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Gtaboy2003

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Everything posted by Gtaboy2003

  1. Hi, first of all sorry if this isn't the right topic for this. So i accepted a callout of an armored person in North Yankton and when i got there and he shot and killed me while i was vaulting a bush my character ragdolled and the sound of ''wasted'' sounded but the text ''wasted'' didnt come up. Next there is a infinite black screen with a loading icon in the bottom right. This isn't the first time i had this problem with deadly weapons, when looking at my log file i can't seem to find that it registers my character as been killed. And thus maybe the reason it won't respawn me. It does say the line: ''Jeffrey Jonker (MP_M_FREEMODE_01) was damaged.'' (me) but the suspect '' John Brooks (u_m_y_juggernaut_01) was damaged.'' (that i shot before) killed me in a quick burst with his assault rifle. Does anyone have an idea of how to fix this so i can die and respawn? This is a very irregular occurrence as sometimes i do respawn when i'm shot but the other time i get stuck in the infinite loading screen. *Plugin Deadly Weapons makes it so my character dies faster, registers damage to every ped etc. RagePluginHook.log Like this: https://medal.tv/games/gta-v/clips/67WS5RY1it5Gp/d13376XMc1If?invite=cr-MSxlR2gsNzAwNjYwNCw
  2. Hey. I use the regular default backup menu of LSPDFR 0.4 I see a difference, should i add '' <weapon chance=''0''> after the stungun?
  3. So whenever i ask for backup, in this case ''local swat'' my guys show up, but like 50% of which had tazers in their hands and the other half firearms. When needing backup in a firefight. So i thought, weird. I'll just remove ''<StunWeapon>WEAPON_STUNGUN</StunWeapon>'' from the inventory_eup.xml but then, responding officers came with batons(<Weapon>WEAPON_NIGHTSTICK</Weapon>) , and only some with their main firearm (pistol) out. This is really annoying because they're useless versus firearms. Also note, this isnt only with my custom <Inventory> loadout, but also others. this is in my inventory_eup.xml file: <Inventory> <Name>kogelwerend</Name> <ScriptName>kogelwerend</ScriptName> <Weapon>WEAPON_PISTOL</Weapon> <Weapon>WEAPON_NIGHTSTICK</Weapon> <StunWeapon>WEAPON_STUNGUN</StunWeapon> <Armor>100</Armor> </Inventory> (And others, but this one in particular is custom, worked fine at first. And now responding officers come up with non-lethal weapons more often then not.) I hope someone knows how to fix this, and keep the AI's on their main firearm while responding to a gunbattle. 🙂
  4. Maybe make an option in the .ini file to set ''autocheckupdate = false'', but you'll have to manually check for updates
  5. Oh, so this is not only me that has this? Because it is not only the first time on duty. This i have ALWAYS and i do not have a bad hardware. Really hope it can get smoother
  6. Okay so i cannot find any other comments on this, but when i press F5 to open it. It freezes all the time for a couple of seconds, i do have my game on my SSD not HDD. I do have installed scriphook + scriphookdotnet. I really do not know why but when i open the menu it always freezes instead of opening smoothly like the simpel trainer does. Really frustrating when it just freezes. hope someone knows how to fix this. Kind regards
  7. Hey it is a great mod! but just one thing. I walked into fire accidentally and instantly dropped. Can you maybe set the damage done by fire lower. But maybe make it drop and roll? Kind regards
  8. Hey! Amazing mod i was shocked to see it actually work, just a little feedback; -It would be great if you install a vehicle it would edit the vehicle.meta for at least standard 2 things, those things being 1. <diffuseTint value="0x00FFFFFF" /> 2. <handlingId>POLICEt</handlingId> number 1 is so you dont get dark tinted glass, number 2 is so the vehicle doesnt roll over quickly. -It could be cool if this mod also automatically detects els.xml files for vehicles and moves these to the correct folder, because then ELS vehicles will instantly work! EDIT: <-- Doesnt work when game is still launched, but files IS moved to correct folder automatically Thanks, this could be a real great oppertunity for the modding community. Thanks a lot!
  9. CalloutsV does NOT work with 0.4 i tested it and game crashed to desktop when opening the menu with T in vehicle crash callout
  10. There’s supposed to be a xml for eup and NOT rde where do i find that.
  11. Waiting for this!! So i could have a clean lspdfr with only the native functions!! Of course after a bit we see people with mods and callouts that are compatible with 0.4!

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