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GoofierCard60

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  1. GoofierCard60 started following Atomik999
  2. iTzRYDX started following GoofierCard60
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  9.    RougePOV reacted to a file: Legacy Callouts
  10.    BJ USA reacted to a file: Legacy Callouts
  11. Thanks for letting me know. I checked the current code for the High-Value Stolen Vehicle callout, and it is not programmed to treat the vehicle itself as the suspect. When the pursuit starts, both the driver and the active passenger are added to the LSPDFR pursuit as individual suspects. The vehicle only has a temporary red blip before the pursuit begins so the player can locate it. The vehicle is also never given a weapon, and there is no code that makes the car, hood, or engine fire bullets. The occupants are armed, so any gunfire should originate from one of the peds, not from the vehicle itself. The callout does not use the destruction of the vehicle as an ending condition either. It ends only after every suspect has been arrested, killed, or otherwise resolved. Blowing up the vehicle could only end it indirectly if a suspect was still alive or stuck inside and was killed by the explosion. I have also tested the current version and have not been able to reproduce the behavior you described. It may have been an isolated GTA/LSPDFR issue, a vehicle model issue, or an interaction with another plugin. Please make sure you are using the latest version. If it happens again, please send me your RagePluginHook.log and, if possible, a short video showing the issue so I can check exactly what occurred.
  12.    HyperBlueSmart reacted to a file: Legacy Callouts
  13. I'll try to do the best I can, Thanks to you for the support.💪 We’ll see what Rockstar delivers with GTA 6, it will certainly last another 10 years, but it will likely be a totally different experience compared to GTA 5. I expect Liberty City or some other location outside the main map to be included.
  14.    TonyFCB reacted to a comment on a file: Legacy Callouts
  15.    GoofierCard60 reacted to a comment on a file: Legacy Callouts
  16. I will try to incorporate your suggestions into future versions of the Legacy Menu, thank you very much for these ideas and the visual representation. I’ll let you know if I manage to implement them💪
  17. TonyFCB started following GoofierCard60
  18.    TonyFCB reacted to a comment on a file: Legacy Callouts
  19. Hey Tony, thank you so much for the compliments and the amazing suggestions! This is exactly what I'm aiming for with my latest plugin, Legacy Menu. Naturally, projects of this scale require an enormous amount of time and need to be economically sustainable. Since the project is brand new, I'm currently focusing on stability and polishing the huge amount of features it already offers. The main goal is to put a tool in the hands of the players that gives them full control over scene management. Currently, there are already features that modify how the AI behaves during pursuits or in any other context. For example, helicopters have specific commands to dictate whether they should use weapons or not; officers responding Code 1, 2, or 3, as well as partners, react differently depending on whether a hostile ped is armed or not. There are custom hand-mapped traffic blocks for all highways and certain city zones—the same goes for spike strips. There are also scene management submenus with priorities based on the different services, and ways to reposition units in-game. (There is also the idea of a database that persists across multiple sessions). I think your idea is definitely doable. However, it would require interacting with and completely overhauling the police AI so that everything is driven by the user's choices. It will take time for sure, but I don't see why I shouldn't give it a try, especially considering that GTA 6 probably won't be moddable right at launch. If you are interested in following the project, feel free to join my Discord and sign up for free on my Patreon. Right now, I'm working on a compatibility patch for the newest GTA update.💪
  20.    GoofierCard60 reacted to a comment on a file: Legacy Callouts
  21.    Operation reacted to a file: Legacy Callouts
  22.    GoofierCard60 reacted to a comment on a file: Legacy Callouts
  23.    Shadow Pendragon reacted to a comment on a file: Legacy Callouts
  24. Hey bro, if you want to try it out, there is a free trial. It's an interaction menu featuring advanced scene management and an integrated computer; this is just the base version future updates will add support for legacy radar and dispatch. It is currently in beta and is a long-term project, so I need feedback regarding stability and new features. New videos will be released to showcase all the features. https://www.patreon.com/GoofierCard60/posts/legacy-menu-free-162705419?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share
  25. For the most powerful criminals, you need the strongest police force ever seen before. And they're coming. It's just the beginning, big news coming soon stay tuned on youtube and patreon!
  26.    unitedOrange66 reacted to a file: Legacy Callouts
  27.    GoofierCard60 reacted to a post in a topic: Installing LSPDFR
  28.    Gan Ceann reacted to a post in a topic: Installing LSPDFR
  29. Guys, I noticed that the XInput1_4 file in the lspdfr enhanced folder is probably causing crashes. Replacing it with the one in the scripthook folder makes the game work. I don't know if this could be the problem, it worked for me.
  30. AHAHAHAH, I'm glad you're having fun, in my opinion the Chaos callout is the funniest, be careful when you get close to the vehicle
  31. Perfect, I'm glad you made it, let me know if you like Legacy Pursuits Callouts, there will be an update on my patreon soon regarding Legacy Pursuits Callouts and new mods, stay tuned💪
  32. okay no problem, in some cases it's the right choice even if it was probably the gameconfig. Now, after reinstalling lspdfr and all the requirements go into the game and check that everything works, create your character and go on duty. Then download Legacy Pursuits Callouts, Niko's Ped, and CJ's Ped. For CJ's Ped, I recommend reviewing the tutorial for legacy users on YouTube, as you'll need to make changes to the original folder of cj ped. For Niko, you'll need to select only the nb folder from the downloaded file, the path in Niko's original file is update\x64\dlcpacks\nb , and using Open IV in edit mode, place it in mods\update\x64\dlcpacks. Then you'll need to go to mods\update\update.rpf\common\data, edit the dlclist, and add the line <Item>dlcpacks:/nb/</Item>, then save. That's it for Niko. For cj the tutorial has timestamps that differentiate legacy and enhanced players, follow it step by step, if there are further problems let me know, add the ragepluginhook.log if possible, thanks for installing Legacy Pursuits Callouts Make sure you have installed the ASI Loader and Open IV. ASI files via the Open IV ASI Manager panel.

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