Everything posted by Yard1
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NOOSE TRU Ped Model
- 33 comments
- 5 reviews
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[REL] Realism Dispatch Enhanced 3.1.1
Emergency lights fall under state law.
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Hey mah dude! #NotACop
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USAF Security Forces
- USAF Security Forces
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README RANT
Therefore, cars can be put into patchday9, overwriting all those in patchdays before, even if they weren't in patchday9 originally.
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README RANT
Newer patchdays (with higher number) overwrite those with lower number.
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New Joint Forces uniform testing.
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USAF Security Forces
- USAF Security Forces
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[REL] Realism Dispatch Enhanced 3.1.1
RDE is made by The Realism Team - it's a team effort with each member providing different skills and expertise.
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[REL] Realism Dispatch Enhanced 3.1.1
Have some more screens by me and Jax guys (in glorious 4K)!
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Survival is not guaranteed
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[REL] Realism Dispatch Enhanced 3.1.1
Gotta give the Army some love as well:
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[REL] Realism Dispatch Enhanced 3.1.1
Good news everyone! DZ aka Bilago is again taking an active part in RDE development after a break. With his professional, veteran expertise we are hoping to make the script more stable, faster and feature-rich than before. As for the script, you may remember that I called it Five Star Response in the previous post. Well, now we are proud to say that we have managed to seamlessly program the real sixth star into the game. Therefore, the script will now be called (you guessed it) Six Star Response, and will almost completely replace the vanilla dispatch.meta with a much more configurable and powerful system. Right now the focus is on the script and stability, and we are making progress squashing bugs that pop up. We are continiously adding new features and refining old ones. Because of that, it will be some time before we are ready to present you with a finished product. Until then, enjoy some of new screenshots by Jax675. https://imgur.com/a/aENGh
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[REL] Coastal Callouts Discussion Thread
Probably has something to do with 7z. Try this: http://puu.sh/raGrQ/18ddd5c64c.zip
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[REL] Coastal Callouts Discussion Thread
The ped: http://puu.sh/r9WIe/2d0e953cd9.7z
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[REL] Realism Dispatch Enhanced 3.1.1
I think there will be an unmarked 1st gen stainer in BCSO addon, but I am not certain. @AlexVonShep will know for sure.
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[REL] Realism Dispatch Enhanced 3.1.1
Just delete the model and texture files from rdevehicles.rpf, it will be enough, though you may want to edit update.rpf handling to restore vanilla Rhino and Crusader entries. Check the vehicles here: https://imgur.com/a/Ry2PV Most are in 2.2.1
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[REL] Realism Dispatch Enhanced 3.1.1
There is no Hunter anywhere in game files, so Apache is the closest thing we have. We chose to use the Abrams and HMMWV since they look way better than the vanilla vehicles, and they did not need much rebranding to fit into GTA universe. You may of course replace them, but they are staying. As for that livery, it looks like it's not used on USCG Dolphins on which we based our Swift.
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[REL] Realism Dispatch Enhanced 3.1.1
Armed vehicle AI is in - tanks and APCs will dynamically switch their weapons (from cannon/rockets to secondary) depending on whether player is in a vehicle. The Rhino for example will shoot a round from its cannon and then a burst from MG. The LEWD-AD chews through air vehicles with its high-power minigun and 8-rocket salvo.
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You are grounded!
Think you can indiscriminately attack from above, completely safe? Think again. Not staged, made possible with RDE 3.0.
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[REL] Realism Dispatch Enhanced 3.1.1
I'll PM it to you when we are done with testing, you can include it as well :)
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[REL] Realism Dispatch Enhanced 3.1.1
Both
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Highway Pursuit