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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

EUP Helmets Not Showing Unless Riding a Motorcycle

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Hi everyone,

I’m having a strange issue with EUP while using LSPDFR.

Helmets do not appear normally on my character, and in the EUP menu the helmet category/items seem to be missing or invisible. However, when my character gets on a motorcycle, a helmet automatically appears and works perfectly fine.

So the helmet models are clearly installed in the game, but they are not showing up inside the EUP menu or during normal gameplay.

I’m wondering if this could be caused by:

  • EUP compatibility issues

  • Clothing pack conflicts

  • Outfit XML problems

  • mp_m_freemode_01 component issues

  • Another plugin conflicting with EUP

Has anyone experienced this before or knows how to fix it?

Thanks in advance!

Try the PedProp Limit Adjuster, this fixed your mentioned issue for me a couple of years ago when it was relevant to me.

If this is the cause, it's just a engine-related issue. The game is struggling with everything what exceeds it's original boundaries. That's why people experience texture loss when adding stuff to the world or replacing graphics, that's why some mods need WeaponLimit Adjusters, that's why a Soundcontainer gets silent if the replaced soundfiles are just to large.... or like you atm a PedProp Limit Adjuster. EUP adds lots of stuff, looks like the engine just couldn't show everything relevant at once without a Adjuster.asi adjusting the core values.

Edited by Gruntelicious

  • Author
1 hour ago, Gruntelicious said:

Try the PedProp Limit Adjuster, this fixed your mentioned issue for me a couple of years ago when it was relevant to me.

If this is the cause, it's just a engine-related issue. The game is struggling with everything what exceeds it's original boundaries. That's why people experience texture loss when adding stuff to the world or replacing graphics, that's why some mods need WeaponLimit Adjusters, that's why a Soundcontainer gets silent if the replaced soundfiles are just to large.... or like you atm a PedProp Limit Adjuster. EUP adds lots of stuff, looks like the engine just couldn't show everything relevant at once without a Adjuster.asi adjusting the core values.

Thank you so much for the explanation!

That actually makes a lot of sense. I’ve also been experiencing texture loss and roads disappearing while playing with LSPDFR and EUP, so this definitely sounds related to engine limits.

I already fixed the helmet issue after installing a few limit adjusters, but I didn’t know about PedProp Limit Adjuster specifically. I’ll definitely give it a try as well.

Really appreciate the detailed response!

5 minutes ago, dogukan ozyurek said:

Thank you so much for the explanation!

That actually makes a lot of sense. I’ve also been experiencing texture loss and roads disappearing while playing with LSPDFR and EUP, so this definitely sounds related to engine limits.

I already fixed the helmet issue after installing a few limit adjusters, but I didn’t know about PedProp Limit Adjuster specifically. I’ll definitely give it a try as well.

Really appreciate the detailed response!

Looks like you gave the engine the room to breathe for EUP by adjusting everything else around ^^ To be fair, at some point years ago I just started throwing a list of Adjusters etc. on my game when I start to setup a new LSPDFR Installation.

Speaking about texture loss: I got your back, try this:

This combination of .asi's + this particular setting in the LSPDFR config fixed any kind of texture loss to me. Since then I'm using VisualV + Reshade + Road-Textures from LA Revo on highest settings without any problems.

Edited by Gruntelicious

This is a support topic.
Only reply here to offer help or assistance to dogukan ozyurek. Off-topic or "me too" replies will be removed.

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