Everything posted by AlexanderK.
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CHP Investigation #1
From the album: LSPDFR Gameplay
CHP Crash Investigator Conducting an Investigation at an earlier 1180-1141 (Accident, Major Injuries - Ambulance Required).© AlexanderK.
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CHP Investigation #2
From the album: LSPDFR Gameplay
CHP Crash Investigator Conducting an Investigation at an earlier 1180-1141 (Accident, Major Injuries - Ambulance Required).© AlexanderK.
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Whelen Epsilon Authentic Siren (Works With FiveM) Easy Install
- 31 comments
- 4 reviews
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[FiveM] Role Play
Here is an alum with photos from various RolePlay servers. It contains images from SARC v.3(closed) and DOJ RP. All photos are mine and from my gameplay. Custom edited via Rockstar Editor and Adobe Photoshop. Happy Gaming!
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Ambo 703 [BLS] Responding Code3
From the album: [FiveM] Role Play
Ambo 703 [Basic Life Support] Responding Code 3 to a Standoff.© AlexanderK.
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Fire P.O.V. outside of Fire Station 7with Engine 703 and ALS 703
From the album: [FiveM] Role Play
Fire Services Off Duty Vehicle Tahoe outside of Strawberry Fire Department. [Station 7] Engine 703 ALS 703© AlexanderK.
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Fire Department P.O.V. '15 Tahoe
From the album: [FiveM] Role Play
Fire Department Personal Off-Duty Vehicle 2015 Chevy Tahoe. Red-White setup. +Siren© AlexanderK.
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Medic 5 on scene to a Cardiac Arrest
From the album: [FiveM] Role Play
A 911 caller had called and hang up. Police were sent to the location the phone was traced. Upon arrival, they saw a Civilian laying on the ground. EMS Medic 5 were called for a possible Heart Attack.© AlexanderK.
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Static Noise while Custom Scanner Track
Hello all, I'm developing a Callouts Pack. And I decided to add some custom tracks such as Radio PTT, Outro, Notification etc. sounds. (.wav) I tried to have the same folder names as other callout packs with custom sounds. The path is: LSPDFR / audio / scanner / [Callouts Pack Name] / {Tracks in .wav} Speaking of code, that's an example of my code: Functions.PlayScannerAudio("NOTIF_SOUND"); Game.DisplayNotification("~g~Code 4~w~, return to patrol."); Functions.PlayScannerAudio("PTT"); Functions.PlayScannerAudio("ATTENTION_ALL_UNITS WE_ARE_CODE_4"); Functions.PlayScannerAudio("END_3DPRT_PTT"); Note that, ATTENTION_ALL_UNITS & WE_ARE_CODE_4 samples work. My custom ones doesn't. Another example Functions.PlayScannerAudio("PTT"); Game.DisplayNotification("Dispacth, I see the lost pet. Let the Owner know my location to come and take it."); Functions.PlayScannerAudio("REPORT_RESPONSE_COPY"); Functions.PlayScannerAudio("END_3DPRT_PTT"); When NOTIF_SOUND and END_3DPRT_PTT and PTT play, they just produce a 1 second -very loud- static noise. Any idea why that happens? Thank you! 🙂
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[ELS] San Diego Sheriff Pack
- 11 comments
- 2 reviews
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Who are your favorite LCPDFR YouTubers? [Top Three]
Jeff Favignano!
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[4K] LSPD Vehicle Texture Pack (Boston Based)
Can't express how happy I am. It is very detailed, nice and good looking liveries. Boston police liveries have something that get me to love them. Thank you very much!
- 26 comments
- 13 reviews
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Blips don't delete and Ped starts shaking.
How? Any code update?
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When dialogue finishes, the LSPDFR interface and buttons are not accesible.
Thanks! Worked as expected!
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[WIP][REL] Automatic Roadblocks v2.0
Still updating the Plugin? Can't wait to try it.
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When dialogue finishes, the LSPDFR interface and buttons are not accesible.
Hello everyone. I have this code in my Process() class and I have added a code to make a dialogue. Everything works fine, until the dialogue is executed. Then, I cant cancel the call, end it or do anything else. Whats wrong? Is it something to do with the while ?? Here is the whole Callout Code if it helps. Thanks
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Creating an INI file not working
Ok.
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Creating an INI file not working
You have a code typo. In line 34...36 you don't have {} the code has to be: internal static bool wasJustPressed(Keys keyToCheck) { if (ModifierKey == Keys.None) { return Game.IsKeyDown(keyToCheck); return Game.IsKeyDownRightNow(ModifierKey) && Game.IsKeyDown(keyToCheck); } } May be another problem also, but for now, the typo is important.
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How to mention the player? (The one that playes the game)
Thank you very much!
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Callout variations
It think it will be much easier and better! Nice to let me know I helped you!
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Callout variations
You can create 2 Callouts that are identically the same, but on the 2nd to change the plot. As you said: Other than that, you can do it on 1 file, (callout) but you may mess up with the code in C#. You can see:
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How to mention the player? (The one that playes the game)
How can I mention the Player in code, like: (Pseudocode) private Ped Suspect if Player == Suspect >30f { ......... ; ......... ; } Thanks
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Can we recognise the Division from code ?
Is there any way for the game to understand what division the player is? Like, when the player is FIB, to load a callout that is only for FIB officers?
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How to change color of blip
@creator2013 And what are the available colour options? RGB Format? Thanks
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How to make conversation with witness
Did you find out how to do it? If yes, you can post here your answer, so if anyone has the same problem as you, to help him. Thanks