So whenever i ask for backup, in this case ''local swat'' my guys show up, but like 50% of which had tazers in their hands and the other half firearms. When needing backup in a firefight. So i thought, weird. I'll just remove ''<StunWeapon>WEAPON_STUNGUN</StunWeapon>'' from the inventory_eup.xml but then, responding officers came with batons(<Weapon>WEAPON_NIGHTSTICK</Weapon>) , and only some with their main firearm (pistol) out.
This is really annoying because they're useless versus firearms.
Also note, this isnt only with my custom <Inventory> loadout, but also others.
this is in my inventory_eup.xml file:
<Inventory>
<Name>kogelwerend</Name>
<ScriptName>kogelwerend</ScriptName>
<Weapon>WEAPON_PISTOL</Weapon>
<Weapon>WEAPON_NIGHTSTICK</Weapon>
<StunWeapon>WEAPON_STUNGUN</StunWeapon>
<Armor>100</Armor>
</Inventory>
(And others, but this one in particular is custom, worked fine at first. And now responding officers come up with non-lethal weapons more often then not.)
I hope someone knows how to fix this, and keep the AI's on their main firearm while responding to a gunbattle. 🙂