Everything posted by Abraxas
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Collecting evidence
Yeah. I found small workaround. I just dig existing weapon pickups deep in the griund and replace them wiht my objects :D
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Collecting evidence
From the album: Teasers
Small surprise. Now you will be able to collect evidence from crime scene (weapons) and leave them at any police station. -
Callouts,traffic stops,mod ideas 100+ suggestions
Breath test and many callouts are available already in Braveheart's mod. Roadblocks and cones are availbale in PoliceHelper. Also many world events and flares will be available in next version.
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What kind of vehicle do you drive?
3-door 2008 Focus in quite rare (at least here) colour. 1,8 140hp. Nothing special but it's nice as everyday car. My earthquake generator - Suzuki SV650S Sometimes I get to drive this bad boy. Mercury Cougar '69 convertible. It's one of my dad's cars from his collection. Crappy pic, but it's that exact car.
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what police car do you patrol in?
Usually Caine's Vapid Cruiser in Port Authority PD version (LC style) and I have no idea why :D
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Nice Script
Basically it's the same as Kit's scripts, so I don't see the problem. It's easy to script, but because of Kit's script I don't plan to make ALPR in PoliceHelper to not copy features of other script.
- vdH K-9 Script v.1.0.0 [REL]
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vdH PoliceHelper
1. Maybe in future, but now I have different development plan. 2. For now I can't control if officers at roadblock use lethal force. Also it's up to them, you are not in command there :D 3. ID check for peds in cars will be available when LCPD:FR API is available 4. License plate checker is already made by Kit and available to download here.
- 316 comments
- 152 reviews
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vdH TowingService
Are you on foot while doing that? Also check if you installed it correctly. dll and ini files should be in your scripts folder. To check if script is installed and start as it should just open ScriptHookDotNet.log file that is in your main GTA directory. It has a list of every mod that was loaded and started at last game session.
- 111 comments
- 93 reviews
- vdH TowingService 2.0.0 [REL]
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LCPDFR, ENB conflicting?
Some ENBs are not compatible with mods that use forms. LCPD:FR computer and PoliceHelper device are forms. In PoliceHelper ini file you can set forceResolution and it should work. Sometimes changing mouse sensitivity setting fixes unusable police computer, but sometimes you just have to find another, compatible ENB.
- vdH PoliceHelper 1.2.0 beta
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vdH PoliceHelper 1.2.0 beta
There is no hold up for now :) Testers got new version few days ago. For now there are no serious bugs reported and all looks really promising. I don't plan to add any new features, maybe except turning device on and off, so it won't take long to test whole thing and release it. Meanwhile I've started to script next big feature for PH, but I won't reveal anything for now.
- vdH TowingService
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vdH PoliceHelper 1.2.0 beta
Guys, thank you for all support. It really helps :) I can't find who suggested that feature, but yesterday I checked if I can make evidence collecting tool. Sadly, no. Weapons dropped by peds are "pickups" and there is no native function to get all pickups around. You can create one, but not "get" pickups created already by the game.
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Traffic Stop Scenarios
I'm sure there is also a possibility that driver will totally ignore you if you ask him to step of the vehicle.
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vdH PoliceHelper 1.2.0 beta
There are no callouts. All you've seen in these videos are world events. Yeah, looks like it is :) For now there are many problems and workarounds because of lack of API in LCPD:FR. But as you may know API will be available sooner or later and then... let's say future is bright :D Upcoming release will have updated all "old" features, traffic and world events and some new small features. Next release will have only one new feature, but it's quite big, and then I'll start working on callouts.
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vdH PoliceHelper 1.2.0 beta
Only those set on fire by my script and with very weird workaround. Also you have to remember that by invoking ANY form, like PH or LCPDFR computer will extinguish all firesin 9ft radius. That's just some weird GTA/SHdn behavoiur. I'm still not sure how fire extinguisher will be drawn. It will be for sure invoked by key because of that autoextinguish thing with forms.
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vdH PoliceHelper 1.2.0 beta
1. That option will be available. I don't want to make my other mods useless :D 2. That burning wreck in video was not set on fire by script, so yeah, they can. They will work just as usual + will be fireproof, will be less reckless drivers. Don't expect miracles, they are still pretty dumb, especially when they drive away form scene, but these guys may cause a bit smaller chaos. EMS has some cool thing. Now they can deal with dead bodies, revive peds as usual but this time they will take victims with them. They also drive a bit less aggressive. And they will arrive to any place, roofs, beaches, interiors are not a probblem anymore (just like with coroner). Plus that bag looks really cool :D
- vdH PoliceHelper 1.2.0 beta
- vdH PoliceHelper 1.2.0 beta
- vdH PoliceHelper 1.2.0 beta
- vdH PoliceHelper 1.2.0 beta
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vdH PoliceHelper 1.2.0 beta
Spitfire's problem is solved. It was rare case where specific mouse sensitivity setting fuck ups using mouse in forms like PH or LCPDFR computer. Now news report. I'm ill so it all goes a bit slower now, but I'm really near to finish this version. After that it will go to testers and after week or two and some tweaking and fixing I'll release it. I'll show you some screens and maybe a video this week. Callouts won't make it to this AND next version, but don't worry. It's because there will be new very cool tool. Sadly it needs lot of work, but it should provide another thing that's a bit different than typical callouts, yet entertaining like bait car.
- vdH K-9 Script v.1.0.0 [REL]