Reputation Activity
-
After extensive research I have finally found the siren strings for ELS and all but two siren tones are now working in-game!
They seem correspond to the OpenIV assigned names but they have the beginning part of the string added. These were all found by me personally through research and experimenting, so you're welcome (also would appreciate this being a pinned topic for others to find). From what I gather the string is basically referring to the location of the siren file in the game's archive ('RESIDENT' being the RESIDENT.rpf and 'VEHICLES' being vehicles.awc, followed by the siren name). Strangely, the siren names identified by OpenIV for the main LSPD tones and the Sheriff Granger tones don't work so I will need help with that. Anyway, enjoy!
LSPD Main Police Siren:
"VEHICLES_HORNS_SIREN_1" - Police Primary
("RESIDENT_VEHICLES_SIREN_PA20A_WAIL" doesn't work for some reason)
"VEHICLES_HORNS_SIREN_2" - Police Secondary
("RESIDENT_VEHICLES_SIREN_2" doesn't work for some reason)
Firetruck Siren:
"RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01" - Firetruck Primary
"RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01" - Firetruck Secondary
Police Bike Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_03" - Police Bike Primary
"RESIDENT_VEHICLES_SIREN_QUICK_03" - Police Bike Secondary
Sheriff (Granger) Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_04" - Sheriff (Granger) Primary
"RESIDENT_VEHICLES_SIREN_QUICK_04" - Sheriff (Granger) Secondary
^ These two aren't working for some reason
FIB Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_02" - FIB Primary
"RESIDENT_VEHICLES_SIREN_QUICK_02" - FIB Secondary
Ambulance Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_01" - Ambulance Primary
"RESIDENT_VEHICLES_SIREN_QUICK_01" - Ambulance Secondary
Siren Warning/Priority Tones:
"VEHICLES_HORNS_POLICE_WARNING" - Police Warning
("RESIDENT_VEHICLES_POLICE_WARNING" doesn't work for some reason)
"VEHICLES_HORNS_AMBULANCE_WARNING" - Ambulance Warning
("RESIDENT_VEHICLES_AMBULANCE_WARNING" doesn't work for some reason)
Siren Horns:
"SIRENS_AIRHORN" - Airhorn
("RESIDENT_VEHICLES_AIRHORN_EQD" doesn't work for some reason)
"VEHICLES_HORNS_FIRETRUCK_WARNING" - Firetruck Horn
("RESIDENT_VEHICLES_FIRE_TRUCK_HORN" doesn't work for some reason)
My three requests are:
1. Why are a few of them not working, particuarly the Sheriff Granger ones? Could someone with knowledge help?
2. Can we get an AI Sirens mod that makes the AI change siren tones based on the vehicle's VCF siren setup?
3. Is there any way to remove the pitch filters that are applied to some of the sirens? (e.g. the ambulance and fire truck sirens in-game are lower pitched than the actual file itself)
Cheers everyone.
-
HaDoCk987 reacted to sssneaky in 0.4.8 Stable list (with links & authors)This thread will be a work in progress;
Alright it's been a year and a bit since my last thread with my build for LSPDFR and it's time to do it again! My computer is a beast now compared to before (will include specs down the bottom) so I can run everything maxed out so that's what this list will be based on, just remember add one thing at a time and test for as long as possible then add more. Add what suits you and fits your PCs capabilities. That has been my key to getting this far with near perfect stability with play times of up to 2 hours... most of the time. Be warned LSPDFR will break eventually!
Going to keep Callout packs & vehicles out this as that's completely subjective & and things change like game version, bugs & issues.
The .ini files and settings have been tweaked to my preferences which is basically maximum difficulty. Cars that are designed to be fast will get away in pursuits if you're not quick and same goes with the super sprint being tuned down to be a more of a realistic burst of energy so foot pursuits will last longer! I don't play this game to win I play for immersive roleplaying so tweak the settings how you want them if these do not suit you!
Gameplay & Meta:
With just these running and nothing else the game should work almost flawless. It's when you start adding mod packs and plugins is when LSPDFR becomes can become more unstable.
Main Files:
LSPDFR 0.4.8
RagePluginHook; Make sure to have these settings;
ScriptHooks:
ScriptHookV
Standard Plugins (Use all):
Bejoljo Plugins
EUP by @Alex_Ashfold & menu by @PieRGud(Use all):
Config
Clothing Pack
Clothing Pack Expansion
Menu
Essential Addons:
Spotlight by @alexguirre
Emergency Lighting System by @Lt.Caine
PlayerLocationDisplay by @Lt.Caine
Heap Limiter
Packfile Limiter
CWeaponInfoBlob Limiter
Immersion:
These addons and mods may cause instability!
Vehicle Handling V; I install the optional backfire sfx & 4x body damage as well.
AI TRAFFIC Fluidity & Discipline by @RCrw notik
Traffic+ by @RED.ITA
MoreRadioChatter by @AkASlow
Ambient FX by @dilapidated
Gun Sounds
Deadly Weapons by @SuperPyroManiac
KTFDO by @khorio
Radio Realism by @BuddaRocks
K9 replacement by @martinct
Road Map by DLK
Ultimate Questions for STP by @Sereous313
CompuLite Citations & Charges Realistic by @JBuzz826
Stow That Weapon by @Will
Automatic Siren Cutout by @Rich
Sticky Wheels by @khorio
Motorola APX 8000 Handheld Radio by @Marvin's Modifications
Colored Weapon Wheel
Ragdolls
Weapon Recoil
Richs Police Enhancements by @Rich
Ambient Events:
Ambient Emergency Response by @OJdoesIt
Superevents by @SuperPyroManiac
Map Addons:
Route 68 Remastered by @THE YOUTUBE GUY
Interstate 1 Remastered by @THE YOUTUBE GUY
CityLights
DUI Checkpoint
Open All Interiors
Real California Architecture by @Desmond98
LA Roads
Blaine County Traffic Lights by @iGoDPrince
Visual:
NaturalV;
Installed "Brighter Vehicle Tail Lights", "Precise Thunder Bolts", "Weapon Overhaul Pack", "Hide Weapon Reticle and Damage Overlay", "Trash Modifier", "Brighter Emergency Lights (LSPDFR) + Different Rain Puddles"
RealisticLightingV
Change these settings inside visualsettings.dat (found inside GTAV>mods>update>update.rpf>common>data:
Reshade;
LumaSharpen + Technicolour2
(Change it to what you like)
Help & Guides:
Clean All The Things by @PNWParksFan to help clean things and is great for testing.
+ Use CleanWorld in console ingame (F4) to clear 99% of things in the world.
Another way to reset everything (for example: StopThePed blips and/or backup/ems blips) pause the game and go to select character, select your character and game should reset. (Doesn't work all the time)
Albos GTA V Modding Tutorials
@ZLFC Plugin List
Stickied Forum Guide
PC Specs:
i10 9700k, 32GB DDR4 RAM, 2080ti 11GB, 1TB NVMe SSD, 144hz 1440p
FPS averages:
County: 144
City: 100
Credits:
I wouldn't even have known or been able to play this amazing mod without these people
Albo
The creators & moderation team of LSPDFR ( @Cyan @Sam @LMS etc.)
Got inspiration from: SheriffEli & @FinKone
If I've missed any authors please let me know! This is a work in progress and will be updated as I continue to optimize and upgrade my game. Any help and suggestions is much appreciated! Also if you need help leave a message and I'll try my best to reply or I'm sure one of the great servicemen of the forums will help! Thanks!!
I will also be uploading videos of my gameplay for demonstrations etc in the near future!
-
HaDoCk987 reacted to Sam in LSPDFR 0.4.2 - Coming Soon!Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4. Necessary changes, but not really cool enough, right? So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas. Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off. (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like. That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
With one quick glance at the shimmering shield, her problems are suddenly your problems. (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
Now, not only does this look exceedingly awesome, but it serves a practical purpose too. Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
Of course, that's not all. Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time. Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it?
We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
As if being Frank Tenpenny isn't cool enough...
Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous. There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
Keep your eyes open for LSPDFR 0.4.2, coming soon.
-
HaDoCk987 reacted to LMS in Multi-language versionWe do not provide any way to translate LSPDFR currently, but it is definitely something we would like to add in the future similar to LCPDFR.
-
HaDoCk987 got a reaction from saquer in Multi-language versionIs it possible for LSPDFR to launch a multi-language version?
You can recruit volunteers to translate (I can translate Chinese).
-
HaDoCk987 reacted to Reddington in The notificationsLook in the top right of the file, you'll see this.
If you click "following", you will have the option to either unfollow the file, or remove notifications, which lets you continue following the file without notifications.
-
HaDoCk987 reacted to Reddington in Attach filesThis is normal. The position of the 'choose files' dialogue opens in the same spot you put it last. For example, say you put the window in the far right of your screen. That is where it will open to. This is how it works on your desktop as well. Open a file explorer window, and move it somewhere. Close the window, then open again. It opens in the same spot you closed it.
All you need to do is grab the window and move it to where you want it.
-
HaDoCk987 got a reaction from civilUser in LSPDFR 0.4I hope that LSPDFR 0.4 can be used with which plugins only compatible with 0.3.1.
Because many creator have quit.
-
HaDoCk987 got a reaction from JKL409 in LSPDFR 0.4 - Coming February, 2019I hope that LSPDFR 0.4 can be used with which plugins only compatible with 0.3.1.
Because many creator have quit.
-
HaDoCk987 got a reaction from Merloon in LSPDFR 0.4 - Coming February, 2019I hope that LSPDFR 0.4 can be used with which plugins only compatible with 0.3.1.
Because many creator have quit.
-
HaDoCk987 got a reaction from Cyan in 403 Forbidden everytime I download somethingIt works!!!
-
HaDoCk987 got a reaction from Lee10 in LSPDFR 0.4 - AmbienceRequest fire department? So I don't have to call 911 in the event of a fire.