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JakeKindaSus

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Everything posted by JakeKindaSus

  1. is it possible to integrate this with police ai as well
    Definitely one of the best weapon animation mods out there. Especially as a successor to Hanako’s NPC-style cover animations, this one really takes the cake.
  2. A feature suggestion for Grammar Policer would be custom radio emotes in the .ini file. Example: RadioEmoteStyle=default default would use the normal Grammar Policer/LSPDFR radio animation, while something like: RadioEmoteStyle=wtradio could use a different chest radio or handheld radio animation. This would give more customization and realism depending on the character or EUP setup. But im not sure how that would work on the modding side except for using the customanim dlc folder, but to actualy spawn the radio prop.. i know there's the Updated Radio Animations but that replaces the default one, but who knows
  3. The fix would basically be going into EUP. I recommend using this link - Male Freemode Components. Select the BCSO outfit using the EUP menu and figure out the location of each component. For example, if the upper body is 1, you would go into the Pastebin and find “Top 1,” which would be jbib_000. Then find the texture for it, which uses the same name but may end in a, b, _c, etc in eup dlcpack componetpeds.rpf
  4. so clearly if you had bother to even read, thats an error for ELS
  5. if you are going to upload something at least have the link for the custom animations because all of these are not the vanilla ones they are custom
  6. That's because this is eup PEDS it doesn't and shouldn't affect the MP Peds for MP peds you need to install this - EUP Configurations
  7. just making sure, this is still the same one for ultimate backup just under a different name right Nevermind i see the Ultimate backup stuff, just a different download Turns out this wasnt the Config file i was looking for
  8. If you guys are still looking for a fix simply go into the vehicles.meta file of the dlcpack and then in the <lodDistances content="float_array"> simply change all the values to 500.000000 or copy paste <lodDistances content="float_array"> 500.000000 500.000000 500.000000 500.000000 500.000000 500.000000 </lodDistances>
  9. i mean i guess, but there's already els siren extender
  10. this dosnt even work anymore, all the lighting is messed up. or its most likely due with this being an oiv is why people dont use an oiv installation method of addon vehicles especially when all you have to do is drag a folder to the dlcpacks, put it in dlclist and add the vcfs
  11. Yeah, it actually is simple if you want proper sirens per department. If you don’t care about accurate audio tied to each vehicle, then you can skip it. It’s the same concept as adding custom vehicles for backup or ambient traffic, you have to edit configs to make things work the way you want. That’s just how modding is.
  12. RagePluginHook.logthis is the last time i launched it but can launch it again for a new one
  13. i do have simple trainer and if were talking about the -everyoneignoresplayer- i have that disable
  14. i do however even when using non els vehicles traffic still acts erratic during pullovers
  15. honestly, i'm not exactly sure. i do know i have Realistic traffic ai witch when removed seems to have no effect.
  16. Make sure you have installed the els files for the vehicles in els>packdefault folder, and make sure scroll lock key is not turned on. Sometimes restarting the pc can solve the issue. Send your ELS, asiloader and SirenSettings log. Ragepluginhook does not necessarily have anything to do with els since its an asi file. Unless you have DLS witch i don't think should affect els in any way
  17. I’m having major issues with AI behavior in LSPDFR during traffic stops. Pulled-over vehicles behave unpredictably, they swerve across lanes, drive straight for long distances, make multiple U-turns, or even go off-road. I’ve tried: Lowering traffic density, Reverting traffic AI files, I haven’t redone my mods folder yet, as that’s a last-resort solution I’d rather avoid. I’m looking for guidance on which specific files control AI driving and traffic behavior so I can troubleshoot this properly. Any help would be appreciated.
  18. You have a large number of California Highway Patrol vehicles released separately, and at this point it just doesn’t make sense. This should be consolidated into a single DLC pack/folder for both singleplayer and FiveM. Having everything split up forces users to download multiple files and set them up individually, which is unnecessarily, time consuming, and discouraging. A lot of people are going to look at the number of separate downloads and decide it’s not worth the effort, because in reality it's not. There’s no real benefit to keeping all of these vehicles separate. It just creates extra work for users and complicates what should be a straightforward install process. A combined DLC pack would make things significantly easier for everyone and streamline updates on your end as well. Right now, whatever your current approach may be, it is inefficient and hurts accessibility. And i'm pretty sure there have already been plenty of people raising this same concern, so this isn’t just one opinion, it’s an ongoing issue that needs to be addressed. I'm not saying these vehicles are bad I actually like these vehicles they're great, but when ignoring the efficient feedback of people (if they said anything about it) hurts more than it should.
  19. Whatever uniforms you have it set to replace, it definitely doesn’t replace the default BCSO uniforms for eup.
    At least there are still people out here making solid liveries for Indiana, especially for those trying to run an Indiana-based LSPDFR setup. This one really stands out. It looks great in game and blends together surprisingly well. You can tell effort went into the design, and it shows. Everything looks clean and well put together. And honestly, major respect for actually linking the vehicles that were used, way too many uploads skip that and leave people guessing, so that alone makes this even better to work with. The only thing I’d say it could use is real-life textures for added authenticity, and maybe a separate download option for those who want a bit more flexibility. Other than that, it’s a great livery and definitely worth using.
  20. You should know this isn’t actual EUP, right? It’s just a ped. Calling it “E.U.P 9.3” in the title is misleading and makes it seem like it’s using or requires EUP when it doesn’t. Then on top of that, you’re listing updates like “Added and created E.U.P 8.2 (ONLY ON PATREON)” while this upload is still just a ped. That just makes it look like you’re advertising a paywalled version while presenting this like it’s EUP when it isn’t. If the real EUP version is behind a paywall, that’s your choice, no issue there. But don’t label something as EUP when it’s not. It just causes unnecessary confusion for people downloading it.

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