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ZeroHour

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Reputation Activity

  1. Like
    ZeroHour got a reaction from benjimmin in Can't perform traffic stops   
    Update: searched and found a post from another user here who had the same problem, and did enough digging to figure out the problem. I dunno if y'all are using EUP with the LSPDFR config for it like I am, but this user was and it comes from apparently a call to a BCSO badge texture for the GUI that isn't actually there. Somehow that one missing GUI texture brings the whole "going on duty" code to a halt. To fix, open agency_eup.txt in Grand Theft Auto V\LSPDFR\Data\Custom, find the Blaine County Sheriff's Office agency section, and replace these lines:
    <TextureDictionary>rde_bcso</TextureDictionary>
    <TextureName>rde_bcso</TextureName>
    with
    <TextureDictionary>dia_police</TextureDictionary>
    <TextureName>dia_police</TextureName>
     
    And voila, you can go on duty as BCSO again.
  2. Like
    ZeroHour got a reaction from Sulaco76 in Can't perform traffic stops   
    Update: searched and found a post from another user here who had the same problem, and did enough digging to figure out the problem. I dunno if y'all are using EUP with the LSPDFR config for it like I am, but this user was and it comes from apparently a call to a BCSO badge texture for the GUI that isn't actually there. Somehow that one missing GUI texture brings the whole "going on duty" code to a halt. To fix, open agency_eup.txt in Grand Theft Auto V\LSPDFR\Data\Custom, find the Blaine County Sheriff's Office agency section, and replace these lines:
    <TextureDictionary>rde_bcso</TextureDictionary>
    <TextureName>rde_bcso</TextureName>
    with
    <TextureDictionary>dia_police</TextureDictionary>
    <TextureName>dia_police</TextureName>
     
    And voila, you can go on duty as BCSO again.
  3. Like
    ZeroHour got a reaction from Officer Bonds in Can't perform traffic stops   
    Update: searched and found a post from another user here who had the same problem, and did enough digging to figure out the problem. I dunno if y'all are using EUP with the LSPDFR config for it like I am, but this user was and it comes from apparently a call to a BCSO badge texture for the GUI that isn't actually there. Somehow that one missing GUI texture brings the whole "going on duty" code to a halt. To fix, open agency_eup.txt in Grand Theft Auto V\LSPDFR\Data\Custom, find the Blaine County Sheriff's Office agency section, and replace these lines:
    <TextureDictionary>rde_bcso</TextureDictionary>
    <TextureName>rde_bcso</TextureName>
    with
    <TextureDictionary>dia_police</TextureDictionary>
    <TextureName>dia_police</TextureName>
     
    And voila, you can go on duty as BCSO again.
  4. Like
    ZeroHour reacted to John Longdraw in Why was Ultimate Backup Removed?   
    Hey guys, I've never actually commented on any LSPDFR thread, although I believe now is as important a time as ever since we're on the topic of negativity. I completely agree with everyone above's comments about how the negativity is just too harsh, and agree with what Sam said. If the devs of any mod were to give up whenever negative comments stack up, we wouldn't have any mods. I remember when LSPDFR .4 came out, the TERRIBLE criticism the devs got for updating it. I agree, LSPDFR .3 was working great, and when LSPDFR .4 came out it comparably had a few more problems. But I never complained or got mad, because without experimenting and taking the risk of trying, we wouldn't even have new mods or any updates for LSPDFR. Sometimes people will become so selfish that they forget the HUGE FAVOR the devs are doing for us. They don't have to do any of this and you could not have a single thing but the base game to play. But it's because of these peoples devotion and commitment that people like you and me can come home from work or whatever you do everyday and unwind and enjoy GTAV w/LSPDFR. That being said, I couldn't imagine pouring all my free time into something not only for myself but for others to enjoy.  To have someone who's only been modding for a week give you a 1 star review and complain because they most likely don't know how to install the mod and now it doesn't work. That would be VERY discouraging. I just feel sorry for these guys. It was said above they work so hard, and all they ask for is appreciation. Instead of appreciation they just get criticism for things people believe should be done differently, or just because they likely have conflicting mods or a bad install and it doesn't work for them. Just a shame. To all those out there who spend their time working hard to ensure we all have a fun time playing GTAV, thank you. I, along with the large majority of others on here, greatly appreciate everything yall do, and your work is very valued. I honestly have been playing GTA since the 3d era, and I have never had as fun an experience with the game as I have playing LSPDFR. All of your hard work is VERY appreciated by almost everyone, it's just a few unappreciative bad apples who complain and ruin it for everyone. I also agree that people under a week, maybe even a month, should not be able to leave reviews because they just don't understand everything that goes into this, and don't realize the damage they're doing by posting the negativity.  I'm sorry this turned into a book, but I feel it needed said. Again, thanks devs for everything you do to ensure we all have an enjoyable time playing LSPDFR, from Albo to Beojlio(might have spelled wrong) and others, you guys are truly a Great group of people who work hard to give us a more enjoyable experience. Just my 2 cents. 
  5. Like
    ZeroHour reacted to Starsickle in Why was Ultimate Backup Removed?   
    It's not a knock on anyone at all, it's the reality of the situation. Development is too slow. There's things that can be done about that, but there's ego, there's propriety, and there's varying flavors of selfishness involved in decision-making on everyone's part.
     
    Flashing Lights and Police Simulator are early access hot messes right now - they're missing the most key features we expect from any mod of GTA - importing and modding of AAA quality vehicles and assets and a familiar world with a sophisticated simulation behind it. As long as everyone remains smalltime - the hot mess that is GTA modding will remain the only reasonable place for this kind of gameplay.

    This is why LSPDFR should be put on github or some kind of open version control site. There ARE some of us who have the skills and time to poke at parts and perhaps add components without everyone waiting for years at a time.
  6. Like
    ZeroHour got a reaction from 11john11 in Why was Ultimate Backup Removed?   
    Agreed. LSPDFR is dead in the water without his work, or at least only a shadow of what it could be.
    edit: I don't mean that to be a knock on LSPDFR itself, it's awesome all by itself. I'm just saying that BejoIjo's work takes it to the next level and offers the functionality that ideally, imo, should be in the core of LSPDFR.
  7. Like
    ZeroHour reacted to Starsickle in Why was Ultimate Backup Removed?   
    Well, shit. So much for LSPDFR. Those mods are indispensable and development is too slow to wait for reverse engineering or integration.
  8. Like
    ZeroHour reacted to MercilessJester in LSPDFR 0.4.3 - Now available!   
    I just did a fresh install with the current version (0.4.3) and it works perfectly.
     
    I install quite a few things to make my experience as realistic as possible and I know it takes a few moments to reinstall everything but honestly it's not that bad.
     
    You all need to make sure to DELETE EVERYTHING! Mods folder, plugins folder etc. Start FRESH! Even your saved games! I mean even files you are unsure of as the updater/installer will reinstall files that were mistakenly deleted. Just don't delete the GTAV.exe obviously.
     
    There is nothing wrong with this release. I have 0.4.3, the new ScriptHook and Rage and I just made two flawless arrests without any crash or hang ups of LSPDFR.
  9. Like
    ZeroHour reacted to FKDZ in Why was Ultimate Backup Removed?   
    Oh I didn't see this, so he is taking a break due to some negative stuff.  I understand, biggest reason modders leave or take a break is due to the constant nagging from users to ''do this/do that''. 
     
    Translated from his profile page it comes down to feeling underappreciated and undervalued. Also the fact that brand new users can leave reviews is bothering him, he wishes people only with a good reputation to be able to review. Seen many modders collapse due to this, hopefully he has the energy to still pick things back up, just sad that people can be so demanding and mean when someone is obviously putting his heart and soul into something...for free. 
     
    You could get 10 comments about how people love your mod and 1 comment thats negative and you'll forget all about the other positive ones, it sucks.
     
    ~~~~~~
    Edit: He is now hosting his mods on his own website; https://bejoijo256.wixsite.com/bejoijo
    ~~~~~~
  10. Like
    ZeroHour got a reaction from REDDQ in Can't perform traffic stops   
    Update: searched and found a post from another user here who had the same problem, and did enough digging to figure out the problem. I dunno if y'all are using EUP with the LSPDFR config for it like I am, but this user was and it comes from apparently a call to a BCSO badge texture for the GUI that isn't actually there. Somehow that one missing GUI texture brings the whole "going on duty" code to a halt. To fix, open agency_eup.txt in Grand Theft Auto V\LSPDFR\Data\Custom, find the Blaine County Sheriff's Office agency section, and replace these lines:
    <TextureDictionary>rde_bcso</TextureDictionary>
    <TextureName>rde_bcso</TextureName>
    with
    <TextureDictionary>dia_police</TextureDictionary>
    <TextureName>dia_police</TextureName>
     
    And voila, you can go on duty as BCSO again.
  11. Like
    ZeroHour got a reaction from TheJoshi42 in LSPDFR 0.4.3 Plugins About   
    It's a free mod developed by many people in their spare time. You are coming off with an extremely entitled attitude.
  12. Like
    ZeroHour reacted to Cpl.Griffiths in Two GameConfig.XMLs in default GTA V?   
    the update folder is the most updated folder so update...... I have had to replace both sometimes but its all up to gta 😛 but 100% that shit goes into the update one
    the common one is like the very first one that was ever made for the game lol
  13. Like
    ZeroHour reacted to BRYMAAN1 in Changing Call Sign Doesn't Always Work.   
    if you are using multiple callout plugins, make sure you changed your callsign in all of their ini files as well
  14. Like
    ZeroHour got a reaction from GE9X in Can't perform traffic stops   
    Update: searched and found a post from another user here who had the same problem, and did enough digging to figure out the problem. I dunno if y'all are using EUP with the LSPDFR config for it like I am, but this user was and it comes from apparently a call to a BCSO badge texture for the GUI that isn't actually there. Somehow that one missing GUI texture brings the whole "going on duty" code to a halt. To fix, open agency_eup.txt in Grand Theft Auto V\LSPDFR\Data\Custom, find the Blaine County Sheriff's Office agency section, and replace these lines:
    <TextureDictionary>rde_bcso</TextureDictionary>
    <TextureName>rde_bcso</TextureName>
    with
    <TextureDictionary>dia_police</TextureDictionary>
    <TextureName>dia_police</TextureName>
     
    And voila, you can go on duty as BCSO again.
  15. Like
    ZeroHour reacted to Epiic Ninja Cat in I dont know what to do anymore   
    I figured out it was the ELS. The XMLs in particular. So if anyone has this problem, thats what it was...2 weeks and so many headaches for 1 fricken XML file......
  16. Like
    ZeroHour got a reaction from LostBoyLazarus in Can't perform traffic stops   
    Update: searched and found a post from another user here who had the same problem, and did enough digging to figure out the problem. I dunno if y'all are using EUP with the LSPDFR config for it like I am, but this user was and it comes from apparently a call to a BCSO badge texture for the GUI that isn't actually there. Somehow that one missing GUI texture brings the whole "going on duty" code to a halt. To fix, open agency_eup.txt in Grand Theft Auto V\LSPDFR\Data\Custom, find the Blaine County Sheriff's Office agency section, and replace these lines:
    <TextureDictionary>rde_bcso</TextureDictionary>
    <TextureName>rde_bcso</TextureName>
    with
    <TextureDictionary>dia_police</TextureDictionary>
    <TextureName>dia_police</TextureName>
     
    And voila, you can go on duty as BCSO again.

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