keio
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keio got a reaction fromDeactivated Memberin LSPDFR 0.4 - Coming February, 2019Tie that in with a keybind manager and I think @Sam and the team would get lots of < 3
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keio got a reaction from Southern Mountie in LSPDFR 0.4 - Coming February, 2019This is painful... I start my block of shifts tomorrow... so if it comes out more than 5-6 hours from now, I'm gonna have to wait 4-5 days to play xD ... damn shift work 😛
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keio got a reaction from OfficerJessica in LSPDFR 0.4 - Coming February, 2019@Sam
I'm sure it's probably been mentioned, and don't know if you guys are already planning it... but could you look at adding a global interaction-type menu? (for modders to hook into)
What I mean by that is a single empty menu (thus single hotkey) that modders can hook their plugins into and create items and submenus inside that menu...
that way we don't need to remember 10 different hotkeys for all the different mods we have installed where half of them add their own menu for their mod with its own key.
Basically a central point of access for mod interaction.
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keio got a reaction from Steele1925 in LSPDFR 0.4 - Coming February, 2019@Sam
I'm sure it's probably been mentioned, and don't know if you guys are already planning it... but could you look at adding a global interaction-type menu? (for modders to hook into)
What I mean by that is a single empty menu (thus single hotkey) that modders can hook their plugins into and create items and submenus inside that menu...
that way we don't need to remember 10 different hotkeys for all the different mods we have installed where half of them add their own menu for their mod with its own key.
Basically a central point of access for mod interaction.
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keio got a reaction from Carrythxd in LSPDFR 0.4 - Coming February, 2019@Sam
I'm sure it's probably been mentioned, and don't know if you guys are already planning it... but could you look at adding a global interaction-type menu? (for modders to hook into)
What I mean by that is a single empty menu (thus single hotkey) that modders can hook their plugins into and create items and submenus inside that menu...
that way we don't need to remember 10 different hotkeys for all the different mods we have installed where half of them add their own menu for their mod with its own key.
Basically a central point of access for mod interaction.
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keio got a reaction from AthosBenther in LSPDFR 0.4 - Coming February, 2019@Sam
I'm sure it's probably been mentioned, and don't know if you guys are already planning it... but could you look at adding a global interaction-type menu? (for modders to hook into)
What I mean by that is a single empty menu (thus single hotkey) that modders can hook their plugins into and create items and submenus inside that menu...
that way we don't need to remember 10 different hotkeys for all the different mods we have installed where half of them add their own menu for their mod with its own key.
Basically a central point of access for mod interaction.
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keio got a reaction from Charles Charmichael in LSPDFR 0.4 - Coming February, 2019@Sam
I'm sure it's probably been mentioned, and don't know if you guys are already planning it... but could you look at adding a global interaction-type menu? (for modders to hook into)
What I mean by that is a single empty menu (thus single hotkey) that modders can hook their plugins into and create items and submenus inside that menu...
that way we don't need to remember 10 different hotkeys for all the different mods we have installed where half of them add their own menu for their mod with its own key.
Basically a central point of access for mod interaction.
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keio got a reaction from LtBronco in LSPDFR 0.4 - Coming February, 2019@Sam
I'm sure it's probably been mentioned, and don't know if you guys are already planning it... but could you look at adding a global interaction-type menu? (for modders to hook into)
What I mean by that is a single empty menu (thus single hotkey) that modders can hook their plugins into and create items and submenus inside that menu...
that way we don't need to remember 10 different hotkeys for all the different mods we have installed where half of them add their own menu for their mod with its own key.
Basically a central point of access for mod interaction.
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keio got a reaction from Zalym in LSPDFR 0.4 - Coming February, 2019@Sam
I'm sure it's probably been mentioned, and don't know if you guys are already planning it... but could you look at adding a global interaction-type menu? (for modders to hook into)
What I mean by that is a single empty menu (thus single hotkey) that modders can hook their plugins into and create items and submenus inside that menu...
that way we don't need to remember 10 different hotkeys for all the different mods we have installed where half of them add their own menu for their mod with its own key.
Basically a central point of access for mod interaction.
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keio got a reaction from Axiom in LSPDFR 0.4 - Coming February, 2019@Sam
I'm sure it's probably been mentioned, and don't know if you guys are already planning it... but could you look at adding a global interaction-type menu? (for modders to hook into)
What I mean by that is a single empty menu (thus single hotkey) that modders can hook their plugins into and create items and submenus inside that menu...
that way we don't need to remember 10 different hotkeys for all the different mods we have installed where half of them add their own menu for their mod with its own key.
Basically a central point of access for mod interaction.