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Alzar

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Everything posted by Alzar

  1. Hey, don't worry not stupid at all. I've done the same sort of thing many times. Glad you got it working!
  2. Hmmm, so when does this happen? When you enter into a certain vehicle? And EUP shouldn't do anything beyond possibly remove attachments from weapons. But pretty sure that only happens if you switch to a MP ped through EUP after you've given a loadout.
  3. Does it disappear entirely? Or just adds a weapon to it? Haven't tested with any vehicle that adds items to you (Honestly forgot that was a thing) so not entirely sure how that works but I can take a look at it and see if there's anything I can do to address it.
  4. Sorry for the late reply, college life is hectic. You able to give me a crashlog when it occurs? I don't have a LSPDFR install setup so not able to quickly check. But I'll look over your config tomorrow and see if I can spot anything. EDIT: Though, will say if there is anything incorrect in the config itself it shouldn't have any issues at all as it'll fall back to a default value if the exact string it's looking for isn't found. If that is the name of the file you have in the loadout folder, that is going to be the cause as it's a .txt and not an .ini which is what Easy Loadout looks for. But I'll work on getting an install setup tonight and try to find the cause if you haven't found it already. EDIT2: Alright, ignore what I said. Seems if you have true/false mistyped it will cause a crash even though I had thought it didn't in prior testing. In your config you have AttachFlashlightToAll set to flase instead of false which is the cause. I'll work on implementing some more thorough error checking to make sure this doesn't crash the plugin/entirety of LSPDFR. Sorry about that!
  5. Welp, I'm excited. Looking great guys!
  6. Looks fantastic, any chance of getting a skin for the 2013 Tahoe from Toy's LSPD Fort Worth based pack?
  7. Haha, hey no worries we all have those moments. Glad you got it working!
  8. That is very odd, cause the plugin no longer has any relation or involvement with Loadout+/LoadoutPlus directories. You by any chance able to take a screenshot of your LSPDFR plugins folder (GTA/Plugins/LSPDFR)?
  9. Nope, as of 1.9.2 it should be using EasyLodout directory. What version are you currently running? And you made sure you've deleted any old LoadoutPlus.dll's that may exist?
  10. Now if only I didn't have class today... FeelsBadMan
  11. You using the NumPad binds? An update broke arrow keys for me aswell, but using a controller/numpad (8/2/4/6 and 5 for select) works just fine.
  12. Glad you got it working! Trying to figure out a method I can use to make my configs not so much of a mess and a giant file to prevent this sort of thing. Sorry about that :p Hmmm, not sure. Thought I had tested all weapons to ensure they're working but I'll take a look and see if I can figure out what's going on. EDIT: OK, so I've tested this and have been able to get pistol to work fine. Any chance you could copy me the pistol section of the loadout you're having this issue with? This is the behavior that happens if an invalid input is put in (If true/false isn't put into the ini, CP will default to true and Pistol will default to false).
  13. Didn't know weapons were added (Been away from GTA). I'll look into seeing if I can find the strings for them and add them hopefully by the latest this weekend.
  14. Don't worry about that! Sorry I could help you get it fixed, if redoing ELS doesn't work I'd definitely suggest throwing a post in the support section. A lot of great people that have much more experience with fixing stuff than I do.
  15. Tested both models with BL+ installed and didn't notice any issues. The CVPI seems to not have wigwag taillights and both brakelights worked for me, and the FPIU had functioning wigwags aswell as both brakelights. https://plays.tv/video/5a55bc133050f002d7/blp Best bet would be to ensure you have correct ELS files installed? Beyond that really not sure.
  16. OK so finally got up and running, and I haven't been able to have that issue happen on any model that I tried. What model are you using by chance? I remember I had something like that happen a while ago (Using a CVPI only 1 of the taillights would ever do the wigwag) but don't recall if I ever fixed it. But as far as I can tell it's not an issue with BL+ (Which makes sense as all this is doing is activating lights that're registered as brakelights for the vehicle you're in)
  17. Sorry about no reply. As to your issue, only thing I could think of is if you're on an old patch it could be trying to add a weapon that doesn't exist. Beyond that, without seeing crashlogs I haven't the slightest idea.
  18. Not 100% sure, I don't currently have a working LSPDFR install so can't test but will get it setup hopefully this weekend and see if I can find if I can replicate and fix it
  19. ScriptHook hasn't been updated yet (As the error shows). Gotta either run without it and without the mods that require it, wait it out until an update comes, or downgrade your GTA to a version that's supported.
  20. If installed correctly, the plugin should automatically load when you go on-duty in LSPDFR.
  21. Wondering if any of you awesome skin makers could be into the idea of making a pack of LSPD-lore friendly liveries inspired by Eugene, OR PD. Hoping for a pack for one of BradM's packs (Honestly wouldn't care which of these 3) and possibly the ELS Bearcat & BMW 1200RT; http://www.lcpdfr.com/files/file/17330-els-san-andreas-state-police-vehicle-pack/ http://www.lcpdfr.com/files/file/16839-els-lspd-vehicle-pack/ http://www.lcpdfr.com/files/file/16583-els-bcso-vehicle-pack/ Bearcat BMW Here's some pics of their cars; Much love to anyone who could possibly do this <3
  22. Great model, any chance on getting takedowns fixed so they're not lighting up the behind the vehicle?
  23. What exactly do you mean? I removed extended mags being given as I got feedback of people disliking it. I'm looking into methods of allowing customization for attachments but currently I don't have a lot of time to work on mods so it may be a while before that update is out. But if you'd like to use an old version, click the link above to go to the GitHub page and click on releases and all old versions are up there still.
    My god your models keep getting greater and greater... Amazing work as always!
  24. Sounds like a cool feature, I'll look into adding something that can support multiple loadouts. Classes started so don't be expected this update real soon though, sorry! I'll try my best to get it out ASAP.

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