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Jesyx

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Reputation Activity

  1. Like
    Jesyx got a reaction from Dynath in Community Feedback Requested on New Modification [Career Mod]   
    I am still working on it, I am however just starting with college so it's on the backburner. Hope I can get it finished soon though
  2. Love
    Jesyx got a reaction from Layalyn in Community Feedback Requested on New Modification [Career Mod]   
    I am still working on it, I am however just starting with college so it's on the backburner. Hope I can get it finished soon though
  3. Love
    Jesyx got a reaction from Layalyn in Community Feedback Requested on New Modification [Career Mod]   
    Hello everybody, I added some UI for promotion and demotion.
    Please give any feedback you can think of, I'd really like to hear it.
  4. Like
    Hello everybody, I added some UI for promotion and demotion.
    Please give any feedback you can think of, I'd really like to hear it.
  5. Like
    I totally understand. Hope to see what you come up with, and I wish you the best.
     
    Take care.
  6. Like
    Thank you for the heads up, I wasn't aware of that.
  7. Like
    Hello everybody, and thank you for taking the time to read this message!
     
    I'm developing a new modification for LSPDFR that will add a career mode for LSPD:FR; climb through the ranks to become a sergeant, chief or whatever else you desire. With the development of this mod I'm going to need some feedback on the features I'm working on. If you have the time I'd really appreciate you taking a look at my Trello board and telling me what you think about the ideas. 
     
    Thank you,
    Jesyx
     
    https://trello.com/b/EdVDBipq/career-mod
     
     

  8. Like
    Jesyx reacted to ahling023 in Be on the lookout (bolo)   
    Is alright Jesyx. Fortunately I have GTA V too .. and yes I have download your be on the look out plugin to try it out .. so far so good . 
  9. Like
    Jesyx got a reaction from Cyan in Be on the lookout (bolo)   
    Well I'm a moron, it didn't click with me that LSPDFR came out after 2014. This is actually the first forum that I posted my callouts on because, I was like hey, they might enjoy it. If I would deliberately try to self promote, why would I do it on a forum that has been abandoned for 6 years.
  10. Like
    Jesyx got a reaction from Cyan in Be on the lookout (bolo)   
    Guys I know I'm 4 years late, but i created a bolo callout:
     
  11. Like
    Jesyx reacted to turbofandude in VocalDispatch API   
    Anyone interested,
    I have released an API for VocalDispatch, as well as added the ability to add custom events/phrases, for use with both default and third party functions. Some ideas of what the API can be used for are:
    Providing custom backup behavior during a callout. Adding new functions entirely (coroner request, etc.). Adding status phrases that can be used in place of menus. There is an example project, as well as a step-by-step API usage guide available on GitHub here. Support requests, questions, and comments for the API can be posted either here or on GitHub, I will monitor both.
  12. Like
    Jesyx reacted to Cadaste in Vehicles burning without exploding?   
    Change the handling line. Change the numbers for (Dc) CollisionDamageMultipler to 0. This will disable the damage caused by collisions, don't worry the car will still deformate. And change (Dw) WeaponDamageMultipler to 0 as well, this way you won't be able to blow up cars with weapons. 
  13. Like
    Jesyx reacted to Sam in LSPDFR 0.4.2 - Coming Soon!   
    Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
     
    Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
     
    If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
     
    Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
     

     
    With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
     
    Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
     
    Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 
     
    We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
     

     
    As if being Frank Tenpenny isn't cool enough...
     
    Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
     
    Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
     
    Keep your eyes open for LSPDFR 0.4.2, coming soon.
     
  14. Like
    Jesyx reacted to WestTigersNRL1 in LSPDFR 0.4.2 - Coming Soon!   
    Could there be a way to edit the texture on the ballistic shield by any chance ? 
  15. Like
    Jesyx reacted to OfficerGrandma in LSPDFR 0.4.2 - Coming Soon!   
    🙂
  16. Like
    Jesyx reacted to Cyan in This mod is sh*t   
    No, the mod isn't shit, your ability to install the mod is shit. Please read the instructions and search the forum.
  17. Like
    Jesyx reacted to Delta1848 in LSPDFR 0.4 - Coming February, 2019   
    Seeing a lot of recent activity by @ Sam and @ LMS. 🍿 🤞
  18. Like
    Jesyx got a reaction from Delta1848 in LSPDFR 0.4 - Coming February, 2019   
    good sign folks
  19. Like
    Jesyx got a reaction from Pentium in LSPDFR 0.4 - Coming February, 2019   
    That'd be so dope
    o0O0O00oHh Ye34ah
  20. Like
    Jesyx got a reaction from Deactivated Member in A DEFAULT CALLOUT PRESET   
    You can add Tasks with Ped.Task.ShootingAtCharacter or something like that, you can also set relationships but I'm not sure exactly how 
  21. Like
    Jesyx got a reaction from Deactivated Member in A DEFAULT CALLOUT PRESET   
    This is a default Callout Preset
    using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Rage; using LSPD_First_Response.Mod.API; using LSPD_First_Response.Mod.Callouts; namespace CALLOUTPACKNAME.Callouts { [CalloutInfo("CALLOUT NAME HERE", CalloutProbability.Medium)] public class CALLOUT NAME HERE : Callout { //ASSETS private Vector3 SpawnPoint; //CALLOUT MESSAGE public override bool OnBeforeCalloutDisplayed() { SpawnPoint = new Vector3 (-975, -2700 ,14); ShowCalloutAreaBlipBeforeAccepting(SpawnPoint, 30f); AddMinimumDistanceCheck(20f, SpawnPoint); CalloutMessage = "CALLOUT NAME HERE"; CalloutPosition = SpawnPoint; //ON AND BEFORE CALLOUT HAS ACCEPTED Functions.PlayScannerAudio("WE_HAVE CRIME_GRAND_THEFT_AUTO IN_05 AREA_LOS_SANTOS_INTERNATIONAL_02"); return base.OnBeforeCalloutDisplayed(); } public override bool OnCalloutAccepted() { Functions.PlayScannerAudio("RESPOND_CODE_3"); //SET UP FOR CALLOUT return base.OnCalloutAccepted(); } public override void Process() { base.Process(); //THINGS PLAY OUT HERE End(); } public override void End() { base.End(); //DELETE STUFF HERE } } } I hope this was a help
  22. Like
    Jesyx got a reaction from RyanD33 in LSPDFR 0.4 - Ambience   
    Il est plus probable qu'il répondra ou le verra si vous le faites en anglais. (It's more likely he'll respond or see it if you do it in English)
  23. Like
    Jesyx reacted to HotFuzz in LSPDFR 0.4 - Coming February, 2019   
    Looking forward to this, although I do have a question.
     
    I tend to play different agencies and thus different characters, how will that work with this character creation set-up?  Can I have multiple characters, or will creating one remove the old?
  24. Like
    Jesyx reacted to Strikeforze in LSPDFR 0.4 - Coming February, 2019   
    ooooh yeeeees
  25. Like
    Jesyx reacted to ineseri in LSPDFR 0.4 - Coming February, 2019   
    I just can't believe you'd bring up the train again 😞 

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