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S4mpl31

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  1. Love
    S4mpl31 got a reaction from xDuvii in Dispatch Keys for mouse   
    You need to download the Logitech GHUB. After you installed it open it and you should see your Mouse. Then Click on your Mouse and the you should see a small Window on the left with the Assignments and on the right next to it your Mouse with all the function like Primary click for your Left Mouse Button. Then Click on view 2 which is under your Mouse. Then You see your Mouse from the left side. Click on the white point from where the white line goes to Forward. Forward should now stand there in Blue. Under it you see now Use Default and Disable. Click on Disable and Forward with the white Line is gone. Then click in the Assignments Window on Keys and click on the Searchbar and write F13. Then there should be only one entry seen which says F13. Go with your Cursor over the F13 and make a leftclick and hold it. Then move your Cursor while you hold it over to the white circle which is empty. The white circle should get a bit bigger and the white should be now blue. Now let the left mouse button go and it should assign the F13 key to your G5 button. Now you only need to write F13 in your Config and it should work.
  2. Like
    S4mpl31 reacted to Cyan in Update roundup and summary for GTA Patch v3258   
    Hello everyone! As you’ve seen, the new “Bottom Dollar Bounties” update introduces several new vehicles that we’ve integrated into LSPDFR. Alongside these additions, there have been a few behind-the-scenes changes necessitating updates from developers for their mods.
     
    In this news post, I’ll outline the updates for the most commonly used mods in the LSPDFR community and provide guidance on what needs updating. While the focus is on the LSPDFR community, I’ll also include general information beneficial to any user of GTA V modifications.
     
    LSPDFR and RAGEPluginHook (RPH)
    Both LSPDFR and RAGEPluginHook required updates for this new patch:
    The fixes are included in LSPDFR build 8943 and RPH 1.110, both of which are part of the latest LSPDFR download. This update includes support for the new “Bottom Dollar Bounties” vehicles, adding five new police vehicles to the default LSPDFR loadout. Additionally, it includes general quality-of-life fixes from our maintenance branch, reduces the spawn chance of the gauntlet, and addresses an oversight allowing the gauntlet to spawn for prisoner transport. Update 30th June 2024: Microsoft Defender has incorrectly introduced a false positive detection for RPH in a recent definition update. If you're affected, you'll see RPH briefly mentioning 'Verifying Hook' and crash. It may not be sufficient to just exempt your GTA folder; To start RPH, it may be necessary to temporarily disable your AV. You can re-enable your AV when RPH starts and hooks successfully.
     
    Scripthook V (SHV)
    SHV typically requires an update for each new patch. Alexander Blade, the creator of SHV, has updated his hook, available on the Scripthook V page. Many non-LSPDFR modifications rely on SHV, so updating is essential.
     
    Emergency Lighting System (ELS)
    Well, this is the update that finally broke ELS! However, luckily the file that needed an update was @LMS’s AdvancedHookV.dll library. This new file, which you’ll need to use ELS on the new patch, is available from the ELS download page.
    To install it, download the AdvancedHookV_b3258.zip file and extract the included AdvancedHookV.dll into your game folder.
     
    SirenSetting Limit Adjuster (SSLA)
    Users have reported SSLA causing game crashes. If you use RPH, your game might crash during the "Initializing Game Support" stage. To resolve this, remove SirenSetting_Limit_Adjuster.asi from your game folder until an update becomes available.
     
    Community Scripthook V .NET (SHVDN)
    The latest game update also caused problems with SHVDN, including crashing when trying to open the SHVDN console, and scripts refusing to load. The fix for this and other SHVDN issues are included in their nightly builds, which you should install if any of your mods use or require SHVDN.
     
    OpenIV File Mods (mods folder)
    If you’ve installed file mods through OpenIV, you’ll probably need to at least update update.rpf in your mods folder. This usually involves deleting the file and recreating it, and reinstalling any modifications that you put into that file. This is the downside of using the OpenIV mods method, unfortunately.
     
    LML File Mods (lml folder)
    If you’ve installed file mods through LML, you won’t need to reinstall or update your mods in general.
    Just make sure you've got the latest LML gameconfig.xml, which you can find here:
     
     
    gameconfig.xml
    Please note that using an outdated modified gameconfig.xml will crash loading into story mode. An updated gameconfig.xml can be found on GTA5-Mods. 
     
    Other Honourable Mentions
    Heap Adjuster, PackfileLimitAdjuster, and Weapon Limits Adjuster do not require updates at this time and should continue to function normally if installed.
     
    This post summarises the most common LSPDFR-related modifications and their updates. If you continue to experience issues, it’s likely specific to your setup rather than a widespread problem. For assistance, visit our Community Support forums and check common problems and solutions, or make a new thread reaching out to our volunteer community for further help.
     
    If you have any feedback or feel there are additional topics we should cover, please let us know in the comments below. Your input helps us provide better support and information to the community
  3. Like
    S4mpl31 got a reaction from Jeremy4731 in Missing Audio Files   
    Go into lspdfr\audio\scanner\STREETS and check the file is in there. You can also install this: 
     
    It should fix your Problem with the missing Audio file. Normally there are only 21 files in there which comes with the installation from LSPDFR.
     
  4. Thanks
    S4mpl31 got a reaction from Keegaan1 in Dispatch Keys for mouse   
    You need to download the Logitech GHUB. After you installed it open it and you should see your Mouse. Then Click on your Mouse and the you should see a small Window on the left with the Assignments and on the right next to it your Mouse with all the function like Primary click for your Left Mouse Button. Then Click on view 2 which is under your Mouse. Then You see your Mouse from the left side. Click on the white point from where the white line goes to Forward. Forward should now stand there in Blue. Under it you see now Use Default and Disable. Click on Disable and Forward with the white Line is gone. Then click in the Assignments Window on Keys and click on the Searchbar and write F13. Then there should be only one entry seen which says F13. Go with your Cursor over the F13 and make a leftclick and hold it. Then move your Cursor while you hold it over to the white circle which is empty. The white circle should get a bit bigger and the white should be now blue. Now let the left mouse button go and it should assign the F13 key to your G5 button. Now you only need to write F13 in your Config and it should work.
  5. Like
    S4mpl31 reacted to Black Jesus in Window Tint Default setting?   
    Replace the diffusetint values with this for no tint: <diffuseTint value="0x00FFFFFF" />
  6. Like
    S4mpl31 reacted to Reddington in Adding a new Livery to a vehicle   
    Please clarify.    Did you replace OVER the livery, or add it as a new one?  aka charger_sign_2/chgr2_sign_2?
     
    If you're trying to add a second livery to make it have multiple, check the vehicles.meta under flags.  Make sure it has FLAG_HAS_LIVERY
  7. Like
    S4mpl31 reacted to The Loot in CarCols files   
    If I remember correctly, that mod template didn't come with support for that file.
     
    In content.xml, under the dataFiles section, add this after the entry for vehicles.meta:
    <Item>       <filename>dlc_modding:/common/data/carcols.meta</filename>       <fileType>CARCOLS_FILE</fileType>       <overlay value="false" />       <disabled value="true" />       <persistent value="false" /> </Item> And then under the filesToEnable section, add this line after the line for vehicles.meta:
    <Item>dlc_modding:/common/data/carcols.meta</Item> You should then be able to add your meta file and have it loaded by the game.
  8. Like
    Disclaimer: I can't guarantee these will work universally across the board, but these are the plugins and callouts that I have working in my game personally. Remember to always make a backup. I am not liable for your broken game.
     
    Keep in mind to remain grateful as this is a modification we are playing free of charge. We are literally just over 12 hours into 0.4's release, so time is needed for authors to make the proper adjustments to their mods for implementation from 0.3.
     
    Also, please do not include any visual or audio modifications as these should be irrelevant to the version of LSPDFR being played.
     
    0.4 Plugins
    Arrest Manager
    Better EMS
    Callout Manager
    Cop Holster
    EUP Menu (Emergency uniforms pack - Serve & Rescue)
    Interaction+
    Keep The F****** Door Open
    LSPDFR Computer+
    Police SmartRadio
    Real Police Tape Mod
    Speed Radar Lite
    Spike Strips V
    Spotlight
    StickyWheels
    Stop The Ped
    Traffic Policer
    Ultimate Backup
     
    0.4 Callouts (install any audio folder manually into GTA V -> lspdfr -> audio -> scanner)
    Assorted Callouts
    CalloutsV (MVA callout seems to crash game once pressing "T")
    Code 3 Callouts
    Code Red Callouts 2.9.7
    PeterUCallouts (some callouts work, some don't)
    UnitedCallouts
    Wilderness Callouts
     
    0.4 Miscellaneous
    Emergency Lighting System
     
    NOT WORKING
    LPCallouts
    LSPDFR+
  9. Like
    S4mpl31 reacted to WestTigersNRL1 in LSPDFR 0.4.2 - Coming Soon!   
    Could there be a way to edit the texture on the ballistic shield by any chance ? 
  10. Like
    S4mpl31 reacted to Sam in LSPDFR 0.4.2 - Coming Soon!   
    Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
     
    Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
     
    If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
     
    Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
     

     
    With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
     
    Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
     
    Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 
     
    We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
     

     
    As if being Frank Tenpenny isn't cool enough...
     
    Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
     
    Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
     
    Keep your eyes open for LSPDFR 0.4.2, coming soon.
     
  11. Like
    S4mpl31 reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.

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