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WithLithum

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Everything posted by WithLithum

  1. What that command does is that it fades in the screen but LSPDFR additionally freezes the player character. To fully regain control from a stuck session you'll have to fade in screen and unfreeze player. Player can be unfrozen via Simple Trainer.
  2. There is another error: The pointer for this method was null. This may be a EUP menu issue (typically would not) or a RPH bug, or .NET bug, thrown by .NET for various reasons which are very complicated.
  3. Basically there may be something in your mods folder that doesn't work and the game crashed because of it detects something invalid. You will have to reinstall and test your mods one by one.
  4. This may be a bug in LSPDFR that causes it does not responds to certain inputs. Can you pull someone over?
  5. This relates to the STP internal logic, which there no way to get details unless answered by Bejoljo (or authorized) since STP is proprietary software. There are some questions though: How did you stop the ped? Did you use LSPDFR hold-E stop or double-tap E? Did this happen on takedowns(i.e. holding down E while aiming at suspect to make them surrender)?
  6. Depending on your version. I suggest to disable ASI loader (by renaming dinput8.dll to _dinput) and try again. This should disable your: OpenIV.asi & mods folder All of your ASI mods including your trainer Unless you modified the game in other ways this should make your game ignore most (if not all) of additional files, and make your game ONLINE safe.
  7. Then it's your game. Do you have: a mods folder? any mods installed via LML? any ASI mods such as Simple Trainer, Menyoo, etc.
  8. Looks like your notification not displaying correctly? Check other plugins, see if they have notifications issue. Also check these: Did LSPDFR displays notification correctly when a callout begins? Did UB displays the notification correctly when a backup called? Did other plugin displays notification correctly when they load up?
  9. Looks like you got both LSPDFR and STP menu, indicating that STP failed to take over the ped.
  10. Log file indicates that the game crashed on startup before plugins loading process. Try run the game without RPH.
  11. The C++ Redistributable download, which is vcredist(bit).exe, is an installer package and must be installed onto your system.
  12. Add your GTA V directory to your antivirus software as an exception (some antivirus calls it Trust Zone).
  13. It is either that your game has some file being open by another process or your antivirus intercepted the actions of LSPDFR. (Since it's reading files on behalf of GTA 5?)
  14. Is some script giving the dead ped weapon, or it is just a ped killed while the ped is holding a weapon?
  15. Does a starting game window from Steam pops up when the RPH displaying "starting the game"? If it does not, it's a problem with your Steam; if it does, it's a problem with your game.
  16. LSPDFR may sometimes have this bug rarely. If you encounter this, you will have restart your game. Let me know if this issue still persists after three restarts, and this issue appears continuously.
  17. Ultimate Backup does not do popups. What does you mean popup? Is it a menu that appears when a pursuit starts, or would it automatically appears after each period of time during pursuit?
  18. The process cannot access the file because it is being used by another process. Check your antivirus. Add the whole GTA V folder to exceptions if necessary.
  19. Try remove ELS as well as all of your ELS vehicles and try again.
  20. This is a some sort of unpredictable crash that could occur without any warning. Try remove all the plugins (by renaming plugins\LSPDFR to plugins\__LSPDFR) and try again. CalloutManager has nothing to do with this crash, as least from the logs. Also, what does "Give weapon dead boody lspdfr" crash mean?
  21. Could not load type 'RAGENativeUI.Elements.IInstructionalButtonSlot' from assembly 'RAGENativeUI, Version=1.6.3.0, Culture=neutral, PublicKeyToken=null'. Your RAGENativeUI is out of date. Get the latest version of RAGENativeUI:
  22. Bejoljo requires a chance on every single Vehicle element if there is more than one in the Vehicles list element. For example, you would want: <Vehicles> <Vehicle chance="50">POLICE</Vehicle> <Vehicle chance="50">POLICE3</Vehicle> </Vehicles>
  23. A fork is a "clone" of a source code repository/project made by different people. In my opinion it is only "updated" if the original repository (Albo1125/PoliceSmartRadio) was updated, regardless of who did it. Anyone can submit PR to the repository, and after Albo approves it, it's in the original repo. The current "update" you mentioned is in a separate repository.

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