Everything posted by Gtaboy2003
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Deadly Weapons plugin, dying but not respawning.
Hi, first of all sorry if this isn't the right topic for this. So i accepted a callout of an armored person in North Yankton and when i got there and he shot and killed me while i was vaulting a bush my character ragdolled and the sound of ''wasted'' sounded but the text ''wasted'' didnt come up. Next there is a infinite black screen with a loading icon in the bottom right. This isn't the first time i had this problem with deadly weapons, when looking at my log file i can't seem to find that it registers my character as been killed. And thus maybe the reason it won't respawn me. It does say the line: ''Jeffrey Jonker (MP_M_FREEMODE_01) was damaged.'' (me) but the suspect '' John Brooks (u_m_y_juggernaut_01) was damaged.'' (that i shot before) killed me in a quick burst with his assault rifle. Does anyone have an idea of how to fix this so i can die and respawn? This is a very irregular occurrence as sometimes i do respawn when i'm shot but the other time i get stuck in the infinite loading screen. *Plugin Deadly Weapons makes it so my character dies faster, registers damage to every ped etc. RagePluginHook.log Like this: https://medal.tv/games/gta-v/clips/67WS5RY1it5Gp/d13376XMc1If?invite=cr-MSxlR2gsNzAwNjYwNCw
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(custom file) AI responding with tazers instead of pistols.
Hey. I use the regular default backup menu of LSPDFR 0.4 I see a difference, should i add '' <weapon chance=''0''> after the stungun?
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(custom file) AI responding with tazers instead of pistols.
So whenever i ask for backup, in this case ''local swat'' my guys show up, but like 50% of which had tazers in their hands and the other half firearms. When needing backup in a firefight. So i thought, weird. I'll just remove ''<StunWeapon>WEAPON_STUNGUN</StunWeapon>'' from the inventory_eup.xml but then, responding officers came with batons(<Weapon>WEAPON_NIGHTSTICK</Weapon>) , and only some with their main firearm (pistol) out. This is really annoying because they're useless versus firearms. Also note, this isnt only with my custom <Inventory> loadout, but also others. this is in my inventory_eup.xml file: <Inventory> <Name>kogelwerend</Name> <ScriptName>kogelwerend</ScriptName> <Weapon>WEAPON_PISTOL</Weapon> <Weapon>WEAPON_NIGHTSTICK</Weapon> <StunWeapon>WEAPON_STUNGUN</StunWeapon> <Armor>100</Armor> </Inventory> (And others, but this one in particular is custom, worked fine at first. And now responding officers come up with non-lethal weapons more often then not.) I hope someone knows how to fix this, and keep the AI's on their main firearm while responding to a gunbattle. 🙂
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Simple Police Helper
Maybe make an option in the .ini file to set ''autocheckupdate = false'', but you'll have to manually check for updates
- 69 comments
- 6 reviews
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Simple Police Helper
Oh, so this is not only me that has this? Because it is not only the first time on duty. This i have ALWAYS and i do not have a bad hardware. Really hope it can get smoother
- 69 comments
- 6 reviews
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Simple Police Helper
Okay so i cannot find any other comments on this, but when i press F5 to open it. It freezes all the time for a couple of seconds, i do have my game on my SSD not HDD. I do have installed scriphook + scriphookdotnet. I really do not know why but when i open the menu it always freezes instead of opening smoothly like the simpel trainer does. Really frustrating when it just freezes. hope someone knows how to fix this. Kind regards
- 69 comments
- 6 reviews
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Deadly Weapons
Hey it is a great mod! but just one thing. I walked into fire accidentally and instantly dropped. Can you maybe set the damage done by fire lower. But maybe make it drop and roll? Kind regards
- 623 comments
- 55 reviews
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Lenny's Mod Loader
Hey! Amazing mod i was shocked to see it actually work, just a little feedback; -It would be great if you install a vehicle it would edit the vehicle.meta for at least standard 2 things, those things being 1. <diffuseTint value="0x00FFFFFF" /> 2. <handlingId>POLICEt</handlingId> number 1 is so you dont get dark tinted glass, number 2 is so the vehicle doesnt roll over quickly. -It could be cool if this mod also automatically detects els.xml files for vehicles and moves these to the correct folder, because then ELS vehicles will instantly work! EDIT: <-- Doesnt work when game is still launched, but files IS moved to correct folder automatically Thanks, this could be a real great oppertunity for the modding community. Thanks a lot!
- 317 comments
- 17 reviews
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A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.
CalloutsV does NOT work with 0.4 i tested it and game crashed to desktop when opening the menu with T in vehicle crash callout
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Common Callouts - LSPDFR 0.4
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A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.
There’s supposed to be a xml for eup and NOT rde where do i find that.
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A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.
Does Copholster work? Also for AI mp characters?
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LSPDFR 0.4 - Coming February, 2019
Waiting for this!! So i could have a clean lspdfr with only the native functions!! Of course after a bit we see people with mods and callouts that are compatible with 0.4!