDingo87

Members

(edited)

On 11/11/2026 at 5:28 PM, WarlordSloth said:

I dropped the new version in my game and it's working for me. Idk what you did wrong but that's def a first. I'll look into it. I'd advise to install .NET and webview if its not working. I can send you a dm and hold your hand through it all, don't worry!

I don't hold hands with men sorry not sorry. Anyway, what is .NET? SHVDN? If so I have that plus web. The on screen weather display doesnt come up. F3 doesnt do anything but bring up my simple trainer.

Edited by OfficerDingo87

WarlordSloth

Members Author

(edited)

Def check the readme in that file! .NET is a framework used in systems and such (if i remember correctly, I'm kinda dumb LOL) that also helps things like webview2, which runs the panel. Tilde key is the only key now that open webview! This MAY be stated in the changelogs above when I updated the file. It is important that you check the readme in ANY file you download (since i see you've other comments on mods that are stated as "non working").

HOWEVER, I will say this:

There WAS an uninstall texture .OIV issue that was addressed in this 2.0.0 update that I hope to be released here soon! I updated the .ZIP file so you soon have anymore issues with the drag and drop because SOMEHOW a file did get thrown in the wrong place. So if you do choose to download the update you should have no issues!

And to the whole "I don't hold hands w/ men" comment:

Not too sure if that's wise to say? Also not really an insult these days anymore LOL.

Lighten up. Cheer up man.

If you choose not to check out the update do go check the OG and the inspiration behind this mod here! It's called Dynamic Weathers!

https://www.lcpdfr.com/downloads/gta5mods/scripts/48582-dynamicweather/

Edited by WarlordSloth

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