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AI Units Not Pitting Suspects in Pursuits

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How are you able to dismiss via UltimateBackup in the Pursuit State? Fellow Cops should act like vanilla cops, chasing your suspect like it's the player. In this state, they are not supposed to be dedicated units linked to your scene or dismissable by command, only requestable and linked to the pursuit itself without any kind of Dismissing.

Are you calling via GrammarPolice or via UI? If UI, are you triggering "Pursuit Backup" or persistent Code 2/3 Backup? You can see the difference by the Blips on the map, the persistend "dismissable" Backup has the large, lightblue Blips on the map while the Pursuit Backup just looks like the red-blue-flashing manhunting Vanilla Police on the map.

My guess would be you're triggering the wrong type of Backup, and after dismissing from the "scene-bounded" Code 2/3 Backup they become free and join the pursuit as unit as originally intended.

P.S.: Have you done any other changes or tweakings to AI behavior, regardless of via plugin, scripts or edits of meta-files?

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EDIT:

Just tested it. It's possible to call the wrong "Code 3" (on purpose by switching tabs in the UI) during a chase, which is dismissable via Enter-Key. I either can't find another way to reproduce your situation, or I'm just not able to use those plugins "wrong enough" to find another possible cause, If my guess is wrong. You can check this by yourself by looking on the messages above the map. If it says "Requesting Code 3", you're requesting the wrong Backup during pursuits, if it says "Requesting Pursuit Backup" you're doing it right. You need to request via "Pursuit"-Tab in the Backup Menu, not the "Code 3"-Tab.

If this is your actual problem but you're using GrammarPolice, then you need to check your files in the "Grammar"-Folder, you either fucked them up while editing, or you just operating GrammarPolice with unmatching slang/speech to the intended type of request.

In any case, "Pursuit Backup" doesn't turn automatically into persistent Backup in the end of a chase which stays on scene until you dismiss. Maybe you're calling Code 3 Backup with the intent to have them staying on scene after pursuit? This would explain to me why, if I'm right, you probably change manually to the "Code 3"-Tab to order Pursuit Backup.

Let me know if I'm right.

P.S.: As someone who always starts his pursuits with deactivating pursuit-tactics via "N" in early stages of pursuits, you might showed me a workaround to achieve this behavior on another way.

Edited by Gruntelicious

  • Author

I have called for backup and it Says Requesting Pursuit Backup.

And I also have tried Removing UB and STP to see if there was any difference and it wasn’t.

I currently have Rich’s Police Enhancements and Impulse Tactics installed along with STP and UB.

And No I I’m never Calling Code 3 backup during pursuits or after pursuits.

  • Author

Grand Theft Auto V Screenshot 2026.05.19 - 16.38.27.30.png

Grand Theft Auto V Screenshot 2026.05.19 - 16.41.24.19.png

I got one Unit to pit, he pitted the suspect right after i pit him and then later when we got upp to speed he wouldnt do it.

You can see that he is not blipped with Flashing red and blue lights down in the minimap.

The Other officers that had blipps would not pit.

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