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manu450

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Everything posted by manu450

  1. It's already there. If you downloaded the DLC. I think it's tps17 in the pack. Great car.
  2. I'm also a French Canadian from New-Brunswick
  3. I believe the OPP uniform is actually a darker blue like almost black. Good work so far. RCMP looks good. A Toronto police pack is in the work by Keaton, so finally a great EUP Toronto base uniform. Thanks for that.
    Awesome mod and awesome idea. It is very fun to be always on the lookout for these offences to occur, sure keep us busy.
  4. I hear you, what I am trying to say is if you try the "unloadallplgins" in you crash or want to change a file setting, the barrier stay in the world if you don't take time to remove them first, but if you can fix it that would be awesome. thanks
  5. One small little problem, is that the barriers don’t disappear if left in the world and you unload the plugin, or if it crash.
  6. What would be really cool if this type of mod could be included in the lspdfr single player. A proper computer system.
    This is by far the best LADP pack ever done, all the vehicles look amazing, besides our little differences, I think I have to give you credit on this pack.
  7. If I could make a few suggestions on this model is to try to change the tire for a more shinny model, and second would be to change the foggy headlights. I'm telling you this because I know you are only starting to make cars, but one thing you got right it's the lighting setting, I hope you will keep improving them as you develop more and more of them.
  8. For this problem, He need to change the handling line to GRESLEY or BALLER in the vehicle meta. For whatever police line he have chosen. See below for example. Not the vehicle fault, so Kormaclazer you don't need to fix anything on that part. <modelName>fbi2</modelName> <txdName>fbi2</txdName> <handlingId>GRESLEY</handlingId> <--- <gameName>FBI2</gameName> <vehicleMakeName /> Look at the post I have made above, if you need help doing that just message me.
  9. Some red and blue are bleeding out from the lightbar on the marked vehicle when you look at it from a small distance, great vehicles keep it up.
  10. Marked Tahoe no ALPR have takedown lighting backwards.
  11. The only thing you need to do is grab the skin from the skin pack related to the vehicle you wish to have the skin on, click edit mode in open IV drag and drop in the .ytd files and save. No need to rename anything. If you want to make sure your skin was applied correctly, click on your .ytf file and you can see your vehicle there, if it looks wrong there, it will look the same in game.
  12. Great job on both of these cars you have done so far, when it's done you should make it a all in one pack.
  13. The only problem I have with your rifle is that the flashlight don't work unless you put the flashlight attachment on, but afterword, the gun have 2 flashlight on which don't look good. My suggestion is to remove the flashlight on it, because yours don't work at night. On a positive note, the gun look sick...great job.
  14. Great pack as usual, I noticed the driver is not sitting all the way in his seat in the marked 2020 FPIU, and by the way my favorite car in the pack, I love all the model except the pickup truck, it's not the detail you put in it, but I just think the model you choose could be a bit better, the body is just too jack up and look small in length IMO. I don't know if you could fix that. Again I'm very happy with many of the vehicle in this pack. Your work always amaze me. Well done!
  15. This recent GTA update brought some serious performance drop in FPS, I used to run over 52-55fps easily with all the mods in, now I get 43-46fps at most. I don't know if it's the LSPDFR update of the game, game run fine without any mod loaded.
  16. Agree shirts are grey, I am Canadian
  17. great pack, only issue i found was the takedown on the k9 Tahoe light under the vehicle, if you can fix that 5 stars are coming.
  18. just not a lot of interaction in traffic stop, could you add more? great job for what is there.
  19. good I was about to send a video, but good if you found it.
  20. the only problem I have with this mod is that AI will often stop in their path, while others follows it, not long after only one stop in the middle of the path, the scene becomes a huge mess. Any way you could fix that? that would be cool, great improvement from initial release though.

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