Everything posted by Gruntelicious
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LSPDFR Enhanced or Expanded (or maybe just PoliceLifeS?)
Complete ignoring that I like your way to go much much more: The "Made in Germany" Gütesiegel I just noticed is enough to confirm my choice <3 Ich rocke jetzt erstmal dein Plugin, wirkt halt auch viel weniger nach FiveM-Slop ^^
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Lspdfr crashing every time after update
To the newest version of what? GTA itself? Have you updated RPH and Scripthook aswell?
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LSPDFR Expanded
Awesome to hear! I just heard about how your Competetor claims 22 Bucks for his full-on AI Slop version of the same type of mod. I don't know how much AI is in your mod, but PLEASE think twice about monetizing it, at least that high. I would rather stay at the current state or wait years for an update then supporting affordless AI-plugins with an overdriven FiveM'ish look.
- 697 comments
- 22 reviews
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LSPDFR Enhanced or Expanded (or maybe just PoliceLifeS?)
Looks like Enhanced Remastered got removed anyways here. As much as I like the depth, it looked like a pure Cashgrab.
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pdComp - Police Computer
- 377 comments
- 35 reviews
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Suggestion about performance
The game is from 2013. I used to play on a GTX 550 back then after switching to PC, including LSPDFR ^^ I'm playing with 16 GB DDR4 nowadays, and still have no problems most of the time. Atleast no problems which couldn't be fixed by tweaking settings or replacing plugins with more optimized ones.
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LSPDFR Expanded
Heyho! What does this plugin offer as off-duty possibilities? Just editing your cosmetics, or do you have some spare-time activities on board? If so, which ones?
- 697 comments
- 22 reviews
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LSPDFR Enhanced or Expanded (or maybe just PoliceLifeS?)
Holy shit, that's the biggest Redflag I ever heard of about LSPDFR modding since I play LSPDFR, wow! How about the "Remastered" version here on LCPDFR.com? It looks like a free version of Enhanced Rebord, you know what's the differences? Can't tell the difference on my own just by comparing the version on LCPDFR.com and patreon.
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LSPDFR Enhanced or Expanded (or maybe just PoliceLifeS?)
Heyho Guys! I want to crank up my LSPDFR a bit more, after quitting RP-Servers a couple of years ago I'm looking for a RP'ish experience within Singleplayer LSPDFR. You know how much struggle it is to tweak and change certain elements of your LSPDFR installations. Before I fuck up my game with a lot of trial and error, I want to hear your thoughts and experiences about "LSPDFR Enhanced" and "LSPDFR Expanded" in their current states. I would like to hear your experiences about... Which of those plugins runs better overall? How polished are they? Which one feels more "natural"/professional (from a technical perspective)? Which problems did you have with those plugins? How much was the Impact on your performance? Which features you liked the most? Which features did you miss? Which Sparetime Activities do they offer? Comparison between those two plugins? (Are the paid version(s) worth their money?) I used PoliceLifeS waaaaaay ago on LSPDFR 0.3 back than. I saw it's also updating, but it looks like it's still just about Shifting and Metabolism. I'm looking for something deeper, but if Enhanced/Expended hits performance too much, PoliceLifeS would also be an option just for those simple features. If you have something to report about it, I would like to hear it aswell. Thank you very much so far! I just want to take as much experience into account as possible before implenting such a mod + switching from STP/UB to PR.
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AI Units Not Pitting Suspects in Pursuits
I don't own "Impulse Tactics" and never heard of it. I can't even see a discription on Patreon without subscribing. According to Gemini it's a plugin to improve pursuit tactics, so my next guess would be this plugin to affect the metas related to the pursuit behavior. Is it a plugin, a script, or an override of gamefiles/metas via OpenIV? If it's legal to share only the Readme I would like to have a view into it. If the Dev of this mod is like me and hates the AI to be aggressive and "pitty" as default behavior I could imagine that he did something to address this. But tbh, before making my opinion or guessing into the blue I would like to have a deeper look into this mod.
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EUP Helmets Not Showing Unless Riding a Motorcycle
Looks like you gave the engine the room to breathe for EUP by adjusting everything else around ^^ To be fair, at some point years ago I just started throwing a list of Adjusters etc. on my game when I start to setup a new LSPDFR Installation. Speaking about texture loss: I got your back, try this: Adding "fwBoxStreamerVariable" Adding "Ressource Adjuster" Set "Main.PreloadAllModels" to false within the LSPDFR.ini This combination of .asi's + this particular setting in the LSPDFR config fixed any kind of texture loss to me. Since then I'm using VisualV + Reshade + Road-Textures from LA Revo on highest settings without any problems.
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EUP Helmets Not Showing Unless Riding a Motorcycle
Try the PedProp Limit Adjuster, this fixed your mentioned issue for me a couple of years ago when it was relevant to me. If this is the cause, it's just a engine-related issue. The game is struggling with everything what exceeds it's original boundaries. That's why people experience texture loss when adding stuff to the world or replacing graphics, that's why some mods need WeaponLimit Adjusters, that's why a Soundcontainer gets silent if the replaced soundfiles are just to large.... or like you atm a PedProp Limit Adjuster. EUP adds lots of stuff, looks like the engine just couldn't show everything relevant at once without a Adjuster.asi adjusting the core values.
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EUP crashing on start up
Does it crash immediatly or only when triggering an certain action? (i.e. when trying to load an outfit, or even you try to open the menu itself)
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Texture loss on the freeway
Awesome! I totally relate to your struggle, It took me a decade of LSPDFR and GTA RP to find a combination of ... yeah, everything that sounded like a fix to find this solution for me.
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Issue with keybinds
No worry, I wished I had the same help on everything 10 years ago :'D
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Issue with keybinds
Just hit ESC, it's a main tab somewhere between "Career", "Online", "Settings" etc... The Tabs you could switch left/right within the Pause Menu.
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NPCAI (NPCI 3.1 & 3.0) - German Translation
Ja genau, das hier sind nur die unveränderten Prompt-Dateien, in die ich lediglich einen Prompt zum Deutschsprechen ergänzt habe. Das Plugin selbst musst du natürlich selbst organisieren, damit es zu keiner Verwechslung mit der veralteten 2.1.0 Version hier auf LCPDFR.com kommt habe ich auch extra die Version 3.0 betont. Sobald du das Plugin korrekt installiert hast kannst du mit meinen Dateien bequem noch die Prompts überschreiben, sofern du sie dir nicht einfach selbst in die Configs einträgst. Ich bin gerade auf Arbeit, aber ergänze später am besten noch die externe Abhängigkeit zur Klarstellung.
- 4 comments
- 1 review
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I used this LSPD before, now, nothing works!!!
Hard to tell what's the problem/cause without further information. If not done yet, I would clean up my complete installation back to a untouched vanilla installation and then install nothing but LSPDFR with it's included RPH. Ignoring the time to clean up and repair GTA, this should be done in seconds. If it's still not working afterwards then there is something off further.
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Texture loss on the freeway
To me, this particular area was (along with the area around the upper entrance of the Pillbox Hill Medical Center when driving the Elgin Ave from south to north crossing the bridge to the townhall) an always bugging Area while using most of the common graphic mods. I don't know how my own experiences could be linked to yours, but it makes me thinking. Have you ever used any kind of Graphic Mods, Map/Vegitation-Mods or MLOs in this area? I don't think LSPDFR is THE cause of your symptons, but maybe it's the one drop of water that overflows the barrel. Anyways: As someone with an old unperformaning 16GB RAM, 8GB GPU and an outdated 2019 CPU I did following things to completely eliminate any kind of Texture loss in combination with VisualV/Reshade while playing LSPDFR: Adding "fwBoxStreamerVariable" Adding "Ressource Adjuster" Set "Main.PreloadAllModels" to false within the LSPDFR.ini Those two .asi in combination with the disabled PreloadAllModels from LSPDFR.ini are the ONLY combination of actions I took that eliminated texture loss successfully while using a light graphic mod and LSPDFR.
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Issue with keybinds
There is another Keybind area in the dedicated LSPDFR tab. They're not mixed with the vanilla ones in the "Settings" tab.
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AI Units Not Pitting Suspects in Pursuits
How are you able to dismiss via UltimateBackup in the Pursuit State? Fellow Cops should act like vanilla cops, chasing your suspect like it's the player. In this state, they are not supposed to be dedicated units linked to your scene or dismissable by command, only requestable and linked to the pursuit itself without any kind of Dismissing. Are you calling via GrammarPolice or via UI? If UI, are you triggering "Pursuit Backup" or persistent Code 2/3 Backup? You can see the difference by the Blips on the map, the persistend "dismissable" Backup has the large, lightblue Blips on the map while the Pursuit Backup just looks like the red-blue-flashing manhunting Vanilla Police on the map. My guess would be you're triggering the wrong type of Backup, and after dismissing from the "scene-bounded" Code 2/3 Backup they become free and join the pursuit as unit as originally intended. P.S.: Have you done any other changes or tweakings to AI behavior, regardless of via plugin, scripts or edits of meta-files? --- EDIT: Just tested it. It's possible to call the wrong "Code 3" (on purpose by switching tabs in the UI) during a chase, which is dismissable via Enter-Key. I either can't find another way to reproduce your situation, or I'm just not able to use those plugins "wrong enough" to find another possible cause, If my guess is wrong. You can check this by yourself by looking on the messages above the map. If it says "Requesting Code 3", you're requesting the wrong Backup during pursuits, if it says "Requesting Pursuit Backup" you're doing it right. You need to request via "Pursuit"-Tab in the Backup Menu, not the "Code 3"-Tab. If this is your actual problem but you're using GrammarPolice, then you need to check your files in the "Grammar"-Folder, you either fucked them up while editing, or you just operating GrammarPolice with unmatching slang/speech to the intended type of request. In any case, "Pursuit Backup" doesn't turn automatically into persistent Backup in the end of a chase which stays on scene until you dismiss. Maybe you're calling Code 3 Backup with the intent to have them staying on scene after pursuit? This would explain to me why, if I'm right, you probably change manually to the "Code 3"-Tab to order Pursuit Backup. Let me know if I'm right. P.S.: As someone who always starts his pursuits with deactivating pursuit-tactics via "N" in early stages of pursuits, you might showed me a workaround to achieve this behavior on another way.
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NPCAI (NPCI 3.1 & 3.0) - German Translation
- 723 downloads
- Version 1.1.0
FIRST OF ALL: BIG SHOUTOUT TO @doublehook for his awesome Plugin. Gerade bei "Roman Zockt" auf Youtube gesehen, wie er in seinen Videos zu Beginn jeder Konversation mit dem NPCAI-Plugin den NPC bittet, Deutsch zu sprechen. Hat mich ein bisschen verwundert, ich selbst hab mir das einfach als fixen Prompt in die Dateien eingetragen. Daher hier einmal nichts anderes als die Vanilla Prompts für NPCAI (Version 3.0), ergänzt um einen "Sprich Deutsch"-Prompt. Vielleicht nehme ich mir irgendwann noch Zeit, die Prompts generell sauber zu übersetzen, zu ergänzen und zu überarbeiten und etwaige Problemchen die sich zwischen deutschem Gameplay und Live-Übersetzung der Prompts einschleichen auszumerzen, aber um NPCAI ohne zusätzlichen Aufwand auf Deutsch spielen zu können reicht der kleine, eingebaute Prompt. Just saw "Roman Zockt" on Youtube, how he opens every Conversation with an NPC with the request to speak german. I was a bit confused about that, as I just added an general Prompt for that to my files. So here are the plain Vanilla Prompts for NPCAI (Version 3.0), just with a extra "Speak german" Prompt.- 4 comments
- 1 review
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Suspect Motor Failure (SMF) v3.4.1
Heyho! I love your script, like a cherry on my icecream. Is it possible to add a chance/possibility to the AI's footpursuit? Like, "x% of the 70% of non-fire crashes are staying in the car" to wait for Officers/Player to approach? Just like the basic LSPDFR/STP-behavior, if you could add a random chance of "affected by flight-script" or "not affected by flight-script" to the logic you already should achieve this behavior. Just asking, this would make it more random, complete and even more awesome 💪
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Police Menu (Computer, Speedcam, Parkingticket and more)
Heyho! Love that mod, tried it as replace for Compulite after switching to PR insteed of using Reports+ and fell in love with the features. Only problem I got so far is having most of the time someone else than the owner as driver of a vehicle and the Driver doesn't show up in the MDT when not present (= not spawned). Can you check this? I expect the plugin to generate some data of the owner instead of a "Could not find ped in database" message.
- 713 comments
- 33 reviews
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AmbientAICallouts
- 346 comments
- 43 reviews