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sEbi3

Friends of LSPDFR
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  1.    blainecounty reacted to a file: UnitedCallouts
  2.    JM Modifications reacted to a file: UnitedCallouts
  3.    CodeThreeMiles reacted to a file: UnitedCallouts
  4.    BlueLine Vibes reacted to a comment on a file: UnitedCallouts
  5.    Officerjackobs reacted to a comment on a file: UnitedCallouts
  6. Hi, thanks for letting me know! UC uses a system for only choosing locations near the player. The simple reason you're still getting callouts in the city far away from your location is that I haven't added many locations in Blaine County. Some callouts don't even have any in northern areas. I've made a note and will add many locations in the northern areas for all callouts in the next update. Can you let me know which callout a code 4 gets? Hi, thank you for letting me know and thanks for your kind words! I'll check it out soon as well and will add the tag.
  7.    Mr.KobraX reacted to a file: UnitedCallouts
  8. Exactly, next to this release, I already worked on adding support for PR in the next update. As I already tested a few things with NPCAI too, I think it will also be part of the next update.
  9.    ronanjonas reacted to a file: UnitedCallouts
  10.    Tactical Possum reacted to a file: UnitedCallouts
  11. sEbi3 changed their profile photo
  12.    Officer Here reacted to a file: UnitedCallouts
  13.    Zhnon reacted to a file: UnitedCallouts
  14. Razer Modifications started following sEbi3
  15. Hi, 4-5 callouts are currently broken and will end up instantly after accepting them. To fix this issue, set these callouts to "false" in the configuration file. In this case you won't get them in game anymore until UC gets updated. Hi, UC is still working. I've tested it a few days ago after more than a year. A few callouts might end instantly after accepting them. About 20 callouts work without any issues for me. UC will get a new update in the near future with bug fixes, support for PR and more.
  16. Jetty Bot started following sEbi3
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  18. Hex Modifications started following sEbi3
  19. Hi, you can find some general help & troubleshooting on the UnitedCallouts download page. This is the fix for your problem: When I try to play a callout I get the following error: There's an issue with the backup configuration file. If you get this error when you've accepted a callout, there's an issue with the backup configuration file. UnitedCallouts has an AI responding feature in order to let the Player not responding alone to certain callouts for more realism. To fix this error, go into the UnitedCallouts.ini and set ActivateAIBackup = true to false. This issue has been fixed already for an upcoming UnitedCallouts update.
  20. Hi, you can find some general help & troubleshooting on the UnitedCallouts download page. This is the fix for your problem: I can't get inside a building while I am playing a callout. If you can't get inside a building, you need to install Open All Interiors which is linked in the UnitedCallouts.ini. If you don't want to use it, set the callouts for Open All Interiors to false. (These callouts are set to false by default.)
  21. GeneralSergeantOfThePolice started following sEbi3
  22.    sEbi3 reacted to a file: Resource Adjuster
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  25. Michael21107 started following sEbi3
  26.    sEbi3 reacted to a gallery image: Grand Theft Auto V 11_3_2022 11_40_49 AM.png
  27.    sEbi3 reacted to a gallery image: Manhattan Beach and Inglewood Police
  28.    sEbi3 reacted to a review on a file: UnitedCallouts
  29. Hi, there's an issue with your backup configuration file. Go into the UnitedCallouts.ini ( GTA5 / plugins / LSPDFR / UnitedCallouts / UnitedCallouts.ini ) and set "ActivateAIBackup" to "false".
  30. Gamergal0813 started following sEbi3
  31. Hi, thanks for letting me know. I'll change the the positions of the Peds at this location for the next update. Thanks, I'll take a look into it! For now you can disable the callout in the config. I test all the callouts multiple times without any other mods installed and it works without any crashes. Everytime someone reports that kind of crash with invalid Peds, I can see they have STP installed. I mean, to be fair, I could be wrong but STP is taking control of the Peds and that would make sense to me. I'll take a look into it and see what I can do. Can you tell me if you only get this issue with UC or with other callout plugins as well? Thanks for reporting it! Looks like it couldn't spawn the ambulance. This issue is not related to UnitedCallouts. It's a known bug of ELS.
  32. Hi, the notification you get after you've accepted the callout is just saying that you'll get the information about the suspect from the LSPD database shortly. After a few seconds later, you'll get another notification with the information and the wanted status.
  33. The callout is giving you the information about the suspect after you've accepted it. You can always look up the notifications in the pause menu.
  34. Hi, you have to send me a log of your crash. Otherwise I can't help you out.
  35. Hi, thanks for reporting this issue. I'll take a look into it 👍
  36. Thanks for letting me know 👍 This error seems not to be related to UC. Can you please try again the callout?
  37. Yes, you can still use UC without "Open All Interiors" but then you can't play the callouts which needs the third party mod. If you install UC, the callouts which require the third party mod are set to false by default in the config. That means you won't get them in game unless you change it in the config.
  38. I'm glad to hear you've solved the problem. Some callouts are set to false in the UnitedCallouts.ini because they need a third party mod called "Open All Interiors". If you want to play them, just have a look into the config and set them all to true.
  39. Hi, there's an issue with spawning the "POLICE" car. Did you replace that car? If yes, is the car working? Hi, can you please reinstall UnitedCallouts and try again? This issue should be fixed with the latest UC build.

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