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r000

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Everything posted by r000

  1. Realized that there are no SAHP and sheriff lines over the scanner in LSPDFR. Please add them in the future update. Thanks s_m_y_hwaycop_01_black_full_01 s_m_y_hwaycop_01_black_full_02 s_m_y_hwaycop_01_white_full_01 s_m_y_hwaycop_01_white_full_02 s_m_y_sheriff_01_white_full_01 s_m_y_sheriff_01_white_full_02
  2. In shootout callouts, the regular cop peds will close in on suspect's position, but the swat peds always hide in the back of the crowd and afraid to get close to suspect. They all have swat flag in agency.xml. Does LSPDFR change the swat combat behavior that made them more cowardly? In the campaign, the swat is more aggressive. Another issue is if the arriving backup disembark from their vehicle beyond detection range, they'll just wonder off like they're off duty. So I tried to increase detection range in wantedtuning, but seems to be limited for LSPDFR peds.
  3. Are the conversion based on police5 and polgauntlet from mp2023_02 or patch2024_01?
  4. There seems to be only 2 event types. Really hope police activities from randomevents.ymt and new types of crimes can be added to ambient events in the future.
  5. Those ambient events really helps with immersion. Can it be re-enabled or integrated into LSPDFR?
  6. While running LSPDFR, the ambient police chases doesn't spawn. I had lowered the interval and they spawn often in default story mode.
  7. I have the can throw smoke grenade flags added, but swat spawned by lspdfr can't throw them after equipping them with smoke grenades.
  8. Sometimes the spike strips deploys after the suspect passes, and retracts too late for pursuing units Can slowmo be activated while using manual placement like weapon switch?
  9. This roadblock plugin is much better than ultimate backup's solid wall style roadblock where suspect's car can never crash through. There's also no distance restrictions like ultimate backup, and has less bloat for those who only want roadblock.
  10. The same way roadblocks and spikes are spawned during chases in the story campaign.
  11. I noticed during pursuit, I passed several ambient units that ignored the chase. In one instance the suspect even rear ended the ambient units, and it still didn't join the chase. When pursuit starts nearby units does join, just not ambient units spawned later in the pursuit.
  12. Can those be included with LSPDFR backup menu?
  13. Is there a setting or config to change them? I want to disable them from using tanks and use more trucks.

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